Разработчик: Warfare Studios
Описание
Description
The sisters Scarllet and Beatrice have lived their entire life in their small village. One day, Beatrice discovered she had the gift to heal anyone with a simple touch and she became the village’s healer. Her ability eventually caught the interest of the mysterious Brotherhood.
Scarllet and Beatrice are about to start a journey that will change their lives forever…
Full List of Aldorlea Games Available on Steam
- Millennium - A New Hope
- Millennium 2 - Take Me Higher
- Millennium 3 - Cry Wolf
- Millennium 4 - Beyond Sunset
- Millennium 5 - The Battle of the Millennium
- The Book of Legends
- 3 Stars of Destiny
- Dreamscape
- Vagrant Hearts
Aldorlea Useful Links
- Official Website (contains 100+ games including all 20+ Aldorlea Games released to date)
- Aldorlea Community (join it to receive help and info about the games)
- Aldorlea Facebook Page (become a member to get up-to-date news about us)
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP/Windows Vista/Windows 7/8
- Processor: 1.6 GHz
- Memory: 128 MB RAM
- Graphics: DirectX 9.0 Compatible
- DirectX: Version 9.0
- Storage: 100 MB available space
- Sound Card: DirectX 9.0 Compatible Sound
Отзывы пользователей
Throwback
I am going to re-do this review. Still on the verge of recommending this game, just because of how difficult and non sense a lot of sections are. To me the story line was awesome. I loved it. 2 female protagonist, and both are sisters. I honestly think if the creator put a little more effort on playing the actual game before putting it up for sale to correct the mistakes, this would be an amazing rpg. Hopefully Vagrant Hearts 2 does not disappoint since I am interest what happened at the end
The game is a grindy game. You do have to farm for items and levels, along with some money in order to strive in battle. To give you an idea, by the time I am almost at the end of the game, I was around 2k health. Most enemies will cause about 1k to 1.5k in damage.
Luckily you can obtain an item, which took me about 4 days of farming to get enough to beat the game called ancient fruits. Also, there are some crest (magic powers) where you can paralyze your enemies and that has a high chance of success. Without that (not sure if it that was intentional or not) its impossible to beat this game. I dont know how I got it, or remember when I got this crest, but poison and that attack that paralyze enemies, you need it along with ancient fruit to beat the game. You have to grind enemies in order to level quite a bit to get a lot of HP other wise you will be wiped out.
This is not your typical RPG, its challenging and I honestly think this was not played through by the creators at the end. However the storyline kept pushing me forward. there were some sections I thought it would be impossible to beat this boss, but a lot of it to is chance. die restart the game and hopefully you can paralyze them or silence them in time.
The game has bugs, that is for sure. the most known once is the necromancer and the pirates den. took me a very long time to figure that one out. But its doable. after you pass the necromancer part, rest is a bit easy to figure out. still took me a little to figure out where to go, what to do next but the game definitely is beatable.
End game, besides the story, makes no sense. You get some gear after defeating a VERY HARD HIGH HP boss then right after that, you cant even put on that gear because you fight right after that. when you fight the final boss, you still cant put on that gear, so some non sense parts like that. Or right after some fights, there is a back to back fight and your health and MP is not refilled so you enter the next fight with low health.
I did enjoy the challenge, it was not easy, I am not sure if that was intentional or not, but overall, I think I felt lucky on how I beat the game because I researched a lot and a lot of people never beat this game and has a high uninstall rate. But over all I give this game the following
Story - 9/10
battle - 5/10
difficulty 9/10
I went into the game hoping it wasn’t as bad as a lot of the reviews make it out to be, but … uh, it’s certainly not great.
Complaints
• Lots of typos.
• Lots of holes in structural integrity, like the protagonist’s sprite being able to walk through a wall and (what should be) other impassable objects.
• Issues with enemy encounters. A bit difficult to explain. There aren’t random encounters. The protagonist has to make contact with an enemy roaming around, but sometimes the protagonist’s sprite will walk right through an enemy and nothing’ll happen. Other times, a battle will start without running into an enemy at all.
• Extremely basic … everything. The game is just kind of the embodiment of mediocrity.
• Imbalanced battles. It felt like I was playing on super easy mode. If there were an auto-battle option, I could’ve just chose that each time and probably never lost.
