
Разработчик: Guru Games
Описание

You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”


Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzles
Diversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combination
No playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find them
Magnetic: Cage Closed Collector's Edition
The Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps.
Поддерживаемые языки: english, french, german, spanish - spain, polish, portuguese - brazil, russian
Системные требования
Windows
- OS *: Windows 7 64 Bit Service Pack 1, Windows 8 64 Bit, Windows 8.1 64 Bit
- Processor: 2.6 GHz Intel® Core™ i5-750 or 3.2 GHz AMD Phenom™ II X4 955
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD5850 (1 GB vram)
- DirectX: Version 9.0
- Storage: 5 GB available space
- Additional Notes: Mouse with scroll wheel suggested for a smoother gameplay experience. Supports Xbox 360 compatible controllers
Отзывы пользователей
kind of like portal but with magnets instead of portals, so in other words not really like portal at all, its fun though if u want a game with similar puzzle design to portal but with some different and new mechanics to play with
It's Portal from Temu
> be me, stuck in a prison 🔒
> but not your typical "bars and orange jumpsuits" prison 🧡
> more like "welcome to the world of physics, hope you paid attention in school" prison 🧠
> you've got a magnetic gun, so that's pretty cool, right? 🧲
> spoiler alert: it's not 🚫
> first puzzle: push the box with your magnet 📦
> easy peasy, I'm basically Magneto now 😎
> second puzzle: do some weird magnetic gymnastics to get across a giant pit 🤸♂️
> oops, fell into the pit and died 💀
> reload checkpoint, try again 🔄
> meet the prison warden 📼
> he's like if Jigsaw from "Saw" had a baby with GLaDOS 👀
> keeps telling you what to do with this creepy voice 👻
> pretty sure he's watching you through a thousand hidden cameras 📷
> tries to be helpful but mostly just laughs when you mess up 😂
> and by "laughs" I mean "presses a button that opens a trapdoor and you fall into lava" 🔥
> anyway, solve a bunch of puzzles 🧩
> some are easy, some are "how do I even do this?" 🤔
> start to think game developers are trolling me 😜
> they have this weird sense of humor 🤡
> "Oh, you think you can just push that box? LOL, good luck!" 🤪
> I swear they put in red herrings just to mess with your head 🎣
> make some progress, feeling pretty good about myself 💪
> then there's this puzzle with magnets pulling you in opposite directions ⚖️
> what is this, a metaphor for life?
> the answer: just hit random buttons and pray 🙏
> somehow manage to get through without dying 🤯
> barely 😅
> reach the end, but wait, there's multiple endings 🔚
> depending on your choices, you could either escape or... not 🚪
> all those hours of brain-bending puzzles for... what, exactly? 🤷♂️
> left wondering if I escaped or just entered a different cage 🔓
> in conclusion, it's like playing "Portal" if the portal gun hated you 😠
> challenging, hilarious, and a great way to realize how bad you are at physics 📉
> highly recommended if you enjoy puzzles and dying repeatedly 🤦♂️
> bring a friend for moral support and a physics textbook 📚
> good luck, and may the magnets be ever in your favor! 🍀
Blackmore's Night - Temple Of The King
One day in the year of the cell,
Came a time remembered well,
When the bright young gal in the orange suit,
Heard the echoes of the warden's yell.
One day in the year of the cell,
When the buzzer began to ring,
It meant the time had come for her to find
The exit of the cage.
There in the middle of the trap-filled maze,
Running, hoping,
With just one zap of her magnetic gun,
The pathway would unfold.
Daylight waits while the guards all shout,
"Escape is futile!"
And then, like the rush of a metal wave,
The magnet pulls her through,
And the day had just begun.
One day in the year of the cell,
Came a time remembered well,
When the brave young gal in the orange suit,
Heard the ringing of a warning bell.
One day in the year of the cell,
When the klaxon began to wail,
It meant the time had come for her to move
Through the cage-filled maze.
There in the center of the control room,
Searching, thinking,
With just a twist of her glowing hand,
She's launched,
To the next area.
Far from the cage at the edge of the field,
She's leaping, soaring,
Thinking back to the tales she'd heard
Of puzzles, traps, and lore.
There in the middle of the prison hall,
Heaven help her,
Then all could see by the look in her eyes,
The solution had been found.
Back with the guards in the corridor,
She stands,
Dodging, leaping,
With just one pulse from her magnetic gun,
She’s gone,
Escaping from the cage.
