Разработчик: K Bros Games
Описание
Developer
About the Game
In this first installment “The Adventure Begins” the player is thrown headfirst into a haunting world set in 1939 Germany in search of a mysterious girl with bunny ears.Clues as to who she is and what happened to her are scattered throughout the game in the form of drawings left in post boxes and shards that the player must piece together.
However the player is not alone on this adventure, help comes in the form of the girl’s magical bunny, Otto.
The player must use both Albert and Otto in creative ways to traverse a haunting world. At the beginning of the story, Albert can shoot and jump, while Otto can fit through tight gaps and hold down power switches. But together, they unlock new skills such as a double jump, levitation, control of electrical currents, and more as the story unfolds.
Features
- Unique mechanic utilizing a little bunny which the player can carry around or leave and/or remotely control in order to solve puzzles
- A story that is inspired by dark events buried in our history and isn't spoon fed to the player but spans across 3 episodes and is told through a child's drawings and clues scattered throughout the game that force the player to think outside the box.
- Levitate sheep, use them as platforms to swim on, a torch to light a dark cave or as a distraction for wolves while you make a quick escape. (if your stomach can handle it)
- 2.5 - 3 hours of unique puzzles that utilize a bunny, levitation, electrical switches, wolves, piranhas and more.
- Experience a mix of slow paced thought provoking puzzle design and fast unforgiving gauntlet sections.
- Come face to face with intimidating larger than life mechanical monsters and outsmart them.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 8 / 7
- Processor: 2.0 GHz CPU (Dual Core recommended)
- Memory: 1 GB RAM
- Graphics: ATi Radeon HD 2400 or NVIDIA GeForce 7600 or better
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c compatible
- Additional Notes: Although old machines will run the game they may cause considerable lag making progression through the game extremely difficult.
Mac
- OS: OS X version Lion 10.7, or later.
- Processor: Intel Mac
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 8600M or better / ATi Radeon 2400 or better*
- Storage: 1 GB available space
- Additional Notes: Although old machines will run the game they may cause considerable lag making progression through the game extremely difficult.
Linux
- OS: SteamOS, Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
- Processor: 2GHz
- Memory: 1 GB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
- Storage: 150 MB available space
Отзывы пользователей
the game feels repetitive and frustrating at times. The puzzles can be confusing, and the controls feel clunky. The story isn’t very engaging, and it lacks variety. It’s a short game, but not very memorable or enjoyable.
Absolutely-disgustingly difficult when you reach the rivers. I've founds no joy at all in this game at the end. I would not recommend this game to anybody, not even for 1 pence.
Interesting puzzle elements and art style, giving off Limbo vibes..
The mechanics are okay. It's very much a die trying type of game where you only learn how to proceed by dying. - It feels like the game falls short somewhere.. might need another chapter or two added?
i reallly tried giving it a change, hovewer this game feels wrong all over the place. Absence of climb mechanic makes missing jump timings unforgivable and you die whenever you loose you focus. Despite of cool art style, sometimes I misstook background texture with a cover and it also worsen my experience. I didn't finished the game, because found it's not worth my time. TBH, just a Limbo rip-off, moreover it is unfinished, as i discovered in other reviews, so just bruh
1-3 hours to complete, Albert and Otto is a fairly basic and simple 2D-platforming game that unfortunately becomes difficult as nearly everything requires precise and perfect timing; otherwise you need to start the section over again, and with sparse checkpoints, strange physics that make objects jump around, and frustrating mechanics, this game becomes significantly less fun. If you fail anything you typically die because you have one shot to do something before time runs out.
Adding insult to injury, I’m still not actually sure what the story even was? It was implied you needed to rescue Anna, but after that the story becomes a vague mess. I learned more from reading the wiki page than from the actual game, if that means anything to you.
I suggest you skip unless you want to play a difficult 2D-platformer for the heck of it.
While this game was decent at first and does try to establish its own identity, it's not worth playing. The controls of your abilities get increasingly frustrating to handle and the checkpoints go from being generous to unreasonably sparse.
Also, this game is unreasonably cruel to fluffy, adorable sheep.
Avoid this one.
Game to my opinios is way better than limbo, i quite liked it at first.
+Nicely told story
+Nice looking, nicely drawed
+I especialy liked that most of things was quite logical, no nonsences like in limbo, there wasint any part where micro person could move something big like spider body and etc.
+If excluding last level it was actualy fun. Most puzles was quite easy or average, however i guess not for all depends on how many puzzle game you played before.
-Last level was like 100x harder than previous and gave me no fun at all, basicaly almost crashed my pc.
