Разработчик: Seaven Studio
Описание
ОСОБЕННОСТИ
- Прыгайте, уклоняйтесь и врезайтесь в такт музыке. Почувствуйте ритм! Даже не пытайтесь играть с выключенным звуком!
- Дайте дорогу творчеству: почувствуйте музыку и откройте в себе музыканта! В Inside My Radio у вас появится возможность стать композитором: возьмите на себя управление, используйте для этого свои действия и движения или отправляйтесь в джем-зону, где вы сможете выбирать и миксовать композиции на свое усмотрение.
- Каждый уровень сопровождается новой композицией: наслаждайтесь различными вариациями электронной или диско музыки, а также дабстепа!
- Понравилось, но хочется еще? Попытайтесь пройти уровни за отведенное время в режиме «Игра на время». Следите за ритмом: чем лучше вы попадаете в такт, тем больше будет ваш множитель и тем больше у вас будет очков. Будьте осторожны, если выбьетесь из ритма, то потеряете множитель И получите штраф к времени!
Поддерживаемые языки: english, french, german, italian, spanish - spain, portuguese - portugal, russian
Системные требования
Windows
- ОС *: Windows XP SP3, Vista, 7, 8
- Процессор: Dual Core 2 GHZ
- Оперативная память: 4 GB ОЗУ
- Видеокарта: DirectX 9.0c-compatible graphic card with 256 MB of VRAM
- DirectX: версии 9.0c
- Место на диске: 900 MB
- Звуковая карта: DirectX 9.0c- compatible sound card
- ОС *: Windows XP SP3, Vista, 7, 8
- Процессор: Dual Core 3 GHZ
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Nvidia GeForce 8800/AMD Radeon HD 5670 or equivalent video card (Dedicated GPU with 512MB+ Video Memory(VRAM))
- DirectX: версии 9.0c
- Место на диске: 900 MB
- Звуковая карта: DirectX 9.0c- compatible sound card
Отзывы пользователей
This game is very underrated, I'm really like the design and music. Also, Barry is my favorite :3
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄
⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄
⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄
⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄
⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄
⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄
⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄
⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄
⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄
⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
If I could make my review neither negative or positive, I would. To keep it short, it's not worth the full price, but if you get it for 80%+ off it's a great fun short experience. It doesn't have any replay value and is very easy in my experience, but has a lot of cool concepts.
It's an interesting concept for a music-platformer hybrid, but it suffers from a lack of length for the price you're paying. There's only 6 levels (technically 12, according to the level select) and each one only takes about 10 minutes to finish. The game could have been made longer by introducing other levels that pertained to other genres of electronic music. The "performing actions on the beat" could have been implemented much better too. Being able to move freely while having other actions (jumps, dashes, etc) puts a large disconnect between you and the rhythm. Chaining your movement to the rhythm would definitely make it easier to navigate around.
Game is pretty fun, but way too short for the price. The only way to make it ''worth it'' are the timed attack levels, which will drive you absolutely crazy.
this game is not nearly worth the price tag. I got it on sale and i still feel cheated. The game is short, i beat it in 1.5 hours, the mechanics are kinda awful in that even hitting on the beat the characters sound will sometimes play out of time making the game/song feel very jarring, the final boss is stupidly annoying, the story is virtually non-existant, and to top it all off it costs 15 USD? the game was 'fun' but in a flash game sort of way. I would expect to play something like this on Newgrounds, not here. Also, I would routinely try and hit the 'in-between' beats, which honestly should count, and of course it doesnt so then you die and have to go back however far in the level. I hate writing this review because I did have fun with the game, but it just wasnt nearly worth even my 3.99 USD and fell short on so many levels. I would not have bought it knowing what i know now.
