Разработчик: Yatagarasu Dev Team
Описание
On Dec 25th 1925, a Japanese nationalist revolutionary group staged a coup d’etat. The revolutionaries acted swiftly, suppressing the prime minister, police, major corporations, and newspapers. Struggling to react, the old government faction sent the order to a secret information organization ‘Igasei’ to initiate an assassination program called ‘Yatagarasu’ and eliminate the leaders of the coup d’etat.
Overview
Yatagarasu Attack on Cataclysm is an original, traditional-style 2D fighting game with 11 playable characters that takes heavy inspiration from Street Fighter III, focusing on delivering solid game play and high quality production values.
The control mechanics are simple and readily accessible to anyone, but gameplay is based around reading your opponent, parrying and countering, and is deep enough to provide an enjoyable challenge for even seasoned fighting game veterans.
Dynamic Commentary
Yatagarasu AoC features a unique commentary system which provides tournament-style real-time commentary based on developments in the match. Both Japanese and English dynamic commentaries (audio and subtitles) are available and providing the English commentary are veteran commentators Jchensor, UltraDavid, and Maximilian.
Other Features
Other features include online play with rank matches, lobby matches, online leaderboards, tournament play, Twitter integration, a fully-featured training mode, and GGPO to follow in an upcoming update.
Creative Talent
★ Yatagarasu AoC features 2D pixel art by KOTANI:Tomoyuki AKA Styleos (King of Fighters, Mushihimesama, Ibara), and arresting character art by Miwa Shirow (Dogs, Black Mind) and Yasuda Suzuhito (Shin Megami Tensei: Devil Survivor).
★ Voice acting talent includes Kaji Yuki (Attack on Titan, Final Fantasy XIII, Genso Suikoden), Uchida Maaya (IDOLM@STER, Holy Knight), and TOUGEKI announcer Koori Masoi.
★ The Yatagarasu soundtrack is created by Raito (Melty Blood, Under Night In-birth) and performed by the renowned doujin songstress LIQU@.[/list]
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows XP, Vista, 7
- Processor: Pentium 4 3.0GHz or better
- Memory: 512 MB RAM
- Graphics: Must support 640x480 resolution. Certain laptops and onboard video cards may have compatibility issues.
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectSound-compatible Sound Card
- Additional Notes: Windows 8 is not yet officially supported, but Yatagarasu Attack on Cataclysm has been tested without problems on Win 8 laptops and desktops.
Отзывы пользователей
The game itself looks fun. From the few minutes of the training mode I tried it feels mechanically sound. But technically - sheesh!
I know it's 9 years old at this point but surely if companies are still selling games on Steam they should update them. I have an ultra wide monitor; this game is locked to 4:3 - it gets stretched rather than respecting the aspect ratio. Okay - just run in windowed. Problem there is you have 2 fixed sizes to run at - both just don't work for me on my monitor.
I hope they revisit this at some point and show it some love.
Got it because it was kind of cheap, but yeah... this is not good
The analogue stick of my controller doesn't work when I try to play this game. Also it's just a shallow imitation of Third Strike, go play that rather, you won't have to waste your money.
I made the mistake of buying this game despite the negative comments.
This game is an unfinished mess. Plain and simple.
Don't let the visuals distract you. The game is HEAVILY pixelated, it doesn't have an online community and worst of all - the movement is sluggish.
If you want to try it, do it at heavily, and I mean HEAVILY discount. Like, pay 1$ for it.
It's a fun well made game, good character designs, smooth movement, interesting story, but a little to high level for someone like me that just play's for fun, I'd say get it if you liked 3rd strike a lot.
Get it for $5 or less.
Negatives:
Postives:
If you like street fighter 3, then this game doesn't disappoint. It does have a parry like system but it is done by pressing a button for high and low attacks. It's a bit of a learning curve. Wished this game had gotten a sequel with better sprites. The story is kinda eh with some characters. Haven't been able to play anyone online to test the network play so that's kinda a let down, but it is fun!
Yatagarasu Attack on Cataclysm is a interesting game with 11 playable characters from the start.
