Разработчик: Qwiboo Ltd
Описание
Features:
- Cleverly designed control scheme where all actions in the game are controlled by only one key.
- Procedurally generated levels ensure non-repetitive and never ending fun.
- Many goals and upgrades waiting to be unlocked, providing hours of entertainment.
- Unique, old-cartoon style graphics running at 60fps.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or higher
- Processor: 2.0 GHz Dual Core
- Memory: 1 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 150 MB available space
Mac
- OS: Snow Leopard or higher
- Processor: 2.0 GHz Dual Core
- Memory: 1 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 150 MB available space
Linux
- OS: Ubuntu 12
- Processor: 2.0 GHz Dual Core
- Memory: 1 GB RAM
- Graphics: Intel HD3000 or higher with OpenGL 2.1 support
- Storage: 150 MB available space
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Beyond Gravity
Is a fun and short little game which has great cartoonish graphics and a great learning curve which is good for short time-breaks (5-10 mins).
Gameplay
This game has very simple controls, click while on a planet and you will jump from it onto the next one. Later on you can buy upgrades to allow you to double and even triple jump (while on air). Sounds simple? Well, it is, but the planets are spinning, and the longer the distance you travel, the harder it is to aim properly, as there will be fireballs in your path.
The in-game currency you use to get the upgrades are nuts and screws, which can be found floating between each planet, and have a bonus if you collect all of them (between two planets) in a single jump. Finished the game 100% after a little over 3 hours, and all achievements were fun to get except the last one (land on "X" planets).
Visuals
It has a good background, character model and animations, as well as fun critters' (which can be found habitating the planets) design. The firealls, nuts and screws are well designed, as they fit the cartoon esthetic of the game.
Soudtrack
The sountrack gets a bit repetitive over time, as well as the noise from getting a nut/screw, but overall it is a nice soundtrack to relax in shorts periods of time.
[h1] Overall Score 8/10
Even though it's entertaining, it gets a little repetitive and its a little short.
A very small game. You jump from planet to planet to reach many meters without falling or get hit by fireballs. The planets get faster and the fire balls too and you try to get chains of items with the right timing of jumping. So its only for people who test their skills/ reactions to see how far and how many points they can gather in 1 round, the big and small planets change a bit but till the fireballs get faster its not a really challenge but then you need to care the fast fireballs and to jump that you can get maybe the small planet, good you have double jumps and can upgrade to 3 jumpts but sometimes even that dont help if the next planets is much higher after that one you over or underjumped. I enjoy the 2,7 hours to see how bad i am with my age, so if you want see how long you can get a chain try it yourself. For the most people it will be very boring. I give the game 73 % personaly. If you are not sure wait for a big discount to test it. Thank you for reading and hopefully enjoy or dont buy it. P.S. i would be interest how many meters you come? Send some screenshots of highscores :D
Super simple casual game where only one mouse button is used to play the game. You crash landed your spaceship on a remote planet. Now you must jump from planet to planet collecting screws. Gravity is the only gameplay gimmick, though it doesn't play the role that it could if gameplay was expanded to offer different levels of gravity. Instead you click when your character, on a rotating planet, is next to the next screw and they will jump directly onto the next planet. Of course this gets slightly more difficult when the path of the screws is further away, but honestly, there is no difficulty level in this game, it is purely a casual click fest. While the game doesn't offer much in a challenge, I still recommend it since it is well executed. Just make sure you get it for the right price.
Alright. So I will keep this short, just like the game, which is not a bad thing!
This is an decent port to say the least. If you have some time to kill, then I surely reccommend buying this petite game. Although it is, as I mentioned, rather short, I have found this game quite enjoyable. Once you upgraded and equipped everything the game is just over.
It was fun as long as it lasted, but I wouldn't buy this game for the full price. Just buy it when it is in sale. Then it'll be worth your money, kind of. For me it was fun, because at times I had time to kill, so why not.
The description and videos make this game seem like much more than it is, which is a very simplistic mobile game. Your only interaction with the game is to tap click when you want your spaceman to jump. That's all.
