Distant Star: Revenant Fleet

Distant Star: Revenant Fleet

2.5
Смешанные
249.00₽
Steam Store

Разработчик: Blazing Griffin

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Описание

NOW AVAILABLE ON MAC AND LINUX
In Distant Star: Revenant Fleet, you take control of the last remaining ships of a near-destroyed A’kari fleet, and must rebuild your forces as you battle through ancient, galactic battlefields towards a final showdown with the Orthani.

Build your fleet of up to 5 ships (from a choice of any combination of 8 classes) and upgrade their weapons and attachments which give you new and improved skills to use in combat. With hundreds of attachments to choose from, each class has many different possible loadouts.

Traverse the galaxy one system at a time - each step of the way you will face unique story events, each of which has multiple outcomes that can change with each playthrough. Choose whether or not you enter combat, flee or try to talk your way out of difficult situations - but don't think the same choice next time round will have the same outcome!

All set within a beautifully designed universe with an eerily atmospheric soundtrack - Distant Star: Revenant Fleet is a game you'll be playing again and again...

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: XP/Vista/Windows 7/8
  • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required, Minimum Resolution: 1024x768
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible Soundcard

Mac

Minimum:
  • OS: Mavericks 10.9 or higher
  • Processor: 1.3GHz dual-core Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 1 GB available space
  • Additional Notes: Tested with the above specifications. May run on lower specifications but cannot guarantee compatibility.

Linux

Minimum:
  • OS: Ubuntu 16.04
  • Processor: Intel® Pentium® IV 2.4 GHz or AMD 3500+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb graphics memory required, Minimum Resolution: 1024x768
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible Soundcard
  • Additional Notes: Tested with the above specifications. May run on lower specifications but cannot guarantee compatibility.

Отзывы пользователей

Рекомендую 21.02.2025 07:01
0 0

Surprised this has mixed reviews, it's a very simple game, but well balanced, fun, replayable, and has a great story. Not perfect, but I'd say $10 is a perfect price.

Время в игре: 2033 ч. Куплено в Steam
Рекомендую 12.06.2024 06:47
0 0

I don't get why the reviews are mixed; the price is a little high for what Distant Star is, but it's a worthwhile sale purchase if FTL makes you want to play a similar-but-fleet-oriented-strategy game. It's pretty straightforward, but the variety of ship classes helps with replayability, there are lots of solid combinations to play around with, I like the ship designs, and I really like the quests that reveal that you are not necessarily the good guys in this war. From a practical perspective, it's very stable and can run on just about any machine, no matter how terrible. Downsides: in the late game, you'll have too much money and not enough access to the stuff you want to spend it on, which is why I think the biggest shortcoming of Distant Star is the lack of workshop support - a modding community would really help flesh out the game, which seems to have suffered from the all-too-common problem of minimal late-game testing, and could add more ships and quests for the completionists. Overall, I've had a good amount of fun with this game, and if you want a fleet combat game you can just pick up and play with a minimal learning curve, this is a solid choice.

Время в игре: 2691 ч. Куплено в Steam
Не рекомендую 26.10.2023 05:35
4 0

This is a top down fleet command game with persistent fleet comp between missions. It has you advance from node to node where most nodes are randomly chosen from a far too small list. Escort missions, defend against wave missions, and kill or capture nodes missions. Once you get to the end of the map, you go to ANOTHER sequential map where you make a seemingly meaningless choice of 3 types of nodes to pick from, but this one is a binary progressing path. The combat is fine, but very repetitive, not much enemy variety. Final boss encounter design isn't very engaging, and isn't explained at all (though isn't exactly challenging to figure out).

This game sounded cool enough for me to buy it (on sale), and I don't exactly regret it, it's not something I'd recommend to others to buy now (2023).

Время в игре: 694 ч. Куплено в Steam
Не рекомендую 19.02.2023 04:28
8 0

They made a whole game, all the frame work and everything, and stopped right before finishing it.
All it needs is a few more upgrade choices and tweaking the stats of the ships to actually mean something.
If this game had a workshop for mods it would have a HUGE following I bet.

