Разработчик: Bare Mettle Entertainment
Описание
Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
"Those who would enter the underworld shall not only forfeit their lives...
...but bring oblivion to all mankind."
WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:
- Per session and global character skill progression
- Large non-linear main game following early content
- Build and permanently save characters by completing early content
- New encounters, items and environments
- Ranged combat and new close quarter manoeuvres
- Numerous moddable thaumaturgic powers
- More complete arena game modes featuring outdoor arenas
- Complex NPC interactions and dialogue
- Cooperative and competitive LAN multiplayer
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 (32-bit)
- Processor: Intel Core i5 or AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: Nvidia / AMD / Intel (OpenGL 4.6+)
- Storage: 10 GB available space
- Sound Card: OpenAL compatible
- Additional Notes: Linux / Proton compatible
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel i5-8400 or better
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1060 or better
Отзывы пользователей
Terrible. So long in the pot, and yet so much wrong with it for some moronic focus on artificial difficulty. The combat is ridiculous, and 'oh it feels good once you get used to it' can be true of anything, including torture - which this game's combat undoubtedly is. Just watch a video of the combat and see how wonky and strange every animation is. Throw in the fact that some weapons objectively suck because of the wonky animations (and specific hurtboxes that are tied to these animations) and that YOU ONLY EVER HEAL ONCE PER STORY AREA, AND THERE'S NO SAVING ALLOWED, and it's just an abysmal experience.
Still just a bunch of mechanics.
For a lot of years.
No GAME here.
Ten years. That’s how long we’ve waited for this game to fulfil its ambitious promises. But after a decade of "development," it's painfully clear that Bare Mettle is more interested in endlessly tinkering with their precious game engine than actually delivering the experience we were promised.
What about the core gameplay? It’s still stuck in the same frustrating cycle of clunky controls and rudimentary content. Combat may be physics-driven, but that "innovation" comes at the cost of basic responsiveness. Every action feels like controlling a marionette through molasses. The NPC AI? They’re supposedly "smarter" and more "immersive," according to the wordy monthly dev posts, but mostly they just bumble around and spout stilted, repetitive dialogue.
And don't get me started on the role system. It's been talked about in blog post after blog post, filled with endless jargon about dynamic behaviors and emergent complexity, yet the actual implementation is nothing more than vague, placeholder features. NPCs "might" do something, depending on a thousand invisible variables you can’t influence or even track. At best, the system feels half-baked; at worst, it’s incoherent.
Meanwhile, Bare Mettle brags about how they spent months optimizing their cloth physics or refining a new terrain system (wow new tile textures!!!). Sure, it's impressive they can simulate cloth with "millions of polygons" or overhaul how grass or cracks in tiles interact with lighting, but none of that matters when your players are still waiting to experience the actual game.
The bottom line is this: No one buys a game to marvel at the backend of its engine. They buy games for compelling gameplay, engaging stories, and functional mechanics—none of which Bare Mettle has managed to deliver in ten years. At this point, the game is nothing more than a tech demo wrapped in empty promises.
Unless the developers can break their obsessive cycle of endless technical refinement and focus on finishing a product worth playing, this game will go down as one of the most tragic examples of wasted potential in modern indie development.
Enjoyable learning curve, good mechanics and very nice dungeon crawler as a whole. It might seem a little clunky/goofy at first, but once you get used to the mechanics and combat it is very rewarding and rewards skill and preperation.
Loving this game at the moment and I haven't even gotten that far yet. I'm a personal fan of ragdoll physics and this game hits that spot just perfectly. I also really like rouge-like tags for finding loot and becoming stronger is always a thrill.
>get home from work
>want to work on my gladiator company
>sit down at 11 pm
>feel an hour go by, check time
>4 in the morning
>crap
This game is a great investment. In that my grand-kids might be able to enjoy the finished game long after I'm gone.
One of the coolest and most interesting Souls-like games around. The gameplay is fun and engaging, and there's a great arena mode if you don't like the dungeon crawling aspect.
