Разработчик: Wonderstruck
Описание
The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style!
Break into 25 unique art galleries as three different thieves in search of the ultimate score, evading guards and using gadgets to get away with your priceless haul. Unlike other stealth games though, there’s no time for waiting in the shadows until the right moment! Wandering guards decide their patrol routes on the fly, security cameras keep watch over everything and even innocent gallery goers just visiting to admire the art might raise the alarm if they see something suspicious. Only quick wits and even quicker reflexes can help you grab the loot and escape unseen – there’s no option for violence and the clock is ticking!
Game features
- Organised Chaos – More than your typical stealth game, The Marvellous Miss Take is a fluid, high-speed game of cat and mouse! Random guard patterns require players to think on their feet rather than hiding in the shadows, and one false move means escape can be snatched away from you in seconds.
- Wits, Not Fists – Forget violence, takedowns or picking off guards one by one… distraction's the key to success here! Each stage stays tense from the first step to the last, so put your gadgets to good use to keep out of trouble and pilfer everything you can before someone spots you!
- The Bigger Picture – Sneak into the 25 multi-floored galleries as one of three different characters, each of which has their own unique skills and goals. Can you escape safely with the maximum amount of loot and grab yourself a perfect ranking?
- Artfully Accessible – Streamlined, intuitive mouse controls let you explore the colourful world of The Marvellous Miss Take with ease, making the exciting puzzle-cum-stealth action accessible to players of all ages and skills.
Поддерживаемые языки: english, french, german, spanish - spain
Системные требования
Windows
- OS *: Microsoft® Windows 7
- Processor: 3.0 GHz Intel Core 2 Duo or better
- Memory: 2 GB RAM
- Graphics: Dedicated video card with 256MB of memory (OpenGL 2.1 or above)
- Storage: 500 MB available space
- Sound Card: Compatible soundcard
- Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.
- OS *: Microsoft® Windows 7
- Processor: 2.5GHz Intel Core i5 or better
- Memory: 4 GB RAM
- Graphics: Dedicated video card with 512MB of memory (OpenGL 2.1 or above)
- Storage: 500 MB available space
- Sound Card: Compatible soundcard
Mac
- OS: MacOS 10.8+
- Processor: 3.0 GHz Intel Core 2 Duo or better
- Memory: 4 GB RAM
- Graphics: Dedicated video card with 256MB of memory
- Storage: 500 MB available space
- Sound Card: Built-in soundcard
- Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.
- OS: MacOS 10.8+
- Processor: 2.5GHz Intel Core i5 or better
- Memory: 4 GB RAM
- Graphics: Dedicated video card with 512MB of memory
- Storage: 500 MB available space
- Sound Card: Built-in soundcard
Отзывы пользователей
look, most people who play atleast 6-7 hours love this game.
An absolute delight of a game! I need to revisit it sometime but it a great mix of stealth and improvisation with the tools at your disposal to manipulate the guards and sneak past them. It's not too long to beat either so if you want a great stealth game to keep you company then give this a try!
Played it with an X-box controller. This is quite a solid and challenging stealth game. What it does good is reward patience, but also quick actions that need to be perfectly timed. Once I accepted I would fail a few times on a floor before I got it right, I enjoyed it a lot more. As you really learn and figure out what to do, and what to avoid.
There are some cons though, but these are mostly related to the interface and the progression:
- For the progression in the main Level choosing interface two systems were used, (1) An empty space on the wall is an unfinished level / achievement, a frame on the wall is a finished level. (2) An empty frame on the wall is an unfinished level / achievement, a frame on the wall is a finished level. This could have been more consistent overall.
- When playing the later levels in the game, there are multiple floors, but it is unkown how many there are. So I found it very frustrating, that I could enjoy the win on a floor only for 1 second. As I noticed yet another floor appeared. Would have been nice to see how many floors there were still to go, to get a sense of how far along you are in one of the later levels.
- The faster paced timing challenges do very often feel more like luck than skill.
This game is so fun and addictive! It's perfect for when I have a five minute break, or when I want to spend over an hour trying to get the level just right.