Время в игре: 148 ч. Куплено в Steam
Рекомендую 16.03.2021 20:23
5 0

Great game! )))
- micromanagement is COOL!
- you can snipe down any enemy with lancer, you can tank ​it with dreadnought etc
- game is hard, so need to read tips first
- BUT when you realize how to play! ))) game become GREAT ))

TIPS:
- always move
- hit and run
- retreat if need
- buy dreadnought - sell weapons - buy lancer - AND now you have 3 start ships
- visit ALL sectors

You will have the deadlest fleet ever )))

Время в игре: 2905 ч. Куплено в Steam
Не рекомендую 28.02.2020 03:39
11 0

Great taste, but awful execution.

Artwork, music and theme are amazing but that's it, there is no substance to gameplay.
It reminds me of a DPS based P2W mobile game turned single player.

Время в игре: 468 ч. Куплено в Steam
Рекомендую 09.12.2017 10:01
9 3

If you are looking at the reviews because you are hesitating on buying this game, before i make a review i should say this:
1-If you don't have it already, go and buy ''FTL: Faster than Light'' (People say this game is similar to FTL but i really don't think so, just ideas on core game mechanics are similar, gameplay is different)
2-If you have FTL and you are looking something VERY similar, then go and buy ''Space Rogue'' (It is not a masterpiece like FTL, it is just an average game but it is closest thing to FTL you can currently find in here)

Now, my review on this game(No spoilers):
Story: It is pretty plain and basic, i am saying that because you can see very similar storylines at other similar games (like Homeworld), i didn't like it BUT devs of this game made a good lore for game itself, it covers its basic story and making you feel you are making real decisions through the game. You will feel a poor but solid RPGish feeling through the game. I really don't know if random dialogs/decisions to make pops up in random sectors or in pre-generated sectors yet. There are also some particular quests.

Gameplay: First of all it is rogue-like, you will have only one save and it will save&exit from the game. There are 4 different difficulty levels. Your ship crews will gain experience from events and combat but not as different individuals...it will actually look like your ship is leveling. You will pick 1 ability within 3 different abilities at each level of each ship. You will have 1 ship at the beginning of the game; as i understand you can't change that ship BUT you can purchase 4 more ships to command from different shipyards. Which means you can have a 5 ship small fleet to yourself as you progress. There are several ship classes so you have to make a good combination of classes to work. All ship classes have differents shapes, sizes, hull, shield and reactor powers. Their number of weapon/activated or passive ability slots are different as well. I think...variety of all these things are not sufficient for my taste but well, they will do; i have seen lots of worse examples afterall.

Space/Area map: Similar to FTL. Danger level increasing slightly at each sector jump in every solar system. (Because you are messing with everything you encounter and your enemies naturally don't like it.)

Event dialogs: There will be an event dialog in almost each jump, which will kinda change your current goal in that jump. You will decide what to do about whatever it is in that sector. As i said dialogs and its options are simplyfied but it is still ok.

Combat: Real time combat with holy pause button (space) No aiming, just selecting enemy to shoot at and selecting weapon and/or active ability to shoot with. There are also buffs&debuffs. As you will have more than 1 ship, also enemies are almost always striking in small or large packs. I have a feeling it will become boring after a while. There are some defend etc. type of missions at some of the sectors. Not just shoot your way out.

Controls: Really good.

Music: Good and fitting but repeating same thing over and over.

In game dialogs: You are playing a human looking race with an alien language....it is (speech) VERY ANNOYING.

Overall: 6.5 or 7 out of 10.

**Review edited after making it to last boss on 3rd run at easiest difficulty level.

Время в игре: 1651 ч. Куплено в Steam
Рекомендую 15.06.2017 22:33
34 3

I wasn't very happy with it at first, but then I turned the difficulty down a little, figured out what I was doing, and finished a run. It's pretty good once you get in to it. It's basically like FTL but with up to 5 ships. I found it easier to pick up, honestly. The story's a bit cliche, but well done nonetheless. If you're feeling the itch to play FTL, but don't want to play more FTL, this is the game for you.

A couple of tips:
1. This game is hard. If you're only a casual Roguelike player like me, start the difficulty on Rookie, or you'll be lucky to make it to the second system.
2. Choose a support ship. Pulsars are godsends in the early game. The only reason I was finally able to get anywhere in the run I finished was thanks to my little pulsar. After that, choose a light ship that appeals to you, and fill in the role of heavy later on.
3. Explore. Even if you don't have the resources, the experience I earned and credits I collected jumping without supplies more than made up for the heavy damage my fleet took early on.