[Title card: "HONEST TRAILERS - MAGNETIC: CAGE CLOSED"]
Narrator: From the developers who probably spent too much time in physics class and the publishers who think magnets are super cool, comes the game that asks the question, "What if Portal had a baby with a magnet factory and then sent that baby to prison?" It's time to explore the twisted world of...
[Flashing text: "MAGNETIC: CAGE CLOSED"]
Narrator: You are a prisoner in a high-tech labyrinth filled with deadly traps, intimidating guards, and puzzles that make you question if you really know anything about magnetism at all. It's a world where the laws of physics are more like suggestions, and the only way out is to master the power of magnets. Yeah, remember high school science class? Neither do we.
[Cut to game footage of the player struggling with a magnetic puzzle, accompanied by comical sound effects. Then cut to Magneto (from X-Men) entering the screen.]
Magneto: Magnets, you say? How quaint. I control all metal with my mind! But this... this is a bit much, even for me. Seriously, who designed these puzzles? And why are there so many trapdoors?
Narrator: That's right, Magneto, because in this game, you can push, pull, and manipulate objects with your magnetic gun. But just when you think you're getting the hang of it, BOOM! Another trapdoor. It's like the developers had a grudge against anyone who passed Physics 101.
[Cut to Eustass Kidd (from One Piece) flexing his mechanical arm.]
Eustass Kidd: You call those magnets? Amateur hour. If I were in this game, I'd have cleared the whole thing in, like, five minutes. I'd just pull the entire prison down with my magnetic powers. Done!
Narrator: Sure, Kidd, but where's the fun in that? This game is about solving puzzles and finding your way through a twisted labyrinth, not about breaking everything in sight. Although, come to think of it, breaking stuff would be much easier.
[Cut to TOM, the AI from "The Turing Test."]
TOM: Ah, puzzles. My specialty. If you need a sentient AI to solve them, I'm your guy. But even I have to say, these magnetic puzzles are a bit much. Have you considered just taking a wrench to the whole thing? Seems more efficient.
Narrator: Thanks, TOM, but we're trying to avoid breaking everything. Besides, what would be left for GLaDOS to do if you solved all the puzzles?
[Cut to GLaDOS, the AI from "Portal."]
GLaDOS: Oh, I'm just here to laugh at your misery. I mean, solving puzzles is fun and all, but watching you struggle with magnets is just so much more entertaining. By the way, did you fall into a trapdoor yet? Because if not, you're doing it wrong.
Narrator: Thanks for the vote of confidence, GLaDOS. So, if you enjoy dying repeatedly, getting lost in mazes, and listening to a prison warden who's one cackle away from full-on villain status, then "Magnetic: Cage Closed" is the game for you.
[Cut to Ava, the protagonist from "The Turing Test."]
Ava: If you need me, I'll be in my own game, where the puzzles make sense, and the only thing I have to worry about is TOM going rogue. Good luck with your magnets and trapdoors.
Narrator: So grab your magnetic gun, put on your best puzzle-solving face, and get ready to spend hours solving puzzles that would make even Einstein scratch his head. It's a physics puzzle game with more plot twists than an M. Night Shyamalan movie. Welcome to...
[Flashing text: "MAGNETIC: CAGE CLOSED."]
Narrator: And remember, if you don't like the puzzles, there's always Eustass Kidd to tear the place down for you. Good luck!
[End title card: "HONEST TRAILERS"]
In a prison where magnets are key,
You'll find traps that make you say "Gee!"
Push, pull, and you think,
You're avoiding the brink,
Then a trapdoor drops you into debris.
The warden, he loves to play games,
With puzzles and tricks that cause flames.
He'll laugh and he'll tease,
While you beg him, "Oh, please,
Just let me escape from these chains!"
The puzzles are tricky and slick,
With magnets that pull and then click.
You must push, you must shove,
All with a gentle glove,
Or you'll fall to the lava real quick.
There's a room with some boxes to slide,
And magnets that push from the side.
You line up your aim,
But it's never the same—
Suddenly you're on a lava ride.
Acceptable levels, usable mechanic, slow pacing, very slow pacing, extremely slow pacing, seriously it is so slow the 9 ending achievements is the real torture (unless you copy/paste savedates to 'fix' the missing save/restore feature).
