Разработчик: Haruneko Entertainment
Описание
- Highly detailed pixel-art graphics
- Smooth action @60 frame per second
- Lift and throw thousands of enemies!
- 5 castles
- 6 dangerous bosses
- 7 crazy newgame+ modes
Поддерживаемые языки: english
Системные требования
Windows
- Graphics: Direct3D 11 support (feature level 10_0)
- DirectX: Version 10
- Graphics: Vulkan support
Отзывы пользователей
Game has a problems. But my answer is "yes".
I got this on sale, and it ended up being a lot more fun than I expected. It's exactly what it says on the tin - platforming challenges, killing enemies, and then picking up and tossing those enemies at other enemies. Tossing enemies almost always does more damage than your sword, and a few enemy types have additional effects upon hitting either another enemy or the floor/wall/ceiling. There are also additional items scattered around to grab and toss, so you'll be doing the grab-and-toss a lot.
Bosses are interesting, and require little more than the pattern memorization you'd expect from oldschool platformers like the Mega Man games. A couple are tricky, though. Hint - bosses always leave you a safe space during moves that seem to take up the full screen. It's just figuring out where that space is. I'm not particularly good at that, so if I can do it then almost anyone can.
It's fun, requires a bit of thinking(especially on bosses), and doesn't overstay its welcome. Oh, and the soundtrack is nice. Simple, but fitting.
Now onto the 1 potential negative - Some of the achievements are total BS, so if achievement hunting is your thing, you'd better be a lot better at the game than I am if you want to get them all. I will never understand why achievements matter, but I know they do for some people, so figured I better mention this for completeness.
(ENGLISH + SPANISH)
First, I want to clarify something important: when I bought the game, it didn’t work. I would launch it, but the game just wouldn’t start at all. It stayed running in the background, I could see it in the task manager, but there was no way to actually get it to run. I looked for fixes, patches, anything you can think of to make it work, but no luck. The game just wouldn’t run. I couldn’t play it until two months later when the developer finally said, "I’ve seen the complaints about the previous build, so I updated it and now it should work on all systems." Well, only then was I able to try it and finally play.
I started it today, and honestly, I finished it today. And to be honest, I didn’t like it. I didn’t like it at all because it’s really basic, goofy, and just too silly for my taste. Now, don’t get me wrong, I’m not trying to dismiss the hard work the developer put in—there’s effort there, no doubt—but the game just isn’t for me. Also, while the characters are designed in a somewhat erotic way, that has nothing to do with it. It’s not a sexual game or anything like that, in case anyone thought that.
Once you finish the game, it gives you the option to replay it in different ways, like with new disadvantages. I started a second playthrough and realized it’s literally the same thing as the first, but with a minor twist, and I thought, "No, this is ridiculous." So, I closed it and said, "Alright, I’m done."
In short, I didn’t like it, and honestly, I don’t recommend it.
(If you can see that I spent about 6 hours playing, it's because the previous build didn't work, at least I was able to get the steam cards. LOL)
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Primero, quiero aclarar algo clave: cuando compré el juego, no funcionaba. Lo ejecutaba, pero el juego no arrancaba con nada. Quedaba corriendo en segundo plano, lo veía en el administrador de tareas, pero no había manera de hacerlo andar. Empece a buscar fixes, parches, todo lo que se te ocurra para tratar de solucionarlo, pero nada, no había forma. El juego simplemente no funcionaba. Estuve así durante dos meses, hasta que un día el desarrollador salió a decir que había leído las quejas sobre la build anterior y que había lanzado una actualización que, en teoría, lo haría funcionar en todos los sistemas. Bueno, recién ahí pude probarlo y finalmente empezar a jugarlo.
Lo arranqué hoy y, la verdad, lo terminé hoy mismo. Y sinceramente, no me gustó. No me gustó para nada porque es muy básico, muy goofy ahh, demasiado bobo para mi gusto. Ojo, no quiero menospreciar el laburo que se mandó el desarrollador, se nota que le puso ganas, pero el juego no es para mí. Además, aunque los personajes están diseñados de una forma medio erótica, no tiene nada que ver con eso. No es un juego sexual ni mucho menos, por si alguno pensaba eso.