Время в игре: 421 ч. Куплено в Steam
Не рекомендую 18.04.2017 17:49
27 1

I'm pretty sure that a lot of people who look at this game think "ah, it's like FTL - but you have several tiny ships that you fly around with instead". For the most part that turns out to be true, but desptite the many similarities to the great FTL, there are few things in this game that seem to click and come together for me.

It's the kind of game that I really want to work and succeed, but no matter how many times I've replayed it, things just never end up being fun. The battles, which I feel should be the main pull of this game, tend to play out as waiting games for me. Usually I just order my ships to target one opponent at a time and slowly grind down it's shield and hull, while simultaneously firing of skills, special weapons and other disapointingly ineffective abilities.
Then you move on to the next one, and the next, until the current wave is downed. After that you fly a little distance, a new wave spawns, and you start another waiting session. It's all rather uninspiring and uninteresting in the long run.

A few ideas and features attempt to mix things up a bit, such as fragile sniping ship(can't recall it's name) with a huge damage potential, but in the end my ships are mostly just sitting there, grinding. Ocassionally I'm forced to move them a bit in order to avoid a hostile ability or such, but too often I'd just let it hit me since the battle has already been won and I'm just waiting for it all to end anyway.

Progressing throughout the map and trying to reach the end goal also has it's issues. I can rarely afford anything interesting to buy for my ships, and once I finally gather up enough credits to do so, the effect is so marginal that I might just as well have skipped the purchase altogether.

To their credit though, the developers have been nibbling quite a lot at the balance and given it an honest effort. Sadly, I think the core design issues are too large to fix in a quick manner and this game will never work out and become the hit that I'd like it to be.


Nice on paper, not great in practise.
Keep an eye on the devs and what they do next, but you should probably skip this game.

Время в игре: 338 ч. Куплено в Steam
Рекомендую 04.04.2017 02:12
18 0

This game opened to pretty bad reviews and had some terrible issues. SO why bother giving it a try now? Well, with steam being a bastion of junk and scams, a seeming feeding ground for dubious developers taking advantage of PC gamers, from hit and runs, abandoned EA games, abandoned released games that aren't removed as they should be, and terrible mobile and app ports. Add that to Valve's horrible quality control and well, finding Devs who actually OWN their games (Mistakes and all) and contnue to support, expand, tweak, and repair their game is not as common as it should be or even needs to be. The devs of this game appear as of now to be those kind. They've done a lot to balance and tweak the game since release and it shows in a more positive rating and experience. Certainly worth supporting if you like this genre of game. I've had no problem with it and it's been fun so far. Do not regret the purchase. Recommended.

Время в игре: 396 ч. Куплено в Steam
Не рекомендую 25.12.2016 21:34
24 1

A Mix of FTL and Homeworld, this game grabs much from both parent games, but can't really make the most out of it.

- The Combat is repetitive and the AI is pretty dumb.
- The graphic style is good, but seems to be blurry and unsharp.
- The Maps are very small and the missions on them are repetitive also. Fly there, cap that, destroy these, etc.
- Ships can shoot in any direction, fly in any direction etc. There is no maneuver, or allining the weapons toward the enemy, in other words, no tactic.
- The "RPG" Element is pretty flat aswell. Your Ships progress after a few battles and can pick one of three perks then.

Conclusion: This gmae literally lacks the depth it needs.

Куплено в Steam
Рекомендую 22.03.2016 08:01
14 0

Warning: This game has no meta-progression in any way. There is not a lot of ships or weapons and random events are pretty binary, so replayability may be very restricted for some players.

Otherwise the game is pretty decent. Nice 2d graphics, good audio and nice gameplay, even if a little hectic. Mechanics force you to use tactical pause a lot, maneuver each ship manually to dodge fire (there is no order queuing) and do a piss-poor job explaining it to you, so do yourself a favor and skim through some basic guide before your first playthrough (or in a middle of it).

Complains about difficulty are outdated: I've beaten the game in my first try on "regular". First hour was a little too easy but after it, game picked up a pace. I'm obviously played on wrong difficulty for me, but nonetheless it proves, that you can pick a difficulty suited for you.

Random events seemed to me a little dull. Almost every time you got three options: 1. fight, 2. don't fight, 3. read some story to see if you will fight or just get the resources. It shows that the game is mostly combat-orientated. If your fleet is built nicely you won't need to run away from enemies, and if it doesn't - well, you'll need to win some fights to get resources for upgrade.