Redeeming Qualities
• ???
Got to a point where the protagonist needed to rest for the night to progress the story, but uh, I tried resting twice and the game wouldn’t progress, so I decided to not waste anymore time.
Fun gameplay! Everything is in the classic RPG style. If you like games like Aveyond, you will love this one.
I finished Vagrant Hearts 2, enjoyed it. Began this one and am enjoying it.
PROS: Good characters, good music that changes per area, "has well involved story with drama", original art (albeit not tons of it), simplicity, gameplay that moves forward at an even pace. Music and art are unique to this series btw. I like this kind of game at the very end of the day - it is "not too busy" and relaxing.
CONS: Cannot run, though there's not a big need to run in this game, no voice acting, no elaborate world map, it's not 100 hr. play (it's much shorter), it's not a highly evolved game technology-wise.
Killed Drake in the Lost Church while in Offline mode. Finished the game in Online mode. The Drake achievement never appeared, the "final" boss achievement did. It sucks that the game doesn't sync what was done offline. Not going to go through it all again just to get that one.
Maybe in the future I'll replay it, maybe not. The game has tons of typos and a few map/environment bugs. The story isn't that interesting.
It's a rather simple RPG comparable to a port of an SNES RPG. The story is interesting, as are the characters. Its not worth the price of a big-name game, but its a good choice for a cheaper game for those who don't mind 16-bit graphic and turn-based combat. The character portraits are very nice, quite a bit better than the graphics in the rest of the game.
Tags: Topdown - RPGMaker & Party RPG
Additional Tags: Delete Local Content & Remove from Library
TLDR: Flawed pacing. Anemic combat. Good idea for features but very muddled. Confused party roster. Superficial depth of plot. Linear.
If you were stuck with this game and nothing else to play you could make due with it. It has sort of a Esper-style magical system. It has the odd optional area here and there with a few monsters and a loot. There is quite a few random goodies hidden about that you can still spot with you look for the sparkling animation. There also seems to have a fairly well done linear structure, a half decent plot and some custom sprites.
The quality of the custom sprites vary wildly from decent to fairly amateurish. The esper system mostly just allows you to equip magic spells to certain characters and does not affect stats. The story is slowly developped and mostly involves X-men style gifted people being shuffled between a few factions that are at odds with each other around the map.
The game's dialogue mostly boils down to characters identifying themselves by their status, the faction they belong to, or their power. The combat usually involves bulletsponge monsters and bulletsponge party trading low damage attacks to each other in a drawn out sequence of turns. The plot evolves fairly slowly. You are constantly being shuffled from one group of character to another before you can really start relating to them. The factions themselves are only superficially described, and not in a mystery-building kind of way. It just seems a little bit like a cardboard prop for a faction war rather than something real and tangible.
It also became surprisingly easy to lose track of whom is supposed to be good at what, or know which espers would make most sense for which characters, further muddling the entire party composition and the combat experience.
The game mostly functionned correctly and I only encountered minor issues but they were there and present.
Conclusion: While this is by no means a scam I found that my good faith in letting the game hook me was slowly being eroded upon by the grind and the slow pacing of everything until I was utterly bored and was dragging myself from location to location without caring much for what happened anymore and that is not a good place to be for a padded game that seeks to offer a playtime of a couple dozen hours. I just lost interest and I am fairly certain that if I did manage to soldier on, it would take very little time at all until I completely forgot that I ever played this, what it was about or what I accomplished during all those hours.
For those reasons I find myself inclined to delete local contents permanently and move to hidden library for declutter.
Starts out pretty neatly with a pleasantly generic story, explanation of the spell system and some optional bosses you can fight by breaking seals. The game has the classic jrpg elements like overworld/city map system, turn-based fighting with set classed characters and various jrpg like item and equipment settings. Unfortunately the enemies offer nothing, one can posion, stun and paralyze every enemy even the final boss(except one enemy encountered in the mid game which is the only adversary worth talking about). The spellcasters and healers in your party are way too powerful and there is an abundance of mana recovery items. Unfortunately the story is not good enough to compensate for the lack challenge in combat. Only recommended if you are jrpg junkie.