Cuando terminás el juego, te da la opción de volver a jugarlo de diferentes maneras, como con desventajas nuevas. Arranqué una segunda vuelta y me di cuenta de que es literalmente lo mismo que la primera, pero con una diferencia mínima, y ahí dije, "no, esto es una pelotudez." Así que cerré todo y chau, nos vemos.
En resumen, no me gustó, y la verdad, no lo recomiendo.
(Si ven que estuve como 6 horas jugando, es que como en la build anterior no andaba, por lo menos agarraba los cromos. LOL)
A simple SNES-style game, but a lot of fun. Enjoyable visuals, engaging gameplay, nice music. Well worth the price.
It's not an offense to my senses, but what you see in the video is very much what you get. The controls are just a bit slow. I don't hate the money I spent, but I don't see anything really worthwhile here.
I'm not gonna lie, when I looked at videos of the game in action it didn't look great. I do like retro-style platformers, though, so I put it on my wishlist and when it got a good discount I eventually bought it, not expecting much. Since my expectations were pretty low, I ended up enjoying Amazing Princess Sarah more than I thought I would overall.
The box art/title screen is a great-looking portrait of the protagonist, but that's the only time we see art of that level of quality in the game. Sarah's sprite is squat and frumpy, with 80's poofy hair and a terrible run animation. The level environments are blocky and generally uninspired (although I did like the parallax effect in the doorways in the first level). The enemy sprites are fairly generic, featuring a limited number of enemy types with a few color swaps for stronger versions. The bosses are OK-looking, but after the first boss seems to imply there's a bizarre psychosexual body horror theme, the rest of the bosses end up looking fairly generic. The music is inoffensive but not particularly noteworthy (although I admit I played much of the game with the volume low while YouTube videos played in the background). While I do appreciate that much of the game looks like a SNES game, it looks like an effort from a lower-tier studio.
But presentation isn't everything. Amazing Princess Sarah is an action-platformer where you can slash enemies with your sword and pick up their bodies to throw at other enemies. In a clever gimmick, different enemy types will have different effects when thrown, so a thrown archer enemy will burst into a scatter of arrows that damage enemies below, and a thrown fire lady will generate flames that spread to the left and right. This adds at least a little bit of strategy and reason to pay attention to how you use your abilities. Unfortunately, there is a little bit of jank when it comes to how the game controls. There is a slight delay from when you press attack to when you throw something, and if you try to throw something just as you're landing from a jump you can accidentally cancel your throw. I've also noticed a few times where pressing attack didn't result in a throw when it should have, which was annoying. Sometimes you'll pick something up, get hit by an enemy a fraction of a second before you throw it (making you drop it), pick it up again and then instantly get hit again, leading to a frustration loop. But the quirks can be gotten used to, and it is satisfying to get into a "kill one monster, use its corpse to kill the next monster, use that corpse to kill the next monster, etc" groove.
It actually doesn't take too long to play through all the game's levels (6 in all) and rescue the King, but one thing the game does surprisingly well is entice you to keep playing after that point. Once the game is beaten, you unlock a New Game +, where you can keep your level (killing enemies gains you experience and gaining levels increases your max HP and makes your attacks stronger) and re-play the game with a new gimmick and color scheme for Sarah's sprite. The second quest, for instance, features a "ghost" of Sarah that follows you around the level and damages you if you touch her. The third quest simulates being drunk by constantly rocking the screen back and forth. I won't list them all, but these changes to gameplay add a little spice to the experience and feature some surprises. The game teases you with a true last boss you can only fight in the last New Game + mode, and I might not have had the patience to make it to that point, but the achievements are pretty well-designed to all be achievable if you pay attention to what you're doing and are spaced apart enough to only become unlockable as you progress through multiple playthroughs. I'll admit I'm more likely to forgive a game's flaws if I know my patience will lead to full achievement completion. A psychological trick to be sure, but one I find genuinely satisfying.
So while Amazing Princess Sara doesn't do any one thing very well and isn't particularly noteworthy, it does have some retro charm and it does reward you for sticking with it, so I would ultimately recommend it to fans of 16-bit platformers. And if you wait for a sale you can pretty much get it for pocket change, which is nice.