-Biggest fail is no ability to change key binding, If there was a possibility maybe then last level would be much more easy.
-Second biggest fail is super long parts between checkpoints and no savegame option available. At some point i got borred and had to move to another game, to be able to get back to this one to finish it.
-If you want full achievments you have to kill game before dying (until blackscreen), had to make fucking scrip to kill game with programable button on mouse. Else its totaly imposible or requires a lot of tries which will definetly get boring. Ofc there might some other solution to do so, but i couldint find it.
-Found some nonsence or idk how to call it. When i was stuck in few places and watched how to videos i noticed that in those videos there are many things that is way esier for xbox or ps or mobile i couldint tell which platform was those, but it was way esier than pc version. Like comparing chapter 7 pipe in which rock had to thrown. In pc its 3x higher than in other platform, so its unfair and i totaly hated this. THIS IS MOST CRUEL WAY FROM DEVS TO SAY FUCK PC MASTER RACE! Seriausly Devs i hate you with all my hart for this.
-Sadly at few parts game got a bit buggy, like box got glued to something and etc.
So by total 4/10
Sadly this games does not even scored 5 or more so i have to press not recomend.
This game has potential but is too broken for me to recommend to anyone. It is a sidescrolling platforming and puzzle game that has some fairly easy to understand mechanics. However the controls are wonky, the menus don't work, there are puzzles that can be solved incorrectly and then your progress is blocked. I have also found a puzzle that is unsolveable because one of the boxes that you need to activate a switch spawns under a platform and is not reachable in anyway. This bug means that any further progress is blocked.
If the broken puzzles are fixed then I would recommend the game, however in its current buggy/broken state I can not recommend this game to anyone.
Nice atmosphere, bad gameplay and clumsy mechanics. Less of a puzzler and more of a reflex tester, with lots of repetition and a noticable lack of saves. Prepare to repeat whole sections time and again until you manage to get the timing just right.
Let me preface this with one thing: I love the style and the concept of this game.
Platformer puzzles will always hold a dear place in my heart, especially when they have great character and style put into them, and this game has those in spades.
However, serious work has to be done before this is a really good buy. The mechanics are hit and miss. Directional control is a crapshoot (you have to be absurdly precise sometimes, and movement is too slow to work). The game is unreasonably short to be on sale for even $5 (only two bosses with about 30 mins of puzzles between them), and many levels, especially bosses, are infuriating to get through (out of cheap tactics rather than true difficulty).
Many objectives rely rather harshly on trial and error, and even when solutions are well-designed, they often feel unimaginative and slow.
Perhaps the biggest offense is how this is almost shot-for-shot a Limbo clone with shooting and floaty powers. I have to take marks off for ripping off style and gameplay elements with less charm and effort.
This game has a pronounced taste either of unfinished, or of bad design.
Negatives
- Some mechanics are interesting but they're so god damn frustrating and tedious to use
- The checkpoints are so scarce, going through the challenges feels more like a chore than something to overcome
- It's a Die&Retry game, alright. Meaning you WILL die if you don't know exactly how to pass all the challenges.
- The challenges where you have some time to actually think are very few and you always have to take them as they come, immediately, or you die.
- Boxes are so slippery !
- Almost non existent story all throughout and it ends on that cliffhanger ???
Positives
- The looks are good
[*]I'm struggling to find more to say
An interesting little game -if bought cheap (as i did) then well worth a playthrough. I may of looked at a walkthrough once or twice thou.
Some of it is quite tricky, so if you dont enjoy a long sequence of exact timings again and again as you frustrating fail closer and closer towards what you think is the end, but ultimatly (when you glance at the walkthrough for the third time) is actually quite a few far more frustrating jumps, grabs and drops away, till finally you chuck the controller down and convince yourself you dont need to complete this game...
...until you realise if you don't complete it then what was the point of the time till this point.
Ahh gaming logic.
The game is incomplete and the only response from the dev in a thread about the addition of content it's from more than a year ago. So, I don't think he will still add anymore episodes.
It's a shame, it could have been a good game. Going to ask for my refund now...
For $5 or less(on sale) its not the worst purchase I've made,
I guess the question is do you want to have fun playing a game?
OR
do you enjoy beating a challenge (frustrating as it can be)
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I have a love/ hate relationship with this game.
I like the look. The gameplay i'm not sure on .
I like the 'idea' of having to deal with problems as they arrive (as you'd have to in real life.. do or die!)
but then, as a game, its frustrating having to do the same things over and over; only being able to progress once you found out the wrong way to do it. (not just 'oh, i have to go back for sometihng' its now i have to die and start over and remember to bring this thing along that i'll need to proceed)
So i'm on the fence .