Overall I've enjoyed my ~4 hours in first playthrough and I'll try it on next difficulty, but I doubt that I will play it a lot. If you will be satisfied with 3-5 hrs experience - this game is good. It may give your more, but don't count on it too heavily.

Время в игре: 284 ч. Куплено в Steam
Рекомендую 03.10.2015 11:23
18 0

Buy it if you like FTL and are fond of Homeworld's artstyle and worldbuilding. The game has a neat aesthetic, the music is especially atmospheric. The difficulty is quite high, but I was able to almost destroy the last boss on my first playthrough back in Beta - the game has become more fair and somewhat less challenging since then.
The only major con worth mentioning is that to do well in combat you absolutely have to use the active pause and employ quite a lot of kiting.
Big props for the developer for being responsive and working on the game even after coming out of EA. It's a rare thing to see a game that was not barebones, had a realistic goal and fulfilled it fully and then some.
A solid 7/10, if you need the numbers.

Время в игре: 365 ч. Куплено в Steam
Рекомендую 28.07.2015 09:38
83 1

hm, most of those negative reviews seem to be outdated because the game really feels different to what they claim.

Overall the game is very similar to FTL, you pass through several sectors to reach the final boss fight, every sector has multiple systems, where you can fight, repair, do quests, buy stuff,.... and each jump consumes fuel.
Instead of managing your crew during a fight you control your fleet (up to 5 ships) from a top down perspective. -Squad-based RTS style.
But be warned, the game is a lot slower paced, which makes it more of a RTS game with some light rogue-like elements rather than a rogue-like with RTS elements (if that makes any sense).

Other reviews claimed that the battles are needlessly dragged out but I can't confirm that, they take a few minutes at best and depending on your fleet composition offer a reasonable amount of tactical depth.
I've also read a lot of complaints about the harsh difficulty. I played on normal and didn't die until I reached the final boss level. (a bit too easy) It felt pretty consistent through each sector until the very last room, where it really spiked and I was killed before I could even reach the boss (a bit too difficult) but the devs seem to be very active so I hope they will have a second look at this.

But all in all, I really enjoyed it.

Время в игре: 337 ч. Куплено в Steam
Рекомендую 19.05.2015 23:58
85 7

The A'kari of Aos, shattered and few, on a desperate mission to stop the final Orthani victory...



Distant Star : Revenant Fleet (from here on out I'll call it DSRF, because I like my fingers and typing that over and over will murder my keyboard) is one of the "Second Generation" of Early Access games, having now seen and made it through the initial wave of Early Access highs and lows, we're now seeing a more matured approach to the Early Access platform, with more specialised projects and more consistent and constrained planning resulting in products that actually deliver on their promises. DSRF was sold as a Rogue "lite" in space, where you'd assemble a small fleet of ships, guide them across the solar system, and then engage in a showdown in a final battle much like the genre definer FTL.

The Distant Stars, and the not so Distant Stars...



Much like FTL, you work your way across multiple sectors, each sector contains multiple jumps, however, unlike FTL, there's only four sectors that you'll be working your way across as you head towards the final battle, meaning your average playthrough is much closer to two to four hours, as opposed to the four to eight in FTL. However, unlike FTL, instead of managing -one- ship with a few upgrades, here you'll be managing a full fleet, each with their own weapon systems (in some cases, multiple weapons systems), sub systems, and passive systems.

The blend of upgrades means that fleets can in theory be quite unique (in practice, there's usually one generally optimal approach for fixing the deficiencies for each ship, straying too far is a bad idea). The ships too will upgrade with experience, granting bonuses in various ways, again, helping you compensate for their weaknesses or exaggerating their strengths. These upgrades are not exactly anything amazingly unique, but there's a good enough variety per ship to keep things interesting.

Of special mention are the weapon systems, of which there is a serious number, all with their own strengths and weaknesses, allowing for a significant degree of tactical flexibility and nuance within your fleet, this is extremely useful, and can allow for a player to adapt on the fly, particularly if things go sideways and they lose a valuable ship during the course of the voyage.

Of tactics, tactical pause, orders, and mo(ba)ment to moment combat...