For an JRPG, it's really bad with characters that are bland and a poorly written dialogue with perpetual misspellings. The story is full of plot holes straight from the beginning. The protagonist sister has the gift to heal (as in a very low level heal spell) and for some strange reason never fully understood, an organization wants her for this cure 1 spell equivalent. Shortly after you lose her (like 1 hour gameplay in), you find a low level heal spell to equip on any party member (and this organization doesn't want the character you choose to place it on!). To me, that renders the plot moot. And the more I play it, the more the story comes off as if it were written by an 8th grader with no deep understanding of governments, societies, or politics (the creator can't even spell "politics" correctly). Save your money and buy yourself a soda and a candy bar at the gas station.
The following is a blanket review for all the Aldorlea games I have played. This is valid, I think, because the problems are exactly same.
I gave these games a genuine try, but everything by Aldorlea has the same set of problems. Horrible level design, the most god awfully boring and unsatisfying stories, TONS of HUD problems, and a single goddamn music track for each game. The only redeeming qualities these games have is the art (one of the games has some humor as well); but unless you have a damn fetish single poses for each character, you're gonna be disappointed. Like if the story was good, the other shit would be tolerable. That's why we stuck through this shit with classic titles like Golden Sun. I'm sorry, but an rpg with “meh” level combat and drool inducing story is not worth it by a long shot.
tldr: This game is not worth playing. None of the other games (that I've played, which is the first title of almost every series) made by Aldorlea are worth playing either.
This is once again a title that I wish I could give a neutral or 'meh' review for. For Aldorlea RPGs though, I will have to give them the benefit of the doubt and say that this is one of their better titles. But even so, the negatives outweight the positives in my review so I have to give it a thumbs down.
Pros
- Much more polished than some of Aldorlea's older games, in the sense that it starts to look less like something that came RIGHT out of RPG Maker. There is some originality here. Character sprites are unique, and they look rather decent. The character portraits for the characters are all well done.
- The dialogue is easy to read. They chose a nice font and font color. The dialogue/interactions between the characters isn't extremely cringe worthy either. Since RPGs have a decent amount of text, I see this as a major improvement on some of the other Aldorlea titles I've played.
- Items and armor/weapons are reasonably priced. With that being said, you do get a lot less gold in this game to compensate for everything costing less. But, there was never a time that I was not able to re purchase my used up items, or equip all of my party members with new stuff when I reached the next town.
- Decent story. It's not fantastic. But it's not terrible either.
- Short length and 10 easy achievements to get by simply finishing the story.
- Being able to save anywhere at any time. This game would be HELL if you had to depend on save points.
Cons
- Little variety in design. Although I applauded the character sprites and portraits earlier, the rest of the game is rather generic. A lot of the dungeons and towns look very similar. It's all very bland.
- There are some bugs I've ran in to, and there's really no excuse for it. I have to scold Aldorlea on this, because this is not the first game of theirs that I have played with these problems. The problems include: white boxes around character sprites, temporary freezing when finishing a battle, walking through walls or other objects, and my controls ceasing to work for no reason. The last problem with the controls was only solved by restarting my computer (which was a suggestion made by the devs, by the way).
- Having to switch between parties/share equipment. This is an interesting aspect of the game in terms of story telling. You see the two different sides, and you get to experiment with two different parties. But the downfall of this is that you have to share equipment, items and spells. Worst of all, you don't usually get a chance to unequip your spells to give to your other party members before it switches over. The game has a tendancy to straight up jump you with an unexpected change to the other party with little time to prepare. Often, the other party is in a position where they can't access a town or a shop. This makes an already relatively difficult game more difficult than necessary.
- The game is extremely linear. This is good in some regards as it keeps the dungeons straight forward, but it's so linear that it really restricts you in a lot of ways and almost punishes you. You had better make DAMN sure that you're prepared before you leave the safety of a town. There are often huge gaps between dungeon crawling and being able to restock and replenish in towns. There is no fast travel, and no item or ability that will allow you to go back to a town/escape a dungeon when you need it. This also makes grinding very difficult. I found it extremely hard to level. And when I was stuck or having a hard time with a boss, than you're simply S.O.L. The game did not allow me enough free time between missions to explore previous areas to get stronger. When you're done in an area, the game usually doesn't even allow you to go back there. With VERY few exceptions. When I did have time to improve my levels, I had to do this for quite a long time.. as I was either given access to older areas with low experience, or because I felt so underprepared that I felt I really needed to gain quite a few levels before I was comfortable advancing. I shoud note that you DO get unlimited exploration... but only near the end of the game when you are wrapping up quests.
