Разработчик: Shiny Snail LLC
Описание
Features
- 24 levels
- Levels made of cardboard, wood, metal, electronic components, etc.
- Bronze, Silver, Gold and Platinum(Challenge mode) times to beat.
- Secrets mode for each level - Find the hidden marble and red stars.
- Challenge mode for each level - The marble moves twice as fast.
- Marble selection
- Steam Achievements
- Steam Leaderboards
- Steam Trading Cards
- Steam Cloud Saves
- Level Creator
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP+
- Processor: 2.0 GHz or higher
- Memory: 2 GB RAM
- Graphics: DirectX 9 or OpenGL 3 compatible video card
- DirectX: Version 9.0
- Storage: 720 MB available space
- OS *: Windows 7 or higher
- Processor: Intel i5, AMD Athlon II 630, 2.8 GHz or higher
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000, NVIDIA GeForce GTS 450, ATI Radeon HD 4800, or higher
- DirectX: Version 11
- Storage: 720 MB available space
Mac
- OS: OS X 10.7+
- Processor: 2.0 GHz or higher
- Memory: 2 GB RAM
- Graphics: OpenGL 3 compatible video card
- Storage: 720 MB available space
- OS: OS X 10.7+
- Processor: Intel i5, 2.8 GHz or higher
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000, NVIDIA GeForce GTS 450, ATI Radeon HD 4800, or higher
- Storage: 720 MB available space
Linux
- OS: Ubuntu 10.10+
- Processor: 2.0 GHz or higher
- Memory: 2 GB RAM
- Graphics: OpenGL 3 compatible video card
- Storage: 720 MB available space
- OS: Ubuntu 10.10+
- Processor: Intel i5, AMD Athlon II 630, 2.8 GHz or higher
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000, NVIDIA GeForce GTS 450, ATI Radeon HD 4800, or higher
- Storage: 720 MB available space
Отзывы пользователей
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄
⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄
⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄
⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄
⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄
⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄
⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄
⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄
⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄
⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Marble Muse is almost certainly in some ways an asset flip. It's a marble physics tilt-maze game, and a Google search will quickly reveal several tutorials for how to make a game that looks and plays exactly like this one does. There's no game credits to indicate where the developer got the game assets from, so we're left to believe they came up with all of this on their own, and somehow came up with a product identical to all those tutorial and asset packs on the web. An amazing co-incidence!
Regardless of the "creative" process here, the result is indistinguishable from an asset flip and correspondingly has no value as a real game for gamers.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The game assets are far from bleeding edge, with lowish polygon counts and somewhat low resolution textures, making this look like it's at least 10 years old. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks poor in comparison to more professionally produced games as a result of their decisions.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts.
Bewilderingly, the game does include proper audio controls, but they don't work, the "developer" never bothered to test if they work. So you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
These technical defects push this game below acceptable standards for any modern PC game.
You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Marble Muse has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the tutorial "proof of concept" levels, trivial to achieve, but less than 1 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 1 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.
That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
Marble Muse has the laughable price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
Marble Muse is an enjoyable physics game in the same genre as the original Marble Madness, with a few twists on the formula. The object of the game is to get the marble to collect all the stars on a level, including the final star which appears only after collecting all the other stars. However, the player does not control the marble - the player controls the board, and by flipping/tilting it we get to move the marble. There are also no 'monsters' - the challenge is 'merely' moving the marble appropriately to get the stars.
There are 25 levels, 8 levels for the 3 'worlds' and another custom level in the scenario designer. The levels are short - if a player could achieve a good time on the first run of each level, the player could finish the game in less than an hour. The challenge, is well in the challenges, which require retrying the level to get the best times/secret marble/red star mode. The majority of my play time involve getting most of the achievements.
Techinically, the game ran well on Linux (natively and via Proton), Windows also works. The graphic requirements are modest even on high settings, and it easily ran on my limited Intel iGPU (there was one hardlock which never repeated, I blame the drivers).
All in all, well worth the cheap price.
A rather short game I picked up for $2.00 while it was on sale. The price by default is a little steep, so if you get it I'd recommend getting it on sale. The gameplay reminded me of Marble Saga: Kororinpa for the Wii, and that pretty much sold the game for me. Controls very similar to that game as well, gave some nostalgia. After you clear all the levels, you get a level creator that I think could benefit a lot more from Steam Workshop integration. Lots of fun mechanics and levels, especially the last world.
I really like these types of marble games (marble madness, etc) but this one can barely run on my laptop which can play a lot of AAA titles ok. Definitely potential but unplayable at 10 frames per second
Marble muse is a good game with simple gameplay, but efficient.
I admit it, it's not the best game of all in this kind, but it does the job well.
PS: It run smoothly on small configuration.
Very expensive for something that looks and plays like a mobile game. The graphics are nice, but the performance wasn't as good as I hoped for such a simple game.
It was also quite fustrating. Would rather play Super Monkey Ball on Dolphin emulator for free.
Дополнительная информация
Разработчик | Shiny Snail LLC |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 63% положительных (8) |