If you have problems with low blood pressure, try to avoid the "random AI" in this game. It will give you hypertension in no time.
pros:
- 3 playable chars with different skills
- cute art style
- has a story
cons:
- level recycling throughout the whole game
- AI is not random - it is getting for you in a noticeable way
- obstacles have huge hitboxes
For me unfortunately it was only fun in the beginning due to the "cruise missile AI". I expected them to have walking patterns which I need to remember and avoid with the help of my stealth skills or something like that, but they are chasing you even though they haven't seen you.
rating: 3/10
Pretty sure this is my second review of this game, but I enjoy playing and replaying this game a LOT. Yeah, there's times where it gets a little frustrating and sometimes the AI works against you, but overall, this game was a lot of fun in my opinion.
The story is a little simple, but it's pretty solid. If there's any advice I'd give future players, it's to take your time and pay attention when there's dialogue between characters, because said dialogue hides some of the lore of the game.
I keep coming back to this game. It can be incredibly frustrating at times, but that's all in the fun when playing in the mindset of Miss Take, a Carmen Sandiego-esque art thief who strolls through a gallery with ease and class. This game is in my opinion endlessly replayable, as the position and movement of the guards is randomised each time you enter a level, which can either work in your favour or make you wish you weren't caught red handed with the gallery's masterpiece when having to navigate three guards and one guard dog all in a small room.
The mechanics of this game are simple, move through the space, picking up art as you go, try not to make too much noise or stand in vision of the guards unless you have a devious distraction to deploy. The soundtrack is beautiful and really transports you into the world of the game. And the main story of the game is just the beginning as you unlock two other playable characters with their own quirks and abilities that maker you approach the levels in interesting new ways. This game doesn't punish you for being caught too many times, which means it remains fun throughout as you repeat a gallery heist for the fifth time, trying to get all of the collectables in the fastest time. Looks and runs beautifully, would highly recommend.
Cleverly designed and perfectly stylish. The Marvellous Miss Take shows you how stealth games can still innovate and the fantastic Heist-themed soundtrack is just the cherry on top. With brilliant level design and enemy mechanics, It's underwhelming to say that this game was criminally underrated.
Has an abundant amount of content for the price tag. The levels and difficulty do not disappoint hardcore fans.
Enjoyable stealth game. Guard AI can be a little obnoxious at times, but I had fun. Beautiful mid-century aesthetic that I'd love to see in more games. Has some spiritual similarities to the masterful No One Lives Forever series.
Pros
- Great atmosphere and setting
- Really cute game that you want to like
- Picking up your hat after escaping guards
Cons
- Camera control based on mouse movement
- Keyboard movement is not intuitive
- Random patrols can get you stuck and force failure
- Character can get stuck in crouch and slow you down
[*] Rewards luck instead of skill
Played around 2 hours, completed halfway through chapter 2.
I wanted to like this game but too many random frustrations and forced failures end up making it a waste of time.
The Marvelous Miss Take is a great game for the first few levels, fun and simple!
However, on the second level of Chapter Two(Show Me The Monet), it got ridiculously frustrating for me. The Guards' sight range is incredibly vast, which is fine.. But not if there's three of them in a small gallery.
Along with a camera.
After passing that level (not before failing many, many times before.) within an hours worth of trying, I moved onto the next. This is when they added Dogs. The Dogs' sight range is reasonable, but the scent range is infuriating- Especially if you put them in a room with a Guard AND a camera.
This is when I decided to stop the game. It was fun, very fun, for the first few levels. Then, it's simple stealing went from challengingly fun to unbelievably, frustratingly difficult.
That, of course, is just my take on the game. Those who enjoy difficulty would probably love it! Thank you for reading~
Saw this game on a You Tube video list of favorite games you've probably never played, and it sounded interesting. The graphics are simple and fun, the music is perfect, and the gameplay is clever and interesting. It's not perfect, and there are some frustrations, especially in the last few levels. Also, for those looking to be challenged, it's not a very difficult game, nor does it take a very long time to play through all of the levels. However, if you enjoy a casual game that you can play for 15-20 minutes at a sitting and then come back to later, this is it!