- Bosses are ridiculous. Even with careful preparation of items, equipment and spells, you usually STILL get your ass handed to you. Why? Because all bosses are gigantic damage sponges. With my above mentioned point, you're also usually locked in to a point of no return when at a boss where you can't go back and change much on your strategy. My recommendation is to SAVE, SAVE SAVE!! Saving beforehand is really your only salvation when you're stuck in a jam with a boss you can't beat... on the offhand chance that you're able to tweak your strategy or train. Assuming you have access to a town, which in all likeliehood you don't. The game has a steady difficulty of "unforgiving". But they never really evolve past a point where the game gets easier and easier at time goes on. It hits you right from the start and continues on the whole way through. Having unrealistic bosses doesn't add any challenge to the game, because there's little strategy involved. It just feels like a waste of time. The plus side is that a lot of bosses can be muted, poisoned, put to sleep or paralyzed... but nowhere in the game does it tell you that. It makes the boss battles a breeze if you can figure out what boss is weak to/vulnerable to. The downfall to this is that you have to have the crest (spell) in order to do this.. which AGAIN is shared between the two parties and you may not have access to these items to give yourself an edge.
- Not much of an overworld, and limited movement between areas as stated above. There's also no in game map. A map isn't necessairly needed, as many of the dungeons are short. But I feel like a map would be a nice addition and should be a staple in RPGs by default. Even when you get unlimited exploration near the end of the game... there's still no detailed overworld map.
[*] 9.99 is way too much money for a game this simplistic and short. If you're really an avid RPG fan, then get this on sale.
I'd give this a 5/10. It's very painfully average. Is it playable? Yes. Is it memorable? No.
This is a nice game. First, unlike many of the RPGMaker games, the character pictures are much more unique. Then, there is the plot. It centers on two sisters and the bond that leads them into danger. One has acquired a very powerful gift, that of healing. And that gift makes that girl an object that differing factions want to control (or destroy). As with most of these things, there is also a stirring darker evil growing in the background.
This is also only part one of a tale, as there is a Vagrant Hearts 2 that purports to complete the tale.
Lovely maps and well-conceived characters with a neat story. I was really excited when I saw how much work and love this game contains. I really had the feeling this game is balanced since I didn't get much money and still had enough to buy my stuff.
Or at least I thought so. That was only what it looked like at first.
As I kept playing there where more and more bugs and annoying points that made me curse out loud.
Some enemies can't be avoided because they are bugging. I can't even run from their fights because they start again immediately.
Instead of ordinary skills I have so called 'crests' that can be found anywhere. And here's the tricky part: I have two groups I am playing with. Two different sides. And if I use one crest with group A I just can't use it for group B. So if I need some heal and already used it with one party I am pretty unlucky and have to fight without it. Sounds funny, huh? I don't even know when there's the next jump so I can unequip my crests before it's too late. Reloading old save games shouldn't be the only option here.
There are almost no enemy groups with less than three mobs. I need at least one round to kill one of them and every enemy makes my HP and MP drop very fast. So at one point in the game I had no heal, no HP, no mana. No possibility to heal myself or buy stuff. And then there's a boss monster, hitting me with a 500 damage AoE while my party doesn't have more than 1,300 HP each. Sometimes I got healed before a hard fight but I guess this time I just got unlucky again.
Some enemies spam their strong attacks which deal up to half of my entire HP .. even AoEs are that strong sometimes.
I really wanted to recommend it but I can't. It has so much potential and looked so good at first sight but I am not happy with how it turned out. I am not surprised there are so many people who didn't play until the end.
EDIT: I can't believe I beat this game. Sadly it didn't get any better with those annoying fights and too strong enemies. I was always scared of what might appear next. But I got used to it, found my own way to defeat them all. Had to reload some saves and tried it again.. sometimes I just had to get lucky. But I am still somewhat proud of myself now. :D
Over all I had fun playing this game .. and sometimes I had not.
Okay so I admit I was a little wary when I started this game because I've played a lot of RPG maker games, and they're often hit or miss, and you never really know what you're going to get.
