Exanima

Exanima

4.0
Очень положительные
349.00₽
Steam Store

Разработчик: Bare Mettle Entertainment

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Описание

Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.

Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.

"Those who would enter the underworld shall not only forfeit their lives...
...but bring oblivion to all mankind."


WARNING: THIS GAME IS ACTUALLY DIFFERENT!

This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!

Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.

Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.

Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:

  • Per session and global character skill progression
  • Large non-linear main game following early content
  • Build and permanently save characters by completing early content
  • New encounters, items and environments
  • Ranged combat and new close quarter manoeuvres
  • Numerous moddable thaumaturgic powers
  • More complete arena game modes featuring outdoor arenas
  • Complex NPC interactions and dialogue
  • Cooperative and competitive LAN multiplayer

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 (32-bit)
  • Processor: Intel Core i5 or AMD Ryzen 3
  • Memory: 4 GB RAM
  • Graphics: Nvidia / AMD / Intel (OpenGL 4.6+)
  • Storage: 10 GB available space
  • Sound Card: OpenAL compatible
  • Additional Notes: Linux / Proton compatible
Recommended:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel i5-8400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or better

Отзывы пользователей

Рекомендую 21.04.2025 02:00
0 0

Buy this game, it is unique and interesting. The developers have done something magical and fun. I only hope they continue to work on this game in the future!

Время в игре: 4823 ч. Куплено в Steam
Рекомендую 18.04.2025 13:30
0 0

Some things in games are expected to be the same: HP, weak and strong attacks, basic flow of combat.
Exanima proves they don't have to be.

This is the most visceral fencing and melee combat I have ever experienced, and back when Exanima was just a two or three Dungeon levels in early access it was already an insane technological and design achievement.
People behind the game have committed to a monumentally ambitious task, and the result is a sight to behold.

Время в игре: 1803 ч. Куплено в Steam
Рекомендую 18.04.2025 10:38
0 0

My go-to clobbering simulator. Development is slow but the updates are incredible. Highly recommend 10/10 this is emergent gameplay right here we found it

Время в игре: 15314 ч. Куплено в Steam
Не рекомендую 17.04.2025 14:48
4 0

I don't know is this game even in development anymore, lot of talk coming through but the time period was so great that the last update is closing a time frame of 2 years. I recommend waiting for the full release since we are 10x on the time they were planning to keep the game in early access. The game took so long to develop that the game mechanics have become somewhat dated.

Время в игре: 709 ч. Куплено в Steam
Рекомендую 14.04.2025 10:24
0 0

Hidden gem, only issue for being the perfect game, the dev are super slow with updates

Время в игре: 37721 ч. Куплено в Steam
Рекомендую 13.04.2025 16:21
0 0

I can appreciate a good game when i see it

Even tho i refunded it because the combat is not for me

Время в игре: 96 ч. Куплено в Steam
Не рекомендую 13.04.2025 11:46
4 0

I tried this after playing Half Sword, but the combat feels slow and overly tricky. I’m not sure why the devs complicated it with two different camera settings and the awkward cursor-based steering. I’m sure some players love it, but personally, it just didn’t click for me. The game could’ve been really cool if not for the clunky movement and combat—it definitely could’ve been more user-friendly. I get that it might be part of the game’s charm, but it just ended up pissing me off

Another issue is the Steam overlay glitching out the UI menu, which is wild considering a fix has been known for two years. A tutorial would’ve helped too—I pieced most of it together from keybinds, but everything feels unnecessarily convoluted.

If there were a middle rating, I’d use it. The game isn’t for me, but I can see it having a dedicated fanbase. Maybe I’ll revisit it after full release.

Время в игре: 26 ч. Куплено в Steam
Рекомендую 09.04.2025 19:00
1 0

Tough but challenging!

As someone who grew up in the 90s we were used to games not holding our hands with quest markers and the like.

This game throws you into a dungeon and says "Good luck champ" lol.

The physics of the game make combat tense even after you feel you have the hang of it.

I havent finished the game yet but the atmosphere and world building is top notch for a game made by a small team.

I feel like once they add multiplayer and coop this game will explode in populatiry. Especially if they implement a system where you can invade other peopels worlds like DS.