Pros
1. Arcade Mode
2. Side story
3. Versus
4. Great artwork
5. Music is great
Cons
1. Network VS Need Work
2. Not all text fit on screen in arcade mode or side story
3. Lack of characters
Overall:
Yatagarasu is a interesting game that succeeds in some places and fail in others and there's always room for improvement or a possible sequel in the future if that ever to happen that is.
if you like old school 2D style fighting you might enjoy yatagarasu attack on cataclysm.
Wanted to like this game, but the interface is terrible and I couldn't even rebind anything. Played a few rounds with bad keybindings (playing on PC keyboard), couldn't get into it since it feels so raw and I didn't know what their setup was because it's ambiguous. Also setup was a little strange, you either run the game in a tiny window on your screen or you run it Fullscreen. For some reason even while Fullscreen (I have two monitors) there's a second tiny window on my other monitor that is just blank/white. Can't move it, if I try to it minimizes the game and makes my windows all weird (like having some show playing on other screen now has a block covering part of it).
The sprites are great, wish more fighters kept with the sprite style rather than 3D.
The chars seemed like they had decent moves.
There also seems to be some assist you can choose after picking your char or maybe it's just your announcer because one of them is a real picture of some asian guy and he seems to scream all game. I didn't get it and the asian guy was a little annoying.
Didn't bother trying online because I knew I wasn't going to get into this based off my initial experience.
Would love to play again if they just made a better interface that worked.
I love the art and the way the game plays but sadly the devs abandoned it and with the amount of content present in the game I cannot in good faith say that you should spend money on this game
Good "old-school" fighting game with some good/memorable character designs and good gameplay.
Devs abandoned it, no updates in about a year, netcode is trash and nobody plays it except like 4 guys on a discord server. Game shouldn't be more than 5$ cus that's probably how many hours you'll spend playing it.
Devs promised GGPO netcode. It was even a stretch goal achieved during their Indiegogo campaign. Nearly 2 years since release and still no GGPO.
remains unfinished and buggy, amazing gameplay, but everything else is sloppy. this game should only be bought to be played offline but i cannot support buying unfinished games. online that REQUIRES port forwarding (not even fightcade requires port forwarding anymore).
This game looks rough as a robber's dog. I love it though, it really plays beautifully and its so easy to pick up and play.
The sprites, while well drawn, wouldn't look out of place on a Super Nintendo.
The backgrounds look like they were maid on Paintbrush. They don't even move.
The menus are a bit Windows 95.
The music sounds like it was made on Magix Music Maker. (It is catchy though, in that Japanese cheesy kind of way)
The game is painfully derivative. Although the sprites look a lot different, the move sets ae often ripped from various Street Fighter games.
None of this matters. It feels old fashioned and fresh at the same time and I like it better than ANY of the other fighting games on Steam.
Quick review:
Yatagarasu is fantastic. Yatagarasu has great netcode. Yatagarasu is beginner friendly. Yatagarasu is very fast, but Yatagarasu is not an anime fighter. Yatagarasu, quite frankly, looks like garbage.
This is a game in which individual player skill, quick wits, and experience will win out over meticulously practiced combos.
Thoughts:
Yatagarasu is the first fighting game I've seen released since the launch of Street Fighter 4 that presents the player with an experience which boils down the SF-influenced 2D Fighting genre to its core. It apes Third Strike pretty hard, but it's much easier to pick up.
At the end of the day, 99% of 2D fighters are just Street Fighter 2 with a gimmick. Yatagarasu has no gimmick. Parrying, to me, feels like the most natural extension of what could possibly done with the genre without changing the fundamental gameplay that Street Fighter 2 layed out. Parrying quickens the pace of the game without simply upping the speed. Guard breaks also keep players on their toes, expanding upon the typical guard, grab, 'n chip damage solution to turtling.
In essence, while this is a more offensive game than SF2/4, your options for defense have been expanded considerably, creating a beautiful balance which keeps both players on their toes. Mounting an offensive takes much more than a block strong riddled with high/low mixups and the like.