Though it has charm... I'm afraid it has a few too many issues to really recommend it. Or keep playing for that matter. Controls are not tight enough, there's weird delays and questionable hitboxes.
If you like awful controls and boobs, this game is for you.
First: The awful controls. This game has a lot of tight, unforgiving platforming. Our heroine acts on a delay, the camera can't be bothered to keep up with her. There are Medusa Head clones in the form of bats just to be dickish. I think a great example of how this game fails on ever level can be found in the ice castle. Near the end there is a platforming section whereupon you must jump from narrow vanishing platform to narrow vanishing platform over the void. One slip and you're dead. It would be standard fare for the end stages of a retro platformer.
Of course: those retro platformers would have working controls. They also wouldn't have bats.
To make matters worse, it takes a full ten seconds to respawn, so on this particular part you'll play for three seconds, die, wait for ten seconds, rinse and repeat over and over again.
Then there's the boobs. I don't know what else you would expect given the title card: our heroine wearing garters with massive cleavage. There are quite a few feminine monsters, and all of them (Well... almost all of them) has a giant pulsating rack. I remember when I bought this, it was sold as "Girl Power!!"
I find it very Neckbeardy.
Either way: this game is a waste of your time and money. Don't you know there are actually good games out there? Some of them even feature ACTUAL NUDITY. Give this one a pass.
Jill of the Castle
Do you miss old DOS platformers like Jill of the Jungle from Epic MegaGames?
As a PC kid, I always found the 'floaty' response physics of gamepads and nintendo esque platformers a tad annoying, like, calm your jumpteets mario!
Ever since Jill, I always looked for that same 'keyboardish' DOS feel.
Its hard to describe, its semi-ridgid physics responding to your keystrokes but in very satisfying 'precision'
* Cute VGA-esque graphics of early 90s DOS era
* Great keyboard control
* You can pick almost any object / dead enemies and hurl'em at monsters, always hillarious.
* Experience Points makes killing enemies more satisfying.
* Music is a bit meh, could be better.
* Story is...I dunno who cares?
* Pixel boobies.
* Sarah moans alot, play this with headphones or people outside your room might get the wrong impression.
* Ignore the above tip if you want to make people in public places uncomfortable while playing outside on a laptop.
Overall pretty great! I love it!
Get it if you're a DOS kid or just a hipster.
Rage game
It starts out visually pleasing enough (you might notice the well defined boobs all over the place~ but the jiggle physics are nonexistent). Gameplay itself is so-so and on the higher end of tedious: Sarah (the one you play as) is constantly being swarmed by enemies, who clip through walls, and have extended hit boxes. The bosses take no quarter for you, even more so broken as they get progressively cheaper and cheaper at the end of each stage. The game becomes less and less "fun" and more of a chain jerker, as it goes on. Sarah's reaction time is slower than the monsters, her normal weapon attack is so short range its virtually useless, and she gets knocked back with a 100 % chance of an attack drop (effect-monster carry) every hit she takes (no block, shield or defend option, despite the fact she has a sword: which in theory should also be able to be used to parry). To make matters worse, the extra game modes don't make the game anymore "fun" or "unique", it's the same re-hashed playthrough just with added "constraints" (no weapon attacks, always poisoned, spirit chaser etc. etc. ~ the exception being the upgrade to a double jump, but that only works WHEN IT WANTS TO). Do yourself a favor and AVOID is buying this game, unless you can get it dirt cheap on a steam sale, and want to push your patience to the limit. Or just watch a playthrough on YouTube, because that's about what you can expect. There is no special ending sequence either if you get through the game on the hardest mode, or defeat the true last boss (Greater Lilith), it's just an overall "nice looking" but "functionally disappointing" game. If you want to play a fun princess game, see Cinderella Escape, or Long Live The Queen: at least those are fun, and make you have to think, instead of doing the same old one trick pony "throw monsters at you" gimmick, that this game has. Perhaps worst of all, is that despite being taken by a bunch of sexy demon ladies, The King doesn't even -get-any-
Normal Mode: First playthrough. Normal Princess.