Once you jump into a sector, the game moves to a top down view of your ships, moving around a two dimensional "pane" of space, with the sun behind it, filtering light through to give a sort of 3D effect. It's rather effective, and pretty. Combat therefore works by ordering your fleet (up to five units) around the 2D map and having them reposition, attack, use specials, cover each other, heal each other, etc. Line of Sight can be used and abused to cover each other (units are solid objects, so weapons will hit the first thing they make contact with), and specials are often "skillshots", which means that moving can disrupt or even cause them to miss.

This should sound very much like a singleplayer version of most MOBA type games, and that's because in a sense, it is. It carries a lot of the fundamentals of that type of game in the genesis when you're playing the tactical map mode, but you have the benefit of a pause mode that allows you to issue orders and activate specials whilst the pause is set, then allow time to proceed on its' merry way once more, pausing when you need to issue fresh orders. Disabled units will suffer critical damage at first, represented by debuffs that carry over from sector to sector, however, with each critical suffered, the chance for them to be entirely destroyed begins to tick up, if they take too many criticals, well, you may lose a ship altogether, and in this game, that can be a punishing blow, especially late game. Units in this game are extremely valuable, and losing one can be crippling, enough to trash a game and force a restart.

Ruthless voyagers in skies deep blue...



The A'kari are not a pleasant or amiable lot. Their culture is very warrior caste, and it's very clear as you travel through space that you are just "a side" in the war, if anything it's quite possible that you're the bad guys. This moral ambiguity is both interesting and potentially a downside, the problem with such a situation is that for some players, it's important to have the belief that they're on the "good" side when playing these kinds of games. The A'kari often resort to less than wholesome tactics to make their way through the game (as the necessity of their mission requires), but that will come with a moral weight to it, and if you become invested or put some time into thinking about the lore or backstory of the game, well, it may leave you wondering if you're actually playing for the right side.

Reflections in glowing suns and off glinting guns...



The graphics aren't -quite- Homeworld Remastered, but nonetheless, they're definitely good enough to pass muster, presenting clearly defined racial ships for both the A'kari and the Orthani, along with a third set of ships for the neutral Pirates. The backdrop itself is colourful and clear, with a good set of nebulae and lighting presentation being well handled and running smoothly throughout. This is a well designed and imagined game. Of specific mention is the soundtrack, which is really, really good. We're talking standout quality, easily worthy of being a standalone OST if ever they decide to release it as such.

... and the fire and fury of the missiles...



When combat takes place, the playfield is colourful and bright, the music sweeps up to an orchestral swell, the explosions are many, debris litters the place as ships disintegrate in style. This game makes space combat look -good-, and does a good job of hiding the MOBA style combat under it's interface and behind the active-pause button, but with the limited number of sectors, and the fact that the game doesn't support the same level of replayability as FTL, this is a game to play in shorter bursts, as a side dish to things like FTL.

Closing thoughts...



DSRF does a lot right, and in some areas it does break some interesting new ground, however, it doesn't -quite- do enough to break free of FTL's shadow, and it doesn't quite do enough to stand far enough away to net it my unguarded praise. Which is a shame, because there's a lot to like about this game, for people who are big on Sci-Fi and Roguelites, this may prove to be too tempting to miss, for people who are looking to get "into" such games, FTL is still the daddy.

Verdict : Wishlist it, if you're a fan of Sci-Fi, and particularly FTL, give this one some serious consideration.

Время в игре: 299 ч. Куплено в Steam
Рекомендую 02.05.2015 02:47
14 0

This review is 2.5.2015.
This game is great! You like FTL, rogue like? This is for you. The game pace is awesome and definately there are parts "stolen" from FTL but It's a whole new game and original about it. Think about if FTL and homeworlf had a child, this would be it.

Not many hours in it yet but I can say most definately that I like it and the balance seems ok to me. Not too difficult but not too easy either. Awesome work from the developers and I hope we get to see a lot more from these guys.

Время в игре: 625 ч. Куплено в Steam
Не рекомендую 11.04.2015 04:40
248 5

Just played this game and feel a need to post a review, partially to reflect my thoughts to other players and partially to tell the devs.

Yes, this is a pretty cool game. Yes, I liked it, and it scratches a very particular itch that I haven't really found anything else for (small-fleet-command strategy game). But I don't feel like it was quite what I'd thought it would be when I purchased it, and, while I'm recommending it, it's with some pretty major qualifications.

tl;dr, it's a good light-strategy game, but I wouldn't call it a roguelike. This review is going to sound predominantly negative, but I did enjoy the game and do think it could be well worth picking up on sale. Not sure if I'd recommend it at full price.