There are so many good platformers available on Steam, but this isn't one. To be entirely fair, the platforming can get inventive and creative at times, but here's the rub. It's a rhythm game with largely forgettable music. In addition, you have to sync your moves to the beat. Now, done well, this can work. Crypt of the Necrodancer pulls it off beautifully. But this you not only don't have to move on every beat, trying to do so is usually detrimental. So you're left trying to guess at isolated beats in between rounds of running about or waiting for platforms to move. And yes, there's a rhythm guide, and usually you get good respawn points (excepting the final boss). But these feel tacked on to appease people like me. Additionally further, the platforms and some obstacles sync up nicely to different beats than the ones you have to move to, which is not obvious.
No. There are better options for your money and time.
Gameplay
The gameplay for this game is centered around moving with the beat. I found that sometimes I had difficulty with this because I wasn't able to accurately determine what the beat was. I think that may be a case by case basis with people.
Levels are on a 2D plane, much like a platformer and feature checkpoints, which is critical if you suck at keeping the beat like me.
Controls
Controls are pretty simple, like most platformers. You will have movement keys and if I remember correctly the space bar is jump.
Visuals
Visuals are pretty decent. All of the characters are basically different colored blocks with eyes and hair-dos, but I think this works well enough. I never had any issues with stuttering or framedrops, to my knowledge
Audio
This game features various forms of EDM music. Considering that the game is based off of the beat, this works fairly well, with a few exceptions. There were a few sections that I had difficulty determining the beat correctly. This could just be me, but I wanted to mention it.
Summary
I enjoyed this game, even though I sucked at parts of it and had to restart the sections sometimes several times. I thought the visuals and music fit what the game was trying to do. Overall I would recommend this game.
Very nice warp of Patapon and 140.
It's great platformer with many different levels, obstacles, enemies and mechanics, and also it's great rhythm-based game where you should press buttons along with music rhythm.
Handy controls, good visuals, nice music - what else could we ask from a game like this?
It's great and new experience, and I would always recommend to play it.
9/10 - a bit more of there and that - and it would be perfection.
Warning! Even if the story is a really minor factor in this game, beware spoilers.
Alright, let's talk about the good things this game offers.
First off, the music. While it's not something that I'll listen for hours like many other osts of this game's genre, it's got cool tracks, and it was nice while it lasted. And the fact that you can even modify the song while you play? That's an amazing concept, and greatly carried out. Those rooms are perfect for a platformer like this. And the sound effects? Great as well! It feels so good to jump and just slam to the ground. So, as it usually is the case in rhythm games, both music and sound are almost perfect.
Conceptually, it's a pretty original game. A rhythm platformer, in which if you want to do anything, you do it to the rhythm, like jumping, dashing forward or wall jumping. The fact that you didn't need to press the walking keys to the rhythm kinda threw me off sometimes, but that's just me being bad at videogames. The game provides a visual aid that you can toggle if you press tab, and the controls are pretty well synchronized with the music, even with no calibration for visual/sound delays. It also has unique mechanics per level, such as sliders that serve as a platform while changing the music as you move them, or a supercharged form with infinite jumps and dashes.
As of the art, it feels really unique. The personality of every character is portrayed quite well with just a square and two colors. But not only that, every area feels so different, from the dark sipder area to the pink, night city disco scenario.
The only thing that felt somewhat weird was the first spider encounter, it felt like a 3d model cramped a 2d enviroment. But overall, pretty good.
But... Unfortunately, that's all there is to it. The story mode is depressingly short, with less than two hours of length, including a fair share of mistakes and deaths. Deaths which are almost meaningless, as there is a checkpoint almost everytime you complete a small part of the level. With almost every way you'll get killed being a level rhythm-based hazard (crushing ceilings, electrified walls and such) and not actual enemies, the game feels too easy, and it seems like they tried compensating this with an extra gamemode, that lets you choose any level you've played, and replay it with a time limit and a score system. This not only doesn't address the fact that the game is not difficult, but after two hours of such an unsatisfactory experience as the storymode is, I don't feel like playing the same levels all over again.
