Разработчик: Nicolas Pierre-Loti-Viaud
Описание
Features:
- Easy gameplay, just move cubes... that's it!
- Simplistic but not repetitive, use different elements to achieve your goal: buttons, elevators, color swappers, teleporters...
- The game and menus have a clean look to not disturb your concentration. In the same vein, the music is very soothing.
- There are 80 levels for several hours of playing to keep you challenged.
- The challenge increases level by level. If you are stumped, help is available!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP+
- Processor: 2 GHz
- Memory: 256 MB RAM
- Graphics: DX9 (shader model 2.0) capabilities, and recommended dedicated graphics card with 128 MB of RAM
- DirectX: Version 9.0
- Storage: 200 MB available space
Mac
- OS: Mac OS X 10.6+
- Processor: Intel 2 GHz
- Memory: 256 MB RAM
- Graphics: DX9 (shader model 2.0) capabilities, and recommended dedicated graphics card with 128 MB of RAM
- Storage: 200 MB available space
Linux
- OS: Ubuntu 10.10+, SteamOS+
- Processor: 2 GHz
- Memory: 256 MB RAM
- Graphics: DX9 (shader model 2.0) capabilities, and recommended dedicated graphics card with 128 MB of RAM
- Storage: 200 MB available space
Отзывы пользователей
Like the puzzles
"Complexity in Simplicity" is an apt tagline. The click-and-drag workings are as simple as it gets, but how the cubes interact with the environment and each other is what makes for the rich and varied gameplay experience.
The synth and chime mixture is good for making a soothing soundtrack. No story to speak of here; it's all puzzles.
There's also a mild personality to the game itself, both in how it expresses itself through facets like those listed above, and with quotes and flavor text, even for exiting the game.
A heads-up that for anyone whose computer struggle with it on normal settings- don't laugh, please, there are people who have to play on budget computeres- there's no immediately evident option to change the graphics to something less taxing.
If you like puzzles, it's worth the $2 price. If you're skeptical, wait for a sale. There' no story mode or such to risk misleading you, so you'll be able to tell if you like it well within the 2-hour mark.
Sokoban with multiple cubes. Because the cubes are all connected you need to execute the level perfectly instead of exploring and attempting things as you go. This can make it a frustrating experience of level resetting and memorising.
Cubot is a game about moving blocks on a grid by pressing WSAD. You cannot single out one block you want to move; they all move together. Different colored blocks have different properties. The goal is to get all blocks to their corresponding tile in as few moves as possible.
I haven’t completed the game yet as of writing this; I’m almost halfway through. I like how the game isn’t messing around when it talks about simplicity: the best solution to every puzzle really is simple. It’s too easy to overthink them, and it’s a lot of fun when I come back to a puzzle and see the key insight I was missing for a while.
I also like the calm music in the background. This is a happy, relaxing game. :)
I wish there was an undo button. It’s kind of annoying to have to reset the whole puzzle every time I make a mistake when I’m going for the minimum number of moves for a puzzle.
I recommend this for anyone who enjoys puzzle games or simply sitting down for a short while and calmly thinking through a small conundrum. This is a casual puzzle game; so far, it hasn’t been that difficult.
A real hidden gem.More complex puzzles will require some outside the box thinking.Nice and relaxing soundtrack,good level design and artstyle,good controls.I couldnt find anything wrong about this game.A must have for puzzle game fans.This is my 100 review and Im glad its about this indie gem :)
I see many people disliking this game and saying it is not worth a buy, but I don't think they're correct.
This game is targeted for casual players. It has a lot of content that will last you a while, and the harder levels will make your brain spin. If you dislike puzzle games or have little patience, don't expect a fun time.
If you like puzzle games (like me) or have a ton of spare time, give this game a whirl! It's only two bucks!
TL;DR at the bottom of the review
Cubot, like the many I've aready played, is a minimalist puzzle game. This one involves moving cubes around to get them to their correct colored tiles, with different types of cubes introduced every chapter. I finished the game in about 5 hours. There are 10 chapters with 8 puzzles in each.
This will be my first negative review as well as the first game where I asked steam for a refund (which I was unable to get so I finished the game to be able to write the most complete review I could). I really enjoy puzzle games and I also enjoy a challenge, but what I dislike when it comes to puzzle games is tedium. This game is, in my opinion, a very good example of tedium vs. challenge.
The first few chapters were okay in this aspect because the game still hadn't gotten too complicated, but it was in the later half of the game where it really got frustrating in a bad way. The undo on this game is double click or pressing enter, but the way they present it to you is convoluted because it tells you what button/s to press, and you will press them and they will do nothing because it's the start of the level so the block won't move. Not knowing this is the undo button you will assume it just doesn't work and finish the very easy level that it is presented in without pressing the button again. I feel like this could've been implimented better to make it more obvious you could undo multiple times (possibly by moving the cube one space for you so when you pressed the button it actually did something).