Great early access game for it's price. The devs release info fairly often so I'm confident that in 10 years it'll be finished. Still, with the way it is now, it's quite enjoyable. There aren't many games that let you absolutely wallop someone with a polehammer or stick someone's face with a spear, and this one is one of them.
This is a modern twist on the dungeon crawler genre that I've wanted since the 80's.
It's brutally punishing, yet mastering the mechanics is far more satisfying than any "Souls-Like" game.
I highly recommend this game. It hurts, and it hurts so good.
Shoutout to the developer for this masterpiece.
I think the game the was interesting but the controlling of the character was/is jarring. I understand its suppose to be like that, but it just feels more like your controlling a drunk guy. I like the whole rag-doll effect, but when you step on a staircase or a piece of debris and you begin to stumble. It does feel as good at that point. It is pretty funny when you first start tho, lol, but it gets old pretty fast. Then again when you do learn the controls it does get better but its still pretty jarring
The combat is pretty fun once you get good at it.
wander around with no direction, run away from enemies until you can't anymore, then flail around until you get killed... not fun at all
As a person who loves fantasy RPGs with more difficult combat fighting, this game is quite a pleasant experience. The dark ambiance makes the game exciting followed by the armor and weapons desings. The difficulty of the game makes the player think about every decision when approaching enemy or exploring the areas, specially since the game has little checkpoints and health recovery options. The arena content is a good way to focus on the combat and offers enough content to develop your team and acquire the best armor pieces to them. Some downsides of this game is that the combat makes this game difficult to understand at the beginning and difficult to master, such learning curve can make a person drop the game if is not patient enough to keep trying; having long checkpoints also can increase the frustration of a player. While the ambience of the game is well stablished, it's lore can improve giving the player more hints about the events happening in the game. Since this game is still an early access is natural to see some incomplete areas, objects that could be usefult but their used is not implemented yet and more. Right now at it's present state I felt like playing a complete game with enough content, considering it's time and the uniqueness of the combat makes this game a good option to try for every player that likes a different challenge and medieval games.
The greatest mammoth hunting simulator to not have mammoths in it.
To elaborate, Exanima is a game that has developed ludonarrative harmony. If you hang around the arena and ignore the blue bar on the bottom of the screen, you could easily mistake this dark/low fantasy setting with a alternate historical one, meaning that as soon as fantastical elements are introduced, you *feel* how fantastical they are. Your first ogre fight is the moment that this game truly comes together: you and two allies versus a beast which could crush any one of your heads like a grape. Parrying is futile, as the ogre's club will almost certainly knock you down and most likely send you flying into a wall. Your best response is to flank the beast, managing distance and aggression, while chipping it down with polearms (hence "mammoth hunting"). If you do win, you feel heroic, a step above the common man. If you lose, just hope the hit that took you out wasn't lucky enough to kill you.
VERY difficult to learn, but simply amazing in terms of realism and satisfaction once everything clicks.
The game is neat, but it's mostly just okay. I enjoyed it for a bit, and then I kept dying and just got bored. It's bland, colourless, and clumsy to control. There is no tutorial, just a help menu with missing information. The idea is really cool, the setting is intreguing, but I just don't care to play any more of it. Supposedly I've not even left the "tutorial area" but if this is your tutorial and I'm 8 hours in what exactly is going on.
A game with an incredible atmosphere, an amazing feeling as if you're physically present in that world, where you only have one life, and you need to be cautious. The only downside is the combat system – there's no way to block with your weapon manually or control the height of your attacks. Plus, updates are released very rarely, giving the impression that the developers are facing issues they're not sharing with the audience.
A very loved game by the developers that is absolutely the one of if not THE hardest game I've ever played. The sadness and anguish I feel when I watch my best buddy Derrin 5 hours into the game sprint into a chair and on contact fly headlong into the cavernous depths, crying because I know its either forever lose my boy or go back 2 hours to get him back because good god does this game need better saving.
there should be a timecap and a money back guarantee on "early access" games.
it's been almost a decade now - and the game is still unfinished.
