Разработчик: Self Made Miracle
Описание
Guide poor Willy through this evil madness in single player and 2 player local COOP and Competitive modes. Every kid wants to go to circus but no kid wants to die in one.
Feature List
- 3 Arenas
- 4 Game Modes
- Campaign mode featuring 30 challenges
- Arcade mode featuring over a dozen of unlockable power-ups
- COOP and VS local multiplayer
- Online leaderboards
- Dark comical dialogue and cutscenes
Поддерживаемые языки: english, french, german, spanish - spain, russian
Системные требования
Windows
- OS *: Windows Vista
- Processor: Dual Core CPU 2.4 gHz
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
- DirectX: Version 9.0
- Storage: 300 MB available space
- Sound Card: Windows Compatible Card
Mac
- OS: OSX 10.8 Mountain Lion
- Processor: 2GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 9400M or equivalent
- Storage: 500 MB available space
Linux
- OS: Ubuntu 12.04 64-bit or later
- Processor: Dual Core CPU
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
- Storage: 500 MB available space
Отзывы пользователей
whatever
If you want to watch the full review on the Cheapness Review Youtube channel:
https://youtu.be/p7dsKa3lCDg
Quick text review:
Want to take part in the death circus where bees and missiles can kill you?
-Nice visuals, if there is not much variety (Like three backgrounds of the different big-top arenas and a few platform structures - all with the same look), with a drained colour palette (Kind of depression-like)
-Good, spooky, mischievous "carnival of death" music
-Tight, simple, fun platforming requiring you to collect items while dodging traps (No enemies) on the same wrapping screen (That's it) where you die often and a successful level attempt is quick
-Has a campaign and arcade mode to deliver a short experience (Short enough to have the toughness not become too frustrating)
-Same screen versus and co-op modes
Practical concerns:
-OK value for money for me (R4.09 / $0.38/ £0.27 per hour of gameplay)
-Very small download size (Takes up 125.66 Mb on the harddrive)
-Easy to run
-Mostly kid friendly (If your character does blow up on death)
Fun but tough arena platformer.
Basically, you are tasked to break barrels, collect items or press buttons while you try to avoid countless death traps that come at you in a single screen arena.
Took me a bit to figure out different tactics for different traps and obstacles, but managed to beat the campaign with less than 250 deaths.
This is the simplest platform you can get: moving left and right and jumping. That’s it. This doesn’t take away from the fact that this game is AMAZING. Both solo and multiplayer modes are amazing. The storyline is perfect and there gameplay is even better
I will reccomend this but only with the warning that this is ultimate ragequit, give yourself time.
Simple, fun, challenging, and addictive! Simple run and jump, avoiding traps and obstacles ... sounds simple, but it's a bloody tough challenge. Great for two player couch coop as well!
Penarium is a retro-look platform game with three controls - left, right, jump. That's pretty much all you get. There are 30 levels of increasing difficulty to play through on a campaign 'story' mode, with some funny jokes along the way including the nostalgia reference that reminds me of BBC micro gaming... and then you can play 'arcade' mode on any of the three level designs you encountered previously. The idea of arcade is to survive as long as possible, or in my case to reach a score of 150 to tick off the last achievement.
This game is seriously hard. Really, proper, seriously hard.
This is Skyroads hard, but with more of a sense of humour.
The other reviews are a fair reflection of the game, it's repetitive, it's frustrating, there's not much to the game, but it is incredibly difficult. Some other reviews point to the game using artificial levels of difficult, bombarding our little jumpy man with more and more nonsense to have to survive. I don't think this is artificially difficult, I can feel my skills improving in order to survive. It's just not very complicated.
Anyway, I have finally finished all achievements and can now happily say I have finished the game. In my recent world of being bored with games for not offering enough challenge or enough to care about, suffering 20 hours of determined finger smashing I am pretty happy for the value I got on my $1 spend on this game during a discount day.
Great game but get it on sale...$10 is way too much. Maybe 5?
I can recommend this with one caveat, get it if it's 90% on sale. The 10 dollar asking price for this game is ludicrous and honestly shameful. However, it's a decent game, just lacks content.
It is a nice platformer that is not very long but quite difficult. Control is tight with some interesting traps (I like how the big clamping trap is one of the easiest). One thing I disliked is that the combination of traps is kind of random every re-try and some are much harder (E.g. Bee + yellow ball) which makes it feels kind of "luck based". Also I've finished the game without getting any coins. Aren't we supposed to unlock items in the store?
Finished the game. Would give "meh" review if I could. Leaning towards no. I finished it but if you'd ask me to buy this or not, I'd say no, at least not at full price
One-shot one-life platformer.
+ fun concept
+ fun challenges
+ fun weapons
- this would be a great platformer - if the controls were decent. Double-jump doesn't always register as that, and in these kind of games, one mistake means death - so I died several times due to flunky controls
- music is fun but always the same
- very short. The total playtime I have is to finish up the campaign. Guess this has more value as an arcade-styled game, but who wants that
If you are looking for a good souls-like platformer, check out super meat boy or risk of rain 1. You'll have more fun
4/10
This game starts off easy but gets very hard very fast. It is a real challenge.
It has intuitive controls and retro 8-bit art.