But this. Oh my gosh, this. I'm already in love. While the controls can be a bit wonky at times, this game delivers a compelling story the likes of which I haven't seen in a very long time. This is just the kind of retro RPG I've been pining for, one where I can completely get immersed in the story and characters. Like holy crap, this story is so good. The visuals are absolutely stunning, too. Cannot recommend this game highly enough. I got it on sale but I can honestly say even if it hadn't been on sale this is one I'd gladly pay full price for and more.
Short version: Between all the bugs and a fair amount of design issues, there's not much of anything left to enjoy.
Long version: Vagrant Hearts is a game made in RPG Maker. I'm not sure which version, XP or VX, but it is a newer engine than I have personally toyed with. Because of my experience with RPGM 2k and 2k3 I know some of the work that goes into the game, but I'm not familiar with the new sprites and music files that come with the engine. I -believe- that the maps and the music in the game are not custom made. If that is the case, it didn't hamper my experience, but it may remove any soul the game might have for people who have played other games with the same graphics.
While the graphics and sounds might be fine in a vacuum, they quickly lose their charm in Vagrant Hearts. The amount of tilesets used is far lower than the amount of cities you visit, and the same grass, trees and decorative tiles are used in the forests. The same music too in some cases. Now, some repetition is acceptable, and not even a problem if the maps have distinctive designs. But the maps are big and empty. I could not tell one village from another if I saw screen shots. And when I say the maps are big, they are needlessly big.
For example, I timed myself running from the entrance of Clearwater Village to the inn, and going the optimal route without stopping anywhere, it took 45 seconds. Now, since the game boasts "pure 16-bit RPG goodness", I want you to think about RPGs on the Super Nintendo and Sega Genesis. As I recall towns were tight, and the inn was always close to the entrance, because that's the location you'll make repeat visits to the most. Putting the inn on the far side of the map is just dumb.
The lack of graphical variety presented another problem in one dungeon, namely Malzu's Abandoned Mausoleum. I made it all the way up to the north room, where there was a table, a bunch of crates, and a gray bust on one of the crates. The bust looked suspicious so I inspected it, but it was not an object I could interact with. So I explored the rest of the dungeon and found nothing. This was the first time I used the official strategy guide, because I got really stuck. The guide said there was another bust that I had to bring to the north room - I had seen it, but didn't register it or inspect it because I had mentally filed it under "decorative tile" when the north one did nothing - but first I had to go back up to the north room and inspect the crate that it should be placed on. Here's the problem. It was a regular crate tile that I had seen in every town and in every dungeon before. I can see it in at least 5 official screenshots on the Steam store page. I was way past the point that I would inspect a crate. But there was the answer. I had to go all the way north, then back to the entrance and east, back toward the entrance and up north again. It was miserable for reasons described in the following paragraph;
Vagrant Hearts does not use random encounters. Monsters are visible on the map, and will engage if your sprites touch. While this works for some games, it does not work here. You can not run away. Your escape command is worthless. As soon as you run from battle, your sprites are still touching and the battle will start over. So forget about running. And to make matters worse, the hit detection is buggy. Some enemies can move diagonally, and when they do, they can attack you from all the way across the room.
So I was running through the mausoleum, and the enemy placement made it so that I couldn't even see the new room I just entered before getting in a fight. I had to fight every encounter in every room - multiple times, because the encounters reset every time you enter a room. There are two kinds of encounters in the area; 3 skeletons, and 2 skeletons + 2 phantoms. I was fighting those two encounters tens of times.
The mausoleum is the extreme case, but all battles are like that. No variety to the encounters in any given area, so you just exploit the same strategy over and over. The same goes for all the bosses. Early in the game I had a spell that could mute, and it made bosses not attack at all. Later on there's paralysis spells that last so long, you'll be killing bosses without them getting a single turn. I felt like I was exploiting the game with the status effects, but it really was the only way to make progress since enemies hit really hard and have a ton of HP. Even when they don't get to make a move for ten turns so I don't have to heal, that's ten turns of all my characters blasting their strongest spells at the boss and I'm muttering "why isn't he dead yet?"
I was taking notes as I was playing, and I have a few more points that I want to bring up that don't need a whole pragraph of their own.