If you are trying to get the "Best Score" of the level, it's going to be more tedious because you will have to undo many many times and even do the levels over and over. I think there was enough challenge at just finishing the level without the added tedium of least amount of moves. At that point it just feels like padding playtime.
Another annoying issue I found was the instruction animations and quotes that couldn't be skipped, so when you repeated those levels you would get that screen over and over. When I started I had hoped to have "Best Score" on all of the levels, but I gave that up half way through for the sake of the little sanity I had left at that point. It even got so aggravating that I used a walkthrough for the last two chapters.
The rest of the game's aspects were ok - not anything super impressive, but not anything horrible either. The minimalist graphics and animations of the cubes were nice. The settings were simple but effective enough for a game like this. The opening menu was a bit annoying to look at because of the focus on the social media buttons and the giant "play" button in the center with the real menu in much smaller text below that. It just made it feel clunky and unecessary, but overall it still wasn't confusing to navigate. The music and sound effects were fine, as they weren't distracting or too annoying, but they weren't exactly great to listen to after extended periods of time. (It would've been nice to have slight music variation.)
TL;DR After playing through this game in its entirety, I've come to the conclusion that the negatives outweighed the good. Any fun factor the game felt lost in the tedium.Trying to get "Best Score" makes generally patient people frusterated by false challenge. If you are looking for games like this I would reccomend Cubicolor, or Blockwick 2. Despite the negatives I listed, I did see the potential in this game and I think the developer could really make something great if they continue making games, so I hope my review isn't too discouraging, as I would definitely be interested in seeing what comes from the developer next!
Adding smartass quotes in the game does not change that its still a boring trial and error time consuming old puzzle game.
Cubot is a nice, simple little puzzle game, featuring a number of different colored cubes each with their own mechanics. The levels range from incredibly easy to moderately challenging, but never to the point of frustration (in my experience anyway.) While some take a few minutes to figure out, it wasn't until the last 20 or so puzzles (out of 80) that I found myself stumped for any significant amount of time.
It's nothing amazing or mindblowing but it's nice to play whenever you have a few minutes to spare. If you like these sort of simplistic puzzle games, give it a shot.
My first ever negative review.
This is a nicely polished puzzle game, with interesting mechanics, and a relaxing, minimalistic design. However...
I can not honestly say this was fun, or even satisfying, just disappointing. They made this pointless. The beauty of these puzzle games is not in resetting the level 200 times because you missclicked after move 18.
Its not a bad game per se, and i feel like it they had some really amazing ideas here, but I can't recommend this to the casual gamer.
Overall a nice puzzle game with potential, but it lacks a bit of personality (there is no story or anything, just some random quotes, and the theme is as abstract as it gets). And I think some of the puzzle elements are lame - there are levels that are hard to solve, but not in a fun way, because you mostly fail thanks to the yellow-greenish and purple cubes that move into the opposite direction. Those are just annoying. The best and most fun puzzle mechanics (the orange cubes that only move together with the normal ones, and the autoblockers) are only part of the last two "episodes" (with 8 levels each).
Thankfully sooner or later you can solve all the levels (apparently I needed over 4 hours for the 80 levels), so I give it a thumbs up.
There is a beauty in simplicity, and this small puzzle game proves it. The one song in the game for some reason does not get annoying, and the puzzles are actually fun and engaging. There are a few "Waht?" moments, though, so be warned.
"Nice little 3D Cube Puzzler, but also a little bit too sterile sometimes"
Ok I must admit after playing Innercube, Cubot was a little bit too easy for me. Innercube has six different colored sided cubes, but Cubot cubes are just one colored. Well but let's now discuss Cubot.
Cubots is the currency you can earn in this game after completing each level. You can buy solutions for that (it starts with 8 cubots) but who seriously does? There's apparently no other purpose of Cubots. Like in Hexcells where you need the points to unlock next levels. In Cubot every level is automatically unlocked after beating stage 6 - evertyime. Each level has 8 stages a 10 levels that makes 80 levels altogether - That's OK.
The levels can be distinguished by new cube types (different colors: red does double steps, green has reversed movement, and so on ... ) or new puzzle elements (like colorchangers, portals, elevators or stoppers).
The aim is to bring all cubes to the same colored fields in the end. Very positive is that the level design has different layers where you also can fall down from a higher level. I also liked much the level select menu with a miniature picture of the whole map. They even lately added a level editor.
Now comes the moan. This game makes fun for sure. But it's not as high as expected. It seems sterile that after every solved stage 7 you'll get as reward a hardcoded wise quote of Erno Rubik, Eric Schmidt or Albert Einstein. It isn't random and/or surprising. Also the puzzle elements are well mixedup in higher levels, but there's no higher value to progress at all.
