Разработчик: Thomas Happ Games LLC
Описание
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Жизнь. Посмертие. Реальность. Виртуальность. Сон. Кошмар. Грань тонка.
Это Axiom Verge.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - brazil, russian, japanese
Системные требования
Windows
- ОС *: Windows XP
- Процессор: Intel Pentium E2180 2.0 GHz
- Оперативная память: 500 MB ОЗУ
- Видеокарта: Intel HD Graphics 4400
- Место на диске: 300 MB
- Дополнительно: Dual Shock 4 or XInput controller recommended.
Mac
- ОС: OSX 10.6.8
- Процессор: 2.4 GHz Intel Core 2 Duo
- Оперативная память: 500 MB ОЗУ
- Видеокарта: Geforce 320M
- Место на диске: 300 MB
- Дополнительно: Dual Shock 4 or XInput controller recommended.
Linux
- ОС: Ubuntu 14.04.2 LTS
- Процессор: Intel Pentium E2180 2.0 GHz
- Оперативная память: 500 MB ОЗУ
- Видеокарта: Intel HD Graphics 4400
- Место на диске: 300 MB
- Дополнительно: Dual Shock 4 or XInput controller recommended.
Отзывы пользователей
Game visual is absolutely stunning but please I getting lost every 5 minutes even with the map. After few times it starting to irritate me. The moment you cross the whole map and realize you had to figure out what devs had in mind
Exactly the type of modern Metroid-vania that I love. Lots of weird items and powers, plenty of exploration and secrets, and the perfect level of difficulty to provide challenge without frustration.
Such a great metroidvania. I just had so much fun with this game, it really scratches that metroidvania itch with a great map that feels natural to traverse.
I had already finished this on WiiU over 5 years ago, and double dipped when I recently bought Axiom Verge 2, and decided to 100% the game this time arounds
Pretty good game as other reviews already might have clued you in, my single gripe is that now that I had to 100% it, I noticed how lacking the info on the map is to keep track of what you already achieved.
Getting 100% not only required me to retrace my steps while using a very detailed community map, I basically had to go back to every single item point in the map because I wasn't sure of what I did get and what I didn't. If the game provided any kind of info about things that were already acquired it could've saved me easily, around 7-10 hours.
Probabbly the won't ever get this single QOL feature, as the dev has long since moved on, but it certainly would be a great feature for a game that's already excellent.
This is metroidvania at its greatest. Definitely a classic.
For beginners i suggest using a complementary map.
Completely forgot I ever played this game.
I don't really know what to say here, I just really love this game. I wholeheartedly recommend it.
Wonderful game. Very fun, lots of weapons, options, and secrets. The story is confusing and weird, but that's fine for a game this fun. I had to look up the FAQs on Steam, as the game leaves a lot unexplained. The soundtrack is fantastic.
The first two hours of the game are AMAZING and hooks you completely. Then as it progresses it slowly depletes your interest over time. Forcing you to run back and forth on the map without instruction hitting a wall with your new power up to find the next destination. The enemies slowly get worse, where they are seemingly designed to waste your time. Then the last two hours the game implodes by dumping buckets of enemies on your head. I felt like the rug was pulled from underneath my feet.
As far as solo developed indie games go, this one's easily in my top 3. This game is very much on the Metroid side of the Metroidvania genre, which is great, since nobody every really knows when to expect the next 2D Metroid. If you're a fan, this is a must-play imo. Can't wait to jump into the sequel.
A hidden gem amongst the metroid-vania style of games
It's a classic Metroid game. Buy it if you like that sort of thing.
Certified good time, just a really well-done metroidvania (leaning way more heavily toward the metroid side of things) with lots of rewarding goodies to seek out. The secret worlds mechanic is interesting, but a little frustrating to look for on my crappy monitor.
It's been almost 10 years, and the soundtrack still occupies my brain space. Look, the gameplay is okay, and the story is nothing to write home about, but I love revisiting this sci fi world and it's haunting tunes.
A Metroid clone at its finest. It has a lot of gun types (like over 20), so you can kind of pick your playstyle. The ability progression is great and the bosses are fun challenges. There are lots of good secrets to find and the map is complex but not overwhelming. The gameplay is fun and intuitive for the most part
Overall, a good game worth its price.
This is a great metroidvania, My bar has been set high in the genre because my only other experience in it was Hollowknight (xbox not on steam), both Ori games, Carrion, and Nine Sols. Yet this one still met my high expectations. I would not say it's as good as HollowKnight, Ori, or Ninesols. But it still deserves to be checked out.
And the exploration perfectly satiates the need for silk-song as of right now.
As for some criticisms, the weapons are not balanced, quite a few are very op. And the boss fights are not that good, either having attacks almost impossible to dodge or being painfully easy to cheese with no in between.