This works out nicely for a game played on a mobile while waiting for a bus or something, but ends up leaving something to be desired when you're sat down in front of your PC with the intention of playing games.
Furthermore, this leaves very few directions for the game to go when ramping up the difficulty - something a PC player sitting down to play is very soon going to notice, as they blaze through levels, whereas the mobile gamer is not only going to need to travel many times before this happens, but since there's usually some time between bus rides, the resulting repetetivity will not be noticed as readily.
What is "Beyond Gravity"?
Beyond Gravity is a very simple game set supposedly in space but with gravity none like it would be found in space. You take the role of an astronaut who crashes against a planet and has to jump from planet to planet, avoiding fireballs and collecting screws and cogs for no reason other than to buy upgrades for himself in his spaceship.
If you lay all the horrifying failures in the story aside, however, you are treated with a simlistic yet for a while fun game that tests mostly your hand-eye coordination. Unfortunately you will notice that the game is as simple as a Flash game - which is not fair maybe to Flash games since there are some quite complex ones - or a mobile game - ditto - where you just tap to jump. That is all there is essentially.
The game is fun for a while, and the rewards and achievements surely add to this, but it lacks content. There only is the probably endless mode. As it is, it is a game to get a fast and easy 100 percent achievements, but it is not a game I would recommend paying a lot for. I had maybe one to two hours of fun with it, and another hour of just playing it for the final few achievements.
The graphics are simple but fitting, the sound also is neither good nor bad. The controls are very simple - mouse only and there you need only the left mouse button. You need to move the mouse only for menus.
Recommended:
If you like a no-brainer game or want easy and fast 100% achievements. The felt worth for this is at maxmimum around 1.50 USD.
I would say, if you have it you can try it, but if you don't have it there is no real reason to buy it. So neutral again, with a negative tendency however. Although I don't want to condemn it - there surely is a populace that enjoys such games -, it is nothing I can wholeheartedly recommend either. I apologize here to the developer, if he reads this, and want to encourage him to add a few more game modes, like maybe a challenge mode or so, to add some more value.
Pros:
- Inexpensive
- Fun art style
- Easy game mechanics
- Addictive
Cons:
- More suitable for mobile than PC
- One song on repeat
- Only one obstacle (fireball)
- Achievements only unlock for current missions (three missions at a time)
- No in-game leader board
- No incentive to keep playing after beating
- Very short list of enhancements for your character
[*]Becomes repetitive very quickly
Verdict:
Beyond Gravity is a game that would be better on your mobile device while having a 5 minute tea break. I would recommend buying it for your mobile device (yes there are mobile versions of Beyond Gravity) rather than here on Steam.
Overview
Beyond Gravity is a game that follows the generic mobile game formula. Incredibly simplified game mechanics, cartoony graphics and Subway Surfer-esque challenge system as an incentive to continue playing.
The Pros
- Price - Even if the game is not so content rich, the low price might even justify the purchase. Often seen on 50% off, the trading cards are also pricy, so even if you regret purchasing this, the damage will be minimal.
- Achievements - I must admit the main reason I got this game was that it was cheap and with easy to obtain achievements. I like getting games I can 100% without spending a lot of hours. This being said, the title will get you 40 achievements in about 4 hours (that's how long it took me)
The Cons
- Grinding - The game's objective is so basic and the upgrades require a lot of screws (aka "coins") that you will find yourself just grinding over and over again, aimlessly. I did not find the game nor challenging, nor fun. The only thing that kept me going were the challenges, which bring up the next point.
[*]Repetitive Challenges - As I've said, the gameplay is so minimal that the 40 challenges to beat (also the 40 achievements) are pretty much... the same. Many of them are just a reiteration of the last, but with a bigger number. Also, "Jumping" and "Landing on Planets" or "Play x games" and "Die x times" are the same thing. Doing 300, 500 respectively 1000 such actions is boring to say the least. Not to mention the boring "Double jump once" or "Unlock these".
