Разработчик: Pixel Elephant
Описание
Rainbow Hero is a clever 2D puzzle game where levels may seem impossible at first glance but ingeniously simple when you've figured it out.
The rules are simple yet each challenge will require thoughtful solutions.
Best of all, Rainbow Hero lets you turn back time so you can never become stuck! Experiment and try new approaches to find your way through every level.
Rainbow Hero combines multiple game mechanics such as:
- Travel on multi-directional platforms until they hit obstacles.
- Teleport characters or their items.
- Reflect the lasers off walls to clear the path.
- Control two characters simultaneously with added depth for puzzle solving.
- Unlock hidden passages, bounce balls, rotate parts of the world and a lot more!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP SP3 / 7 / 8 or higher
- Processor: Intel 1.0 GH or equivalent AMD
- Memory: 256 MB RAM
- Graphics: DirectX 9.0c compatible card with 128 MB VRAM
- DirectX: Version 9.0c
- Storage: 225 MB available space
- OS *: Windows XP SP3 / 7 / 8 or higher
- Processor: Intel 1.0 GH or equivalent AMD
- Memory: 512 MB RAM
- Graphics: DirectX 9.0c compatible card with 128 MB VRAM
- DirectX: Version 9.0c
- Storage: 225 MB available space
Отзывы пользователей
Tags: Casual - Object Routes & Flinger
Additional Tags: Delete Local Content & Remove from Library
TLDR: Boring. Unstable. Get the gnome to the exit by walking him through certain pathways. Game hardlocked 3 levels in leading me to force-close it.
really nice puzzles
Just finished this little nice game.
+ Puzzles are absolutely great, and graphics style is so.
- Music is somewhat generic. Changing screen resolution is awkward, and mouse support isn't quite good. But aforementioned minuses are negligible.
Rainbow Hero is not a second Talos Principle, but it is pretty lovely game, and I'd recommend it to every puzzle fan on the Earth.
I'm definitely recommending the game "Rainbow Hero." It's an excellent little puzzle game that involves using a character or two to activate/push certain objects to open a path in each of 100 levels. It took me 15.5 hours of really nice gameplay to do so with 100% Achievements (the Achievements basically say you've done all the levels). I've got to say that some of the levels are downright diabolical (I wonder how the developer came up with them). I do have a few minor issues, though:
- Some of the levels have a wind noise in the background. Unfortunately, that noise cuts in and out. It's a bit irritating.
- Some of the levels have some kind of distortion sphere "dripping" down the screen (perhaps like rain on a window). I found that to be distracting.
- A few of the levels are timed. My personal preference is to NOT have any timed levels. But, that's my problem.
- And finally, the ending could use another scene where the people say "Yay!" or something. As it is, the ending is a bit blase.
But, again, all of those issues are trivial. The game is definitely worth the $2 list price.
A similar game that I also recommend is "Parcel," here on Steam.
I absolutely adored this game. A pure puzzle and logic game where you have to push, pull, and transport yourself and blocks across gaps, holes, etc. Some puzzles are trivial, but most required a bit of thinking, and some are downright demonic! Lovely way to spend time!
Excellent puzzle game! A great brain challenge.
100 different puzzles ranging in difficulty. Some are really simple and others are really difficult! Some are disguised as difficult but are deceptively simple when you look at it the right way.
Definitely recommend if you like challenging puzzles.
If you take the basic block-pushing puzzles of Sokoban as base and add in some new mechanics and change them around every now and then, that's basically Rainbow Hero. Movable platforms, teleporters, two character that can either be changed between or need to be controlled at the same time and more are introduced at steady intervals to keep the experience from going stale.
There are no enemies present at all. Nothing is ever trying to kill you, so you can take all the time you want to solve the puzzles in peace. Except for the two or three puzzles that are, for some reason, timed. But thanks to the ability to rewind time (not as a puzzle mechanic, just to fix your mistakes) even those don't feel frustrating.
The game has a 100 puzzles but it feels a bit on the short side, I managed to 100% the game in six hours without using any help. There were a few puzzles that initially look very difficult, but then they ended up not being that. The difficulty stays fairly consistent throughout the game and even the very last stages weren't any harder than the first ones. They might even have been easier.
At the low, low price of two bucks it's difficult not to recommend this to any fans of puzzle games.
