Разработчик: Galhmac Game Studio
Описание
You can choose between a male character, Zoulux, or his girlfriend, Ly'sax, depending on your favorite alien (or gender).
The choosen character will get out of his capsule, in a wild and a somewhat hostile environment.
Soon enough, a leader of Exodus will contact you from his capsule, asking you to help Exodus' inhabitants.
And you'll be on your way.
Main Features
-Metroidvania mechanics : Platformer control ( jump, crouch, sneaking, attack, etc... ), and in our case a big part for exploration.
-Unique visual style.
-Skills evolution with skill-trees, using evolution points ( Vital energy in the game ) that can be found in the environment or by killing monsters.
-Collected evolution points are lost on death ( but they can be recovered if you can reach them without dying again ), but activated mechanism are not reseted on death.
Game Content
-2 playable characters (Zoulux and LySax)
-Full 2D color, HD native resolution
-4 saving slots
-More than 550 screens to discover
-Multi-path Hubs connected each other
-14 monsters and 4 Bosses (+1 Secret Boss !)
-15 skills with their respective upgrades
-Fully functionnal Sub-menu System
-Metroid like graphical World Map and Save Point Teleportation (for fast travel in the vast world of Exodus)
-30 Avent Pages to discover more about the background (written by Yohan Robson)
-Sfx and Musics by Yann Van Der Cruyssen aka Morusque (28 tracks)
Background
In Exodus, you follow a part of the story of an alien civilisation who were forced to leave their native planet due to an abusive exploitation of its natural resources. They travelled many years in their flying city Exodus, looking for a new home.
They finally discovered a suitable planet, but some time later, and as things never goes as excepted, they had involuntarily triggered a cataclysm.
As Exodus was unable to fly, their tried as a last hope to put the whole people into a stasis state. Many years has passed since this, and the city remains quiet. But one day, a stasis capsule unhooks from its support and falls on the planet...
About the Devs
We are a little frenchie indie game studio, Galhmac Game Studio. The core team is composed of 3 guys with their own specialities :
-Graphist / Designer
-Real time 3D Animations
-Programmer
Story by Johan Robson ( KGB Conspiracy, Atlantis ).
Follow us on Facebook :
And visite our official web site :
Поддерживаемые языки: english, french
Системные требования
Windows
- OS: Xp
- Processor: Core 2 Duo 2GHz
- Memory: 2 GB RAM
- Graphics: Compatible OpenGL
- DirectX: Version 9.0c
- Storage: 3 GB available space
- Sound Card: Compatible OpenAL
- Additional Notes: The game do not support Gamepad natively
- OS: Seven
- Processor: Core i5 2.5GHz
- Memory: 4 GB RAM
- Graphics: Compatible OpenGL
- DirectX: Version 9.0c
- Storage: 3 GB available space
- Sound Card: Compatible OpenAL
- Additional Notes: The game do not support Gamepad natively
Отзывы пользователей
Finished !!
Absolutely brilliant, beautiful game !
BEWARE: I'll recommend it heartily even if marred with some bugs.
Crashes at certain points, mostly the windy mount, then no more crashes on the citadel, but normally just reload and continue.
Seems not using the high definition option may help.
Also applied the Large Address Aware free software to the game.exe for more ram.
Except for one in particular (3rd Extractor), at a certain place, crashed 3 times when I got there.
"Fixed it" by doing all I could -touching a couple buttons, as always- but this time going back to save.
Then with less terrain to cover, passed the crash point with no problem.
More problematic bug :
In Exodus City one teleporter let me into a passage otherwise blocked by a green laser, but at a point with a floating spirit and lights to pick up, the screen tears and gets black, had to quit each time I tried to pass there. BUT, there is a button in the ceiling of the room directily above
that disables a horizontal green laser at the end of the passage left: you can then go down
there and pass the problematic area from the left direction (but not from the right).
Arrived at the confusing teleporters puzzle.
Took me too much time by far, but finally found the 2nd button for the 2nd elevator to the left
ot the central pit.
Should have been easier in my opinion.
Anyway, I'm very happy with the game, bought it knowing it had problems, and even so enjoyed it thoroughly ! Thanks devs !!
DISCLOSURE:
Being 68 y.o. I use my own C.E. tables so my experience will not be the typical one.