Easily a 9/10 in its current state and well worth the asking price!

Время в игре: 5387 ч. Куплено в Steam
Рекомендую 09.04.2025 05:13
0 0

Truly Phenomenal. Challenging but rewarding. Best game I've played in a long time.

Время в игре: 1391 ч. Куплено в Steam
Рекомендую 08.04.2025 09:18
0 0

Quite possibly one of the greatest Dungeon RPGs of all time.

A physics based game with unique combat mechanics. The foundation for this game is very strong, allowing a lot of replayability. When you land a hit, it feels very rewarding and meaty. Putting on equipment and manipulating the objects in the world to solve puzzles with a mouse is a refreshing break from the monotonous click-to-solve objectives I find plaguing a lot of other RPGs.

Yeah, updates take years. But I can always come back and find myself coming back to it and getting lost in the Arena/Story mode. If you go by the "$/hr should I buy this game formula?" It's $15, and goes on sale for $10 all the time. Get it, play it for 2 hours, and if you don't vibe with the combat/movement/atmosphere, feel free to return it. I can see myself spending hundreds of hours on this game.

Will full release ever happen?
- If it does, this will be remembered as one of the best RPGs of all time.
- If it doesn't, I'm still having a good time. That sucks, but hopefully we get a spiritual successor to this game.

Время в игре: 4271 ч. Куплено в Steam
Рекомендую 07.04.2025 19:18
1 0

Game Good. Me like game. Buy game. No regret. You buy game.

I feel like the best indicator of a purchase is how much it costs, is how many hours you should get out of it. At full price this game is 15 bucks and I have 73 hours on it as of now, so I defs got my moneys worth out of this one.

One thing to add to this is that they move at a glacial pace when it comes to development, but I believe they are a small team of about 3 people. So it is what it is. On the plus side the next major content patch seems to be a few months away which is soon in relativity to this games update cycle.

Время в игре: 4432 ч. Куплено в Steam
Рекомендую 07.04.2025 15:32
0 0

god damn this game. they keep edging the playerbase with coffee diaries. and they gonna keep doing it for the next 2 years most likely. we are starving for the slightest bit of content. mental torture for people who are actually waiting for the official release. good game tho

Время в игре: 17431 ч. Куплено в Steam
Рекомендую 06.04.2025 15:35
0 0

True old school RPG style game. You wake up, you explore, you fight, you die. You wake up at the beginning again. Outrageously challenging control scheme to learn, but once you get it down its insanely rewarding and fun to use. Mysterious atmosphere with not much explanation, but you learn more about the world you're in as you go along. Very challenging, but very fun if that's your style of game.

Время в игре: 449 ч. Куплено в Steam
Рекомендую 06.04.2025 04:22
0 0

a bit sloppy around the edges, but with applying just a of bit of patience i don't think I've ever had more fun with a game!

Время в игре: 1233 ч. Куплено в Steam
Не рекомендую 05.04.2025 12:44
6 0

whats ruining this game for me is the fact that the map is always the same

playing on the same map over and over again is really boring to me, which is a shame, because i feel like if it had randomly generated maps then it would become one of my favourite games, and would add a lot of replayability

i dont believe that the ENTIRE map needs to be randomly generated, just at least some sub sections, like in Fear and Hunger

the important areas could stay the same every play through

i feel like i could play on the same map over and over if the gameplay made up for it but it just doesnt, im not saying its bad, i actually really like the combat approach in this game, i just dont think its enough to be replayable

i heard the dev has no plans for map seeds but i hope they seriously reconsider, id love to get addicted to this game, but its lacking replayability, the first 3 hours i played i loved, and only started to get quickly bored once i realized its the same map each time i die

Время в игре: 235 ч. Куплено в Steam
Рекомендую 02.04.2025 23:08
0 0

didnt understand anything, but had lots of fun

Время в игре: 342 ч. Куплено в Steam
Не рекомендую 02.04.2025 22:19
0 0

Its good and all but i dont think anyone enjoys a game where it can randomly decide the AI you loosely control shouldnt block so you take two fucking billhook overheads and set you back 10 hours. please make the ai you control better, even when all skills are maxed it still makes stupid mistakes

Время в игре: 1335 ч. Куплено в Steam
Не рекомендую 02.04.2025 03:43
0 0

You will despise this game's controls and especially the camera and perspective. Especially if you aren't a quick learner. This is a more frustrating game than competitive fps games. Watch the videos and believe "I could do that, they make it look so easy." Foolish thoughts.