HEY THIS IS PRETTY FUN AND THE SECOND BOSS IS PRETTY NEAT.
Second Playthough. Angry Princess.
Meh. . The fun kind of wore off in the first playthrough.
Third playthrough: Drunk Princess.
This is the opposite of fun and insulting.. At this moment I realized that bosses scale.
ie; you will always do the same amount of damage and you will always take the same percentage of damage from hits. The Golems will always kill you in 3~4 hits if you don't hit the zombies.
Fourth Playthrough : Cursed Princess
This stopped being fun a while ago. Now it's just being excessively insulting.
Hope you enjoy the Golem Bosses. Since the damage you deal is always fixed no matter your level, this battle will take a long time and they're completely unpredictible! :D
Fifth Playthrough: Bat Princess- enemies can only be defeated with bats!
Hey, a real challenge... Oh. Right The Second Boss and the Goddamned Golem Bosses.
The demon boss ironically has reduced health so you can two shot him/ one shot him.
Sixth Playthrough : Naturist Princess
All the enemies are infatuated with a Naked Princess! And most won't attack! Although you do have severely reduced HP.
Hah hah hah hah hah hah hah hah hah hahah. I laughed so hard I almost forgot how tedious and unfun this was at this point.
Guess what happens when it's the enemies you need to throw at bosses.
Seventh Playthrough : Vampire Princess.
Ironically the easiest playthrough. Infinite enemies! Infinite health! Infinite bats! Infinite Infinite Zombies! Good thing you can sequence break otherwise the Final Level would be impossible.
Finally facing off against Lilith!....And she's the easiest boss in the game. The jerk you fight before her is harder and his most dangerous attack is simply walking.
And the ending.... Non existant.
Jesus. All that work for nothing. Nothing. Nothing at all. No unlocks. No special messsage. Nothing. Even for a dollar, that's insulting.
First off it's got the look and sound of old school Castlevania with none of the feeling. This game is bare bones. No upgradable equipment or variety of special attacked. None. This game wouldn't be so bad if it weren't for the awful controls. The controls are sluggish and make jumping from one platform to another a choir. Every platform in this game is slippery like the whole game is just one big giant ice level. If it weren't for the controls this would be a decent game as the very least. This game is a bit below average. 4/10
This game has a mechanic of throwing dead enemies which is briefly fun because as my video illustrates, https://www.youtube.com/watch?v=XeP_-UMYgMY level 2 is a nightmare. The areas are cramped, with a slippery icy floor and respawning icicles. The harpies go through walls, and whatever you throw breaks after hitting one guy (though exceptions are for more annoying enemies like the fires or arrows that emerge after they are thrown), unlike Super Mario Bros 2, making this useless and repetitive. I also can't stand how flipping switches slows up the game as it is not even a puzzle; just open a door for more annoying enemies to barrage you.
The level ups also don't really lead to new moves, so it is another pointless concept. In short, this is essentially a Super Mario 2 ripoff mod with busted weapons (given space/1 use) and Ghosts 'n Goblins style barrage of difficulty (although at least you have a race to the next checkpoint which doubles as a save point) and cheap enemies like the harpy who rips off Red Arremer in Ghosts 'n Goblins. At least they should have went all the way, having her clothes break when about to die if they're going to just show Sarah's cleavage in the opening.
Great fun! Seriously!
I got this for about 1$ (Sale + sold Steam cards) and I have to say the full price would have been worth it as well.
I don't understand what other people are complaining about.
This game is a fairly hard old school Jump'n'Run Game but thanks to a lot of checkpoints totally okay to play, even for casual gamers. The character is based on her ability to pick up and throw knocked out enemies or other items. Similar to Super Mario Bros. 2 on NES.
The thing, depending on what you pick up it has different consequences. Throw an archer and it releases a bunch of arrows that hurt enemies. Throw a fire woman and it spawns a few flames. Throw a so called Fatty and it won't fly as far but it will do a lot of damage.
It's a simple but fun mechanic which makes a very engaging game that you can play casually in a few minutes per session or in big chunks of time.
Really don't understand the hate.
Haruneko strikes again!!