Other then that, the pixel art is beautiful at times, while unbalanced the weapons are at least very unique and fun to play around with, again the exploration is top tier, the music is great I wish their where more tracks, you will find a lot of secrets, and the Intro has one of the best hooks into the narrative I've seen.
Would recommend, the sequel is on my wishlist.
Retro bliss!
One of the greatest metroidvania games out there. The sense of being lost in an alien, hostile world and finding your way through it is EXTREMELY satisfying. Every little detail makes for a perfect experience. Feels like the first Metroid with all of these years of refinement.
Axiom verge is an incredible achievement considering it was made entirely by a single developer. However, while it has many great features, I found the overall experience to be mediocre.
First, the positives: The art design is great, although the pixel art is often unrefined - I suspect the developer was mimicing old SNES-style pixel art without fully understanding why it works. The music is also quite good, although there isn't that much of it. The game's atmosphere is excellent, and I really enjoyed the overall story idea. The game is much more Super Metroid than Hollow Knight, which is refreshing in a genre where every new metriodvania is trying to be a soulslike. The equipment/tools were really interesting, especially the address manipulator (when used on enemies), and the drone was awesome.
Unfortunately, story wasn't actually that great once you get into the details. The characters were interesting, and I wish we had more time with them. There were some interesting and deep ideas that were not properly explored, and while I understand that you're supposed to collect pages to figure out the story, too much of it was either not fleshed out or only dropped in lore-dumps at the middle and end of the game. Also I really don't like the idea that "it could have all been a dream" (it canonically wasn't, but that feeling is annoying).
The gameplay itself is not that good. There are way too many weapons, and most of them aren't any good - I used one main weapon, then a new one when I found it, then a third for the rest of the game. I found no situational use for any of the other dozen weapons past the first hour. The general combat is good, but not amazing. Boss battles are boring and easy, and every area is designed in the same way, with only slightly modified enemies. Backtracking is particularly annoying because there are no fast movement upgrades and you have to spam your address manupulator and drill everywhere to find anything. The map just felt like a chore to navigate. The idea of "glitching" enemies was really interesting, but there was so much more potential for actual proper puzzles utilising this mechanic. Also the controls are not good, especially the dash which requires you to let go and then double-tap.
Mostly, the large amount of aimless backtracking, too many unused weapons, and boring bosses and areas made the game feel like a chore after a few hours.
A disappointment.
+ The pixel art is adequate and the bio-mechanical, Geiger-esque setting is interesting
+ Customizable controls
+ The music is actually quite good
- Absolutely atrocious UX (i.e. different keys for the same action across multiple menus)
- Only two map markers allowed, without text = easily lost and a huge waste of time spent backtracking
- No fast travel whatsoever
- Double tap to dash instead of a dedicated button is counter-productive and unjustified
- Movement is stiff, especially when using the grappling hook and attempting mid-air dashes
- The story is uninspired, generic
Yo lo siento muchísimo, porque el juego tiene pinta de estar muy bueno, pero la exploración es la cosa más aburrida que hice en mi vida.
Me pasé dos bosses y noté que tienen un diseño interesante, e imagino que más adelante, en otras zonas, habrá más y mejores.
El juego hace todo bien, pero si es aburrido, no hay nada que hacer. Muy tedioso, me dio paja seguir jugándolo.
This game is... interesting, to say the least. I'd recommend it, it has its moments.
Nice to have an indie Metroidvania that's more Metroid than Castlevania for once.
Sorry but this game is trash, the sequel is better to be honest.
This brings back memories of playing Super Metroid years ago.
I love a good metroidvania, and this one was just fine. I enjoyed exploring the environments to find upgrades and managed to finish it in the same weekend I picked it up. It isn't perfect, though. The sound scheme is pretty grating, the story doesn't make much sense, and the boss fights are fairly simple. It doesn't rise to the level of Hollow Knight, Prince of Persia: The Lost Crown, or Dead Cells. Still, it satisfied my desire for a metroidvania fix just fine, especially at the sale price. Ran perfectly on the SD.
“Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery - celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from - it’s where you take them to."
This quote from Jim Jarmusch Is the perfect definition for what Is Axiom Verge.
On the surface, this game can look like a direct copy of Metroid, but once you go deeper into this game the comparisons with that game become mere references. Axiom Verge, took all the elements of classic Metroid, aesthetic, atmosphere, exploration, scale of power, player agency, and took it further and created an own Identity In the process, but not only with Nintendo's franchise, It also takes the retro aesthetic as a part of the worldbuilding In an original way. making it stand out of the rest of retro-inspired Indie Videogames out there.
This game is also varied and packed with content. It's Insane how much this game have. there's a ton of collectibles, zones, enemies, Items, mechanics, secrets, and weapons, lots of weapons. each one with their own quirks and functions.
Another aspect that is great Is the soundtrack. normally, this type of games have a good OST, but Axiom Verge has a very good, varied, and memorable OST that goes with the ambient of this game and it's variety.
