Разработчик: Mouldy Toof Studios
Описание
Take on the role of Spud and his friend Prince Charming on a journey to uncover four ancient elemental essences that have the power to remove a curse upon the royal family.
Features
- A rich fantasy-based world full of puzzles and secrets
- Five brain-taxing temples/dungeons
- Metroidvania style powerups
Quotes
”Wow! It’s amazing to see you emulate our style of games 25 years after we created them. It’s clear that playing Dizzy as a child has made a big impression on you.”
- The Oliver Twins (creators of Dizzy)
"It does look cool! It's obvious which inspirations you have, but you seem to make it your own thing, in a great way"
- Markus Perrson / Notch (creator of Minecraft)
"There’s honestly nothing like the rewarding feeling of figuring out how to use an item or make it past that seemingly impassable door on your own, and in that regard, Spud’s Quest achieves its intended effect quite stunningly."
- GameZebo
"Spud's Quest is a love letter to the best of the retro metroidvanias out there. It's instantly enjoyable but provides plenty of challenge and exploration with just the right dose of humor."
- Jayisgames
"Spud’s Quest is a truly joyful experience"
- Twinfinite
"Spud’s Quest is one of the best nostalgia throwbacks on offer right now,"
- AmbushedGamer
Поддерживаемые языки: english
Системные требования
Windows
- OS: Minimum XP SP3 operating System, Supports Vista, 7 and 8
- Processor: 200 Mhz Pentium processor or higher
- Memory: 256 MB RAM
- Graphics: Must support minimum of Direct3D 9
- Additional Notes: Internet Connection needed for Leaderboards
Отзывы пользователей
its cool
So far I have to say the game seems decent enough but I do have some gripes.
First off, the text covers most of the screen rather than become transparent and the box could be traditionally smaller with a smaller font.
Secondly, in this day, the button layout is terrible. Dropping items to activate things is clunky and doesn't work well. Especially when it is the action button. Which also talks to people. So you give an item to someone you're going to run into problems over and over.
Third, this game does not go true full screen. The taskbar still shows at the bottom, the game is still windowed.
All the hype in the comments would lead me to believe these things wouldn't be as they are.
Overall i will recommend if you loved the 8-bit puzzle games and 16 bit platform games as it combines these two things nicely. it plays well, sound and music is great and those puzzles gets you thinking but the fun really starts to fade away with how annoying the game mechanics are. One you kill an enemy it'l re-spawn soon as you re-enter the room and there few opportunities to replenish your health bar.there's not limited opportunities to save your progress making it quite repetitive and frankly boring to keep having to go though the same sages over and over, More so if you die trying out a new way to solved a puzzled and then gotta do the whole thing again.
It's a nice game, and well worth a look if you're into this kinda thing, i'm struggling to keep playing it due to having to repeat large parts of it but i'll keep at it, having another go from time to time. But despite that i can't bring myself to give it a thumbs down, Try it, wherever you bother to keep playing might be a different matter.
I've never played the Dizzy games that this apparently took inspiration from, but Spud's Quest does a great job at capturing the feel of old PC games with the visual aesthetic, MIDI music, and gameplay. It's got a pleasant, humorous world to explore in typical Metroidvania fashion, and the dungeons have some pretty solid Zelda-esque puzzles.
One thing that many would understandably consider a downside is the inability to carry more than four items at a time, although I found it to be only a minor setback, and it encouraged me to put more thought into how I use the items. Generally, the game is quite good about providing enough information that you won't get completely stuck trying to figure out what item goes where, although I did resort to a walkthrough two or three times for solutions I personally don't think the game hinted towards enough.
Before playing the game, I got a little worried by the reviews that said it was buggy, and I can't say that playing the game completely eased my fears. At one point, I ran into an amusing negative-world glitch that transported me to a town I wasn't supposed to be in yet, and had I decided to save my file there, I'm guessing I would have broken the game. I also skipped a puzzle by accident and obtained an item a little early, which wasn't too problematic, but it did make the Know-It-All's "fortune teller" text inaccurate until I went back and solved the puzzle I skipped. Even now, I'm a little uncertain about the integrity of the code and felt like I needed to be more cautious about my actions than in most games, but I never caught myself in a situation where I couldn't progress.
There are a lot of little side details that add to the game's appeal, like trinkets, accolades (or achievements), and health expansions. There's no 100% completion reward, as far as I know, but I'd say there's an inherent satisfaction to uncovering some of the world's secrets. I was also pleased to spot some fairly subtle references to other games (Mina of the Pirates being the one that really caught me by surprise).
If you're not a fan of old-school adventure games, Spud's Quest probably won't change your mind, but for the most part, I had a great time with it and even got kind of addicted to it. I'd recommend at least giving it a shot if it looks interesting to you.
Nothing but bugs and glitches. I am in chapter 3 and cannot proceed with the game because the climb ability DOES NOT WORK. Went back to double check if I picked up the scroll and I actually did. But no climbing so no more playing. Do not buy this game.
Fun platformer with well thought out puzzles. None of the temple puzzles were too difficult, just enough to make you think for a little bit. Sometimes the items you need to give NPCs or use to move forward with the story are a bit of a stretch or intentionally misleading. I liked the red herring items and didn't mind the 4 item inventory limit. The other reviews summarize the pros/cons well.
