Разработчик: Carlo D'Apostoli Projects
Описание
The protagonist of the game will walk and explore endless mazes procedurally generated and will have a single mission: to save the prisoners scattered in the path leading them to the point of rescue.
The main character must also defend these prisoners from the enemies that appear in every part of the playing field.
The main feature of the game is the complete procedural generation of scenarios and lighting, which allows an unlimited variety of play.
With the advance of the levels, the game scenarios are becoming larger and intricate, with ever greater dangers.
The number of game levels is unlimited, and the game stores statistics and many score rankings to increase the charm and challenge.
The aim of the game is to save a number of prisoners in the maze of each level, and to do this you have to group them and bring them to a save point placed randomly within the maze.
In the path appear enemies that chase you and kill the prisoners who need to save. When you will shoot the enemies you have to be careful not to kill the prisoners to save.
The groups of prisoners are scattered randomly in the path of each level, and to find them you'll have to explore the maze by seeking help from the map on the top screen.
Enemy bases are scattered randomly in the path, and these bases are colored red. The save point instead is colored blue.
Each level is a maze that is always different, unpredictable and randomly generated, as well as lights and lighting used in the level. In this way the game dynamics are always new.
The number of levels is infinite, as well as the score that can be achieved. Are stored up to 100 high scores and statistics, so we challenge everyone to become legends and heroes!
With the advance of the levels, the game gets bigger, richer and difficult. The number of enemy bases increase with advancing levels, as the number of prisoners to be saved.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP/Vista/7
- Processor: Intel Pentium 1.6 GHz or equivalent
- Memory: 1 GB RAM
- Graphics: 3D graphics card DirectX 9.0c compatible
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: Any Windows compatible sound device
Отзывы пользователей
Unlimited Escape is a really mediocre, badly made 3D rendered 2D top down action puzzle game... thing... it's hard to tell. There's no actual tutorial, so you're left to try guess from the badly translated "Help" page that you have to wander around and lasso prisoners to rescue them or something... look, this really is pure garbage, badly implemented, badly conceptualised, and with absolutely zero value as a real game for gamers.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts.
The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected.
Unlimited Escape has the comically over-optimistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
6/10
I picked this up on the basis of another review saying the game might be good for someone looking for something different. In hindsight I ought to have paid more attention to the fact that the reviewer had only clocked up about 15 minutes recorded gametime, and also the boast that the game was developed by the same guy who brought us "back to life 2" and "back to life 3" (check out their reviews). But I'm a sucker for something "different" and it was on sale for £0.79 so I thought what the heck.
Well I think there's the germ of a good game idea here but it would need w-a-a-a-y more work to make it enjoyable to play. Where to start? First a general comment about the production values. Put it this way; the initial screen containing the configuration info for the main game contains a facility to alter the default key bindings - but guess what? There are a dozen actions listed none of which correspond to the game that is about to be launched!
Next- the inadequate instructions. "The aim of the game is to save a number of prisoners in the maze of each level and bring them to a save point placed randomly within the maze, and to do this you have to group them and bring them to a save point placed randomly within the maze". We are told that key "E" "groups the prisoners near the selected point", and we have mouse control over the "protagonist's" direction, mouse click to move and spacebar to shoot the nastys, "You can only group the prisoners near the 'group point' i.e. those who are inside the large coloured target".
Clear so far? No? OK let me fill in the gaps. The mouse controls not only the player's direction but also the position of the "large coloured target" which is a blue hexagon I initially thought was there simply to help the player aim. The player moves by keeping the LMB depressed while steering with the mouse. When the "prisoners" are found (a group of small cubes like lego bricks) you put the hexagon where you want the prisoners to move to, and press the E key. All the time you have to be alert to the enemies (large green cubes) which require blasting by aiming at them using the mouse, and pressing the space key. So there are 3 keys (E, space, and LMB) each of which produce directional effects, but only one aiming device. That's the first big problem with the game mechanics: if you want to fire at an enemy which isn't directly ahead, you need to stop, turn and stop leading your prisoners. I suppose this could be seen as part of the challenge of the game, but the challenge ought to be enjoyable and wrestling with the control system isn't.
Then there's the fact that you are shooting enemies in narrow corridors when your prisoners are very fragile themselves. Almost inevitably what happens is that while you are trying to lead your prisoners to the save point you will find them between you and an enemy. What do you do then? Unless you are close enough to move past them in time, when you shoot at the enemy, you destroy all your prisoners in the process. There's nothing else you can do to stay alive. And the prisoners move so slowly that the basic gameplay involves stopping and starting your own movement constantly to let the prisoners catch up, remembering to stop your own movement and your prisoners movement when you have to change aim to shoot an enemy.
Finally there is the random element. Yes it's fun to have unique levels generated every turn, but you might find your save point next to 9 prisoners and you can win by just pressing the E key, or you might find it right next to an enemy spawn point making it almost impossible to deliver your prisoners safely.
All in all I suspect the gameplay would get repetitive if I had the patience to stick with the game long enough to judge but I haven't. So I'm sorry to say this but for me it was not a good purchase even at £0.79
Only played for a little bit to record a first impression video of the game, but so far I enjoyed it. There was some challenge to it after I learned the basics. I can see how later it would become very challenging. I wasn't able to find a volume adjustment which was a little frustrating though. Feel free to take a look at the video i'm uploading to YouTube if you want a better idea of what this is like to play this for the first time. I would recommed this game if you are looking for something kind of new and different.
https://www.youtube.com/user/HiddenLevelStart
Дополнительная информация
Разработчик | Carlo D'Apostoli Projects |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 50% положительных (4) |