For those that need it:
Health initial, 4 Bytes Exact 100 (full), Energy particles 4 Bytes, value shown below health, change on new pickup, or immediatly on inventory.
Stamina initial, Float, 115.0000.
Boss: when he begins to form the purple sphere dash away toward a white curve forcefield to
escape it.
^
The game crashed, and I don't seem to be the only one. As I'm not sure how to fix it, I'm thumbs downing. How do I get a refund?
so, the default control scheme is ridiculous, and aparently rebinding it to a normal WASD layout was enough to crash the game... not off to a good start.
I bought this piece of trash when it was $3. Not even worth 99 cents. Even on sale. Pricedrop just shows how "proud" the developers are of their "game".
Basically, everything about this game fell short of my expectations. I thought it would be a fun little explore-the-world and gain-new-abilities Metroidvania type deal, which it is, but only by technicality, I suppose... also, minus the fun part. I found the whole atmospheric feel, that other games of its kind have, was killed by mediocre animation, clunky physics, poor spelling and grammar (a definite annoyance for people like me), and absolutely deplorable controls; some of the worst I've ever laid my hands on.
I decided that the lack of gamepad compatibility was something I could work around with button mapping software. After spending a decent amount of time figuring out a configuration that worked for me, I was ready to go. I found myself wandering aimlessly for a bit, finally started making progress, experienced an in-game crash, and beat the first boss. I found myself bored by the experience. But the big thing that made me decide to abandon this game was when I realized that you needed the mouse to aim projectiles at enemies and, therefore, using a gamepad wasn't a very good option.
Lack of fun factor aside, the game has some pretty graphics, albeit with varying artistic styles of different objects that clash quite abraisively. It also has some decent music. All-in-all, the merits are too few for me to recommend this game. If you're looking for a 2d platformer with exciting areas to explore and crazy powerups, there are much better, more fun games out there. Even for a seemingly rushed indie game, this one is just bad. Very disappointing.
I want you to read this before just assuming it's me praising the game. It's not something I would tell most people to buy, but there is a certain type of person who is going to be all over this.
The closest comparison I can make for this game is the Valley Without Wind series, but it's not nearly as deep (or interesting, if you ask me). This game is about ten times jankier, though. I shit you not, this game really feels like it was made by aliens, or some rudimentary AI with Game Maker or a similar creation toolset. The default controls include, and I am not kidding, Q to go left, D to go right, X to jump, and S to crouch. The text was clearly written in French and probably machine-translated for the English release. Massive amounts of the art assets don't match, with some being bright and pixellated, others being more subdued, and others still being 3D or a pastel style or... it's jarring, and makes it incredibly hard to tell what's a threat and what's environment until you've blundered into something. Bosses seem staggeringly untested - the first was a massive HP sponge whose health bar ticked down a single sliver at a time whenever I hit him in his weak spot, until he suddenly died about 1/3-1/2 into his bar in an explosion of health powerups. Similarly, my attack seemed to have a weird ghost-range on it, as did some enemies. That might have been due to the upgrade system though. Also, I'm just going to throw this out due to the genre it's in: don't make lava or some surfaces instakills. Plenty of this genre rewards slipping or taking a risk by letting you pit damage rates against your health and see if you can get a new powerup or some kind of item from it. This game just goes "screw off and lose your cash, sucker".
Here, though, is why I am giving this a positive review and suggesting you try the demo to see if you're the target market: it's a Metroid clone with a bizarre tacked-on skill system and Souls-series-like currency for upgrades that you lose if you die but can regain if you get back to it... etc. Where it gets friggin' insane is the fact that things which you would expect to be powerups in any other game (double jump, health upgrades, dashing, etc.) are now skills on a tree which you spend your "energy" on. But then there are random powerups you find as you go, like a longer-range attack. There's also a choice of protagonist at the beginning of the game for some small tweaks in stats, although I didn't try the second to see if they had a different story. It's not like I was going to understand it in any way. (I cannot stress how poorly the game's English translation is handled. Multiple times it gave me directions or orders which were just entirely incorrect, if not opposite of the truth. Check your map, not the dialogue.) Some of you are going to see the issue in the above: this makes sequence-breaking or exploration something locked to grinding, given that a lot of your traversal powerups are locked behind massive gates of currency costs, and not your finding them.
