Разработчик: Dan & Gary Games
Описание
Super Daryl Deluxe is an RPGvania with brawler-style combat set inside of a perfectly normal, sprawling, multi-dimensional high school. Like any other perfectly normal school, its students and faculty are going missing and the classrooms have been locked down for weeks. Yes, there's nothing remarkable happening at WFHS whatsoever - just ask the new principal.
Things are bound to get stirred up when an enthusiastic, bizarrely dressed new kid wanders into town. This go-getter's name is Daryl, and he just wants to make friends. What starts out as an innocent effort to help jump-start a young contraband textbook business turns into a harrowing quest through the school and its enormous, monster-filled classrooms in the hope of becoming the most popular kid in town. Oh - and saving everyone's lives is top priority, of course.
No need to worry. There's nothing to see here at Water Falls High School.
Key Features:
- Cartoon violence - buy and upgrade over 40 skills to make the kills!
- Hundreds of characters like Julius Caesar, Mozart, and the janitor!
- A sumptuous open world featuring scads of maps!
- More than 15 hours of story with minimal plot holes!
- Discover secrets instead of completing the story!
- Talk to strangers and run their errands in exchange for sweet loot!
- Don fancy equipment like a Dunce Cap or the Super Weenie Sword!
- Legendary soundtrack with tunes ranging from creepy to rock opera!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® 7 / 8 / 10
- Processor: 2.4 GHz Intel Core 2 Duo or better
- Memory: 4 GB RAM
- Graphics: Dedicated graphics with 256MB memory or more
- DirectX: Version 11
- Storage: 8 GB available space
Отзывы пользователей
A perfect, beautiful game. Buy it. Metroidvania build-a-brawler or whatever you want to call it.
Damn played it years ago but forgot to review.
It's hard to find a game this original, it's funny and bizarre too. The combat is button mashy but it's not a big deal since to me it wasn't the core of the game, which was the humor, story and weirdness of the game
Don't by this crash happy game!
I played this game coop, and we experienced many crashes. The worst one happened right at the freaking end of the final boss of the game. Meaning we had to redo the entire, multi-phase fight! And to further add salt to the wound, there's a lengthy, unskippable cutscenese that plays before the final phase. Thankfully, that crash and MOST of the other crashes didn't happen again after we re-launched the game. However, one crash kept happening and almost soft-locked our entire run. We had to install the game on a different machine to get past that frustrating run. Also, there's no auto-saving in this game. Meaning, you have to save at save points. Meaning if the game crashes and you haven't saved in a while, then guess what you have to do?
Aside from the crashing crap, another issue is that the combat in this game isn't good. This is a game where enemies will keep spawning in the area, and they love to swarm and gang up on you. And while there is invincibility frames when you get hit, its still very easy for you to lose most or all of your health very easily. This is also one of those games where you can't aim your attacks, and flying enemies REALLY love to come at you in angles which make them difficult to hit. Also, this is one of those games where if you aren't at the correct level and don't have the correct equipment, you will get killed very easily. So, expect to grind.
The platforming is also a bit fiddly. While platforming isn't a major part of the game, when it is needed, it's not all that fun.
As for the story, it is admittedly funny at times, but in like the last half or third, it gets VERY exposition and lore heavy. And this is not one of those plots that should not be very lore heavy as its pretty stupid and cliché. So, while I was fine with it at first, I was getting tired of it by the end. Also, the ending is incredibly anti-climatic (which combined with the crashing issue we experienced made the whole thing crappy).
The game does at least nail the indie/high school/punky/Napoleon Dynamite style, but that is NOT enough to redeem all the crap we endured. DO NOT BUY!
Listen - I would really like to love this game. The artstyle and art are incredible, and you can tell there was so much love and unique craziness poured into the visuals. As a very linear platform type game, this probably would've been fine, or even a point'n'click adventure - but that's not what it is. It's a very repetitive side-scrolling brawler in a very confusing environment with a map that's very hard to read, tons of locked doors that won't open until a random quest tells you it opens and countless fetch quests that ask you to kill the same enemies over and over and over and over and over again until you got 25 of whatever rare item they drop.