Probably not worth the full price, definitely worth picking up on sale.
The Marvelous Miss Take is one of the best stealth-action game's you've probably never heard of.
You're quickly introduced to Sophia Take, the main character and find out that your Aunt had passed away and in her will she had left her art collection to Sophia. You then find out that Ralph Blackstock forges a new will and takes Sophia's Aunts entire art collection and your job is to get it back and prove he stole it from you.
Now the game is split into five chapters and each chapter is composed of five stages, to start with the stages are very basic. There are some cameras and a few guards patrolling the art gallery but as you continue they start using dogs and motion detecting lasers to try and stop you. You'll notice right away that Sophia is just your average thief, nothing too fancy; she can nimbly get away with nothing but her wits and whatever gadget the stage gave to you. As the stages get more complex you'll meet two new characters, Harry the Thief and Daisy the Pickpocket. Eventually these two characters join your party and help Sophia try and get her art collection back. Both of these characters play completely different and also have to complete seperate goals than the other two. Harry the Thief walks with a cane so he's slower than Sophia and Daisy but he can throw his trusty bouncy ball to distract guards and his missions are literal stealth missions; don't get caught at all because he can't escape easily. Daisy the Pickpocket is the fastest of the three and can walk around guards without alerting them, her missions are also drastically different; you have to steal keys from guards to open safes for cash rather than just stealing art and leaving.
This game definitely builds itself on basic but rock solid stealth mechanics - hiding, running (or walking) and stealing anything that isn't outright nailed down and then applies all of that to its extraordinary level design. On top of that the game has extremely simplistic controls, you can play it with just the mouse if you wanted to; or keyboard for movement and mouse for actions; or even just your controller. One downside is that there are no remapping controls, so if you don't have a controller and the default controls for keyboard & mouse bother you than you are out of luck.
Graphically there isn't anything to complain about, some might like the cartoony feel while others might hate it. I personally feel that it helps the game stand out amongst other games in the genre usually being dark rather than having that happy yet serious feel. Don't let the bright nature of this game fool you, it will take no mercy on you in the later stages.
Now the soundtrack for this game was phenomenal, it has that jazzy down to earth feel while you're slyly prowling around an art gallery trying your best not to get caught while you pilfer paintings or other priceless treasures.
Honestly The Marvelous Miss Take is a perfect example of how a stealth game doesn't need to be slow or tedious; how they can also be fast and lively, in a world of bright colours and memorable characters that don't need to have fifteen times the dialogue introducing them to be remembered. This game is as great as it's very own name states, it's just depressing no one really gives it the chance it deserves.
If you're into stealth games and have wondered "is this the game for me?" I can probably say without a doubt, yes it is. Highly recommend a purchase at any price; it has enough content to keep you entertained for hours and then some.
W4MM - Looking to play! Want to chase me around an art gallery with dogs and alarms? (London)
You:
- A bunch of chunky goons; 6ft+ only
- Must be radiating a translucent cone from your eyes to indicate your field of vision
- Men in uniform with random patrol paths
Me:
- A lithe, classy redhead in a hat (you'll know me when I drop the hat and run when you spot me)
- Into toys :) and I will bring them (glue, cat noise makers, teleporters; that's how I like it)
[*]The stealthiest fun you will ever have!
;) Catch me while you can, boys!
If you're into pure stealth experiences The Marvellous Miss Take certainly knows how to please. I myself am often found crouched in the shadows, stuffing things into my pockets, being the creep that I am. And, as such, I can tell you what makes a great stealth game. An adequate stealth game gives you steady feedback on how visible you are at any given time and makes it clear how alert your opponents are. A good stealth game is all about cunning movement, where actively removing threats is impossible or undesirable. A great stealth game takes all of the above, adds a heap of character, and then does something you've never quite seen before. Miss Take is a great stealth game.
Like spitting into the hair of a tall guy a couple rows in front of you in a dark and crowded movie theater, The Marvelous Miss Take is a pure stealth experience. You cannot incapacitate guards and your goal is to get the loot and get out without being caught. If you get caught, you lose.