It is a bit buggy. It's easy to go out of bounds and/or softlock yourself. If you save after getting softlocked your playthrough comes to an abrupt end.
Expect to get stumped by sometimes-too-obscure puzzle designs and possibly more red herring items than useful ones, but for the most part it was good.
While definitely far from perfect, Spud's Quest feels just like a Dizzy arcade adventure game of yesteryear. The art is cute and colorful, with plenty of unique locations and one-off NPCs. The dynamic day-night cycle and changing weather occasionally create some truly beautiful combinations. The world is huge, and spans multiple biomes, from forest with a very Dizzy-esque treehouse village in it, to jungle, to frozen mountains, and ocean floor, all rendered with a lot of loving detail. Most inventory puzzles are well design, and rarely require moon logic to solve them.
The game is fun, colorful, charming, and on occasion makes you feel really clever.
Now, I would be lying if I said there are no negatives - there are, and plenty, but honestly, I'm just happy games like this are still being made.
It is what it looks like. If that's not what you want then move on.
Controller only moved the character before assigning the buttons, and didn't work enough to leave the beginning room after setting them up. No explanation for a keyboard button was given for the action required either.
Don't buy this game.
I requested (and got) a refund from Steam.
I was so excited when I discovered this game on here. The screenshots looked really charming and the description really sold me. It draws inspiration from Zelda and Metroid, woohoo! So when it was on sale I immediately got it.
And at frist, it seemed like it was the perfect game for me. It was a nice, dream-like fantasy world and I very much felt like I was a little kid again.
So Spud's Quest is a mix between a Platformer and an Adventure game. You jump around and pick up items to use at other points to continue in the story. There's temples like in Zelda and you gain new abilities like in a typical Metroidvania game. So far the game seems perfect for me. But there's a third title in the description, Dizzy. Which I've never heard of before. Apparently it was an Adventure title where you would pick up items and use them just like in this game. The only problem is, because it was an old game, you could only hold 4 items at a time.
For some reason, the developer of this game decided to not go with the time and limit your inventory to four slots. So at all times, you can only carry around 4 items. So when you find something new you think you might need, you need to drop another of your items. Then when you actually need it at some point (or think you do) you need to head all the way back to where you dropped it. At first this wasn't a problem, but after some time it got really annoying. It doesn't help that there seem to be a ton of red herings which you don't actually need.
Now some of you might be patient enough, but for me it was the reason to drop this game after the third temple (the ice temple). It just became too much of a hassle.
Another issue I had with the game were the enemies. At first, they're not much of an obstacle. The bats just fly around you randomly, so you can bascically can stand where you are and throw red dots (which is what Spud does as an attack). Sometimes they hit you and after a while you will be at low health. The only way I found to restore yourself is to pay for it with some NPCs placed in front of temples. It's actually quite tedious to go and get healed there. In my opinion, enemies should just have dropped health pickups instead of money to go and buy health with.
So the enemies weren't a problem, until SUDDENLY, you meet a new type of enemy, a kind of yeti. Which are way overpowered and caused me to drop down to low health A LOT. Which meant a lot of tedious running back to the healer.
The final straw for me was how buggy the game got in the third temple. The goal of it was to find babies and bring them back to the entrance. But carrying around the babies and throwing them was quite buggy. They didn't want to go where I thought the game wanted me to take them and in the end, the only way to beat this temple for me was to glitch them through walls.
If you don't think this (especially all the backtracking and the 4 item inventory) won't bother you, then please, get this game. It does play like a charming game from back in the 16 bit days and puzzlesolving can be quite rewarding. But you need patience.
Was really excited to play this game. Absolutely loved the Fantastic Dizzy games growing up which this attempts to pay homage to. I was however quite disappointed once I started playing this one however. The main difficulty of this game lies in its craftsmenship. Really poor hit detection and faulty controls make it very frustrating to play. I made it halfway through the game, 4 hours for me, when an irreversible error left the game unplayable from that point. Items get stuck in the walls with no way to recover them, and guess what? That's it, the game is broken and you can't play any further. I can't possibly reccommend this game.
It wasn't fun.
It broke.
It was unoriginal.
And again, it broke.
I want those 6 hours of my life back.
A great throwback to simpler times of gaming with an obvious reference to Dizzy, the adventurous egg. Simple yet engaging, with high-fidelity old pixel art style and a lot to play around. A lot less fun if you were born after 1985, though.
Too bad there are gameplay issues: a few bugs, a dash of illogical puzzles (come on, a crocodile tooth??!!?) and some clunky controls (use Xpadder to map the keyboard with custom sensibility). In a way, those problems constitute a great tribute to old games. Maybe it truly was features.
This game is absolutely awesome! It's very reminiscent of the Dizzy adventure games that were on the 8 bit systems and using simple SNES-like graphics. There's plenty of things to do, lots of fetch quests to keep you busy, several easter eggs, red herrings to throw you off, and hidden items that will have you tearing your hair out trying to find the last one. It's an adventure full of traps and treasures like in the Indiana Jones movies. It's equally fun and frustrating at the same time, hardly has any violence, and lots of cheerful ditties which makes it a game all ages can enjoy. The one downfall is that you only have 1 life but there are plenty of save points to save your progress so you can resume where you last saved.
This game is excellent! That's all I have to say.
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Дополнительная информация
Разработчик | Mouldy Toof Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 73% положительных (15) |