Magnetic: Cage Closed, which is a puzzle game, attracted a lot of attention. When I first started the game, I really liked the idea of the game and the story of the game was very interesting. Gradually, new tests came and I learned new capabilities, but after passing basic tests, the game process, like most of the other puzzle games, became very boring and repetitive. The game's graphics are not so defined and it makes you tired after a few tests especially the dim lighting.
But what kept me going was the story. In this game, you can make several decisions that will change the plot of the game. Many players say that it didn't have an interesting story, but after you realize all the decisions that will happen in the end, the only thing you say to yourself is "wow. This is a wonderful and complete story"
stop comparing this game with the portal. you right, it has kinda the same story as a person who is stuck in a close place but this is an indie game with a really interesting plot. I'm so glad that people like these creators who make us these wonderful puzzle games exist.
Unfortunately, after each test, you have to enter a hole, and because this is a repetitive process, it becomes very annoying. This issue after a while causes this wonderful story to disappear and many people do not follow the game and do not go to the end or even after finishing a scenario, do not test the rest scenarios, or even Google it.
Finally, I rate this Indie game very well and I enjoyed it. I also recommend that if you are interested in puzzle games and interesting stories, be sure to try this game out.
This is a pretty fun game overall. I hated the one timed level, but other than that it was pretty satisfying. You will have to restart levels a few times due to death. The only other thing that was annoying is sometimes the gun with the platform doesn't perform as expected when you jump...it can be inconsistent - once you get the third level gun it's a lot better. Good game though short.
I love Portal and Portal 2. I also love discovering Portalesques, especially ones that capture the same tone and wonder as the games they're based on. This is the former, but it's definitely not the latter.
One of the most important aspects of a Portalesque, to me, is whoever the narrator is. They need to be an expert at the backhanded compliment, so that players are too amused to realize they've been insulted. This game's narrators are just...awful. There are no backhanded compliments, just backhands. Constantly belittling the player, treating them like they're less than human, encouraging them to die. It's like they tried to do dark humor but forgot the humor part and just went full edgy. Yes, the player character is a death row inmate. But, much like Portal, the player character is also a blank slate meant for the player to project themselves on to. And the player is (most likely) not a death row inmate, so the insults feel a lot more ferocious. Maybe I'm just old and tired, but I don't play singleplayer games to get told I'm a sack of crap. That's what multiplayer games are for.
Also, the puzzles. Sure, they're some pretty nice designs. But they fall apart from the bugs. The magnetic gun will fire seven different ways when you're aiming at one spot. Jump pads don't always work the same way twice. A box got stuck on an invisible corner repeatedly during a timed puzzle. A spike trap insta-killed me even though I didn't touch it. One puzzle had moving blocks to get the player to a new area, but on a restart the blocks synced up and made it impossible to continue. These annoyances, coupled with two different narrators telling me how much I suck, take the game from "promising" to "depressing."
The advertised "nine endings" is a pretty impressive feat on paper, but those pleasant prizes are only for those who actually want to reach them. Looking at a flowchart, though...several endings are very similar, so I don’t know if it’s worth replaying the game nine times to get them. Oh yeah, that’s another thing, there’s only one save file and you’re not allowed to reload saves and start over. So you really do have to play this game at least nine times for the “All Endings” achievement. Again, if it weren’t for the issues I already mentioned, I’d be fine with this. But because of those issues, I’m kinda not.
But because I try to see the bright side of life, umm...the visual style is neat, really adds to the grungy, edgy, depressive atmosphere. And it regularly goes 90% off, which is a good deal. Until you remember Gravitas is completely free, and also is very very good.
I give this game a "on the same level of quality as Twin Sector" out of five.
Ehh...
In general, the game is not the worst, but looking at its price, content and comparing it to Portal 2, which it tries to be - is weak.
There were some nice puzzles, but most are "go ahead".
The mechanics were annoying and not precise, most of all throwing the dice.
Some puzzles are more agility than logical.
No new elements are introduced during the game for make puzzles logical harder, except elements which can kill us.
His voice acting was annoying - too much hard accent, only the scream was not bad, while her acting voice was pleasant to listen.
The music was also average.
Game is short, something like a 5 hours.
The upside is that the game has 9 endings, and one of them is really good and shocking.
A escape part was bland, there were the same chambers as ealier, but broken, at all not was action.
So this is Portal 2 without all good Portal 2 stuff.
Not worth buying at a normal price.