A rather fast-paced game that resembles fun the size of a skyscraper, with the speed of a taxi meter.
there is little to say about penarium it's basicaly just the old donkey kong you go around shmashing barrels, collecting coins and oh yeah you have to avoid BEES, ICICLES , GIANT BOWLING BALLS, HUGE FRICKIN' LASER BEAMS THAT CHASE YOU , HEAT-SEAKING MISSILES and to top it all of you have to SWIM UNDERWATER in some rounds there are also power ups you can buy that help you out in arcade mode. in arcade mode every 5 barrels you smash earns you a different weapon to avoid. but there is one thing u MUST KNOW BEFORE BUYING THIS GAME: it is not woth 10 dollars so i would reccomend waiting until it is on sale
Penarium is a pure platformer. No exploration, no shooting. Only moving and jumping.
What else is there? A self-contained level whose borders you can cross to find yourself on the other side, and traps. Tons of traps that cycle during the duration of the level. Machine-guns, homing missiles, bubble-gum to make the platforms sticky while a see-saw journeys across… The goal of the game is to collect items that spawn in the level while avoiding different sets of traps. Simple, and yet effective.
This game is exactly what I was looking for. I am quite sick of the ‘muscle memory’ platformers where you have to learn by heart at which point of the level you jump, the perfect trajectory to land between spikes, and so on. Penarium focuses on the moment-to-moment frantic experience. Quick skills are required instead of a good finger memory, and it is rather telling that less than 20% of the players completed the 1st world. Penarium is very difficult, and as it sports a “sadistic circus” theme, you would have to be a masochist to like it.
And yet I never found its difficulty to cross the “unfair” invisible line. The hitbox of the character is actually smaller than he looks. The movements are perfect, with double-jump and responsive controls without either the sliding momentum or the input delay that harm many platformers. The traps are more or less hard to avoid, but all can be predictable or give the player visual cues. But yeah, quick thinking and fast reflexes are mandatory. Oh, and I really appreciate that there is no timer adding an external pressure to the action. It is possible to either rush through the traps, or time them carefully.
So despite the high difficulty, moving like a madman and surviving amongst the chaos is exhilarating. It is fun. It does not feel like the game is punishing the player, because the action is constant and the threats come from everywhere while still being manageable. And the variety/movement of traps help make the game not feel repetitive. It can be finished in a few hours, and this type of game is not enjoyable if it gets much longer than that. To extend the fun, there is an endless mode with permanent progression.
To conclude, I was surprised to love this simple game so much more than the other hardcore platformers. I think it’s due to the good maneuverability, the difficult yet manageable design, and most of all the dynamic traps that require quick skills and provide a lot of fun by getting rid of the ‘muscle memory’ level design that usually goes with that kind of platformers.
http://steamcommunity.com/sharedfiles/filedetails/?id=712733656
Oh the joy and the lower back pains this game gave me..
Penarium is an addictive game. It is so simple and I had so much fun, a game you would expect from Team 17.
I hope Willy gets to do some other things except from jumping and running in the sequel (if there is one?).
10/10 would recommend! \(^_^)/
I had been playing this game for around half an hour every day for several months, trying to complete the campaign mode. I got all the way up to the last level and I couldn't beat it. Took a break for a few months and went back to try again. It took me a week but I finally completed campaign mode.
This game is insanely difficult, and so many times I died from either missing a jump or barely touching one of the many obstacles. I hate the birds, the dragons, the rockets and those icicles, and I have no idea how you can break more than 50 of those barrels.
So overall I enjoyed Penarium and felt so satisfied beating it.
What can I say about Penarium?
I was going to criticise it for being short. It is short, but it's exactly as long as it needs to be. There's something to be said for a game that can be completed in a single sitting, and never feel repetitive or like it's dragging its feet.
I was going to criticise it for being simple. It is simple, but its simplicity is elegant. The combinations of its approximately 15 traps make for some beautifully intense and varied gameplay.
I was going to criticise it for playing like a bonus challenge minigame at the end of a more fleshed-out game. It is reminiscent of a bonus challenge minigame, but unlike such games, it's well-designed, balanced, clever, and difficult to master.
So now, given the satisfying, challenging gameplay, beautifully realised pixel-art, and surprisingly engrossing setting and characters, I'm left with only one complaint:
Why is it that a rolling rock that could (and often will) crush me in an instant, does not crush the barrels I'm supposed to break!?
This game is very addictive, fun, challenging and pretty. I'm normally not a fan of big pixels style but here it works somehow. Combine that with a simple, yet suprisingly effective story, and you've got something really worth its small price. Also there' an endless arcade mode and co-op, thought for some reason my other controller refused to work.
My score: solid 7.5/10
Penarium is an old school single screen wrap around skill based platformer in the spirit of games like bubble bobble. It's got a great graphic style and a good difficulty curve I often found myself finishing a level after thinking just one more try, which is exactly like it should be for skill based game like this. The music is fits nicely with the theme and the short span and the variety make it's tricky levels fun, replayable and well balanced. While certainly tough at times, the game always feels fair, the game has good weighty feel to it's physics and collision detection are great, when you die, which you will many many times, it's because you made a mistake. A charming little game more than worth it's price 4/5.
Penarium is a pleasant surprise. Bursting with personality, this arena-based arcade game is simple to look at, but a ton of fun to play.
Seriously, you need to check this one out!
https://youtu.be/wX_AL6sV_kg
Дополнительная информация
Разработчик | Self Made Miracle |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.01.2025 |
Metacritic | 80 |
Отзывы пользователей | 88% положительных (42) |