Which leads me to another problem: The levels themselves. There are FEW, and very, VERY long. There are around seven levels in the game. My playtrough (and almost everyone else's, as I can see) was almost two hours long. That makes a single level, on average, about twenty minutes long. That's an amazingly long amount of time for a single level (and an even worse amount for a rhythm game!), making the gameplay stale about five minutes in. Sure, it had its cool moments. The dance off and slamming the mixtapes in the walls to change the music was a brilliant fifteen minutes of gameplay.
Another one of mi big issues with this game comes with the game mechanics. Don't get me wrong, the core mechanics were good, and the level-specific ones were cool as well. My big issue is, why didn't you use them more? I was expecting that great supercharged mode to come back. Perhaps another character would use it, or maybe it'd be your trump card in the final battle. Or why didn't you give your different characters different abilities? It felt like such a missed opportunity and letdown when neither of those happened.
The story feels so rushed I don't even know why they bothered making three different characters for the game, or even a story mode to begin with.
Tl;dr? I really wanted to like this game. There are few good rhythm games on steam, and this looked like an amazing idea. This game leaned more towards the platformer genre however, but one that I can enjoy as well. But the stale, lengthy and easy levels, the anticlimactic final battle with the weirdest combination of a bullet hell (with dumb hitboxes) and rhythm, and the sadly missed opportunity of more interesting mechanics, I'll pass on playing it any more.
Inside my radio there lives a bunch of block-shaped people who rock out to music day and night. One day, the music starts getting corrupted, and three block dudes go to investigate and discover something terrifying.
As far as I’m concerned, this is the spiritual successor to 140.
If you don’t know what 140 is, it’s a psychedelic, blocky platformer where the world around you moves to the rhythm of the music – but you don’t. It forced you to pay close attention to the music as you jumped on moving platforms and avoided obstacles. Every moving object added their own riffs and beats to the music as you passed them by, making an infectious, ever-changing soundtrack. It was a fascinating, challenging little game that I remember fondly, but it felt like little more than a concept demo.
The only big complaint I had with 140 – that it was far too short, and didn’t nearly explore its concept enough – were overwhelmingly addressed with Inside My Radio. Here is a lengthy, fleshed-out rhythm platformer with the same concept. Across 12 levels, it explores a staggering number of ideas, some of which were already done by 140, but most of which are completely new. Also like 140, it’s got a pounding, unfairly catchy soundtrack that changes depending on what objects are on the screen (although personally it took me until the second playthrough to really appreciate the music).
Overall, it was exactly what I wanted! Except for one small, new problem…
It’s the controls. This game tries something very different than any game I’ve ever seen before. It’s a platformer, but you need to time all your moves to the beat. Unlike 140 where the rhythm was enforced by the level design only, Inside My Radio forces you to literally perform all of your moves – jumping, dashing, walljumping, and ground-pounding – to the rhythm. If you don’t, the move will simply fail.
Does it work? ...I’m really torn on this question, but I’m going to settle on ‘yes’, with the disclaimer that you really need to spend a long time getting used to them before they’ll really click. For me, it wasn’t until I beat the game and began the time-trials that I felt that I was really starting to master the controls. Up until then, they were mostly frustrating, and made it feel like the game was randomly dropping inputs in critical situations. But when that moment comes when you’re finally in the zone and you’ve practiced enough to know how to hit every note, it feels very satisfying to shred your way across the terrain. It just takes a while to get to that point.
Fortunately, you can easily toggle a rhythm-assist with the push of one button, which displays a graphic around your character (and rumbles your controller if you’re playing with one), which I found really helped when I was starting to lose track of the rhythm.