Here are things the game does well, however: save points double as fast-travel, the game allows you to leap from the air for more creative platforming at times, later upgrades on your skill tree like short-range teleportation or the jump height boost allow for early areas to become quick jaunts on revisits. I just wish that this was ported into a better title.
I guess this is what happens when graphic designers decide they can make a game without much input from those pesky software engineers?
Let's pretend for a second that the very first thing I did with this game was select "New Game" and start playing. I didn't and we'll come back to that, but let's pretend I did. The very first thing I'm treated with is an unskippable cinematic (I use the term loosely) about something I have neither the patience nor emotional investment in to bother commiting to memory. The cinematic looks like something a particularly talented teenager, or maybe a professional designer who has really under the pump and just flat out didn't care, might create. It goes for so long that I had time to reflect on it's nature, and post to Twitter about how games can do many things that film cannot, but creating animated shorts of dubious quality is not one of them. This is not hyperbole, this is something that actually happened. And the unskippable cinematic that I didn't care about was still rolling.
Okay, we can stop pretending now. What I really did at the attract screen was select "Options" to make sure there wasn't anything selectied that would cause my five year old laptop to melt onto my thighs. And also check out the controls. I'm going to type this next bit in bold, because if there is only one part of this review anyone reads I want it to be this: move left and move right are mapped to the Q and D keys. Jump is mapped to the Z key. Every time you try to remap a key, the game crashes. That's right, the game defaults to a hand-pretzel position for the three most basic functions of a platformer. I've played guitar for 20 years; I'm used to working my hands into and out of pretzel positions, but no. I am not going to play a game this way. I dug around the game install directories for a config file or some such where I could manually configure the keys. Yes, it's there, but instead of calling the keys by plaintext values they are called by decimal values. At this point I decided that instead of remapping the keys this way, my time might be better spent plucking my nosehairs or throwing darts at the refrigerator.
This game might be completely awesome, and I will never no because it is basically unusable. If you want to find out and don't mind dealing with hand cramps, be my guest. Everyone else, just go buy a cup of coffee or something. You'll get more out of it.
it wont even get past the loading screen when i start up a new game, this is just a waste of money
sucks
Exodus is a fine platformer. You explore an unknown world, gathering different kinds of powerups. Some instantly grant you new abilities (these are rare) while others act like experience and are used to unlock your skill trees.
There is also nice variety of game play. In the first three zones, you move from exploration, to dodging traps to navigating in the dark. There was never a moment of boredom.
So you know what to expect: Exodus is not a very forgiving game. It is not the enemies that are dangerous but the environmental hazards. You loose any unspent experience upon death. This experience waits at the location of your death, but if you die a second time before collecting it then it is lost permanently.
Some users experience the game crashing upon launch. It is recommended that you download the demo first.
I initially had trouble with this but the issue resolved itself after I updated windows.
The game would be good if it worked reliably. Unfortunately, while it started off well, as I got closer to the end of the game it started crashing repeatedly, and the dev has shown no presence on the forums so I suspect these bugs are unlikely to be fixed
Should have used a commercial engine Simulator 2014
There's decent challenges in this game, the music fits every area, it looks nice and.. well.. teleport.
I got teleport halfway through the game, which means teleporting to anywhere on the screen if there isn't geometry between you and your destination. Didn't use much else for conveyance after that. It took quite a while before I put energy into any skill tree that would make me a better fighter, but enemies can be skipped mostly and do not yield as much energy as exploration. Early bosses are doable without combat skills and the fights themselves are pretty interesting. Some felt like a bullet hell at times, or just hell. I cheated against that secret boss by teleporting back to a checkpoint. It took a long time. Trying legitimately I never got past its second phase.
In the very final area, if I went from the bottom east to the bottom west the background would suddenly become black and my character and enemies would be flickering and if I kept walking I would fall through the floor eventually without being able to teleporthax back, so I lost some progress there. I tried it three times, and it happened every time. Going west to east was fine though. The screen also froze randomly at times for a few seconds but that has been happening with everything I do lately so.. yeah. If this happened in mid-air however, even the slightest jump would hurt like a fall from heaven.