Время в игре: 485 ч. Куплено в Steam
Рекомендую 31.03.2025 23:12
0 0

Hard at first, easier and satisfying after a bit.

Время в игре: 3268 ч. Куплено в Steam
Рекомендую 30.03.2025 16:14
0 0

I remember the first time I played Exanima. its was some five or six years ago, when I was still in college. Checking the Steam store page for release date, I was surprised that the game has been in EA for almost ten years! Although I admire the devs' sustained effort at polishing this gem, I can't help but to feel concerned of its progress. Some of the clunky mechanisms are still there, sometimes reducing the gaming experience to punishment. The adventure mode has four big issues: fixed camera position, not enough guidance, scarce and unpredictable checkpoints, and shortage of game content. As a person with relatively poor sense of direction, I had trouble groping about in the dark and labyrinthian game environment. Plus, there are various weird ways for a character to fall to her/his death or get stuck between obstacles, thus I had to retrace my steps constantly.
That said, I still would give Exanima a thumbs up. I like the realistic atmosphere, the deep background story, and the sometimes brutal and sometimes hilarious cold weapon combat. I get it that the devs aim at building a believable, authentic medieval world, with meticulous details. The game actually encourages players to observe and explore for themselves, and sometimes the point is well made. I still believe that the devs may someday make it, though I suspect that spending too much time with details considerably hindered the overall completeness of the game.

Время в игре: 4168 ч. Куплено в Steam
Не рекомендую 29.03.2025 14:22
1 0

The idea of this game is really cool, but its pretty dead and is lacking on engaging content or game modes. It would be nice to have a hub or a semblance of life. I understand that they are going for a bleak world like Dark Souls, but somehow they've managed to make it more barren and depressing. The gameplay/melee mechanics are very fun and innovative once you get the hang of it. Really needs some work in all other areas.

Время в игре: 131 ч. Куплено в Steam
Не рекомендую 29.03.2025 09:44
3 1

I cannot in anyway fathom why the save system is how it is. I know it's to "build tension" but sending you 10 fucking hours back in a game like this is so fucking asinine I don't know how they devs thought it was a good idea. There is no enjoyment to be had trudging through the same halls you already have delicately looted and searched through. Having one per level does a perfectly fine job making you fear death while not making you have to redo hours upon hours of frankly tedious gameplay. And that's not to say the gameplay sucks, it's perfectly fine and quite rewarding, but only the first go around while you still are discovering things. Trying to redo it after dying is no more fun than waiting in the DMV. If the game was more fun to replay it wouldn't be such a big deal, but trudging through your past steps is so boring. It really is a shame to me its like this because I like the game otherwise, slowly getting better gear and taking on enemies is fun but all of it is washed down the drain in a system like this. yes I am writing this scathing review after losing a bunch of progress, yes I need to get good, and yes, I WILL be drinking an enormous amount of liquor tonight.

TL;DR : make backup saves or you will want to kill yourself

Время в игре: 1548 ч. Куплено в Steam
Не рекомендую 23.03.2025 09:22
0 0

what a weird game, some games dont hold your hand, exanima doesnt have a hand to hold, nothing seems to make much sense and things just kind of happen i guess. The combat is mid ngl you might be able to master it but srrly whats the point, most things are either waaayyy to strong or defeated by stumbleing, its quite a silly game-

its been in early access for 10 years and is wasting time on things like a meaningless character creator or a stupidly complex clothing system. its great graphics in a game that plays like QWOP, its strong terrifing enemies in a game where the enemy and you are just stumbeling across the map. Its a walking contradiction

this game ends up dieing for me because half or more of the game is without any checkpoints, so be prepared to loose hours of gameplay each time you die. why, not punishment because the real punishment is this game.

its made up of mazes and doors, clunky punishing combat and a general meaningless to everything you do

this game has a vision but it feels like the combat is not only just not enjoyable its clunky, silly and activley takes away from the game design. it feels like there was a vision about a game that would have been cool, but then the combat system was made and we just kind of got this ?

in general the fact that theres no controller support just so the parry system doesnt have to be reworked is silly to me, because non of its fun and it isnt neccesery when the enemies are way too strong anyways.