As much as i like the game as a concept, it's still just a concept that never gets finished... that is why i am not investing into "early access" anymore time or money. frustrating.
its fun to play and its only gunna get better when its finished
devs with passion, one of most challenging game ever.
don't judge the first 10 hours, it gets much time
cool physics cant get past first level thumbs up also arena kinda cool
No tutorial or explanation of what you are supposed to be doing, you are left complete helpless to navigate a drunken fool and expected to learn everything yourself when you can't even figure out how to stop your character from spinning around.
It is great, it is addicting. I love it.
I wish it had multiplayer one day.
And updates are as sparse as they can be. They happen and they bring stuff, but last one was literally more than a year ago. Luckily devs upload coffee diaries.
paid 15$ to get stun locked by a stick whilst i have 3 layers of armour (i know theres a skill for that but if you dont choose it it'll take forever to be able to get it) there is also unmovable items behind 7/10 doors making it impossible to get into a room
10 fucking years bro and we don't have a game yet, stop fucking with the shirt physics and work on some actual content already
Difficult to learn but engaging combat with an isometric perspective. Don't jump into Examina if you are not ready for a learning curve that is brutal but satisfying.
Game has been development for a long time. The combat is a drunken fighter where you can trip over a bucket and it was designed that way. How this hasnt been abandoned is a testament to the dedication of the dev. I guess thats something right?
Better ways to spend your money , and this is not one of them.
Takes awhile to get into, but it's worth the hours, at least until your companion decides a sledge hammer to the back of the ol noggin would be a funny prank in the middle of a battle.
It's not gonna hold your hand and tell you where to go, explore the area and figure it out. It ain't hard.
Also, quicksaves aren't a thing. If you die, it's gonna set you back.
Unforgiving but fun!
This is a really good game. It’s quite intimidating and hard to recommend to the average person. It’s not a game that holds your hand at all but if you’re patient and learn the controls it’s extremely satisfying. I definitely enjoy time playing this. Also has some of the best arena gladiator style combat. Definitely a hidden gem.
As you may or may not know, Exanima is a physics-based dungeon crawler game. Everything from your character's animations, weapon damage, even your character's strength and speed are all based on physics. A taller character will be faster than a short one, but have a higher hit box etc. Want to split a demon's skull in with a large ax? You can do that. Want to throw a sword at a zombie and have it pierce its heart like Cupid's arrow using force magic? You can also do that. Want to fight an ogre and maybe not die while doing so? You might be able to do that. I highly recommend this game to anyone interested in medieval games and/or dungeon crawling games. I also highly recommend that, if you do buy this game, you spend a couple hours doing the practice mode so that you can get a feel for the game's mechanics and combat before jumping straight into the dungeon mode. As a side-note, Exanima is actually a game that's being based on another game the devs are making called Sui Generis. Like a tech-demo of sorts. So if you like Exanima then that will be something to look forward to.
The main dungeon crawl is a good time and worth $15 for sure. It's barebones in terms of interactions beyond navigate a dungeon and sometimes fight but it's very well done and the environments tell a little story. You find snippits of lore and it's presented in a very Amnesia style.
Now the Arena mode which I don't see much about is where the actual game shines through. In Arena you hire and create player controlled and Ai controlled fighters to do gladiator battles. You buy gear and train skills and it's also worth $15 by itself. Punching out a man with a sword is endless fun.