I have some complaints about the level design, too. When the game is doing what it’s supposed to be doing – rhythm-based platforming – the level design is perfect. Unfortunately, sometimes the game will try to throw puzzles at you, and they’re all really, really bad. One level is filled with laser puzzles that make zero sense, and amount to just hitting all the switches you see on the screen. Another level has an absolutely infuriating “tuning” puzzle which breaks all the momentum and took me over 5 minutes to solve the first time (and it was especially awful in the time trial!). Another level has an especially irritating part where several events are triggered by the movement of your character, except that the events play their own music, and that music isn’t guaranteed to sync up with the background music, making it really confusing to tell when you’re supposed to be hitting buttons.
The game itself is on the easy side, but the time trials required to get the final achievements are quite challenging. After a bit of practice, I got 100% completion in about 6 hours.
Overall, my opinions were positive. I think that if you liked 140 and want to see more of that gameplay, and if you’re willing to accept that this is just as much of a rhythm game as it is a platformer, then I recommend it wholeheartedly… just, again, know that the controls take a few hours to get used to. After playing the game a few times and getting all achievements, I feel that it’s about an 8 / 10, but it’s not for everyone. I do not recommend the game to those who don’t enjoy rhythm games – you’ll probably get too frustrated to enjoy it.
I was bobbing my head and grinning like an idiot the entire time I was playing this game, this is hands down one of the most delightful rhythm platforms I've ever played! The music and visual presentation are excellent, and the gameplay feels intuitive and fair. There's not much of a penalty for making mistakes and you can even choose to have a "metronome" for help, so the difficulty is very reasonable even for beginners. And if you're after a good challenge then Time Attack mode where literally each second counts more than suffices.
I'd say the only downside is simply that there's not more of the game, with a normal playthrough lasting about 2 hours. But there's still a lot of playtime to be had when trying to beat Time Attack mode, and honestly the levels are so well designed that it's always fun to replay them.
I personally bought this on sale but I think it's worth it even full price. A must-buy if you like rhythm games!
So I beat this game in under three hours (Yes, I know what my playtime says but I was offline most of the time). I enjoyed it, sure, but it wasn't worth the full price.
I reccomend it to anyone who likes platformers and is patient enough to not get annoyed when they're just off the rhythm, but do your wallet a favour and buy it on a sale.
PROS:
Simple
Fun
Good music (as you would hope/expect)
CONS:
Much too short for the price
Can get infuriating if you keep making mistakes
This is a game I may consider getting a refund for, though I did enjoy it. I hope that sums this up.
Gameplay:
The game has a nice flow to it since you move to the beat, but in my opinion the BPM should be *2 in many parts of the game. Game mechanics work in most cases, but when mistimimg a jump/dash just a little bit, you don´t jump/dash which leads to your death most of the time and sends you back to the previous checkpoint. The checkpoint placement is good, not too far apart and not too close to each other.
8/10 Points
Design:
The environment is simple, but charming. A colorful game made out of blocks that move to the beat to put it simple. The music always fits the leveldesign especially having sounds that only play when you do some special trick. The idea of mixing your own beat is cool, but there are only a few points in the whole game where you can do that, whereas the overall atmosphere the game develops is relaxing and makes you want to play more.
9,5/10 Points
Story:
The story is controversial and not well made. Our main character "Trek" gets consumed into a boombox and has to help it get back its power back. On his journey he meets those two other people and some gangsters, 3 vocalists and some other people ~no clues given why they are in the boombox as well~
In the end this is a rythm game, and the story is not so important.
5,5/10 Points
Music:
Every one of the 3 playable characters in the game has his own type of music playing while active. This gives them and individual personality and makes each one of them unique.
9/10
Price:
The whole game can be played through in under 2 hours and is way too short for it´s price.
for this price you could buy CS:GO and still have 1€ left.
1/10
Overall:
It is a fun rythm game, but way too expensive. If you want to play it, you should wait for the next Steam Sale.
33/50 Points
-----------------------
--> 6,6/10 Points <--
-----------------------
I just picked up Inside My Radio. Its pretty good so far, really liking the mechanics even though I'm struggling a bit.