4/10
If you're going to do a Portal-alike, it's more than just the puzzles. Your gameplay has to WORK CONSISTENTLY. I've been in this slog for hours now, and I still can't figure out why sometimes the jumping pads work fine, and other times it's like pointing the magnet gun at a blank wall. And the cube has no weight. If I'm trying to position it to stand on it, the slightest movement will send it careening away like it's made of paper. Contrast with the large cubes, which sometimes barely move when I'm shoving with all my might, and other times fly through the air like balloons.
If I finish this game, it'll be out of pure spite.
Another Portal-like 3D puzzle game, which while not terrible, could use some major polish.
In the description we can read
description wrote:
No playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find them
and that's a lie. While the game technically ends differently and lets us learn different aspects of the story depending on 2-3 choices, nearly all of the puzzles are exactly the same.
Speaking of different endings: overwriting the same save file and thus sorta forcing the player to play through the entire essentially identical game ~7.7* times to find all endings is NOT the proper way to make your game "replayable".
If you want to get all endings just copy your save files before you make choices in appropriate chambers guys, it's not worth it.
*7 endings happen after the full playthrough, 1 is in about 3/5ths of the game, and 1 happens if you don't leave the first room
Do you know how easy it is to go through doors IRL and in most games? Well fuck you, because we have couples of unnecessarily heavily sealed vault-like doors with a tiny tunnels you have to CRAWL through in between, which takes only literally 12 SECONDS of pushing your "forward" button! Plus the unnecessary 8 seconds that you need to spend waiting for the "unlocked" doors to actually open in the first place, which they do only when you finally stand right in front of them. Fuck.
And if that alone isn't enough, after you finish a puzzle set, you need to:
- leave the magnet gun and make some (mostly meaningless) choice
- go through a "door"
- go to the end of a short corridor and wait a couple of seconds for the next "door" to unlock
- go through 2nd "door"
- wait until the garbage bin you're traveling in gets to its destination
- go through a 3rd "door" to your cell and wait for a "chapter" to end
- go through the 4th "door" back to the garbage bin
- wait again while it moves
- go through the 5th "door"
- grab the gun again
[*]and go through 6th "door"
and only then you're able to continue solving puzzles, yay! That took only like 5 minutes of waiting and pressing "forward" to get back to the same state you ended previous set of puzzles in!
What isn't helping is the fact that in several places you're forced to wait a couple of minutes and listen to the dialogue (which makes no sense in later playthroughs given how repetitive this game is), and it even obnoxiously tells you something like "the countdown HAD BEGUN, you have one minute to make your choice" just to wait another couple of seconds after the dialogue has ended to open a door (this time a normal door) to the chamber you're supposed to make your choice in.
And all this nonsensical time fodder exists in a game that has a SPEEDRUN ACHIEVEMENT. JUST WHY?
When it comes to game mechanics, if we ignore the obvious "that's not how magnets work!", it is a bit wonky and unpredictable sometimes.
Often when you're trying to "shoot" a cube using the magnet gun to hit a button on the wall, it just flies off to the side (and no, i'm not talking about the puzzles later in game where there are magnets on the walls exactly to make shooting like that even more difficult). There's a couple of other issues but eh, scrap that.
Puzzles sadly aren't very challenging, and there isn't even much difference between the "easy" and "hard" sets of them. Also the design of a couple of puzzles is just poor.
Verdict: not worth $15, not worth your time unless you really like puzzle games, definitely not worth legitimately replaying it ~7.7 times to get all endings unless you are a masochist.
This game is... well, it's a much worse First-Person-Puzzler than most of the genre. It's like they looked at some FPPs, said "hey, we can do that too!" Then proceeded to mimic Starry Night with a two year old's dexterity and finger paints.
The gameplay is alright. There are some... questionable design choices. The way blocks are drawn to you, the way you move/jump with the magnetic propulsion... it's clunky. Realistic, some may say, but I think it suffers for it. The general idea with a platformer (and this game is a platformer to some great degree) is that movement needs to be fluid, or if nothing else, make some internal sense. I feel the way the magnetic jumping and 'gliding' works is rather poor, and could have easily been smoothed out to make for a better game (at least in it's platformer aspects).