I missed some basic game elements like the "undo" button which I'm used to. Some menus do not respond on the first click. It also seems after once changing the camera view or use the mouse roll gesture the WASD controls get temporarly deactivated. That's annoying because these are just little fixable bugs. But my first impression got spoiled due to that.
Cubot is not a bad game. I wouldn't say that and I recommend it. But sometimes you have to bite your teeth together to playthrough a certainly well meant great game with little nerving mistakes.
At its core, this is a really good puzzle game with some great ideas. You eventually have to track many things at once that behave in different ways, while figuring out how to make them work together.
Its not perfect. New concepts and block behaviors are shown with an animation before the levels in which they first appear, but these animations/descriptions are not particularly clear. It doesn't matter, though, because the first few groups of levels are exceptionally easy - in general, the game progresses a little too slow at the beginning. Its not 'that' hard to figure out the basics! And new mechanics are easier and easier to fit in, since you already have a handle on the previous ones.
It has a very pretty aesthetic, but the usability and controls don't live up to it. There doesn't seem to be an ideal setup - controller makes most sense for the core gameplay, but the menus are so slow with a controller that I stick with mouse/keyboard - however, mouse controls are awkward. Keyboard is fine, but I gotta be careful not to left click!
The biggest issue by far is lack of any kind of 'undo'. When you've got a level that takes 20+ moves at minimum, and you're going for that minimum score, you don't want to make a mistake 20 moves in! I'm stuck on one level for this exact reason, and its SO FRUSTRATING having to play the first 17/18 odd moves EVERY FREAKING TIME! Even a quicker way to reset the level would be welcome.
All that said, its worth playing and the price is more than fair.
Cubot is a very simple game. Move blocks to their correct color. I was like "This is going to be any easy game". Well I was wrong. The first 3 chapters are hard but not too hard, but chapter 4 will destroy your brain! The game looks nice and simple. The game is also really cheap and it's not a bad cheap game.\
I do recommend this game.
Components
+ The graphics are very simplistic, looks like something that a lot of people can design, but that is what the developers seems to be going for, making everything look simplistic, it tricks the brain into thinking it has a deeper meaning, over complicating it. The game is also colourful, even if it uses around 5 colours (black, white, red, blue, green), they are used well and simply to differentiate the cubes.
+ Gameplay is frustrating at a good level, it really teaches us how annoying the human brain can, you will play a level so hard but when you finally look past the complications and realise how simple it is, you have a laugh and possibly call yourself an idiot, then experience the same thing the next level. Although the game is really short and easy controls as if it were a mobile game, so I wouldn’t be surprised if this indie game was ported to mobile devices like Super Hexagon . The fact it allows the use of Xbox 360 Controllers and PS3 Controllers, allows for more consoles to play it, so it could possibly find itself on the Xbox Store or the PSN.
+ The controls are extremely simple, the arrow keys to change angle, and the WASD keys to move the keys, that is absolutely it. Nothing else is needed to play the game. So Cubot continues to keep it simple.
+ The length of the game is short, that is not bad but some people who love puzzles love lots of puzzles, so since this game looks young, they could possibly introduce a Steam Workshop for the community to create puzzles as well, or give a weekly puzzle, so the game can last longer than just play, finish and leave it in storage forever.
+ Simplicity is the strongest feature of the game, it is focused sorely on making the game so simple to the level where it looks complex, but it isn’t. That is what makes the game so great. We love challenges but they give us something so easy its challenging.
Overall
Truthfully, I was scrolling through the Store page, just looking around and I find this $2 game on steam, the pictures and description looked intriguing and I enjoy puzzle games, so I figures why not. And it is one hell of a good way to spend two dollars I'll give ya that.
Cubot achieved a level of simplicity whereas it is very complex. The beginning levels of the game is simple but gradually they make it seem harder, but once you see past the complexity and use simplicity, the game will seem so much easier and you will feel like an idiot. They repeatedly shove in your face that this is simple, so treat it simply. But the human brain isn't hardwired to look at things simply, it is hardwired to over complicate things and look too deeply into something when the answer is literally in your face.
I recommend this game if you like having a more than decent puzzle game at a very affordable and cheap price.
Awesome little puzzle game ... that increases in depth and complexity as you progress.
Cubot starts off simply enough. Move one cube over a flat plane to a colored square. One step at a time. Easy enough. Two cubes, no problem.
YouTube : Cubot, Puzzle Cubed
What! Cubes that move different distances? A 3D platform? Not enough? How would you like some buttons with your blocks?
Cubot is an awesome little puzzle game, cloaked in simplicity, that increases in depth and complexity as you progress. Don't think for a moment that you have it all figured out. Cubot will throw in a new twist with each episode that will completely change the nature of the game.