Just as with Akane the Kunoichi, Amazing Princess Sarah feels and plays like a platformer from the glorious 16bit era from the early 1990s. This means, it keeps its gameplay simple yet challenging and I mean really challenging, hard-unforgiving challenging. Additionally to a handfull of levels ever increasing in difficulty, there are several new game plus modes that alter gameplay in interesting ways and changing up the flow of the game.
It may not be a master piece but it is more that worth its price of admission!
* The controls are okay, but don't feel "right".
* There seems to be a slight delay between a button press and the action, maybe caused by vsync. But there is no option to disable vsync.
* The jump has a fixed height. You have air control, but the movement feels fast and imprecise. Good luck jumping on moving and disappearing platforms.
* The melee attack has a very short range. Since you move too fast, sometimes it is hard to get close enough to attack without being hit.
* You can jump on top of some enemies, but that just bounces you back up; it does not damage them. However, given how imprecise the controls are, it is very likely you will miss and get hurt.
* You can pick up some objects or dead enemies and throw them. However, the throwing has a fixed angle/distance, you can't throw in any direction. Also, some objects/enemies are heavier (but some stuff that looks large and heavy is not heavy, such as a table, a wardrobe or a clock).
* When there are multiple overlapping objects/enemies to pick up, Sarah never picks up the one that I expected.
* There is a water river in castle 3. The water current will move you, but it won't move any object or dead enemy. That's an arbitrary design decision that makes no sense and breaks the player intuition.
* The water continues to move you sideways even while you are jumping and not touching the water anymore.
* The fire enemy survives water.
* The camera tries to help by moving a bit further while you are moving, but the effect is that the camera looks drunk. Also, there are many traps outside the camera view.
* Unskippable cut-scenes that pause the action for too long with nothing happening. That intro animation before the main menu shows up? Unskippable. That boss animation? Takes a while doing nothing. That Game Over screen? Get used to it, it takes a while to get back to action.
* Cheap traps, such as a dozen moving platforms with random bats moving around and spikes at the bottom.
* Bosses requires too many hits, so that the boss fights become boring.
* Bosses feel unpolished. The lava attack from the flying demon boss destroys any enemies, even those that are safe under the platform. However, in the Cursed mode, bats still spawn behind the lava and you can't see them until they hit you. The head animation from the knight from castle 5 is buggy (it starts flying back even when the player is picking it up, and then it teleports back to the player; a second head drops down even after the boss is defeated if it is defeated while throwing the head).
* Very disappointing true last boss fight.
* Random crashes.
Overall, this game induces rage-quit feelings. It is not complete garbage, but it is not polished enough.
On the bright side, the graphics are good. If this game was made by just one person alone, congratulations! Making and releasing a game is not easy.
"Skill why you play that game? Isnt that a gurly game?"
I really liked Akane the Kunoichi and while looking on the store I found Amazing Princess Sarah which was also made by Haruneko Entertainment. So I thought to myself "Lets buy this game dude!". Unlike some other people who have posted bad reviews about this game I quickly switched the default controls into something more realistic because I can honestly say that the default controls were really bad. Best way to play it is to use a Xbax controller anyways.
This game pretty much blew my mind on so many levels of happiness and frustration. The game is surprisingly fun to play and will pretty much kick your ass over and over again. In this sidescroller you play as Princess Sarah and need to save your father(The King) from the demon mistress Lilith.
Sarah's main weapon is a sword. The button can be tapped fast to multiple fast hits. Sarah also has the ability to pick objects and fallen enemies up and throw them.
There are 5 castle levels and each end with a big epic boss fight. The levels contains your standard enemies in the form of skeletons, zombies, flying demon chicks(They are hot), dudes that walk back and forth while dropping bombs, Big dudes that walk really slow unless they see you, flame sprite chicks that throw fire, archer dudes that shot arrows through the walls and ground, ghosts that walk around in armor, some flying ghost thing that you cant hit with your sword and those BATS THAT FLY ALL OVER THE FUCKING PLACE!
The enemy and level layout is planned really well and killing an enemy makes it possible to pick their body up and throw at other enemies. Throwing some enemies like for example the flaming sprite chick will cause a fire attack to hurt the enemies that it hits. There is sort of a rpg element because get xp from killing enemies and you can level up which makes you gain +2 health points to your health bar.