Время в игре: 1805 ч. Куплено в Steam
Рекомендую 19.03.2025 02:53
1 0

Without co op. its hard to wait for anything else. if they just added co op we would have so much more fun. its too slow for a single player.

Время в игре: 3515 ч. Куплено в Steam
Рекомендую 18.03.2025 16:56
1 0

Physics warrior runs around in circles, trips on skeleton & fractures skull. 10/10.

Время в игре: 8620 ч. Куплено в Steam
Не рекомендую 17.03.2025 18:28
14 0

10th year anniversary in early access this April! Those who were following the game since the beginning died of old age! I'll update my review shortly before the next ice age.

P.S Not hating the game or the devs, but there should be limits. A human lifespan is not a fucking limit for an early access title. Also the last update (real update) was 17 months ago, hell even Steam stared to warn about it.

Время в игре: 124 ч. Куплено в Steam
Рекомендую 16.03.2025 23:46
1 1

The Game that surprise you with a proper patch each year or so and you'll get equally excited each time. People might cry out, "DEVELOPMENT HELL!" but it's still gets more and more solid each update. And the next one is looking to be a banger.

There isn't many games like this one, the atmosphere and combat really shines. If it becomes a bit tighter and more tuned it's going to be a absolute masterpiece.

In short, I couldn't care less if Exanima is a "test bed" at this point it's becoming quite a extensive game.

Время в игре: 4674 ч. Куплено в Steam
Рекомендую 16.03.2025 16:26
0 0

Honestly I dunno what I could say that others haven't. It runs amazing on Steamdeck. Controls on are better with a controller imo as they are camera relative vs keyboard is direction based. You can't swap styles you just have to use different peripherals. Only downside to controller is game is heavily mouse driven and that means controller can feel a tad fiddly when managing equipment and inventory. Steamdecks touch pad make it fairly simple. I'm not sure how the game adapts to other controllers so keep that in mind. overall game's worth investing time into as it has a steep learning curve that reminds me of the first time playing demons souls on PS3 before anyone knew what it even was. Good times. It will not hold your hand and you will die and be incredibly confused while you do. That sounds either great to you or you'll hate it. Just depends on you adaptability and patience. If you're holding out for 1.0 that's fair. It's worth playing now tho. Game expects you to die and play through in different ways and there is a lot of game to explore here already. I've put in close to 50 hours and I haven't seen everything yet. But I refuse to use outside game maps or watch videos or read tutorials. I recommend that. It's not a bad idea to make your own maps if you're feeling lost. It's rewarding but I respect those that would use premade maps. Games all about exploring, lore hunting, and susing out puzzling situations, and of course the wildly fun physics based shenanigans you get into. Solid recommend. $15 is honestly cheap for what you get.

Время в игре: 2944 ч. Куплено в Steam
Рекомендую 16.03.2025 11:34
0 0

Really amazing and beautiful tech demo. The physics based combat is something really unique and cool to play with, and the way that plays into other mechanics like magic is interesting. Some reviews label the game as stuck in "development hell" but this is essentially a feature complete tech demo with tons of content for just over $10, which is exactly what the devs promised this would be.

Время в игре: 584 ч. Куплено в Steam
Рекомендую 15.03.2025 05:20
1 0

Honest to God when I say this. Exanima, In the state it is in now is probably one of my favorite games of all time. Yes, the controls and mechanics of the game will take some getting used to. Yes, the enemies are incredibly challenging and the health system is a pain in the ass. But the combat, armor system, enviroment, and sound design are incredible. I high recommend this game to anyone who has played half-sword, hellish quart, and other physics based, realistic fighting games.