PROS:
*100 hand-crafted puzzles, many of which are very clever
*Forgiving rewind feature
*Multiple mechanics to keep the gameplay varied
*Generally, completing a puzzle unlocks two more, so the player can abandon puzzles that are too difficult and still make progress
*Cheap even at full price
NEUTRAL:
*The story is standard "restore the world" fare and adds no real value to the game, but it also does no harm
*The visuals get the job done, but nothing more
CONS:
*On the better graphics setting, the game crashed several times, but I found that switching to the poorer graphics eliminated the problem entirely
*No difficulty scaling: each world felt about as difficult as the others except for the last chapter, which was very easy
*Repetitive music
*The game doesn't seem quite long enough for all of the mechanics that it introduces
*A few later levels have time limitations that don't quite fit the established pace of the game or impact the gameplay, but this is minor
*Walking speed is a bit slow
GAME LENGTH:
7-12 hours. I completed every puzzle, earning every achievement, in around 9 hours. Be aware that no guides are available for this game.
SCORE:
8/10
At the time of this review, the game was $2 at full price and on sale for $0.66. I wasn't expecting much for that price, but I found myself impressed. This is an excellent puzzler.
The gameplay here consists of tile-based movement with movable blocks, rolling balls, buttons that stay active only when constantly pressed, reflecting light beams, ridable tiles that can also be moved remotely, switches that rotate the level, two characters who move at the same time, two characters between whom the player can switch at any time, cloud tiles that disappear after being tread, locked blocks and keys, turn or time limitations, and more. The puzzles are spread out across 5 areas with 20 puzzles each. Every world introduces new mechanics to keep the game fresh.
For the player's convenience, there is a rewind feature that can be activated at any time by holding down the R key. Furthermore, completing any level usually unlocks a couple more at a time, so the player can skip puzzles that are too difficult. I found myself stumped for about an hour on one or two puzzles, but they generally only take a few minutes to complete. Even so, I found great satisfaction in figuring out most levels' "trick."
My primary complaint with the game is that the difficulty is inconsistent. I was surprised at the difficulty of some of the first world's puzzles and worried that I would be unable to complete later levels (there was no guide at the time of this review), but it turned out that the difficulty remains the same for most of the game. There are usually one or two easy levels when a new mechanic is introduced, but otherwise there was no correlation between difficulty and one's progress through an area. The only exception for me was the final world, which I completed very quickly.
(On the other hand, this could be a positive for players who don't want to waste time on easy puzzles leading up to the good ones.)
The second biggest problem with the game is that some of the mechanics aren't explored to their full potential because they are so many and the levels are comparatively few. The time limitations on a handful of levels also feel a bit out of place in a game that is generally relaxing. Given the player's rewind ability, it's not clear that they add much difficulty anyway.
Still, the variety of mechanics as well as the puzzle design suggest skill and creativity on the developer's part. I would very much like to see a sequel, though I am concerned that the price, number of reviews, and inactive forum indicate poor sales.
For the excellence of puzzle design, variety of mechanics, rewind feature, price, and puzzle unlocking system, but also for the absence of difficulty scaling and some poorly explored mechanics, I give this game an 8 out of 10.
This game is an absolute steal for $2. It has 100 logic puzzles with plenty of variety, though the basic goal remains the same throughout: get your character(s) to the exit. The gameplay is rather like sokoban. I found it mostly challenging and really satisfying to beat levels that gave me trouble. The graphics are moderately attractive, the highlight being the animated, colorful backgrounds. The music is somewhat repetitive, but I found it tolerable at lower sound settings. The game doesn't require you to beat all the levels to finish it, so if you have difficulty with some of them, you can still continue. I've finished about 80 of the levels, which took me about 7 hours. I'm probably going to go back and try to beat them all.
The two negative reviews (so far) are not based on gameplay. This is a beautiful fun game. At times it seemed a bit easy - but never boring, because even the easiest levels were clever, and often I would have 5 or 6 false starts so that when I completed a level I felt I deserved a nice pat on the back. Rainbow Hero Its a simple block-pushing puzzle game with every 20 levels introducing a new element. I enjoyed it a lot (often telling myself, "okay, just one more level... then I'll go to bed") over the five days it took me to complete the whole thing. I am a lover of puzzle games, and in my opinion, this game is well worth the few dollars it cost.
Nice little Game, but I can't recomend it for "Offline-Players" because you must be log in to play this Game.
Dear Developer: I do change my Review, if you remove this issue.
Looks like a good game, but it hangs for me on the level named across. I have to ctrl-alt-del to bring up the task to exit. Then I have to start the gymnaistics to convince steams that I am no longer playing the game. Happy to change my review once this is fixed.
Дополнительная информация
Разработчик | Pixel Elephant |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 75% положительных (12) |