So...This game is a trip. If I would have done this review when I 1st purchased this game a couple years ago it would have been a product refunded review. I resisted the urge and kind of just forgot about it until very recently, upon returning to the game I suffered the same initial frustration with the control system that was obviously made by mad scientists to torture prisoners of war. This time instead of giving up I went into the practice arena and got my ass handed to me for several hours in a row until I finally started to get a feel for the controls; the weight of the different weapons, their reach, how the character moves after a swing and how to carry that momentum into the next swing, when to try to block and when to side or back step all of these need to be fine tuned and used in unison or your going to trip over yourself and hit yourself in the head with your halberd. After those hours of practice I have finally moved from being hopeless at the game to just being shitty at it. And for some reason this almost-not-really-a-victory seems monumental! This game has a weird way of capturing you if you can get past the COMPLETELY BATSHIT controls that mimic no game I can think of and once learned let you go from blackout shitfaced drunk brawling to crouching tiger hidden dragoning dudes with a flick of the wrist
Extremely fun and satisfying combat (once you've learned it), very immersive environment, a promising story players have to piece together, and a steep learning curve.
This game is the most befitting of the Labor of love reward, like dev's got some real dedication. Keep up the work and my great grand children will enjoy playing on launch.
really good way to give yourself a stress induced frontal lobe migraine and experience a faithful rendition of drunkenly murdering the mouthiest guy in the village tavern at 2am with a billhook
this game absolutely hates you for playing it
I love the idea, I hate the execution. The entire physics based movement thing needs a total overhaul. 10 years and this is the best they've got? Your guy still moves like he snorted a pound of ketamine. The tank controls are awful too, it makes the whole system 10x more difficult than it needs to be. If you could just walk without tripping over shit that litters the entire level at least that'd be pretty cool. Having a 50/50 animation/physics system would be much better I think, but what do I know?
I get it wants to be different. I get that it's a unique form of difficulty aimed to make the player feel like they are truly surviving and learning but.....10 years and a successful kickstarter and it still looks and plays the same as it did when i first saw gameplay 6 years ago. I mean for a game aiming to be realistic....this isnt want actual HEMA fights look like, humans dont have bones made of jello and zero motor skill unless there is something wrong with them lol
It's not much more than a half-baked meme game, and was originally intended to be a demo for the "real" game. Another EA promise that's too good to be true.
Desperately needs an "Easy" mode where progress can be saved. Even if it limited saves to every 10 minutes. It's madden for the physics to jib out and you loose hours and hours of gameplay.
the movement system does take a minute to get used to, but it's what a modern dungeon scroller should be.
Extremely fun, especially the story mode. The only issue is that you cant remove ALL the high end graphics (such as shadows and their dynamic lighting) however it is extremely well optimized and I only had lag on my garbage PC on two of the arena maps.
If you are a fan of real time medieval combat there is a chance you will like this game. The problem I have with this game is that every time I come back I never last for more than 1 or 2 sessions. I really want to like this game but the combat is too quirky to be satisfying. I wished it was more straight forward.
idk but its fun for spend time to playing this game and kinda hard but totally it playable for fun spend time
texture and ui are broken. it makes the game unplayable. fix those issues and ill change my rating
One of the few games where i can manage a team of gladiators and have them fight to the death for money so that's pretty sick if you ask me. The combat physics take some time to get used to, but once you get it it's a lot of fun and highly satisfying. Some enemies feel impossible to defeat but that is most likely my own skill issue. The main story isn't for me as it is very confusing to find my way around the map but the Arena mode is very fun. Definitely worth the 15 bucks just for that alone so i can't complain.
Really good combat and exploration, pretty wonky at first but as long as you read the manual which is short and play some arena you'll be good.
Can be frustrating at times but rewarding when you finally land that smack to the head with a plank of wood on a bumbling zombie 10/10 gives me a headache.
It's a very fun game I would love it more if there was gore, I highly would recommend this game to anyone who likes realistic medieval games. It's very fun to grind and play, would be more fun if it was multiplayer
Pretty good, I just wish it was finished and the story version wasn't so hard for me to get through. But good gam. Could use some more hairstyles though.
Enjoyable but unfinished, devs are taking time to finish this clunky game.
Дополнительная информация
Разработчик | Bare Mettle Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 82% положительных (8054) |