STRATEGIC GAMEPLAY
First, Ithe battles didn't involve the level of strategy I was expecting. The best fights were ones where I had to watch the enemy chasing my tail, and my tactics involved kiting enemies around to recharge shields and lances, then turning and blasting one of two of them to pieces with my twin Lancers before turning and burning again. But I honestly didn't feel like many of the missions involved that much tactical thinking. Maybe I'm just too used to Dragon Age and similar games, or maybe I built the wrong fleet, but I didn't feel like I could do that much with any given ship other than move it around and shoot--which it could do perfectly fine on its own. My flagship had a damage boost, but with no cost I just popped it every time it came off cooldown; something similar was true for the Dreadnought I picked up later in the game and put a damage-boosting ability on. My gunship just flew around shooting things, while my Lancers sat in the back and melted priority targets every 10-15 seconds. I filled up almost all of my hardpoints with passives because they seemed so attractive.

And it worked! I beat the game on my first run. I'm not quite sure where the difficulty lies; with (a lot of) judicious pausing, I always had my CQC ships circling the enemy to dodge point-targeted weapons and had my Lancers drop their deathrays on cooldown. Protip for anyone who picks this up: Keep moving and keep pausing. Since it seems a lot of other people are finding the game difficult, I find myself wondering if either A) pause is OP or B) Lancers are OP, because I used both of those to great effect. Only one of my ships was ever disabled, and that only happened once.

I wondered if I was playing the wrong type of fleet for what I was looking for, but...it worked damn well, and I'm not going to handicap myself with expensive, tricky ships when I can just snag a couple Lancers and blast a smoking trail across the galaxy.

The missions I did find actually difficult were the protection missions where a large number of enemy ships suddenly spawned on top of the VIP ship--either in an escort mission where the transports appear halfway across the map from my fleet in the middle of an enemy cluster or in a station defense mission where the entire enemy fleet swoops in from all directions to vaporize their target. But that's not a fun kind of difficulty, since it's not one that good planning or good tactics can get you out of. It's just annoying.

MISSIONS
Every mission I played was either search-and-destroy or protect. The ones where I started in the middle of several enemy groups were the most fun, since I had to extricate myself and then figure out how to handle the flotilla trying to jam rockets up my exhaust ports. The enemies didn't feel distinct from each other: once you've seen one Tech that shoots ion clouds, you've seen every Tech in the game.

The final battle didn't feel that much better, either--it was a defense mission, then a search-and-destroy mission, then a timed DPS race. I didn't feel that any of the missions actually tested my resourcefulness, cunning, or ability to learn anything beyond "kill Lancers on sight and don't get in the way of those blue things Rogues shoot."

ATMOSPHERE AND PROGRESSION
The story's serviceable, and the world is presented with a workable amount of depth--I'm not expecting grand world-building here, and I didn't get it, but I did get a pleasant amount of insight into the universe. Props to the dev team for that!

I'm kind of curious as to why the Akari are so dead-set on my fleet in particular appearing at Aos, because they seemed to have a pretty significant presence of their own there. I didn't really feel like I was commanding a fleet--a battlegroup, sure, but not a fleet per se. This was partially due to the difficulty I had parsing the size of the ships--as far as I can tell, a Dreadnought would have about a 10-man crew at most, which feels off, but the immensity of the space wreckage left me unable to come to any other conclusion. Where the heck did those things come from, anyway?

Finding the exact same mission in two consecutive systems, and then again in the next sector, also ruined the atmosphere for me (it was an escort mission, for the curious).

I didn't have any real feeling of progress throughout the game, which I can forgive on the narrative side due to the random nature of events. But my ships really didn't seem to get better, either--I filled up all the hardpoints on my starting ships by the end of the second sector, found another Lancer (filled hardpoint, upgraded weapon) and bought a Dreadnought later on, which immediately filled up its own hardpoints. After that...there's the veterancy bonuses, which are useful, but honestly pretty dull. As far as I can tell, they're randomly seeded, meaning I ended up with a Lancer with two more-or-less useless shield upgrades while my other one had three Damage+ upgrades.