The music is alright, not that it's going to win any awards. When it wanted to get my heart pounding it could, though the audio direction was sort of lacking when it came to ending said heart-pounding music. More often than not, it just sort of... fades. And fades FAST. Making it feel odd and sort of choked when it ends. However, that's not the only audio direction that could use some work in this game. The voice acting... ah, the voice acting. This is a subject of ridicule from many reviewers. I usually think the internet is too harsh on games with limited budgets and their voice acting, but I can't help but think that, after recording a few lines for the warden, someone HAD to listen to them. Then, that someone had to say "Yeah, that's good." before it could ship. Who said that? I'd like to have words.
Aside from the (at times comically, at times cring-worthily) over-acted voices, the game was also poorly written. If a game is well written and well voiced, many people can forgive a plethura of flaws. I'm one of those people. However, if a game is poorly written, good voice acting can help it still hold together, if the game is good. Same goes for a well-written, poorly-acted game.
This game is hitting hard on middle-of-the-road voice acting, meets high-school fanfic writing level. The game starts by telling you... pretty dumb stuff. Things you don't care about, things you won't bother remembering, things to "draw you in" to a world it's given you no reason to buy into. It simultaniously tries to get you to "believe" in this world, and also use it as a paper-thin backdrop to excuse some strung-together puzzles. Advice: Pick one. We don't care, just don't waffle.
Heavy sigh. Okay. There is some good news: There was one puzzle I found fun. The bad news? They introduce time limits to puzzles. No, you're NOT allowed to figure it out at your own pace. I always had plenty of time when they announced that they would gas me to death in T minus X, but it always made me aware that there are some people who would be very upset at how they couldn't just take their time and figure out a puzzle. I like Talos Principle, Portal, and some other FPPs because I find them relaxing. I can take my time, figure things out, have fun. Not here. Rush, rush, rush. You're not allowed to pause for very long at any given time.
This, combined with the fact I said I enjoyed ONE puzzle. Out of the entire (way too easy) prologue, with the constant, annoying, over-explaining voices in my ears, and the 12 levels I played after the prologue, I enjoyed ONE. That's not good, people. For those of you missing this, even if I count the prologue all as one level, that's 13% enjoyment out of this game so far. That's a failing grade no matter HOW you slice it.
The art is pretty good. Like the audio, this one isn't winning any awards, but it's not clipping, it's not blurred where it shouldn't be, so all-in-all they did good there. The models, hitboxes, all fluid, so points to the 3D assets team members.
TL;DR
Bad game. Not enough fun-out to effort-in ratio.
This game is difficult. Far more than I imagined. And yet it was far easier than I expected it some respects. Disclosure, I only made it partway into the first chapter. The magnetic aspects of the puzzles were quite easy to figure out. The jumping aspects of the puzzles were much more difficult to pull off. In my brief 1 hr of playtime, puzzles involving the magnet gun were not challenging at all.
The jumping puzzles, however, were rather difficult and punishing at that. The last level I played (in Chpt 1) had a complicated jumping puzzle involving the magnet gun in which I had no idea whether I should use the magnet gun to pull myself to a far off platform, or push myself with the magnet gun to vault over the platform, or...??? something else entirely. The puzzle didn't allow for trial and error to figure it out. One mistake and you land in a blanket of chlorine gas and die. Which means you have to start the puzzle from the beginning all over again. I tried a few times and failed each time to make the jump. So I died with no idea how to make the jump, and had to start the entire puzzle from the beginning. Again. My tolerance for repetition is fairly low, so I will probably never play the rest of this game. I wish I could refund.
TLDR: the learing curve for the magnetic gun (boxes, stairs) is quite shallow and actually gets a bit boring. The learning curve for the jumping aspects of the game is quite steep and quite punishing. I personally detest jumping puzzles. If I could just climb back up and try again I'd probably be playing right now instead of writing this review. But death on failure requiring starting the puzzle from scratch means....there are other games in my Steam backglog to play which surely have far less frustation and a more satisfying sense of progression and advancement.
Can I use the box that's meant to be put on the button to block the cage gate from coming down? Nope, gate clips right through it and the box bounces around. No lateral thinking here.
If you like puzzles and you've a yearning for something after completing both Portal games, buy The Talos Principle instead. Or even The Turing Test. Or Magrunner. Not this.
God the voicing is terrible. I'm guessing the dialogue hasn't translated brilliantly to start with, but the voice direction more than the acting is pitiful, like Saturday morning cartoon bad. Hopelessly miscast and dreadfully characterised, the voices of your tormentors are painful to endure, and they just won't shut up. The soundtrack is aiming for the unsettling ambient of Portal but misses: the graphics are passable but not a patch on fellow indie title Event[0], and other than the now-obligatory sinister grafitti there's precious little passive worldbuilding on display.