8.5/10

Время в игре: 21903 ч. Куплено в Steam Получено бесплатно
Рекомендую 10.03.2025 18:36
0 0

I can recommend this to those interested in the combat, which is unique and fun once you get the hang of it. Arena mode offers infinite replayability in that regard, but yes, development of the main game is too slow. That being said its 15$ and its already well beat my minimum of a 1$/hr of entertainment

Время в игре: 1959 ч. Куплено в Steam
Рекомендую 10.03.2025 01:33
0 0

The atmosphere in the single player is fantastic, the use of physics makes the gameplay both hilarious and inventively fun. The combat is very different from anything (also a steep learning curve) but rewarding. There are a ton of secrets too but somethings that should be shown or presented to the user in someway are missing, like talking (I killed Darin a ton of times before realizing he was a friendly). With the 1.0 update finally on the horizon, I hope this game gets the attention it deserves.

Время в игре: 4609 ч. Куплено в Steam
Рекомендую 08.03.2025 18:19
1 0

Its a fun game. I like the armor and weapon varitety, i like the combat feel
I play almost exclusively arena.

Время в игре: 27045 ч. Куплено в Steam
Рекомендую 08.03.2025 10:43
0 0

Stop yapping in your "Coffee Diaries" and just update the damn game already. Idgaf if you make the my character disabled in a wheelchair, add co-op. Reviews would literally skyrocket into the positives. Still overall game, 7/10. Devs just need to stop pulling a "Yanderedev" and start updating the game already.

Время в игре: 1414 ч. Куплено в Steam
Не рекомендую 07.03.2025 05:05
6 0

i fucking love this game, and everything about the world that the devs have created. i love how nothing is explained to you, i love how dark and oppressive the dungeon feels, i love the subtle environmental storytelling, and i love the grittiness that all of these things amount to.

but you should not buy this game

under the early access flare, youll note that the game hasnt been updated in 16 months. thats a critically long time to leave fans with only a monthly blurb with so much technicality that it might as well be written in binary (i heard rumors many times that the lead dev isnt even the one who writes them, take that with a huge pinch of salt though, as its just hearsay and could very well be unfounded). the devs clearly are hyperfocused on getting the game so perfect that they will work on the same things for years before ever releasing them to their fans, with much of the things they work on, while no doubt being important, not actually affecting players. things like new shadow rendering or better grass textures (keep in mind this game is isometric, grass textures dont fucking matter). theyll spend a year working on making it so you dont have a small black gap between certain parts of your clothing when you do a very specific movement and view it from a very specific camera angle, or increasing the poly count on banners so that they flow better when players bump into them, and then not even release the updates, or better yet, there isnt even an environment or props to take advantage of the new systems theyve implemented.

each time they do end up releasing some small crumb of new content to the public, it is invariably locked behind hours of genuinely hard gameplay. things like new fancy armors as rewards for winning all the tournaments in the arena mode, or new levels at the end of the game, magic that cant really be utilized until the last like 3 levels. things a new player simply wont see, leaving the beginning of the game largely the same as it was 10 years ago. i dont blame anyone for putting 2 hours into the game and then giving it a bad review.

the community is one of the most arrogant ive seen in any games to date. i have far too many hours in league of legends for my own good, and i feel strongly that theyre more welcoming than whatever the hell goes on in this game's discord or forums. spend more than a week in either and youll see just how autistic and antisocial 90% of the playerbase, moderators, and dev team really are. fiercely protective of their favorite game and frothing at the mouth to denounce virtually any criticism of the game, and raising the lead dev to the status of some sort of local deity.

speaking of the lead dev, this dude is unequivocally skilled at what he does, and he clearly has a very vivid vision as to what this game should end up as. thats great! whats not great is his lack communication with the playerbase and clarity on a time frame for this game. 10 years ago, the studio raised 160,000 pounds for a game that would be out of early access in 9 months. i didnt back the game at the time as I was only 16, but i do know that if i was any of the original backers then the only thing that would be keeping me even vaguely interested in this project was my monetary investment, because otherwise i would have completely forgotten about it. if i were to put myself in the shoes of someone who backed this project, i think i would be livid at what seems to be a complete disregard for the people who essentially made the entire game possible (bless them), but that doesnt really matter because ultimately i was not one of those people.

the amount of content the devs are sitting on without releasing is almost certainly similar to something like fort knox. and while i think the game is fine, i think the devs are moronic. its like working a job in which you earn incalculable amounts of money, but your boss is so awful that you cry every time you go to the bathroom, and whether or not youre willing to put up with that has to be a personal choice.