However, where Miss Take really shines is in its focus on getting into and fleeing from danger. You could take your time on every level and get through the game easily. But if you want to get through well, you'll have to beat the par times for each level. This might sound awful to old stealth hats, but the game doesn't punish you for being seen as long you can get away. And as anyone who has run naked down a public street of a major city knows, that has some veracity (provided you have no obvious tattoos or weird scars). In fact, being seen is a great way to get the guards to stop patrolling near the loot and come stomping to where you decided to give them a show (as most fellows will). At least this is how it plays for two of the characters.
What!? Multiple characters and playstyles? Take a minute to collect your popped monocle, reader. Yes, Miss Take has three characters that play quite differently. With the eponymous Miss Take you have to collect all the paintings in each level and you are usually given some sort of tool to help: smoke bombs to hide, noise makers to distract guards, a teleporter to move quickly to where you throw it, etc. However, if somebody notices you and you run for it, she'll drop her hat, which you have to get back before you exit, making drastic evasion riskier. Her extra goals are to beat a par time and collect loot behind display cases you have to smash (alerting anyone nearby).
Your first ally is a more traditional thief, who can't run but has no par time to beat. Your optional goal is to take your time and not be seen. His inclusion was especially nice, since that's the sort of trimming-a-bonzai-tree, patient experience I play stealth games for and lets aficionados of the genre feel like they can ease out of their comfort zone.
And finally, the third is a teenage pick-pocket who has to get up close to a guard, stay there for long enough to snatch a key and then unlock a safe that will set off a blaring alarm. She has no tools, but she doesn't drop her hat when she springs into action like a kangaroo wearing moon shoes. Once again, the goal is to do it quick (certainly not what she said).
This plays out over 25 levels, which you will go through once for each character with minor changes for each one. Much like the interiors of our protagonists' purses, it's an impressive amount of content. And the difficulty most certainly rises to meet your mounting skills (oh my!), with later levels adding threats like security cameras, dogs that will pick up your scent, and lasers that will limit your movement. Add these to the basic threat of guards with random movement patterns, and you have yourself a challenge, sir.
Fortunately, the game also gives you tools to deal with the rising chaos. Miss Take's tools are obvious, but each character can make a sound to draw guards to the area; controlling their movement for a time (and without breaking the stealth bonus for our traditional thief). This is essential, since while random patrols provide a pleasant risk, it would be terrible if you had to wait for them to move into or out of the ideal position for half an hour while the RNG has declared the order of the day is back and forth like the ping pong savants' international tournament for obsessive compulsives.
And if this extensive love letter to Miss Take isn't enough, the aesthetic of the game is perfectly fitting a game about art and the acquisition thereof. The soundtrack is stellar, with a good selection of lovely hard bop jazz. The models are fairly simple, but the animation is good looking and lively and the use of bright colors make sure Miss Take looks timeless rather than basic. The characterization of our heroes is strong and - despite their seemingly misanthropic profession - they're made quite likable, like a bunch of posh Robin Hoods, in comparison to the completely deplorable villain. The game isn't terribly verbose (unlike me), but the dialogue that is there is often witty and enjoyable.
Miss Take does have her worts, they're just small and mostly out of sight (like behind the knee or something). Despite the quantity of levels and the small efforts to make differences between them for each of the characters, the setting for every level is the same style of art gallery. Only the layout and time of day changes. Graphics options are pretty solid, but it gets a little funny about the resolution when alt+tabbing out of the game. You can't fine tune the volume controls or rebind keys. I found using pure mouse control to be less than smooth, but using the keyboard to walk fixed that (the 360 controller also works). And the glue tool has some problems. For some reason glued enemies would stay alert and constantly aware of my position until the glue ended, causing some problems. But really, if Miss Take were a painting, the stain of these would only amount to a single drop of coffee from the spit-take at how otherwise amazing it is.