The humor, creative artstyle and zaniness in this game are undeniable, but it's ruined by said fetch quests, the overly wordy dialogue (which is admittedly pretty funny, but can't be easily skipped or sped through) and the combat as well as the technical issues. On Steam Deck, some people have reported crashes - I did not experience those, but the menu has glitched out for me several times, leaving me unable to cycle through the tabs I need to read quest info or look at a bigger map. You can hold the select button for a radial menu, which is a workaround, but this still shouldn't happen. The loading times are way too long as well, especially the minute it takes to load when the game starts up.
Combat is done by equipping skills which all have their own internal cooldown. Often all those skills will be on cooldown, so you walk around until the cooldown resets - rinse and repeat. The skills themselves are creative and wacky, but there is no real flow to combat, no dodge button and no way to attack aside from skills, leading to a lot of standing or walking around while you can't do anything, while enemies are not subject to those restrictions.
The quests, as mentioned, aren't really that great. Most are fetch quests and an hour of playing was enough to realize what kind of gameplay was aimed for. Get quest, get 20 of a thing with rare droprates, turn in, rinse and repeat. Get quest to find a thing, have no idea where said thing is, not complete quest until you randomly stumble upon said thing in a completely different unconnected area. You need to do those quests to get stronger and unlock social skills which make you stronger too, so it's essentially just endless grinding with the mediocre combat until you're strong enough for the next story step. The map is confusing, many areas are inaccessible until the game allows you in, and you can explore pretty much any part of the school after the prologue, which leads to a lot of walking around aimlessly until you realize the area you're in has monsters way too strong for you and the map just isn't informative enough to quickly and easily point you in the right direction.
I wish this game was made to be a more linear sidescroller with better combat, or a point'n'click as mentioned - it would've been more fun and I would've been able to see more of the great artstyle and (mostly) good humor. In fact, I think the game would be incredible as some sort of zany adventure with puzzles. It's a shame it didn't click for me as the soundtrack isn't all that bad either. But playing the game, the main aspect of it, is repetitive, boring and one-dimensional - for a game that's reportedly 25-30 hours long, I can't imagine playing it for this long when it's issues become apparent so early. Amazing first impression, but sadly there is not much meat on the bones, and what's there went bad a while ago.
Fighting is repetitive. There are times that all your moves are on cooldown and you can't even do anything. You can swap out some moves for others but I don't enjoy this type of combat at all, I just feel like I'm spamming these buttons repeatedly.
It's almost like a beat 'em up, but I would much rather play any other one of those because at least my moves won't be on cooldown and there will be less silly dialogue.
Visuals were nice though.
I remember hearing about this game from someone else and I finally got around to playing it.What a fun, totally normal gaming experience this was. Something about how "dumb" the game is in terms of it's humor had me wanting to continue experiencing it. That and i'm always a sucker for games that give me a wide arsenal of skills to toy around with. I can def recommend this if you like "dumb" humor and rpg-like elements.
Buy it. Please. It has been a long while since I played it, and I can't belive I didn't leave a review back then, but I do know it was a kickass game.
I am grumpy that somehow this game, of all games, one that is so visually stylish and full of personality, a game like which I have never seen again, has been unrecognized for how cool it is. Yes, it can be hard to get a grasp of what the game is in its early hours, but once you get familiar, it's pretty much smooth sailing. It's such a vibrant game, where you can tell the pouring in of pure passion that went into it. I love it.
This is a well-polished Metroidvania that leans more heavily on combat than exploration. The writing is some of the most engaging and original stuff I've seen out of a game in a long, long time, and it will inevitably become a cult classic in 20 or 30 more years.
Lots of visual style, but I really dislike the combat mechanics, not fun.
I cannot stress the amount of love poured into this title. Everything is so genuinely crafted in ways that are unexpected and hilarious. I would stress to look up as little as possible before diving in. And for 3 dollars you cannot ask for more value. A truly under appreciated gem that demands more people to play it.
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Дополнительная информация
Разработчик | Dan & Gary Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 91% положительных (157) |