The grammar is weird, and occasionally the spelling is wrong too. It was consistent enough for me to start thinking it was a trait of the protagonists race or something.
Let me be completely honest here, this game feels unfinished.
From the textures, to the loading screens, to the combat... it all feels a little out of date.
But... it's definitely worth the 5 dollars being asked for it. My favorite part of the entire game would have to be the music in it though, and if I could make a suggestion to the developers, have the soundtrack for sale, because really... it's WELL made.
The most downing thing about it is the combat, it's got the same problem as many other games like it... there's no feel of knockback or even hitting the creature. It's just you swipe and you hope that it does damage to whatever you're swiping at, and likewise for the hitboxes of your own character. There's just no FEEL of hitting or being hit. Obviously if you're going for a non-gory approach, you could have the character just explode into a field of those little... orb things that I can't remember the name of :L
Another thing is the talents/skills system: It's very cool, but at the same time, it's so completely generic. I like how the orbs can be used for practical purposes like double jump and attacking twice or sprinting, but when you have a tiny little increase like +20% health? It's just not even worth putting in the game... or you could make it +100% health but the curve increases dramatically.
The last thing is, you guessed it, the graphics and animations. The 3D look of the models gives a distinction between foreground and background entities, but not all things follow this distinction. An example I can think of is there's this kind of plant enemy which looks any other plant, in the background not looking suspicious at all, and yet it shoots at you. Heck it took me a bit to even realize what was shooting at me. Then there's the absolutely awful platforms and ground... It's so difficult to tell what can be stepped on and what can't in this game. Above all that though is the actual style of animation. It looks so bad it's like a little 6 year old was using a model maker for the first time. FOR THE RECORD THOUGH: I thoroughly enjoy the art of the backgrounds and the title screen and such; it's really well made.
Now I know I'm recommending the game, but I'm doing it for the sole reason that I think it's worth the 5 dollars they're asking for it. If it were any more, say 10 dollars or something, I'd say no to this thing faster then a damn hedgehog on wheels :P
This is a beautiful game with a brilliant concept. I didn't really expect a platformer to encourage exploring, but this one does. It has you collecting energy points which you can spend in aquiring new skills/moves, you can then go back in the game to previously visited areas and re-explore them using new skills which has you reaching new areas with rewards of pages or new "energy points".
Oh yea, Pages are just small bits of texts you can collect to learn about the world and stuff... pretty cool game highly recommended!
P.S the sound track is very relaxing :)
Sorry about any typos or whatever, I am very tired and I haven't slept in ages.
Can't start a new game. Game crashes at the first loading screen. Followed the suggestions on the post about crashing and still can't play this games. What a waste of money. You have to sit through to stupid intro story each time you try to which is a waste of time.
DONT BY THIS GAME
Also no controller support on a metroidvania game is horrible.
*** Edit ***
I decided I wasn't going to let the game beat me and got past the part I ragequit on earlier. It took 26 more tries (yes, I counted).
Since then it has crashed multiple times. Two times it reverted to a save that was 30-45 minutes old.
I'm going to leave the review as a thumbs up because it is a fun game, but you may want to wait for a patch unless you are ok with this.
*** End Edit ***
This is not a full review, and I have to qualify it by saying that I have quit playing 4-5 hours in to it and probably won't play it any more.
Things I liked:
* Nice graphics.
* Lots of skills.
* Huge area to explore.
* Controls are good, if maybe a bit floaty.
Things I didn't like:
* The save points are sometimes too far apart.
* A couple of "cheap" tactics, like things falling on your head out of the darkness that you can't see to avoid.
Why I quit:
(** mild spoiler **)
Moving+rotating platforms inside of a laser maze. There is a section where you ride moving platforms through an insta-death laser-wall maze. The plaforms periodically flip over and the bottom side hurts you. This is not even close to fun for me. After a couple dozen attempts at this, I decided life was too short and put the game away.
(** end spoiler **)
To be fair, I am, let's say, a "seasoned gamer" and may have lost my edge over the years. And I am certain my tolerance for frustration is lower than it used to be. If you have the patience for these types of things, there is a lot to like about the game. And it is certainly worth the price.
Дополнительная информация
Разработчик | Galhmac Game Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Отзывы пользователей | 50% положительных (18) |