Разработчик: La Moustache Studio
Описание
Just Updated
Now on linux!
About the Game
BOMB is a pure dogfighting game, mixing elements of both arcade and simulation, easy to handle while providing convincing flight dynamics.
Fight against your friends in dogfight, team dogfight and race multi-player modes, with up to 16 players.
Forget all serious WW2 air combat games and take part of an epic adventure in an unique world: fly heavily armed aircraft and fight air pirates, destroy ships, tanks, and even zeppelins ! BOMB is first of all a game made for Fun !
Features
- Windows, Mac and Linux
- 9 amazing playable planes
- 4 full featured cockpits
- An epic adventure with 17 missions
- 4 different environments: desert, fjords, pacific atolls and a bonus one.
- Several multiplayer modes: deathmatch, team deathmatch, race, and more to come...
- Joystick focused gameplay (playing with a gamepad is fine too)
- Experimental Oculus DK1 Support.
Just a few ones:
King KAC-B
- Wingspan : 11.8 m
- Length : 10.7 m
- Mass : 6000 kg
- Machine guns : 4 * 12.7 mm
- External guns : 2
- Hard points : 4
S.N.A.F. Type 95 Rorqual
- Wingspan : 20.8 m
- Length : 19.2 m
- Mass : 8000 kg
- Machine guns : 6 * 12.7 mm
- External guns : 1
- Hard points : 6
VB-42 Calamari
- Wingspan : 14.98 m
- Length : 9.51 m
- Mass : 5500 kg
- Machine guns : 4 * 12.7 mm machine guns
- External guns : 2
- Hard points : 2
Поддерживаемые языки: english, french, german
Системные требования
Windows
- OS *: Windows Vista
- Processor: Intel Core 2 Duo 6800 Or AMD Equivalent
- Memory: 2 GB RAM
- Graphics: GeForce 300 Series/Radeon HD 5800/Intel HD 4xxx and superior
- DirectX: Version 11
- Storage: 2 GB available space
- OS *: Windows 7
- Processor: Intel Core i3 Or AMD Equivalent
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series/Radeon HD 7800
- DirectX: Version 11
- Storage: 2 GB available space
- Additional Notes: A joystick is recommended for the full game experience
Mac
- OS: 10.7
- Processor: Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: ATI Radeon HD 4870/Intel HD 4xxx and superior
- Storage: 2 GB available space
- OS: 10.10
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: AMD FirePro
- Storage: 2 GB available space
- Additional Notes: A joystick is recommended for the full game experience
Linux
- OS: SteamOS, Ubuntu 14.04 (64bit)
- Processor: Intel Core 2 Duo 6800
- Memory: 2 GB RAM
- Graphics: GeForce 300 Series
- Storage: 2 GB available space
- OS: SteamOS, Ubuntu 14.04 (64bit)
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: GeForce 500 Series
- Storage: 2 GB available space
- Additional Notes: A joystick is recommended for the full game experience
Отзывы пользователей
This game has been created by a team of only 2 people and is amazing, for me, this game is really a big "YES" ! The graphics are pretty, the comments make me laugh, and the dogfights are fun and not that difficult, but you have to get a bit equipped to take fully advantage of the game, a joystick, even a cheap one, is quite compulsory, and a track ir is nice to have, to follow ennemy paths. this game is not acardy, meaning you don't shoot 40 ennemy aircraft every minute, rather it is a good small dogfighting game where the physics is decent. If, like me, you are lost in DCS or another realistic combat simulator, because you cannot play every day and is too complex, this game is a good and simple alternative for fun, only costing a couple of euros. Beside the campaign of 17 missions, there is also a skirmish mode, and a few single missions. There is a multiplayer mode as well, but I haven't tried, and you have to find players to fight with. The misson editor is a bit broken for the time being, but you can copy and edit files in Xml and Lua to create your own missions, with ennemy aircrafts, boats, vehicles, and buildings. Support is very responsive even 5 years after this game has been released, In summary, I really recommend this game for players liking dogfighting, wanting a game which is not acarde ( meaning knowing dogfighting tactics and plane energy really helps ) but much simpler and more forgiving than other realistic combat simulators.