The game reminds me alot of Castlevania: Symphony of the night the way the game pauses for a moment when you level up and the design is simulair. You can also break candles to get hearts out of them to recover your health.
Since my last reviews ive gotten some real constructive critisim that I will take use of now. So I will mention the Pros and Cons ^^.
Pros:
Female protagonist
Variety in levels
Really epic and fitting music on some levels
Epic boss fights
Great gameplay
Unique gamemodes that you can unlock after you beat the game.
Cons:
Healthdrops(Hearts) recover 2 hp.
The music fades out to nothing before fading back in.
To short recovery time after being hit.
Some huge objects can be throw far and others not.
I have still not fully beaten the game since when you beat it the first time you unlock a new gamemode and after beating the game on that gamemode you unlock another gamemode and Im on the 5th gamemode so far and there is 2 more that I have yet to unlock so I guess its 7 gamemodes in total. Each of these gamemodes gives you a new challenge by adding a twist to the game. Some of these gamemodes adds a positive twist as well.
Often when I start this game up or simply when im just playing it people ask me "Skill why you play that game? Isnt that a gurly game?" and other times people mention the boob art on the title screen like "Woah Skill its that boobgame!". Please dont base your judgement on names or apperences. Sure there are as a matter of fact boob physics on Sarah and even the enemies in the game. But lets not attract the videogame journalists shall we?
I give this game a 8/10
The controls are sluggish. As a consequence, you keep dying over and over and over again. Not because you suck, but because the Princess doesn't jump when her feet are clearly on the ground, or because she doesn't turn around fast enough to hit that bat that just conveniently appeared right behind you. The difficulty wouldn't be so aggravating if the controls were responsive.
Super Meat Boy this is not.
First off let's get the obvious out of the way. You look at the title-screen for this game and what do you see? A Princess. That's right, Sarah is a Princess, she's got the tiara, that's her castle in the background, and she's the daughter of a king. Now that we're done establishing the obvious let's talk about the game.
PLOT: The King has been kidnapped by liliths, are you a bad enough princess to save the king?
What makes Sarah so amazing is that she lifts. No really, she can hoist furniture as well as corpses over her head and toss them around. She also has a sword, which is used to make corpses. Depending on the type, enemy corpses have different properties when they're thrown. The most devastating are the liliths, as their bodies are highly volatile and damage everything on-screen. There are five stages, five bosses, a few hundred enemies, a bunch of checkpoints. I did the math and came to the following conclusion: getting through this game should be easy peasy lemon squeezy. Turns out the math was wrong, Amazing Princess Sarah isn't that easy (that didn't sound right).
This isn't Super Meat Boy, let alone I wanna be the Boshy, but the enemies do hit hard, pits are on the prevalent side, and you have to make do with a fairly limited pool of health. Candles hold life-replenishing hearts, but uh...they restore 2 HP. Sarah can also level-up, which adds....2 HP. Seriously though she also gets stronger, allowing her to do more damage with her throws and sword. The first play-through is liable to be a bit of a struggle. Eventually however things start to click. Enemies operate by specific rules. They don't attack unless they're facing you, so you can sneak up behind them with murderous intent. Archers only fire where you're standing, so move an inch and watch that arrow pass you by. You'll even figure out the trick to avoiding the stage 5 boss as he stomps around. Holding onto a corpse for the right situation can also prevent a headache or two.
But that's not enough I'm afraid, you have to play New Game+ if you want to end the lilith menace once and for all. Hey, New Game+, play through the game again with all your level-ups? It's going to be Weekend at Bernie's! Well yeah, it is, except you're Bernie. There are multiple NG+ modes, and they get more difficult as you progress. In the first one, an invincible ghost follows you around. In the second , you're drunk, and it looks like your castle is on a boat in the middle of a storm. The third time around you receive a sweet double-jump, but get slapped with a stringent time-limit. Fourth time around? Your sword is only good for killing bats, and bats are lousy weapons. At this point I'm just doing my best to skip past enemies. I still have a few more play-throughs to go, but they all sound even worse.
