Разработчик: Iteration 11
Описание
Start with nothing... End with everything!
Void Destroyer 2 is a open world space sandbox game set in a desolate asteroid field on the outer edges of our solar system. Populated by various factions with often competing goals.
Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.
Start small and claw your way up. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.
Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.
The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.
As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships.
What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.
Use your fleet to capture your first base, then use that base as the initial foothold for your empire. Capture territory and wage war. As you grow stronger your next conquests are stronger and stronger factions. Conquering them adds their strengths to your arsenal, but holding a larger territory becomes more challenging.
What's unique?
Like in most open world space sandbox games - in Void Destroyer 2 you start with a single ship then work your way up in the world. What's unique - a single ship isn't the end, the dominance of all you can see is. Your first ship is just a step on the path to a massive fleet, from tiny fighters to massive capital ships. Your thirst for power doesn't have to end there, you'll own bases and territory, hard won from their original owners. Use them to build fleets to expand and conquer. From a tiny fighter, easily destroyed, to a immortal space god! That's Void Destroyer 2.What will you - the player - be doing?
- Do easy "milk runs" in your starting ship.
- Upgrade it and buy better ships to do more dangerous assignments.
- Explore a ruthless region of space. Discover it's various factions.
- Hire temporary wing men, then start building your fleet via buying additional ships.
- Leave fighters behind, upgrade to a gunship, then a corvette, then a frigate, and beyond. As your power grows, so do your opportunities.
- Fight from the cockpit or bridge of your ship and command your forces via a tactical interface.
- Branch off into trading and mining, take over a asteroid field and be paid for your protection, or be a ruthless pirate demanding ransom and taking cargo.
- At some point, the only way to grow your strength will be by taking things from others. Capture ships and build up a fleet capable of taking a base.
- Owning a base expands your power even further, you can now direct your forces from it, no longer are you tied to a single ship or fleet.
- Use your base to build defenses, and ships - soon you'll have more than one, and after that you'll have them all.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core i5 or better
- Memory: 4 GB RAM
- Graphics: GeForce GTX 550
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Additional Notes: Works with most Intel graphics cards, but not supported or recommended. DRM free.
- OS: Windows 10
- Processor: Intel Core i7 or better
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1070 or better
- DirectX: Version 9.0c
- Storage: 2 GB available space
- Additional Notes: DRM free.
Отзывы пользователей
Love this game would recommend 10/1. You go from humble fighter pilot to space warlord. Spent plenty of time playing and thoroughly enjoying this game. There is an awesome albeit small modding community around this game that add some cool stuff.
overall i recomend the game
it can be quite fun for a space sandbox game
but sometimes you ll notice that it is a small project
(like some bugs or the camera movement...)
still worth the money
I had a phenomenal amount of fun with this title, definitely worth the price of admission
It’s nerdy and perfect
Too complex in interaction, need patience to play
Fun little gem of a space sim. Trade, hunt bounties, be a pirate, build a squadron of any ships, etc. Fly anything from a fighter to a frigate. Very fun up to the mid game, but fleet management and endgame features tends to become tedious and difficult to manage. Still recommend, especially because of the price. 7/10
Stole from someone smarter than me
---{ Graphics }---
☐You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☑ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☐ Minor bugs
☑ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
This game is Amazing. As it is, its a bunch of 4X systems mashed together with a mount and blade over world style of map movement. Main difference is that time does not stop when not on the overworld, allowing for fleets to reinforce you or your enemy (my favorite feature BTW).
It has many rough edges and could do with a lot of polish but its like 4 years old now so that's not happening. Which is a shame, this game has the potential to be something truly special and i think would have been much better received if it had gotten a little more attention to the user experience.
The one man dev here is freakishly talented as i have not seen ship AI perform anywhere near as good as it does in this game. I mean games like star citizen and X4 ship AI do not come close to purforming as inteligently as ships do here. Not to say that it competes with Human but you cant win dog fights solo without exploiting the auto targeting of the enemys weapons (and it almost seems like they can do the same to you at times), and constently changing your venctors of movement.
All in all, it is a fantastic game worth every cent of the 10 dollars it costs.
Ok, so I recommend it, but just barely.
First, I want to mention that playing Void Destroyer 1 is absolutely not required. In fact, I tried it and couldn't bare with the controls so I quit within a couple of hours. In contrast, it's amazing how a few tweaks to the control made a world of difference and thus I was hooked to VD2.
And the beginning is quite solid. The first stage of the game in which you pilot a single ship, do a mix of scripted and and non-scripted missions and progress towards bigger ships. Some cracks begin to appear, though. The scripted missions have horrible balance and obscure winning conditions. Without too much spoiler, there is a ship you're supposed to protect and the mission will fail if it dies, but it is scripted to die and you will succeed the mission if you hit another hidden criteria.
Another balance issue I found which at first sounds like a feature, but is really a must: there is an option to "tweak the difficulty" by reducing the amount of damage your main ship takes. Turns out the missions are so lopsided that I found the game unplayable unless I increased it to its maximum level. And even then, I almost never completed a mission on my first try.
Then the game transitions from a first person ship pilot to a 3rd person fleet manager. The concept is amazing, but the execution pretty bad. I say bad, not horrible, because I have a hard time accomplishing anything I want to do, but it's not flat out impossible.
At least every ship in my fleet and every base have a high level of autonomy. And again, while it might seem like a feature, it becomes a failure because I don't know what's going on.
Which is a recurring theme. There are way too many systems which conceptually are awesome, but the execution is obscure. And I read the guide, mind you. For instance, bases are largely automated, but there are a few player controlled options like if it should buy are sell some resources. Despite this, I have no idea of the impact changing any of these settings do.
In a similar fashion, I had to read a guide on how to make money because I needed 11M to buy the required ship whereas missions only paied in Ks. That's when I learned the importance of trade ships. I was soon flooded with money... until they started to blow up faster than I could replace them. So I started to give them escorts... Until the endgame faction started to appear and there ridiculously overpowered ships obliterated whatever escort I would give. It came to the point where the UPKEEP alone of my escort was HIGHER than the income from the trade ship, and I WOULD STILL LOSE THE CONVOY!!!!
And that was the final nail in the coffin for me.
TL;DR : lots of cool concept poorly executed; fun early game, horrible end game.
Waste of money. Unplayable.
Дополнительная информация
Разработчик | Iteration 11 |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.12.2024 |
Отзывы пользователей | 81% положительных (546) |