Seriously, don't bother. Frustration without even a worthwhile payoff. Oh and why does your character scream in a woman's voice when the EEEVIL warden refers to your character as "he" ("If he dies in there I'll buy you a beer")? The experience of playing this game was akin to having a whoopee cushion squeezed in my face. Actually that would have been more entertaining. And shorter.
I love puzzle games, especially ones that get your brain working. Magnetic: Cage Closed certainly did just that. As the game progressed there were some puzzles that pissed me off and had me angry, This is a good game, but it's biggest downfall is the voice acting. It's horrendous. They could've done so much better.
I'd say 6 out of 10.
It's a great game and I recommend it. The gameplay and story are quite entertaining (though sometimes a little slow paced for my taste) but you can read about that in other reviews.
TLDR at the end. [EDIT: Dev reply in comments]
Here I want to concentrate on one annoying fact:
You can't save yourself.
The game saves automatically (usually only at the beginning of a chamber) in ONE savegame.
This means two things:
1. Some chambers are pretty time consuming. When you die after 10 minutes figuring out the whole thing (and dying happens quite often) you have to do everything from the start. I can live with that but I just don't see a reason why there is no save or quicksave option.
2. The bigger problem is: The game has 9 endings. If you want to find them all you have to play the entire game again for each of them since there is NO level selection (apart from time trials) and you can't save when making a decision.
This isn't just a problem for completionists like me -
Some endings are just like: "You're dead - Thanks for playing. Now start over - you're not allowed to play this chamber again and choose a different outcome"
Of course one might argue that playing the whole game again and making different decisions also gives you a different experience but that's just not the case.
I'll try to explain without spoilers:
You get to the 7 main endings by making a decision near the end before entering the final 3 hard chambers. You can choose Path 1, 2 or 3. Depending on which path you take you get to the very same 3 chambers but in a different order (wow! so different from each other!).
At the end of each path you make another decision that leads you to one of the endings. (Path 1=2 Endings, Path 2=3 Endings, Path 3=2 Endings).
The first playthrough is fun because you have to solve puzzles but playing it the second time is a chore since you just know all the solutions already.
TLDR: Great game but you have to replay it 9 times to find all the endings because you can't save yourself and there is no level selection.
Sorry programers, I hate giving bad reviews, but I loved portal and portal 2 and this is no where near that epic level. The game uses magnetic guns to move around and manipulate blocks, which had the potential to be epic and was fun at times. The puzzles are fairly easy to figure out what to do, but it is doing it that is so frustrating. If I could have saved whenever I chose, it would be better, but constantly repeating a long series of manouvers just because of one bad move, is not fun, it is a tedious ordeal. I stopped at a point saved as Red Lights, level 7, where you must jump/float around a zigzag section and I can't be asked to continue, so no comment on the puzzles beyond that point. Game goes from easy to very hard, randomly. Portal was fun, humorous and challenging, this has only a few of those great qualities, but could be fixed with a free upgrade. 3/10.
Magnetic: Cage Closed is your run of the mill first person puzzler with flaws. I found myself getting frustrated with many aspects of the game.
Pros:
- Someone who enjoyed Portal and wanted to play a cheaper cousin would be satisfied with this game.
- I guess the magnet gun is cool?
- The soundtrack was enjoyable. It sounded tense, which I guess fit well with the atmosphere the game was going for.
Cons:
- The controls are so annoying! Controlling the magnetic forces while in the air was very difficult at times and awkward to handle.
- This story format is tired. I'm a prisoner in a strange place with trials to solve to gain my freedom, and there is a voice over the loudspeaker that doesn't like me.
- Was there even a point of setting the magnetic level? Anything below the highest level was useless.
- This game has no mercy. Traps everywhere. If you die in any part of the chamber you have to start the whole thing over.
- Although I don't mind easy puzzle games, for some reason I felt like the puzzles in this were too simplistic. I didn't feel like required you to be clever at all. The only times I got stuck in this game were when the controls were too hard to use. I would know how to get from A to B but I couldn't accomplish it with my hands. Basically, every chamber requires you to push buttons to get past it.
- The transition tunnels from level to level got old quickly. Crawling into the same looking tunnel over and over and over.