I can't wait to see what the next level will bring, if I can make it there!
GameFace
Cubot is a colorful minimalist game with solid puzzles but the controls can be a bit wonky. The levels are made interesting by the use of a wide range of mechanics, most notably the use of multiple layers, extending the puzzles into 3D. The fundamental mechanic is that you move colorful cubes (each color having specific atributes) to lead them to their goal. All cubes in the level move simulaneously - when a cube is moved left, every cube will move to the left. This leads interesting levels that grow more difficult as the game progresses. At the end of each level, the game displays the minimum number of moves required to beat that level, and you can then retry the level to improve your best move count the one or two (or five or ten) moves. However, completing the game and earning the achievements do not require perfecting the level, making the game fun for serious and casual players. You also build up points as you complete levels that can be used to view the solution to a level you are stuck on.
The biggest complaint I have about the game is that you need to go to the menu to reset a level. Especially in the later levels it can be easy to get the level to an unsolvable state, and I often needed to reset a given level a handful of times to get it right. WIthout a keybind to reset it, you're forced to open the menu and click the button there, which quickly grows bothersome. The controls are also a bit strange in that the arrow keys control the camera (which you barely have to change) while WASD or the mouse control cube movement. The mouse controls require you to swipe the mouse in the direct of the intended movement, which feels unnatural. The menus are also very simple, and while there aren't any options missing, the menus feel hurriedly thrown together rather than elegant. Pressing exit also doesn't immediately exit the game, you're then require to additionally click the screen afterwards, which feels unnecessarily complex. The sound played when you hover over a button, something required in-between every level, is harsh and contrasts with the music. After about ten levels I muted the sound effects, which mitigated this problem, and the ambient music without the effects then fit the game excellently.
The game has 80 levels which took me around 4 hours total, which for the price is pretty good. The levels work well and the music is nice, so if you're a fan of this type of movement puzzle, I'd recommend the game.
[quote]For more puzzle game and platformer recommendations, check out my Curator page[/quote]
First 3 or 4 Chapters: Hm, okay, easy game.
Then it starts to melt your damn brain...
But seriously, it is a very nice game. It is challenging(If you're not some smart-ass dude with an IQ of 150+) and wants you to think different, like those Riddles where you have to think either the way a kid does, or think around corners.(it's technically the same...)
The Soundtrack somehow works fine with the game, even though it seems a bit repetitive to me(and you just have to mute it after a time), but it won't stop you from thinking. The graphics seem well-made(you don't need better graphics for this kind of game) and it certainly looks simple but nice. Somehow futuristic.
So i found no bugs(yet) and can say, that it has a unique style of playing(to me), is challenging and looks+sounds fine. I would recommend it, especially for this price!
PS: It seems to have an active and nice developer, just look at the Community-Hub(He is very active now, not like those from the BIG COMPANIES). He/She(Who knows?) seems to also wants to implement the ideas from the community. Another BIG PLUS!
Cubot takes great pride in its minimalist presentation. A cynic may suspect that this “minimalism” is a carelessly-crafted excuse for a lazy or empty game. Such skepticism could not be more misplaced.
Cubot is puzzle-solving game comparable to sliding puzzles, or perhaps to Rush Hour. Cubot adds to these games what could only be feasible in a three- dimensional game: three dimensions. The objective of the game is to land each block—puzzles quickly include more than one block, onto its respective target location. Each action, however, moves all blocks in accordance with the game’s rules as well as with each block’s own distinctive properties. There are, as far as I can tell, ten different kinds of blocks. One moves one space per turn, another moves two. One presents or removes obstacles, another moves in the opposite direction of all other blocks. There are 80 levels and, while this isn’t the most difficult game ever presented, it is satisfying to solve (particularly in the fewest number of turns possible).
On top of these mechanics, the game manages to have a personality despite its minimalist form. The music is calm and the UI is very clean. The developers even threw in some famous quotes, and they’re about—you guessed it—solving puzzles. For the low starting price of $2 and the presumption that it will get even cheaper, this game is certainly worth it if you like puzzles (I’m enjoying this game the same way that I enjoy the Portal games, even without the witty dialogue) or if you’re looking for a game that isn’t too difficult to 100%. I am enjoying this game and I am glad to see it on Steam.
Update: I 100%'d the game. Game is hard.
So I found this today and decided why not, cheap price and I love puzzle games, why not indeed. This a a complex puzzler that cloaks itself in its minimalistic artwork and relatively simple mechanics and delivers a very challenging game that makes you feel like an idiot because someone completed the level in two or three less moves than you did, overall an excellent puzzle game and I would definitely recommend it, remember, SIMPLICITY IS KEY.
Дополнительная информация
Разработчик | Nicolas Pierre-Loti-Viaud |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 88% положительных (114) |