CONCLUSION
If you want a roguelike in space, you're better off picking up FTL. If you want a tactical real-time-with-pause game, you're probably better-off with Dragon Age or another RPG. There's just not enough of either of those here to satisfy you if you're looking for that sort of gameplay. But if you want to kill some time and some spaceships while flying around the galaxy, then pick it up if/when it's on sale. Distant Star isn't a bad game, and it's worth a look, but--in its present form--it's not that great either.

WHAT I'D LIKE TO SEE
For what it's worth, here are my thoughts on things that would improve this game--some concrete, some more abstract.
-More options for progression. For example, could we have veterancy upgrades unique to each class? What about different types of hardpoints for active vs. passive abilities, or gear in shops later in the game actually being better than the stuff in the first sector? I filled up everything really early, mostly with passives, and nothing ever came up in the shops that looked appealing enough to try.
-More mission variety.
-More things to actually test ingenuity and decision points in fleet-building. The best part of FTL, Nethack (as much as anything is the best part of Nethack), or the like is trying to figure out how to work miracles with scarce resources. I never felt resources were particularly scarce--the income over the game felt about right, and was hardly generous, but I never felt I actually had to make hard decisions about what to do with my cash. Heck, I'd even be fine with scaling the initial allowance back a bit and giving some more opportunities to actually build up.
-As a minor point: having enemy ships that are visible to allies revealed on the minimap. They don't show up on the minimap until they get in my ships' sensor range even though I can see them right there.

Время в игре: 242 ч. Куплено в Steam
Рекомендую 08.04.2015 17:43
24 6

DISCLAIMER: Look, I'm not a professional review maker. So please, with this 'review' don't expect something that will change your perspective on reality. I'm just going to give you my personal opinon of the game. That's it. If you're looking for someone to tell you all the pros and cons of the game etc, you're looking in the wrong place.

REVIEW:
I, personally, love this game. And I only just started playing it. I hate how I see people review the game as an "FTL Ripoff". It's not. Seriously. If you think it is, go take your copy of CoD and throw it away because it's a blatant ripoff of Medal of Honor. Or whatever. Seriously, this game may not be the most innovating thing but it sure is very fun at it's current state.

Granted, it's EA so it's NOT DONE YET. This game, to me, has AMAZING potential! And I hope that it fulfills said potential. I want to be able to play this game time and time again and still have as much fun as I am now. That being said, I love games like this. Quite frankly, I wish FTL was a bit more like this game (and I LOVE FTL). And, back to those saying it's a 'blatant ripoff'; no, it's not. There's no crew management aspect of the game. Just because you can jump to different areas in a sector doesn't make it a ripoff. Come on people, you're better than that. I hope.

The graphics are pretty damn spiffy as well, though I wish there were more options in the menu. All of the menu haha. Asides from that though, I only have one SMALL complaint: I wish the game was a tidbit harder. Not too much harder, but just a smidge. I mean, I'm only in the beginning (my third area past the tutorial) so I may be an idiot haha. Even then, that's not really a complaint.

Once more, I love this game thus far. It's not for everyone, so please, don't think I'm saying that it is. It's just, in my opinion, like a painting being slowly added onto until it's finished. In other words, It's a work of frickidy-fracking art. Props to you devs. Also, the voice acting on the cutscenes is pretty damn good. Gives it that good ol' sci-fi epic feeling I've been looking for haha.

In closing, I would 100% recommend this game. Both to support the developers, and because it's just plain fun. Also, devs, please, please, PLEASE, don't bail on this game. I so badly want it to succeed. Hence why I even bothered writing this review. I'm seeing negative comments start to pile up, and for some reason quite a few of them are being a bit too judgemental. In my opinon at least. Anywho, again, love the game. And I hope this 'review' helps.

Have a good day.

P.S. Devs; Seriously. Don't abandon this diamond in the rough. I don't think you guys are, noting the frequency of the updates, but still. I love this game already. And want it to succeed. Have some smiley faces for your trouble. :D :) :3 C:

EDIT: I WAS WRONG. OH GOD IT HURTS! THE GAME IS DIFFICULT ENOUGH! It needs to be harder. XD

EDIT: Yet another edit! Seriously man. This game is balls to the walls hard. I love it though. 10/10, would die 50 times again.

Время в игре: 326 ч. Куплено в Steam
Рекомендую 13.02.2015 01:47
24 1

Bretty good for its alpha state. It surprisingly gets harder at some point, but this won't be an issue thanks to player experiences and balancing. Concept(story, map) has already been compared to FTL which is a good thing imo, the game has successful aspects of that. Gameplay is also there, needing some tweaks to be gold solid. The chilling music is helping with this.