IF, and thats the biggest if ive ever muttered, sui generis ever gets released, it will almost certainly be fucking awesome, and push the boundaries of what we think of games. but the likelihood of that game ever releasing is very very slim at this point, in my opinion. it took them 10 years to make 2/3rds of a turkey sandwich, what reason does anyone have to believe they could make a beef wellington?

Время в игре: 14746 ч. Куплено в Steam
Не рекомендую 05.03.2025 22:45
3 0

At this point it feels more like a computer science project to marvel at, than a game to be enjoyed. I've followed this project the full 10 years and imo it still doesn't have anything to offer that's been worth waiting for. Some might be impressed with the dedication the devs have shown to perfecting the more technical aspects of the engine, but I simply don't equate complexity and time it took to create something to the value of said thing. I have seen solo devs make far more fun and engaging experiences in far less time, and at a cheaper price point (though I don't believe the price of Exanima is an issue). Wish the devs and community the best, but I just don't care about this project anymore...

Время в игре: 946 ч. Куплено в Steam
Рекомендую 05.03.2025 17:23
0 0

This game is really cool and a lot of effort went into it. Its got an oldschool vibe with location based save progressions making health and save-points valuable resources that you'll end up planning ahead for after a few runs.

This game is a slow burn. It has a very confusing and underground map, secret item interactions, and dying a lot. Over time you'll be able to understand where you are but even then you are still navigating a labyrinth with a rotating camera so it can get confusing fast; which is definitely intended.

Sometimes the game is so slow, and I'm so lost, and I'm just walking in circles over and over again, I have to close it and do something else.

Definitely a thinking mans game that has come a long way since when I first started playing it.

Время в игре: 1051 ч. Куплено в Steam
Рекомендую 03.03.2025 21:49
0 0

So what if they keep refining this masterpiece for another decade.
I already got my moneys worth out of it years ago.

Buy it.
Enjoy what is there.
Embrace new things as they get added slowly and carefully.

Время в игре: 7676 ч. Куплено в Steam
Не рекомендую 03.03.2025 20:27
6 0

This has been in early access for several years, updates have stagnated to nonexistence, unless you consider the tldr coffee diary the devs write up each month that adds nothing to the game, save your money and skip this.

Время в игре: 9728 ч. Куплено в Steam
Рекомендую 27.02.2025 05:28
0 0

It is a fun, detailed game with a lot of lore and carnage. really made me nervous for our friendly npc friend when his health was low (even though he once turned on me for no reason and i didn't have the calm spell yet)

Время в игре: 4163 ч. Куплено в Steam
Рекомендую 26.02.2025 20:55
1 0

I mean not the game if you wanna have simple fun,its like a dang horror movie.I almost pissed my pants even tho it is not a horror game.Still the mechanics are different and uniqe and I like souls games so it is good.

Время в игре: 1141 ч. Куплено в Steam
Рекомендую 26.02.2025 03:32
5 0

The game's development is progressing too slowly; that's a fact. The average is sitting at around 1.4 decent sized updates per year. That's just unacceptable, and i absolutely understand everyone who's been with the game for YEARS in their feeling of being lied to or ignore. I don't care what's going on behind the scenes, there is NO WAY it's that hard to add a new enemy, weapon or level section semi-regularly.

That said, it's also unacceptable to say the game is a rip-off or not worth your time or money. It's 15 dollars. The price of a medium sized meal at wendy's. 15 dollars for an extremely interesting and fun ragdoll-based combat system in a dark gritty dungeon with a sizeable amount of levels and enemies to get through, as well as a really solid arena fighting minigame. If you don't like the combat, that's fine, but telling people to boycott the game or whatever because development is taking a long time is asinine when what is already here is well worth the price.

Время в игре: 1036 ч. Куплено в Steam
Не рекомендую 25.02.2025 02:15
5 0

10 years of pure early access hell. Keep in mind that the devs, at the time I purchased this, told the public that the game would hit 1.0 in 9 months and we're now a decade later with the last update taking place well over a year ago. It's a damn shame because the community that formed around this game have been nothing but patient and supportive to the devs. The devs repaid that loyalty by leaving the players holding the bag on what amounted to a $15 tech demo.