So, yeah, The Marvelous Miss Take is easily the best stealth game I have played in some time. Worth twenty dollars? Maybe, if you just need your skulking in shadows fix. I'd probably recommend waiting until it goes on sale for ten bucks. But absolutely get it then. If stealth is your thing, you won't be disappointed. If stealth isn't your thing? Well, Miss Take won't go out of her way to court you, but if you meet her halfway, she might provide you a chance to get into it (ba-zing).
This is a cute stealth game where you steal artwork (which was in turn stolen from your family) from under the nose of several wandering guards. You need to avoid their line of sight and avoid making loud footsteps to get past them. Miss Take meets two friends and you can play as either of them as well.
Pros:
Lots of fun, its a bit Portal-like but with easier puzzles.
The music is this hip jazzy sound that builds a fun atmosphere.
The puzzles can be challenging, but not too challenging.
There's some map re-use, but always with a twist so it doesn't feel like you're re-playing the same map.
Super cute graphics!
Gadgets are fun, especially the teleporter.
Everything is subtitled and all sounds like footsteps have visual representations so this game should be deaf player friendly.
Cons:
The guards move randomly, so sometimes you'll enter a map and not have much of a chance to win because of how it starts off because their starting pattern is too tough to break through. >.<
I often had to do the same map five or six times to beat it, ymmv of course.
I would have really appreciated a way to turn down the difficulty on some maps!
I highly recommend this game if you're in the mood for something that's simple at first but builds up to something more challenging later, but manages to still stay fun!
Note: video review embedded below.
The Marvellous Miss Take is such a phenomenal stealth game that it seems to have snuck by just about everyone.
Terrible puns aside, Miss Take is likely one the most tragically passed by game of 2014, and one of its absolute bests. An isometric stealth game starring a feisty redhead who’s inherited art has been stolen away, it better understands the fundamentals of what make a brilliant stealth game than nearly anything I’ve ever played.
It builds itself upon basic but rock solid mechanics - hiding, running, and pilfering anything that isn’t nailed down - and then applies them to ingenious level designs to stretch them to their absolute limits. Miss Take is immediately accessible without ever feeling dumb, giving you tools you understand but finding endless ways to constantly force you to rethink how you can apply them to a situation.
There was never a moment in Miss Take where I was stagnant. There was always some guard I needed to avoid, some artwork I had to shove into my Mary Poppins-like hat, some pathway I needed to find a way through. It avoids making you feel as if you have to wait the way so many stealth games do, always urging you forward and forcing you to play better. I failed a LOT during my time with the game, but it was always do to a stupid move I’d made or an alarm I hadn’t taken into account, and never once did I want to stop because of it.
Miss Take is so incredibly rewarding and satisfying that getting caught during a heist was almost inconsequential, causing me to lose a moment or two of playtime but in that showing me a way I could better approach a level. With the lack of preset guard patterns I also never got tired of replaying levels, as each attempt changed just enough to give me something new to worry about without completely casting aside the knowledge I had gained from previous attempts.
And knowledge is never something Miss Take makes any attempt to hide from you. There’s a continual stream of information being sent to you from every object and obstacle in a level, from a guard’s field of view to whether or not you’re hidden to how much sound any action you perform will make. It’s all right before you at every moment of play, and it’s displayed in a way that’s instantly comprehensible and even stylistic, matching the games ridiculously slick art design as it all blends together under a fantastically jazzy soundtrack.
Miss Take is the kind of game that shows why stealth games don’t have to be slow or tedious; how they can be fast and lively and organic, full of bright colors and delightful characters that were more endearing to me than games with tens of times more dialogue ever managed. The Marvellous Miss Take is as exceptional as its name declares, and it’s immensely depressing how few seem to have given it the chance so they could realize it.
Note: The Marvellous Miss Take was reviewed having played exclusively with a controller. You can read more of my writing on Kritiqal.
https://www.youtube.com/watch?v=jWShM8I9RiQ&list=PLmaGkDQUd2inWbUZoSoB7v2zcJ_cJ0VGA&index=1
This is a wonderful game, or could be, if the difficulty didn't spike after the second mission and just keep on spiking like an all-star women's volleyball team.