Please, play this game. It honestly looks really bad, it's obviously still in development (menus are very poor, stage icons use in-progress art), and personally, I think the the character designs are really boring. That said, the mechanics of this game are top notch. If you like fighting games, if you want to get good at fighting games, this is the game to play.
It's crafted like a great 2D fighting game straight from the end of the 90s.
If you like Last Blade, Garou Mark of the Wolves and Street Fighter 3.3, this game is for you.
It's kind of old-fashioned, but the dynamic of the gameplay is really good.
Chara design and animations are both awesome, there is real pixel art inside with hairs and clothes floating in the wind.
The backgrounds are like the musics : mostly unremarquable but OK, a few are good, one or two may be great depending on your tastes.
Overall, a really good game for its target public.
So, total disclosure - I've been working on this review since launch because it's quite a tough game to rate. In short, it's the weirdest blend of incomplete yet perfect that you can imagine. The fighting is razor sharp and, for a 24/7 fighter fan, that's all that matters.
A lot of gamers and reviewers are making the obvious comparisons between 98/2002 Kof and Street Fighter III: Third Strike, but I feel it's more like a combination between KoF's unspoken cousin, Garou:MotW and an early Samurai Shodown title. There is a lean towards big juggles and weapon-enhanced pokes that I haven't felt in a long time and the polar differences between L and H normals and specials means that the art of constructing a decent combo will literally keep you up at night.
The character selection is sparse, but mechanically the range features something for everyone, even mix-charge fans like myself. Furthermore, despite the complaints I've seen online, my cheap, fake, Chinese fightpad hooked up automatically, as did my notoriously PC-unfriendly RAP VX-SA fightstick - something that some fancier PC fighters have struggled with.
The hitboxes are tight and tidy, which again separates it from its KoF siblings, and it means that you'll often find yourself trading and, as a result, relearning trade-tactics, even at a low level. Other nice features include KD recovery and the much desired KoF hop options. There's 2 buttons dedicated to the game's Third Strike inspired parry system, which I feel would have been more valuable as a direct rip-off - utilizing the forward & aggressive crouch positions like its origin. As buttons, it just feels a little detached, but it's still an appreciated feature that forces you to bet on your reads.
Infact, with the ranged pokes, the parries and the KD recoveries, its fair to say that they've really captured that old-school "reads" mentality. Every throw, every hop, every meaty is a solid statement that you know the fight better than your opponent - something that's missing or diluted in modern fighters.
Next up, the online is pretty slick. Despite lacking its previously promised GGPO inclusion, I've been getting some pretty great, seamless fights in, with only the occasional "underwater" match occuring. Furthermore, you can view pings, adjust frame delays and mess around with a bunch of other stuff to customize your online experience for the better.
Another good sign of a thoughtful online mode is the ability to dip into practice mode without leaving a lobby, so you can work on those special cancels between bouts.
So, as an exercise in making a perfect fighting game, there you have it - Yatagarasu AoC is about as good as it gets. It takes inspiration from the greats, melds them together and comes out with something that's nostalgic yet new, punishing yet rewarding.
However, that's coming from the perspective of somebody who cut their adult fighting teeth on the alpha series and Third Strike and, as others have mentioned, this game is a bit of a love letter for fighter fans of that era.
Mechanically, it's all there, and that's all that matters to me, but if you put it up against almost any other fighter, the presentation of the entire thing is pretty jarring. From the minute you hit play it feels like you're in some kind of debug mode on an arcade cabinet, with a range of options and essentially dipswitch functions being the first thing you come into contact with.
The menus and in-game navigation is also pretty funky and learning your way around training mode options and the two different, but never explained, arcade modes may leave the casual fighter fans and the capital G gamers yearning for a more polished experience.
Personally, I like it and see it as another shoutout to the kind of player that knows the smell of burning silicone on a CPSII board, but it's not something for everyone.
Likewise, the characters are almost at a Mortal Kombat level of pallete swappy (and a little goofy), but their styles are unique, they match up nicely with their movements and the hitboxes and hurtboxes are all in the right places, so the game exercises as a great fighter, regardless of how creative the character design is.