Conclusion
Do I liked the game? No. Would I reccomend it to someone? Again no. Or at least not for PC, mabye it's a good time killer for mobile, but when you're at your PC with so many games to choose from, I cannot see a reason this should be on the list. There simply isn't enough content to justify it.
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What is Beyond Gravity?
You play some sort of astronaut jumping from planet to planet, trying to collect the items floating between them.
That sums up the whole game, basically.
You may have already noticed that Beyond Gravity is a 2D game, so the "planets" are more or less just rotating disks.
The "planets" vary in size and angular velocity. The description of the game mentions it is "procedurally generated", I guess that is what they meant.
As you progress through the game, the "planets" get smaller, they rotate faster and the distance between them increases. To deal with the growing difficulty, you can spend the picked up items to buy some upgrades. Now you can do multiple jumps in the air (space?), jump faster, pick up items at a greater distance, but nothing that changes the fundamental mechanics of the game. Additionally, the price for the upgrades is quite high, so you need to play again and again until you can afford to buy some upgrades, resulting in a gameplay that feels repetitive really quick (read: grindfest).
Again, what is Beyond Gravity?
Long story short: it is a simple flash game.
The kind of game you can play on the web. I have no idea what the first flash games were, but they have been around for 15 years, easily. The more sophisticated ones, at least.
So, the thing is, there are dozens of flash games out there that are better than Beyond Gravity. And they are free.
On the plus side, Beyond Gravity has nice animations, and the visual style is pretty cute. And it has one distinct advantage over flash games on the web: achievements.
My rating:
For the genre (flash games):
58 / 100
For the grand scheme of gaming things:
5 / 100
My library categories:
Flash, Trash
Timing is everything in this simple-concept platformer. The object is to jump from one spinning planet to the next, while picking up as much junk as you can in between. You can spend your junk (screws and stuff) on upgrades to make the jumps a little easier and more effective at picking up more junk.
The graphics are cute, the music is bubbly, and the gameplay is really excellent. You'll catch on right away but mastering the jump angles and timing between planets, which are different sizes and rotate at different speeds and often in different directions, is a bit trickier and what makes Beyond Gravity worth playing.
Addictive and really fun. This is the perfect casual game to steal quick little breaks in between other stuff you need to be doing instead.
There is absolutely no purpose to this game, other than having fun.
There are 40 goals to do (completing each one gives you an achievement), but only 3 are active at any one time.
If you like 100% achievements, this is an easy game to get them in. But mostly, it's just fun!
Fun, charming, and relaxing lil' game. Nowhere else have I see this type of joy that can be bought with 2 dollars; except maybe throwback sodas.
Beyond Gravity's store page does not LIE, per se, but it makes some real stretching-the-truth claims. Calling this a "one button procedurally generated platformer" is sort of stretching a few of those: when you boot it for the first time, it will become clear you're playing a touchscreen mobile title thrown onto Steam haphazardly*, and the entire purpose of the game is "collect space debris to upgrade yourself with powerups", as you leap between constantly-revolving planets, trying to dodge obstacles and leap at just the right time to continue your chain of screw-grabbing without breaking the combo (so you get more parts per cog).
The problem is, claiming this "doesn't get repetitive" is a lie. It's just "click, click, wait, click, click in midair because you have a double jump and need to adjust course, wait, click, wait, wait, click, click..." ad nauseum. As well, you're going to be playing A LOT of abortive runs to get the first powerup. I did about 8 rounds and was only at ~3500 of the minimum-10k currency you need for your first powerup. They get more expensive. If you want something to just zone out with and relax here and there, that's great, this is a great game at the price. I was hoping for something a little more challenging, not just a time-killer.
* I don't care if a game comes from mobile, but I do care when you do it so, so poorly. Menus have no scrollbar and barely respond to a scrollwheel. You're going to be dragging the menu if you want to do anything, always a fun time when you use a mouse.