I know saying 'this is too hard' invites all sorts of comments questioning one's intelligence, ability and general ability to not derp the place up. I've considered all these hypotheses already. I know I further invite obloquy by swimming upstream and giving a thumbs-down to a very well reviewed game. No, the game is just too damn hard to be fun.
The game is original, has more style in one pixel than most games do in an entire screencap, the characters are engaging and the writing okay. All these qualities pall the fifteenth time youattempt a level because, well, you had every trophy and were headed to the exit nd two guards just decided to both turn at once and box you in.
Please, Turbulenz. This game could be a gem if only there were some kind of variable difficulty setting. All its qualities just make it all the more of an exercise in tooth-breaking frustration.
The Marvellous Miss Take
You are playing the fabulous and fashionable Sophia Take and your aim is to take back your aunt art collections.
In each level you have to collect paintings and others art items as fast as you can and without being detected by guards, camera and others. You will have at your disposition gadgets to help you in your heists.
This game is very well presented, great audio (Fabulous) and easy to play but challenging.
You must help Sophia Take! She can’t do it without you.
This game also have achievements and trading cards.
8.5/10
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The Marvellous Miss Take has the allure of a great Caper Story set in London, where you play as the beautiful Sophia Take, a thief reclaiming her aunt's art collection. You stealthfully try to take back your aunt's masterpieces from a number of galleries utilizing quick strategy, an array of high-tech gadgets and the special skills of your fellow bandits, Harry and Daisy. Each level provides a range of challenging security from guard dogs, to lasers, and infrared cameras, requiring masterful forethought in planning your heist. Each character has a number of achievements to unlock based on specific art pieces collected or how fast you finish the level. When it comes to trying to beat the clock, it can be frustrating at times because the random path of the guards almost seem like they know where you are, leaving you no choice but to run and hide or start again.
Part of the fun with this game comes from figuring out the fastest way to loot an area without drawing too much attention. While you can scroll around a level to a limited diameter from your character, having a separate free ranging camera to look over each gallery before you loot the place, is remarkably absent. Sure you can see the entire layout of each building before you start the mission; however the angle is skewed and somewhat difficult to see all the key areas. Like a real heist, we should be able to scan each floor and note where each treasure piece and security is located in order to plan our course of action as efficiently as possible.
The story of 'Miss Take' is enhanced with jazzy music, stylish animation and a colorful palette. The narration is bookmarked with humorous newspaper headlines about your antics and simple text boxes spoken between your characters and patrons. Given the setting, it would have been great to hear these characters actually speak with an English accent. It would have literally breathed some personality into these characters and brought the game to life.
Gameplay itself is deceptively simple, using point-and-click mouse controls to run, walk, distract and throw objects. Crouching is done automatically when you sneak behind tables and pillars. There is an option to use Keyboard controls but there is no indication of what those keys are, and no way to rebind them. The latest update added an Action Camera function, the (C) key, to zoom-in on your character during gameplay. Unfortunately this is nothing more than a close-up still frame for screen capturing; you cannot play while in this view. While the official trailer shows clips of Sophia walking around at this lower camera angle, it's bewildering why this new feature locks the game as it would have added a whole new dimension and replay value.
Despite some of these minor qualms, The Marvellous Miss Take is a refreshingly fun and unique ‘take’ on the stealth action genre. You’ll spend hours sneaking your way through a minefield of puzzling obstacles, reclaim your aunt’s “stolen” masterpieces, and do it all over again just to beat your previous time.
I finished Chapter one, I like the game, so far that I played there isn't much to the story. But the game play is fun, the controls are a little off, but beside that it's fun! But I think 19.99$ is a bit overpriced, but thanks to the Steam Sale I got it for 9.99$ Which feels like a better price
8/10
It's a light-hearted stealth game, with a remarkable lack of violence, great sense of humour, great music effects and soundtrack that react to your actions, stylish visuals, and a well balanced challenge system.
The virdict? Jolly good!
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Дополнительная информация
Разработчик | Wonderstruck |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.11.2024 |
Metacritic | 69 |
Отзывы пользователей | 82% положительных (101) |