Dear Albert&Otto Developers
Do your freakin' Level Design homework.
This game isn't bad. It's actually pretty good. I recommend it for somebody who have much patient and time.
Let me start from (-) because they are important mistakes that made the game almost impossible to enjoy.
1) Do more saves or let the player choose save place:
Damn guys. I just did really challanging puzzle and I am super happy I did this! But guess what, now I have to do it again because I died and there was no damn save point after that damn puzzle
2) Too many "perfect frame jumps"
If the game forces you to try 100 times to make that one dumb jump and it's not Dark Souls then something is reaaaaly wrong with that game.
3) The game forces you to predict the future
HOW THE FUCK I SHOULD KNOW that I will have to use this dumb box again.... like 3 damn times, and the only way I can get this box again If I happen to forget about it is to die -.-
4) Too much things to do at once
Human brain isn't supposed to think about 5 things at the same time. Adjust your puzzles, shorten them. When you supposed to: watch the Otto slips, remember to press shock, catch the piece of painting, be quick enough to catch the Otto and make a frame perfect double jumps. Just. No. It does not work that way. It's annoying, not hard.
5) whydidyouwantmetokillpoorsheeeps!!!!!
I know maybe it's some meaning to this but it just does not suit here. We are hero trying to save our friend, not serial animal killer. When you want player to use that mechanic at least give him some sort of choice. But noooo you must kill sheeeeeeps
Ok now (+) shall we?
I recommend this game anyway because I belive it have the potential. Many mechaniqes introduced in this game are really creative, and it's first Limbo-like that's ready to take inspiration from Limbo but no copy it to it's fullest. Music is nice, graphics are innovative and story well telled. I look forward to seeing the sequel If developers could make level desingn better.
A pleasant experience.
[table]
[tr]
[td]Title[/td]
[td]Albert and Otto[/td]
[/tr]
[tr]
[td]Developer[/td]
[td]Nikola Kostic[/td]
[/tr]
[tr]
[td]Publisher[/td]
[td]K Bros Entertainment[/td]
[/tr]
[tr]
[td]Release[/td]
[td]28 October 2015[/td]
[/tr]
[tr]
[td]Graphics[/td]
[td]2D[/td]
[/tr]
[tr]
[td]Genre[/td]
[td]Platform[/td]
[/tr]
[tr]
[td]Price[/td]
[td]€4,60[/td]
[/tr]
[tr]
[td]Rating[/td]
[td]7.5/10[/td]
[/tr]
[/table]
The game.
Albert and Otto is a surprisingly 2D platform-puzzle game with the world set in a dreamworld influenced by 1939 Germany. It has a very nice story line which consists in Albert seek through a bleak landscape a missing girl.
Gameplay.
You are Albert and plays with it. You are armed with a gun, and a stuffed rabbit, named Otto. While Otto is on you, you have special abilities like levitate, double jump, and a shock. You can also place Otto down, and use the abilities remotely to help solve your way through the levels. Both Albert and Otto must survive and stay together to progress.
There is no dialogue in the story, only drawings left by Anna as her world is being torn apart while her nation prepares for war. The puzzles often require trial and error and become increasingly challenging using real time as you progress through the campaign.
[quote]
Positive points. (+)
- Smooth controls.
- Visuals are simple but nice. Artwork and theme are very well-made.
- Puzzles very clever.
- Character's gadgets (teddy bear and shotgun).
[quote]
Negative points. (-)
- Short game.
- Ends abruptly.
[*]The final part is difficult, need a lot of accuracy (a bit frustrating).
Albert and Otto is a brain teasers, is a must for indie fans who love a nice little puzzle/action game.
Albert and Otto: The Adventure Begins attempts to be Limbo but throughly and utterly dashs in full sprint in the opposite direction. The whole game feels like one time challenge after another. If you want to do the same challenge over and over again till you literally have it memorized then please buy this game. Otherwise, avoid this game at all costs. It's a thinly veinly Limbo wannabe that turns out to be nothing but time challenges over and over again.
There is no plot to the game and if someone never told me that this game was supposedly in "Germany 1939" I would have never known. The art style although well orchestrated, feels bland, uninventive and nothing I have not seen. The actual puzzles really do make you think a bit and as soon as you actually begin to look at the game more fondly, it mercilessly slaps you across the face with another of its super wonderful time challenges.
I'm glad I beat this game but literally stay far away from this game if you want anything close to an experience like Limbo, this is nothing like that. This is just a bland platformer attempting to resurrect the Limbo hype with familiar art styles and puzzles.