It's a music-centric platformer, where all of your actions have to be on beat. It takes some getting used to but once you get a decent combo of actions and you "get it" its really satisfying playing to the music.
The music is integrated into the level design in a really great way that ive never seen before (A City Sleeps is close) and the soundtrack is awesome too. The game even let's you have a bit of control over the music as well.
This is just from 4 hours played or so but I've found no cons so far, except it can be frustrating missing a beat a few times in a row, but I'm pretty happy with it.
Short and simple musical platformer. The story was kind of silly but that's not really what you're here for in this kind of game, and it does the job. I enjoyed the music, and found myself dancing in my seat a lot while playing. The backgrounds are very pretty without being distracting, and there's a surprising amount of optional stuff to do. Checkpoints are placed in a way where you won't have to replay huge segments if you die. The keyboard controls are a bit awkward but I got used to them pretty quickly (except one QTE in an end stage that I couldn't even figure out which key they wanted me to press)
I had a bunch of fun with this game and was all set to write a positive review until I got to the final boss battle. The boss battle is divided into three "sections" (one for each character that you play). The first two sections were pretty fun (standard "avoid the boss and then hit him when he's vulnerable" stuff) and while the boss would heal up a bit if you died, messing up once didn't mean you had to start over. Well. The final stage is a bullet hell section where the hit box is incredibly difficult to figure out and you have to restart the whole thing every time you die. I tried it for over an hour (more than half my playtime was this one battle) and then rage quit.
it's a fantastic rhythm platformer , and i enjoyed my time with it
, but it's not worth (15 euros) for such a short game. beat it in 2 hours and i was taking my time too.
i suggest waiting a little till it gets to about 10 or a little less.
It is an interesting concept but it is just to short and easy. It took me 2 hrs to play all the way through really hoped they would ramp up the difficulty more throughout the game
Without spoiling anything, the last boss fight was a huge let down as it hardly used the rhythm movement that was taught to the player in the previous levels.
I would be more forgiving with it if it had some replay value or an great story or something other then the mechanics, but that is the only thing that works for it, and it is great in its few moments where it just flows, but I would say that it I only got that 5-10% of the game.
Short but sweet I'd say. Although I'd only recommend this to people who'll play it for longer than the main story because it's kinda short, but I'll be spending more hours on time trials and being a completionist :)
VERY HESITANT
recommendation. For what it is this is a great game, the controls are smooth and responsive the game has GREAT music, Visually it's beautiful...but, it is VERY short. The game has some great puzzle sequences, along with some cool puzzle mechanics, but there is just so little here and even at the sale price of $11.99. Also I want to discuss something about the last boss soSPOILER ALERT!
Alright so the final boss sequence begins with 2 very interesting and fun phases, however the final phase of the boss literally has no rhythm aspect to it whatsoever! The first two parts of the boss involve very fun and challenging rhythm based dodging and attacking but the last stage is literally move around left and right dodging projectiles where the boss throws things at you till it gets tired out then you win it felt really anti-climactic and quite frankly very disappointing.
If you like rhythm games, like 140, and like a decent story involving music, like Beatbuddy, then this is the game for you!
Multiple genres, including disco, reggae, and dubstep. And sometimes even mixed.
My only remark is that it's a very short game for its price. Even for -20% of the price, I still payed 12 Euros. Having finished the main story (Not talking about the extra Time Attack levels) in almost 1 and a half hours, I think it's a bit overpriced. But overall: Great game.
tl;dr:
+ Great music
+ Fun story
+ Multiple genres (not very common, in my opinion)
- Bit pricey for its length
an amazing fun rythm game not too dificult but beatifuly made and an amazing soundtrack to come with if you love rythm games and if you love bass i highly recomend this
Игры похожие на Inside My Radio
Дополнительная информация
Разработчик | Seaven Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.12.2024 |
Metacritic | 68 |
Отзывы пользователей | 83% положительных (95) |