- The game gives a really bad first impression. The main character Scarllet has her name spelled as Scarlett in some of the first text boxes (and also in a screenshot on the store page), and one early party change before I'd even been in a single battle changed all my equipment. So I was out the money I spent on equipment at the store, but I also lost the Rusty Ring I'd picked up.
- There's a number of graphical glitches or oddities. When you rest in a bed for free, the screen brightness is turned up for a while. NPCs Captain Higgins and Surama have a white border around their sprite. One shopkeep's hood is supposed to be white but is actually completely transparent. In the cutscene the night before you head to fight the final boss, when your party members are talking amongst themselves and having their moment, Jansen accidentally has Wyatt's sprite. There is no battle background in the ghost tunnels or in the desert, just a black void.
- There are issues with the mapping. In one dungeon I could walk where a floor board was missing, in another I couldn't. You can walk on sideways beds but not on upright beds. I've walked on closets, across an altar table, out of bounds in the blackness in Siegfried's Tomb, out of bounds in the sky at the Archaic Tower.
- There are sound issues. Cutscenes seem to lower the volume for no good reason. The world map is much more quiet than all other maps. After I went to deliver the 20 Rojak fragments to the man living under a bridge, the "music" from that area kept playing alongside all other music for the rest of the game. When I say "music", I mean it's just the sound of waves washing ashore. I didn't hear them in battle, but everywhere outside and all throughout the ending.
- I didn't find many crests teaching spells that temporarily buff up your stats, but you can buy scrolls for one-time casting. But the bug is all scrolls target the enemy. Did you buy a strength increasing or healing scroll? Too bad, that's only used on the enemy.
- The game crashed once for me. I had just come out of a cutscene and saved, so I didn't lose any progress, but it was weird. The error message said something about a Name Error.
[*] The Archaic Tower has 38 flights of stairs. I went out of bounds and counted. Even if you're not zigzagging up and down them like you should, it takes forever and there's nothing to keep your interest. Of all the terrible overly large places, this one takes the cake.
And if you think I'm being too harsh, take a look at the Steam achievements. Does it not speak to the quality of the game that only 24% of players have played for an hour, and only 4% have beaten the game?
It's a fun but somewhat easy game. There are a few glitches such as being able to go through walls, and some people seem to have been copied and pasted into the game. The game has a two-party system, which is pretty great as most games only have one, but the other party keeps equipment and crests which can get extremely annoying.
If your a fan of old-school RPG and want some easy achievements, then the game is worth getting. I recommend to wait till this game is at least 50% off, it's a nice game, just not worth the price it's currently at.
Horrible RPG maker game. Lots of glitches (running through walls, character background not transparent) and an extremely limited, linear game 'world'. You have at best three locations you can visit. The boss fights are without any depth. Overall a very poor experience. Don't even bother when it goes on sale.
It was a fun game to play. I liked the idea of the crests, and the fact that you didn't have to really level up or anything - just play through the game to be at the right level for the baddies you face. The story was okay, but the characters and the character interaction was a bit frustrating at times. I would recommend this if you like old school RPGs, but get it on sale.
I am conflicted about this game. I played to completion (12 hours), but I'm not really sure I reccomend it.
Pros:
The story grabbed my interest and wouldn't let go
The magic system is interesting, but could use some flushing out
Music is good, but nothing terribly special
Cons:
The writing isn't very good, the lines often feel like a middle-school drama performance
The battle system more-or-less devolves into "keep CC layered on the enemy until it dies"
The world map and UI are both pretty difficult to navigate
the game switches back-and-forth between 2 parties, but all your gear (including most of your spellcasting ability) stays equipped to the other party and is unrecoverable. certain areas become nearly impossible if you left the wrong magics equipped to the other party
Overall I didn't hate it, but there's a *long* list of JRPGs I'd suggest you play first, and only go after this one if you've exhausted that list
Glaring programming issues from the get go right from the start went to the weapon shop outfitted my main 2 characters with the gear they were missing. at the start of the adventure the gear was taken away after the metting with the mayor etc.
The controls are terrible there is no game pad options and there is no keyboard control set up so you must use the mouse.
TLDR: game play/programming make this game not worth it to play for the story line. if there are fixes and updates I might feel like playing it again do not waste your money
Sadly another terrible RPG maker made game.
Дополнительная информация
Разработчик | Warfare Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 46% положительных (41) |