+ Good graphics
+ Addictive gameplay
+ Endless replayability
- Upgrades cost too many bolts
- Only fun in short sessions
[Rating: 77/100]
Ever need to come home and just veg? But not veg in a completely passive This game is very non stressful. Its a one button platformer. It has pleasing graphics, a main character with an awesome beard, and a set of 40 goals. I just put on some Deadmau5 and zoned for an afternoon. A nice pleasing way to spend an afternoon.
"Beyond Gravity" is a simple but polished 1-button-game.
You have to move along turning planets, using the jump button at the right time to not fall into endless space, evade fireballs and collect screws and nuts so you can purchase upgrades.
Unlike the description says, the game gets boring rather quickly as it is very repetitive and the only difficulty is to stay focused.
Though it certainly isn't a very good game and you can find much better flash games for free, you can easily complete all achievements in 2-3 hours and young kids should have some fun. If it's reduced to 1$ or less, I recommend this game.
One button game. This is clearly an Android or an iPhone port. You have to slide the menus as you would slide them on your phone (there's no arrows, no scrolling bars, nothing).
The graphics are really basic, theres only 1 soundtrack in-game and it's not that good. It took me 2 hours 20 minutes to finish the game 100% so the $2 USD price is quite accurate for the amount of content.
The game was fun for the first 30 minutes, then it became way to grindy and repetitive. I was feeling really bored on the last Goal because it takes so long to complete. There's only 1 variety of enemies (fireballs), the planets either go slow or fast and the planets either orbit left or right. It's really missing variety for a pc game.
Personally, I dislike this game, it is ok for a short occasional play session, but that's about it.
This is a simple but enjoyable platformer whose primary gameplay mechanic is that you have to time your jump between rotating planets so you get all the screws in between. As you get more consecutive screws your multiplier increases and so does your scoring.
That's basically the gist of it but its fun while you try to get all the achievements and 100% the game so well recommended to those that like that. Once you do that you'll probably never come back to it but that's alright.
Fairly priced for what it is.
I don't recommend this game for three reasons. One, not enough variety; two, the shop prices feel too high; three, there's little sense of risk.
The gameplay involves jumping from planet to planet while collecting screws and dodging fireballs that travel up and down. That's a nice foundation, but it's all there is. If you can line yourself up and time your jumps properly, you can go on for dozens of minutes in a single run and not see anything new besides planets, screws, and the occasional group of fireballs. It would have been nice to see different types of obstacles, planets, or powerups, especially once you survive past the first few minutes.
My first run lasted around twenty minutes, and I managed to collect around 10,000 screws. Not bad, right? Actually, that was barely enough to buy the cheapest item at the shop, and all it did was increase my jump speed slightly. Most items cost at least 40,000 screws, which equates to over an hour of playtime at my speed. When you consider how repetitive the gameplay can be, that feels way too long.
There are optional challenges you can complete, but I've gone through around 50% of them, and so far the payouts don't seem to exceed 1,000 - 2,000 screws. Maybe the later ones are better, but some of them are rather tedious (play 30 games), and you can only pursue three at a time. Keep in mind that most of the shop items themselves- jump faster, attract screws from father away, increase your score multiplier- aren't anything exciting, in my opinion.
You press the left mouse button to set your angle, then release to jump. You can cancel a jump by holding down the left mouse button long enough, so there's no sense of commitment when you pick an angle. As the speed of the planets and fireballs increases, you can repeatedly cancel angles that look bad without any apparent penalty (unless I'm missing something). It makes me wonder what will kill patient, precise players first: the fireballs, or boredom?
Now, I bought this for $1, so you could argue I'm being awfully nitpicky at that price point, and I don't entirely disagree. Still, I think Beyond Gravity really lacks a sense of longevity. If more gameplay elements- planet types, obstacle types, powerups- were added, I'd consider changing my stance, but as of this writing I don't recommend it.
It's such a simple game, and enjoyable at the same time.
Keep jumping and get those screws, but don't "screw up", if you know what i mean.
I hope the developers will add some new features.
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Дополнительная информация
Разработчик | Qwiboo Ltd |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 83% положительных (420) |