Разработчик: Messhof
Описание
Flip your ship’s polarity between three different colors to get around obstacles. Each maneuver that you perform, such as flapping like a bird, or tumbling like a baton, changes its color. Match the ship's color with a shape's to pass through it, hit an obstacle as the wrong color and fail. The pace is unrelenting and, in a blink, the challenge resets without penalty. Flywrench is accompanied by an epic electronic music soundtrack curated by Daedelus.
Single-Player Campaign
Play through over 170 levels as you ride the carrier wave from the outskirts of the solar system into the sun.
Music
Featuring tracks by Daedelus, Dntel, Goodnight Cody, Knife City, Kuh Lida, Machinedrum, Baths, Danny Scrilla + Om Unit, Syndakit, Spazzkid, and Sweatson Klank.Level editor
Make your own level packs to share with your friends, and the rest of the Steam Community using the same tool as the developers.
Time Trial
Are you the fastest at your own level? Compete with friends and globally over top scores for level packs.Themes
Change up the look of the entire game with a variety of built-in color themes.Achievements
Unlock 47 challenging achievements through the Flywrench universe and beyond!Full Controller Support
Relax in Big Picture Mode or play normally with a gamepad or keyboard.Steam Cloud
Play on a different computer and keep all your saves and editor filesПоддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® 7 / 8 / 10
- Processor: 1.2 GHz processor
- Memory: 512 MB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- DirectX: Version 9.0c
- Storage: 150 MB available space
- Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
- OS *: Microsoft® Windows® 7 / 8 / 10
- Processor: 1.4GHz processor or faster
- Memory: 1 GB RAM
- Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 150 MB available space
- Additional Notes: Microsoft Xbox 360 Controller or Direct Input compatible controller
Mac
- OS: 10.9+
- Processor: 1.2GHz processor
- Memory: 512 MB RAM
- Storage: 150 MB available space
- OS: 10.9+
- Processor: 1.4GHz processor or faster
- Memory: 1 GB RAM
- Network: Broadband Internet connection
- Storage: 150 MB available space
Отзывы пользователей
This game is really getting slept on, the fact that in 10 minutes of practice I was able to get number 9 in the world on the Sun time trial makes me a little sad. I did a run of the second to last planet and did horribly, took me 12 minutes, and I still got 12th in the world. This is genuinely one of the most simple and fun speed games I've ever played, and it really takes me back to the Newgrounds days, reminding me a lot of games like N+, Celeste, and Super Meatboy (yes I know Super Meatboy has a Flywrench reference). The music is also fits the atmosphere perfectly. I'm not sure how this game could really be improved upon due to how simple the concept is, but if a sequel came out I think I'd have to buy it day one, it's just such a beautiful game.
One of the best platformers I've ever played.
like flappy bird but harder. nice challenging game for those who want one
This game feels amazing to play. Once you get past the first few levels and start grasping the controls, you start to enter a trance-like state that is very rewarding. The immediate death resets, fast pace, and carefully progressive challenge create an addictive loop of rewarding game play. It feels a lot like Hotline Miami, where you can do the same thing 100 times, slowly inching towards your goal each time, until you finally achieve it and get a huge rush of euphoria.
The only problem this game has is the abrupt difficulty jump in the penultimate world, Mercury. it feels as thought 2 or 3 worlds were missing before it to build up player skill and game feel, and you're left floundering. For a game that is completely lucid during the previous 7 worlds, it can really leave a sour taste in a player's mouth at the end. combine that with the fact every level must be beaten in order to finish the game, and i'd imagine most people give up/switch to easy mode to complete the campaign.
Even with such a strong difficulty spike, this game is a blast to play and will consume you for a couple hours at the very least. Highly recommended.
Flywrench is so simple; but extremely well executed with great sound and a solid theme. The gameplay is challenging but fun, and easy to pick up on. Great game, well priced.
Flywrench, overall, is a very fun and pleasant game.
Up until Mercury.
I love the art choices, adore the music, and generally appreciate the loose story surrounding it. The game really deserves more love.
However. Reaching Mercury after returning to the game and playing through each planet in under an hour total, I was mortified to find how wretched it was in every regard.
Mercury highlights many major flaws in the game's engine and physics system, and each level would take over an hour to properly finish until I had gotten through each one.
Up to this point, each death had felt fair, deserved, and entirely my fault.
After Mercury, I had myself genuinely questioning if this game was intended to be RAGE BAIT.
A number of levels on the planet effectively boiled down to luck on your timing, praying the physics wouldn't jank out and send you flying into a wall at mach 3, or just Being Lucky with your frames. It was just pure garbage level design on some levels, effectively just repeatedly dying to a randomly placed obstacle that was likely only put in to artificially elevate the difficulty of the final proper gate.
Despite my pure loathing for this section of the game, I still overall give it glowing regards and strongly suggest it to anyone willing to set aside a couple hours. It was very entertaining and borderline enthralling at some sections. I almost hope a sequel is made, though given it's been over a decade, I strongly doubt it will ever happen.
Spartan visual design, and just as simple controls. For as simple as the mechanics are, they prove to be an immense challenge to master them on the normal difficulty. All tied together with in an amazing soundtrack, and you're in for a good time.
A short yet satisfying platformer built around a deceptively simple idea and an unorthodox control scheme. There is a lot of depth to this game as a small change in timing or circumstance can result in a very different outcome in momentum and direction for your character. Though while there is challenge, the game doesn't force you to develop such an intimate understanding of these physics that it becomes frustrating. The entire story can be beaten within a couple hours, especially when the game's unique aesthetics and mesmerizing yet energizing music puts you into a "flow state". If you're a fan of platforming games, the experience is well worth the price.
Incredible minimal visual design. The wrench control is interesting and quirky. The progression of level difficulty is well spaced.
this game isnt elden ring but its fun while smoking pot
fun and difficult game, great soundtrack
ecstasy
Amazing soundtrack, amazing visuals, challenging and unique gameplay.
Even though ive only got a couple of hours in it, it's one of those ones that sticks with you forever. Beautiful little game
Wonderful simple looking indiegame. It’s a mix of Monkey Ball, Kuru Kururin and Flappy Bird where you flap and bounce with a little worm looking spaceship through racecourse like levels. However on your way there’s different colored walls which you can only pass thru if you’re the right color, white is neutral fall state, red is when you flap to boost yourself somewhere and green is a spinning move which propels you forward. It gets crazy tough but rewarding in the end.
Дополнительная информация
Разработчик | Messhof |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 95% положительных (260) |