And those thing I describe was made solely BY ONE PERSON
Words cannot express how good and original this game is, because that would spoil the experience. Axiom Verge Is one of those pieces of work that is better to experience yourself without knowing nothing about it before. so what are you waiting for? BUY THIS GAME NOW!
Really enjoyed Axiom Verge. Found it super hard though. Worth completing. Works great on steam-deck.
One of the best MetroidVanias I've played. Great exploration, graphics, and combat. It manages to find the sweet spot in backtracking and discovery in that important items and areas are well hidden enough to make discovering them feel like an achievement, but are not so well hidden to make finding them feel impossible or necessitating the use of guides.
GOAT
nice!
It's a good, fun Metroidvania with great gameplay design
Recommend for Metroid/Super Metroid fans. Liked the music a lot. Found that I skimmed over a lot of the weapons. R3/L3 hot slots + double tap direction to teleport made for some frustrated inputs. I kept jumping between D pad and analog sticks.
Overall though, vibrant, creative, and immersive. Nice work.
Big metroid vibs.
Yeah this game is awesome so far. (I don't actually have 30 hrs played, Steam Deck bug. It's more like 4.5 hrs)
Will update upon completion.
DOGSHIT
Decent Metroidvania with some fun power-ups, a lot of different weapons to collect which gives you some freedom in tackling how you play, and cool boss and NPC designs. Downsides: if you get lost or can't figure out where to go next, you might have to do a lot of backtracking, and that can get annoying - a more robust/modern fast travel feature could have really helped out here. Also, sometimes when you get hit, your sprite disappears and you can't tell where you are, which is a problem when you keep falling into a vat of poison or whatever. Also, it's pretty short and has an explicit speedrun mode which I haven't played yet, and given how long I typically spend on games I consider this a plus. Overall I give it a neutral-to-positive review.
One of the best games I ever played.
Tutto sommato è un buon metroidvania, ma che man mano che va avanti perde un po'.
L'esplorazione è ok, ma non troverete molta roba, solo potenziamenti passivi e armi che però in tutta onesta non ho quasi mai usato. In piu ci sono i potenziamenti necessari per raggiungere una nuova area.
Sul finale i nemici diventano piu difficili che è normale, ma ho trovato andare avanti un po' frustrante. Non da abbandonare il gioco, comunque
La trama è meh. C'è un motivo per cui fai ciò che fai, ma potrebbe essere descritto in 3 righe, e del colpo di scena non te ne frega niente.
euro
Non è brutto, quello che ha è abbastanza solido, quindi in sconto è un buon gioco, ma non lo prenderei a 18 euro
Starts off kinda slow, but it's fun and there's a story.
Great metroidvania fun! The story is quite compelling as well - with a little extra hint after beating hard mode.
First playthrough directly in Hard mode . The only complains are bosses are very unbalanced from being cheezy to very hard and some enemies are very hard to dodge away in the end game , so it is basically a race between you and the enemies .
But outside of these , art style and exploration is super fun . The enviroment is super lively and engaging gameplay wise ( unlike Hollow Knight ) . Highly recommend it .
Why not just play metroid?
Es como Metroid 1, pero si fuera jugable.
It's a very fundamentally solid Metroidvania, though it uses a few too many buttons for my liking. The art style in particular is beautiful.
I had this game for the longest time on my library, I must've bought it on a sale long ago. Glad I did, it was quite a pleasant experience, full run took about 8h give or take, non 100%.
The enemy/environment hacking really makes for some interesting possibilities, specially when this is needed in order to attain pass codes to open hidden areas, definitely one of the highlights of the game.
Solid Metroidvania
Definetely itches the Metroidvania itch. Enjoying it so far. Seems built for speedrunning if that's your thing. A noticeable con: The environments seem to kind of meld together some. Different colors and all but kind of samey.
Good game
Comentario Analítico: "Axiom Verge"
Quizá uno de los mejores Metroidvanias del sector independiente, Axiom Verge me sorprendió muy para bien. Entré esperando un juego entretenido y acabé enganchadísimo con su historia.
Visualmente es precioso, tiene un aire a Ghost in the Shell, sabe jugar con el concepto de glitch y aprovecharlo para su argumento, no se limita a ser un espectáculo visual e incluso el flickering de algunos sprites ocurre a medias, tal y como ocurría en la NES. La banda sonora es fabulosa también, digna de tenerla guardada en tu celular.
Si tuviera que puntualizar algo negativo diría que algunos enemigos atacan desde puntos muertos que el jugador aún no logra visualizar. Los jefes son fenomenales pero no me gustó Ukhu, creo que con unos cambios en su arena podría ser un combate excelente.
¿En conclusión? Una muy grata sorpresa.
Дополнительная информация
Разработчик | Thomas Happ Games LLC |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Metacritic | 80 |
Отзывы пользователей | 91% положительных (3762) |