Developers' ability and eagerness of interacting with community is icing on a cake. Game goes beta state soon, so get it while it's hot.

Время в игре: 99 ч. Куплено в Steam
Рекомендую 10.02.2015 21:09
19 1

It's what it says: a roguelike rts with roleplay. It does this very well in my opinion. The game is fairly difficult, but managable and that's a good thing. If you played and liked Homeworld and FTL, this is likely to be a game that you are going to enjoy. The performance and amount of content is good and for that price it's even better. It still needs more content though, but the progress seems to be good and I'm fairly optimistic on this one.

The critical ponts of early access:
-performance and overall apperance: great, no lags in the current version and the overall quality is above average for an early access (I played a lot of them)
-bugs: only found one bug so far (a major one, but the devs replied instantly so I think it will get fixed asap)
-progress: not monitoring this game for a long time yet, but the amount of released updates is promising
-I browesed the forum a little and the devs are very present and active

stuff that needs improvement:
-UI: more shortcuts for a better gameplay (it's absolutely playable right now, but it could be better with some tweaks)
-more content; always good :D and a little more diversity would be great
-a more diverse soundtrack; it's interactive (which is great), but it's also rly repetetive and gets in the way of the game's atmosphere and feeling


I've never done any review. Although I'm fairly active on the forums and play (test) lots of early access titles I never felt a need to review anything. But this title deserves it as I think it's vastly underapreaciated right now

Время в игре: 431 ч. Куплено в Steam
Рекомендую 27.01.2015 23:01
30 2

The developers of Distant Star: Revenant Fleet have really struck gold with this title. While development is early and it is obvious that a significant amount of content will need to be generated before this project can be considered completed it is already in a state where it is by far worth the modest purchase price.

Pros
- Excellent Game mechanics
- Beautiful levels
- Fun real time combat
- Already worth the price


Cons
- The game currently lacks content and can be cleared relatively quickly
- The difficulty becomes too low (they need to add varied difficulty levels)
- Lack of save feature. It would be fine if it deletes the save on load but we still need to be able to step away from the game.

Potential
- The promise of meaningful decisions (similar to FTL)
- Promise of more content

Время в игре: 275 ч. Куплено в Steam
Не рекомендую 25.01.2015 12:16
62 2

Well I saw the trailers and screenshots and a mostly positive review so I decided to buy the game. I kinda regret my decision. I understand it is in the alpha stage which is why I'm really not too mad about paying 7 bucks, but this game is just not what was advertised by the Curators. There were several issues that I ran into:

-Heavily borrows from FTL to the point of ripping it off.
I can see where they were influenced by FTL. In fact it even has the same basic story, jump mechanic, and star map, which is not that big of a problem. I mean if it ain't broke don't fix it right? However, unlike FTL this game just isn't very fun.

-Tagged as RTS but it has no strategy
Every encounter I came across was being ambushed by an enemy fleet and trying to defend myself after being hit with opening volleys. I soon realized that the best strategy is to just select all of you ships and just have them fly circles around the enemy to avoid their fire while dishing out your own. It works because unless you fly away and run the enemy ships that aren't drones don't move.

-Drone imbalance
The enemy drones will absolutely rip your ships apart. If you stand still for even a few seconds, the drones will likely disable or severly hurt at least one of your ships, but my drones merely flew around and most of the time did not shoot.

-Ship targeting issues
My ships often targeted drones instead of large assault ships right next to them.

-Pacing is kinda weird
The pace of the game seems off. Its too fast to really use positioning to get a tactical advantage, but the ships are just too slow to dodge and manuver sometimes.

-Minor issues
Maybe a select all button for the ships or the ability to hotkey them.
Selecting the ships abilities doesn't always work and targeting with them is also unresponsive at times.
Pathing is also poor at times resulting in ships getting caught on random objects.

Overall it is a pretty good idea, but still needs a good bit of work. I do hope they use some more original ideas instead of just ripping FTL off and improve the user interface. I look forward to when it is finished though, but I do suggest people wait a little longer before buying it.

Время в игре: 52 ч. Куплено в Steam

Дополнительная информация

Разработчик Blazing Griffin
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Дата релиза 11.05.2025
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