There are some nice, thoughtful design features in amongst the rough bits like the assist commentary and the Samurai Shodown style hype-factory of an announcer, that will keep putting a smile on your face throughout with their comedy one liners and old school Akihabaran hatred towards throw tactics.
Jumping straight into this game, guns blazing, it took no time at all to find a few links and combos with some bite, with the standard KoF build of jump in heavy, crouchy-standy mix-up into a special/overhead. Specials can often beautifully cancel into other specials, but there's no meterburn or drive cancel cost to do it, which will undoubtedly lead to some awesome acrobatics when Yatagarasu picks up competitively.
My verdict here, despite its presentation, is that Yatagarasu is a top tier fighter. If you're begging for a new era of Third Strike and the like, this could be it. It keeps that old techy stuff alive, it's a future classic, it's both beauty and the beast. Just make sure to look for the diamond beyond all that mud.
I've had more fun with this game in a few hours than in days of SFIV (on PS3).
It feels like a mix of Street Fighter: Third Strike with a little of KoF.
pros:
- Good, simple design that allows anyone to pick it up.
- Good net-code.
cons:
- Not many characters to choose from (i don't really care as long as they are balanced)
- low resolution (if you are expecting a hi res game, look elsewhere)
This is my new main fighting game, at least until SFV releases.
Going to do a simple review.
Pros:
Online matchmaking is smooth once you have the ports forwarded and adjust the input delay at the character screen
Music is very enjoyable
Indepth training mode options
Controls are pretty straight forward
The characters each play differently even though some share similar moves such as Hina and Shimo.
Trial mode for each character
Cons:
Port Forwarding can be a headache especially if your ISP or admin doesn't give you the rights to change them
UI is barebones
Text in the game seem to overlap often such as when you get an error trying to enter a room or when you are doing challenge trials where the trials overlap the game's data(combos, hits and damage)
Two arcade modes using the exact same name. At least give one a different name.
I would definitely recommend the game if you don't mind any of the cons. I do believe that they will be ironed out in the future patches. Great thing about this game is that there is a demo being offered. So you can try the game out before you buy it. From what I heard, you can also try the online aspect of the game as well. Hope you guys enjoyed this short review :D
Cool game, reminicent of street fighter 3 3rd strike. Gameplay is great, sprites look good, but the backgrounds look ugly and out of place in comparison. however the online is so broken that it isn't fun to play and it takes for ever to find matches.
Don't get me wrong, the game itself is actually really good, it's just that the port makes it an incredibly unpleasant experience. Overlapping menus and a lack of options (including resolution, resulting in black borders on a 16:9) turn an otherwise very promising game into a disappointment.
Let's start with the Pros:
-It runs
-Combat seems okay
-Decent roster with solid playsyle diversity
-Most animations look nice
-GGPO works (after annoying setup since you can't change port to something that's already open for play with friends)
Now let's get to the Cons
-No resolution options
-Getting online to work was a pain in the ass
-Keyboard is unplayable in this game since you can't rebind keys
-Joystick support is dodgy at best. Some work flawlessly, others don't at all even with proper drivers.
-Stages are ugly beyond belief (personal opinion)
-Menu system looks straight out of a flash game. Seriously, while trying to rebind my keys it felt like I was trying to config a "Meet N' F**k" game
-Announcer portraits are LITERALLY PHOTOS WITH THE BACKGROUNDS CUT OUT
-HUD is incredibly sloppy
The best way I can describe this game is if you took a fanmade MUGEN fighter and then....
Well that's it really.
It feels like a MUGEN fighter based on 3rd Strike mechanics complete with all of the ugly, lazy design that's plaguing what COULD otherwise be a decent fighter. As it stands now nothing has really changed from the early builds of the game and there's no way that it should have been released like this without going through an extensive Early Access phase first. Luckily I didn't contribute to the kickstarter for this trash, and Steam allows refunds now.
DO NOT BUY THIS GAME UNTIL SIGNIFICANT DEVELOPMENT PROGRESS IS MADE
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Дополнительная информация
Разработчик | Yatagarasu Dev Team |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 65% положительных (141) |