Amazing Princess Sarah is a follow-up to Akane the Kunoichi, same engine and everything. In every aspect it's an improvement. The controls are less slick, there's a better sense of challenge, and it's less repetitive. Yes, even though I've played through this game 4.6 times it's less repetitive than a game I played through once*. Some parts of the game can be frustrating, mainly when it involves picking up an object, hurling it, and it collides with a low ceiling instead of a monster. There are a couple other issues, namely crashes (at the 5th boss usually), and the stage 4 music is LOUD.
This is a good game. Just do yourself a favor and look past the fact that she's a princess. Is it really that big a deal?
*If you're going to be that guy and check my Steam achievements, I played through the Xbox Live Indie Games version of Akane the Kunoichi. I even got all of those freakin' kimonos.
Hey, if you wanted another game in the vein of Akane the Kunoichi*, this title is for you. Otherwise, it's a rather slow-paced beat-em-up with low end RPG mechanics tacked on. You lift things and throw them to do damage, because your sword attack will always do minimum amounts. A clever mechanic: enemy corpses can be lifted and thrown, and each tends to have a special effect. (Archers explode in a spray of arrows, fireball enemies launch old-Castlevania Holy Water style projectiles, etc.) The problem is this is a neat trick in an unfun game. I can't recommend it.
* You don't.
At first glance Amazing Princess Sarah looks like a promising platformer with some interesting elements to keep you going.
This all stops at level two and all of a sudden the game starts to show elements that become grating.
Enemy placement goes from thought out to stuff the room and just call it hard.
Speaking of enemies many won't even do that much damage, but are exceedingly frustrating because each hit causes knockback and causes you to drop whatever you're carrying which is a real problem when you can't reach important enemies with your tiny melee attack.
Enviromental hazards often match the color of the background and are difficult to see, and sometimes they'll be at the bottom of blind drops.
The first few times you see the level up prompt there's a bit of excitement, when you realize it's just a small scaling to your health and damage being stopped for a few seconds becomes more of a hassle when moving through a tough patch.
I hate to burn a game that is supposed to be a fun 5 dollar fix but when you give up on fun for frustrating mechanics and being only stubborn enough to finish it I can't reccomend this.
Fans of 2D platformers ought to enjoy this, as you take the role of pixelated busty Princess Sarah to stab c*nts and throw their corpses at other c*nts, all in the hopes of rescuing her father the King who seems to have taken a liking to assorted busty demonettes.
Puzzles are easy enough, but the platforming can get a bit tricky, with plenty of traps to get in your way, as well as c*nts who will love knocking you around. The first stage was pleasantly nostalgic of Castlevania, as well as some of the boss designs. Also, those damn bats are almost as pesky as those Medusa Head c*nts whose purpose seems to be making the player scream and curse.
The music in Amazing Princess Sarah is charming enough, with ambiant tunes playing while you explore various environments, and the soundtrack kicks it up to more rockin' tunes when battling it out with a boss.
Definitely a recommended purchase, particularly for those who enjoy 2D platformers where stabbing and slashing annoying demon b*stards is a must.
The opinion of a Dad on a budget.
Who here loved Super Mario 2? Did you love playing as Peach?
If you answered yes to those questions then this game is for you. If you have never played those games or if you are too young to know what I am talking about then this game is still for you.
Amazing Princess Sarah is a retro platformer with a modern soundtrack that pays homage to the much underrated Super Mario Brothers 2. The level design is tough but not impossible and the bosses are fun a quirky. There is also a surprising variety of baddies with cool powers.
My criteria for a good budget game is 1 hour of fun for every $1 I paid. This is a $5 game and I am pretty sure I will get at least 10 of fun out of this one. So if you are looking for a super fun game pick this one you will thank me.
Please check out my gameplay video
https://www.youtube.com/watch?v=DoX0TBHjn9A
I cover cheap games on my podcast Steam on the Cheap fell free to subscribe to find out what budget games are worth your time. I waste my money so you don't have to.
https://itunes.apple.com/us/podcast/steam-on-cheap-discovering/id899847567?mt=2
Thanks and game on.
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Дополнительная информация
Разработчик | Haruneko Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 67% положительных (128) |