I'm not even going to comment on the state of the game because even if the game was fun in it's current state the devs should not be rewarded for stringing players along for a decade plus. This is the kind of stuff people are talking about when they say "early access garbage" or "early access hell".

DO NOT BUY EXANIMA. The devs will never finish it. If you buy Exanima you're paying $15 for a glorified tech demo.

Время в игре: 658 ч. Куплено в Steam
Рекомендую 24.02.2025 17:24
9 0

Exanima is a very fun dungeon crawler with better atmosphere and story pacing than most games released in the same time frame. The combat is challenging and punishing but ultimately very rewarding once you learn your kung-fu. The skill system is consequential and each new skill (with some exception in the magic trees) gives your character a new combat ability rather than just changing the damage or speed of an attack by X%. Leveling up feels very consequential. The game runs great and crashes are extremely rare. The level design is fantastic and is the largest driver of the diegetic narrative of Exanima. Really the only negative I have with the game is the recent trend of the level design rely on precise platforming in a roguelike game where regularly walking down a hallway without tripping is considered an achievement.

Perhaps my favorite part of Exanima is the equipment system. There are SO MANY LAYERS. There is clothing, then mail, then jackets, then armor for nearly every body part. There is a coverage system that also determines what gear is occupying what slot and in which layers which is so intuitive that there is no need for a cluttered UI explaining all the details.

If the story mode wasn't enough, there is also an endless Arena mode where you compose a team of NPC and PC fighters that can compete in various scenarios like different arrangements of team-fights, monster fights, free for all, weapon trials, duels, etc. You earn money which can be used to purchase support characters like doctors or trainers, equipment, and new fighters. It is extremely fun, and I hope it gets fleshed out more in updates to come.

So... updates. Many recent reviews seem targeted at the length of time Exanima has been in development and the length of time between updates as a negative. I think this is unfair. The updates are usually MASSIVE changes in how the game is played. They usually include extremely large new areas to explore in story Mode, changes to the combat system, adding new systems, and even a lil ol morsel for us Arena enjoyers. My point is this: the developers have been very clear on what this product is and what their plans are for it. They have provided updates which make good on the planned features they have previously communicated. They also provide monthly reports on progress and direction. In my opinion, the length of time between updates reflects the quality of content contained within.

So I think it should really tell you something about what kind of product you're getting when the recent negative reviews are so hungry for more content that they are willing to dumpster a $15 game they've spent 50+ hours in. Let me be clear, even if they never update this game again and stop all communication, the $15 you spend on this game will not be wasted. There is more content and fun currently in the game than I've seen in games I've spent more than double that on.

Время в игре: 15057 ч. Куплено в Steam
Рекомендую 23.02.2025 20:16
1 0

Exanima can be a very frustrating experience that you struggle with and put down, or an extremely rewarding combat system that makes you feel amazing for having pulled off that move. Its lore is not yet complete but the story is revealed through exploration. That exploration itself also rewards you or punishes you accordingly. The leveling system and Thamaturgy are also fun and make magic feel strange and mysterious. Overall its a beautiful dungeon crawler and a lot of fun to play blind, the more you look up about how to explore the dungeon the more you take away from your experience. The arena helped me prepare for the main dungeon and is also a lot of fun on its own, letting you level combat and play with different armors and weapons.

Время в игре: 2836 ч. Куплено в Steam
Не рекомендую 21.02.2025 12:44
18 0

"1 Step forward 5 steps back" - the game. Or "Development Hell Simulator".

I was really hyped 10 years ago, when the ea version released. I played very little, not to spoil anything for the full release. A couple of years later around 18/19 I picked it up again and I really enjoyed the mechanics, the "content" that was available and started to regularly read their "coffee diary".