I really enjoyed this game, even though I had to stop playing because my hands were shaking and my right eyeball felt twitchy. I got as far as the final snake boss thing so I think I've played enough of the game to review it.
It's been a long time since I played Limbo, but I remember how well that game built up suspense. A&O lightens the mood.
Limbo is definitely easier to finish. But this is because A&O relies heavily on precisely timed movement and action to pose a challenge to the player. Limbo's puzzles were harder, but it was more forgiving in terms of checkpoints and timed challenges were sparser. Another point is that if you played Limbo then some gameplay concepts in A&O will be clear to you immediately. Players who didn't play Limbo might find it harder.
Similarities in terms of gameplay & graphics aside, I would rate Limbo above A&O because I care about the story more than the challenge, and so I get annoyed when I can't finish the story because I can't finish the challenges. (In my defense I did finish Homeworld 2 :P) But I would still say play both.
TL;DR: Inevitably reminds me of Limbo but adds some fresh gameplay that I really enjoyed.
An atmospheric puzzle platformer that attempts to reimagine Limbo as a scary fairy tail in monochrome Nazi Germany. While properly nightmarish, with dire wolves and clockwork monsters, the setting didn't click for me: it felt more like a bunch of scary elements thrown together than a believeable world with a coherent atmosphere. And everything involving sheep is just needlessly cruel: our protagonist zaps them with electricity, feeds them to fish, burns them alive to use as torches... Was it an attemt to be cynical? It felt pointless and off-putting.
The gameplay is solid and highly challenging, making the player perform very precise series of actions, sometimes through trial and error. Some of these puzzles and platforming sequences felt fun, other frustrating -- especially thanks to a very inconvenient controls that can't be remapped. I wonder what shape of human palm the developers had in mind making the left-hand keys Q, A, D, Shift, Space. Try to put your fingers on these, then imagine jumping around manipulation switches while using mouse to levitate objects and shoot monsters. The game also has its share of glitches: once I had to restart it because I fell down through the floor and somehow managed to hit an underground checkpoint, getting stuck forever.
With some polish, Albert&Otto could earn a reluctant thumbs-up. In its present state, since Steam doesn't allow horisontal thumbs for "meh", it's a thumbs down. If the second episode ever happens, though, I would give it another chance.
I've never wanted to scream so badly over a double-jump mechanic that needed to be THAT precise in timing. Again and again and again. I didn't even finish the game I got so frustrated. :/
Someone with better reflexes may enjoy this but.... not me.
Albert & Otto is a puzzle/ platformer with a great soundtrack set in early WWII Germany as seen through the perspective of a young boy. Solve puzzles on the run as you progress to find Anna, who has been taken by the Smoke Monster.
8/10
There is no dialogue in the story, only drawings left by Anna as her world is being torn apart while her nation prepares for war. The puzzles often require trial and error and become increasingly challenging using real time as you progress through the campaign.
First of all, I really wanted to enjoy this game. I recently replayed Limbo and Never Alone, and really wanted something similar to get immersed in. Unfortunately, this game does not have the stylistic low-graphic art style that Limbo does so well, or the genuine connection to the protagonist found in Never Alone. It's biggest downfall, however, lies within its gameplay mechanics.
The controls feel quite clunky, and for a puzzle-solving game, it is incredibly unintuitive. It also has its fair share of bugs. As it is pretty standard to die a number of times whilst solving a puzzle, it is really unhelpful when one of the cogs you're meant to be pushing somewhere decides to get stuck at an angle, or fly off altogether. Obviously, dying in games is all par for the course, so it shouldn't actively make you angry, but this game pulls it off in a way I've not experienced since the early Tomb Raiders (which gives Albert and Otto far too much credit). I have no problem in dying to learn how I'm meant to solve a puzzle, but when you decide to make a level insanely precisely timed and then give the player buggy, tempermental controls, which sometimes choose to just not work at all, and then punish the player by making them die repeatedly and reload in a far off checkpoint, then you are not designing games well.
I love indie games, and really appreciate what a tough industry it is, and I honestly wanted to enjoy this game, and stuck with it long after I had begun to lose my patience. Maybe, with some more work on the gameplay, it will achieve what it set out to do, but at the moment, I would recommend trying Limbo or Never Alone.
Also, being mysterious and telling a story through (honest to God) children's drawings is not compelling or new, it's just confusing af.
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Дополнительная информация
Разработчик | K Bros Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Metacritic | 69 |
Отзывы пользователей | 59% положительных (164) |