I finished the game in a little less than 5 hours. I would have finished it in 4 had it not been for the constant dying. Unless you are a die-hard fan of first person puzzle games, I wouldn't bother with this one.
There are no jump scares.
If you like Portal 2, you'll probably like this game. In this game, you play as a prisoner who participate in an experiment with a gravity gun. The mechanics with the gravity is very similar to Magrunner but I would say that I prefer this game because it's easier to understand and overall, it's a solid Portal 2 clone.
The only problems with this game is that once you chose something, you can't get back to try different choices (for example, the end of the game ....) and that it's really short (I finished it in 2h30 without any help).
It's not as challenging as Portal 2 since you won't have to think a lot about how to finish a puzzle. Most of the time, there's only one thing to do and it's easy to figure it out.
For 4$ (price on sale), I would say that it was totally worth it if you're into first person puzzler
This game is addictive. Bearing more than a passing resemblance to the Portal games, the player is thrown into a "do these tests or die" scenario. Scrawled warnings on the wall start to appear before long and the game gets far more deadly and the puzzles more twisted. The functioning mechanic of Left button to push, Right button to pull works well, but it can take some practice to avoid being pulled / pushed in the wrong direction and oblivion. Some levels are timed and these can take numerous attempts to complete.
Overall the game is polished, fun and perfect for anyone having portal withdrawal symptoms....
It tries hard to be like Portal by adopting some of the features that made Portal a success, it has the omnipresent baddy talking, boxes and buttons, repetitive environments and weird scribbles on the walls which hint that the final goal may be an elaborate ruse, but it fails. At first it did give me an interesting feeling, like being a rat in a maze, but that did not last very long. The learning curve is okay, but there is no sense of difficulty progressing smoothly - one or two insultingly easy chambers can be followed by an annoyingly punishing trial and error based chamber. Especially in the trail-and-error chambers I found the lack of a quick-load and quick save (or any kind of free saving) quite annoying. This means that if you trap yourself, you have to go to the main menu. Failing also means to start the entire chamber again from the beginning, which can be annoying.
Generally not a game I'd recommend. If you are desperate for a Portal-esque puzzle game, I'd first recommend Quantum Conundrum and then I'd maaaaybe mention Magnetic, but it certainly isn't that good. It wasted a lot of potential.
Finished the game, it is definitely a mix of magrunner and portal. I for one usually love these games and want as many to come out as possible, if they aren't short or feel like a genuine copy of better versions of the genre. I found the game fairly short, about 9 hours of gameplay. The voice acting is okay, kind of annoying at times, but nontheless better than nothing. I made sure to turn any music off for a better gaming experience.
The game was originally announced for March 2015 Steam launch and after waiting another 2 months for it's release, I was hoping for something longer and more challenging, per say.
PRICE POINT: At $15 it's hard what to expect, it's not that expensive for 9 hours of gameplay, but other first person puzzle games at this price point will give you significantly more playtime. I would wait for this game to on sale for about $5. Games like Q-beh, Magrunner, Parallax, Portal, Antichamber, The Ball, etc were all much harder and longer and made me feel accomplished. This game, not so much. Once you get the basics down it's not a real challenge.
CAN I RECOMMEND IT: At $5, I would have, at $15 I cannot for the fact that it is subpar as far as it sits. Right now, you can play longer Portal 2 maps made for free that will leave you with a better satisfaction. In all, IT IS A REALLY SHORT GAME with little to show.
CHEAT HINT: (?)
I don't know if this is a cheat or not, but you can use a small box to perform magnet jumps to anywhere in the game. Stand on a small box, set your magnetic gun to the second or third most powerful settings, look straight down at the box, and just hold the right click and jump at the same time, the box will lift you up and you can mega jump almost anywhere in the game, this lets you completely avoid certain sections of the earlier puzzles. This should probably be fixed.
Bugs: The game can crash or have you fall through the void between levels. The best option when you enter the end cage to crawl through is to stop as soon as you enter the transition, let the game save, then continue on through the crawl exit to the next side, if you don't let it save, you could fall through on a bug and have to restart the previous level.
I love First Person puzzle games (such as Portal) and Magnetic: Cage Closed definitely scratches that itch. Really enjoying it so far! Can't wait to play more, hunt achievements, and sniff out speed run routes!
Игры похожие на Magnetic: Cage Closed
Дополнительная информация
Разработчик | Guru Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Metacritic | 61 |
Отзывы пользователей | 67% положительных (147) |