It became quite evident that they are not in a rush at all. This felt good, because I wanted them to deliver quality. But as time went on, updates stalled and their "progress" was evidently non existing. Their journal became more and more ridiculous and disappointing. Instead of adding up to what they already had, they took more and more steps backwards to overhaul fundamentals. No new content in sight, but weapon-generation had become procedural. Hurray... Then they made new shaders. New movements. And so on. Nothing that had impact. Their diary became more and more technical in way that bored the community until players left in disappointment. In their latest "update" they showed pics of shadows that look a little bit different than before...

Putting down the pink glasses reading their journal feels like "we planned to do a certain thing, but now got bothered with something completely unrelated that will sidetrack and distract us for 2 years. So no updates until then. And when an update comes, you won't even notice, except for a save-wipe".
Or "we weren't satisfied with how a certain piece of cloth moved during our secret testing, so we have to rewrite the whole engine". In 10 years from now, they will try to reinvent zeros and ones, because they're unhappy with the state of the binary system. And when they're done they have to start their work all over again on their project because it's outdated severely.

Last version I actively played was 0.7.something. Six years later now in 25 they are at 0.9.something. I had a gander back at their page, but nothing has changed significantly, except for how they do their diary. It's less entries now...wow.

Either they got completely lost in technicalites and forgot they were making a game; they have lost interest and won't admit it; they have no idea in what direction to go with their "game"; suffer from mental health issues -> pathologically stuck in a non-existent overhaul process or a combination of those points.

The actual state feels like a demo with a nice idea behind it, but the controls and camera are so difficult, time consuming to learn and handle, that many players give up after a short time. To those who manage to actually git gud, it does feel really rewarding, but this gets played down because there is almost no content. What's actually there in terms of story elements is so scarce and only bits and pieces that just tell you about its potential. But potential that is left untouched is the same as nothing.

That doesn't mean that people cannot enjoy what's there. Again: their movement and fighting system takes a lot to even get used to. The exploration through their levels is also quite nice. But there is so saving, so if you die after a certain level, ALL your progress up to this point is lost and you have to (almost) start all over again.

If you like learning difficult controls and experimenting with different weapons, enemies, etc... it can be fun for a time. It was for me. But it's just really disappointing when you slowly discover that all your effort doesn't lead anywhere.

What they call a game is a tech demo at best, which is stuck in development hell for well over 10 years. And I'm not even talking about Sui Genris which at this point is a complete dilusion. Even Steam wrote a public warning on their store page that their last update is over 15 months old.

I honestly don't think this will ever see the light of day. But if a miracle happens I gladly play again to potentially change my review if I don't forget about this title.

Время в игре: 2412 ч. Куплено в Steam
Не рекомендую 20.02.2025 23:36
4 0

Abandoned. They developed all this stuff too slow and their custom solutions are already out of date which can be done better with 3rd party tech.

Время в игре: 1321 ч. Куплено в Steam
Рекомендую 17.02.2025 08:42
0 0

Absolute solid game. cant wait to see them bring it to full release. The COOP Alone will be worth it for me. If the only thing people are complaining about is lack of content and they forget they have played 100 hours it doesn't make sense to me. The Arena inst for everyone and can get a little same same after awhile, but nothing beats your first time killing that Golem King or Sir. Many hours of Unique and Solid Encounters to be had!!!

Время в игре: 5873 ч. Куплено в Steam
Не рекомендую 17.02.2025 02:19
5 1

I don't think it will ever be finished, plus it's pretty boring with what they do have. PRETTY MUCH JUST A TECH DEMO 10 YEARS ON.
These small teams can sometimes suck at letting people know if anything is even still happening, leaving the user to search for info when it should be right there on the main steam page, seriously people.

Время в игре: 889 ч. Куплено в Steam
Рекомендую 14.02.2025 15:07
0 0

Wacky physics, intriguing lore, simple yet intuitive magic system, creepy vibes and cool armour and weapons.
Good stuff.

Время в игре: 7012 ч. Куплено в Steam

Дополнительная информация

Разработчик Bare Mettle Entertainment
Платформы Windows
Ограничение возраста Нет
Дата релиза 26.04.2025
Отзывы пользователей 82% положительных (8174)

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82%
6,687 положительных и 1,487 отрицательных отзывов
Обновлено: 22.04.2025 22:45

Жанры

Action RPG Indie Adventure Simulation Early Access

Особенности

Single-player Family Sharing