Setting up the controls can be tricky, but once done, it's a very fun game. It reminds me of Crimson Skies. This game is well worth the price.
Many games - Blazing Angels, AirConflicts and now Bomb - have tried to emulate Crimson Skies' success and failed miserably! Why?
Because it isn't simply enough to take an arcade aircombat shooter and combine it with a more or less interesting story. Yes, Crimson Skies backstory is pretty interesting, as are the characters and the dialogues are witty. But this is just the glue that holds it all together.
The secret of Crimson Skies success is, it gives you the illusion to be this daredevil fighter pilot who not only kicks his opponent's ♥♥♥ like an ace but who is also a skillful stunt pilot.
The environments in Crimson Skies are interesting and challenging, while in the above mentioned games they are only beautiful window dressing. What a wasted opportunity!
The only game I can think of that uses the environments the same way Crimson Skies did, is DogFighter. But this game is only a multiplayer platform. One moment you fly through the Great Canyon - the next through an Egyptian pyramid... Why? You are shooting at areoplanes! Why?
Everything in this games feels complete arbitrary!
Who knows? If the developers had invested in an interesting story driven campaign... this just might have been the next Crimson Skies!
And finally - Crimson Skies only fault was... it came at least 10 years too early! What an amazing game it would be with today's graphics! I wonder why nobody thought about remastering it!? It would be the license to print money!
Unfortunately Bomb is falling short towards those expectations: the dogfights are tedious and repetitive (one basically cycles endlessly until an enemy plane comes in view and then tries to shoot it down). Worst of all: the saving points are too far apart. One has to fight off wave after wave of opponents (like swarms of mosquitos) and when one fails at the end of the mission one is forced to replay the last 20 minutes of tedious gameplay! This kills the game for me!
I'd thought about getting this game for a while having had my curiosity piqued by rumours is was Crimson Skies-esque, but I was also somewhat put off by the mixed reviews. In the end I got it on sale, and I have to say I have enjoyed the experience.
My first impressions weren't great, the game could use some more optimisation, there's the odd issue with the view clipping into things (mainly the seat in the seaplane), the lack of voice acting gives the tendency to skip over the dialogue, which made the writing come across poorly at first, not half due to the typos...
But once I really sat down and gave it a chance, I really started to get into it (getting my joystick set up helped a little). I came to like the characters, I REALLY liked the second aircraft you get, and the humour was good enough for my tastes. The game could definitely use some polish, more planes, cockpits for all of them, etc. But the core of the game is there and it has its charm. The flight model strikes a good balance I feel, being realistic enough to sate the pedant in me, but arcadey enough to let you think solely about the fight. The overall effect was really just to inflate my opinion of my flying skills, which is about the best a game like this can do, and what War Thunder fell short of for me.
The (British) price of £5.59 works out at just SLIGHTLY over a pound per hour based on my Campaign (5.4 hours), which is my method for determining whether playtime was long enough for the money, so it's acceptable. I'd have liked it to be longer. I'd have liked some customisation. But I had a jolly good romp nevertheless, and I would buy this game again.
I am sorry that I cannot recommend this game. ALthough some people seem to be able to play OK, I was plagued with controller issues.
I tried with both a joystick (Sidewinder FF2) and a gamepad (xbox 360). After several tries I was finally able to bind the pitch, roll, yaw, and thrust axes to the joystick, but I was still not able to control the plane. For instance, sometimes it would start out OK, but then it would start to dive and pulling the stick all the way back would only level the plane but it wold not climb.
Afer a half hour of this frustration I gave up and requested a refund. I liked the concept of the game and had looked forward to getting it for a couple of years, so I was disapponted that I nver got it to work.
I'm really liking this game, I just wish you could be a pig in a red hidroplane instead of a frog in a blue one.
- Nice models (hidroplanes, zeppelines and planes)
- Nice visual style
- Fun, but not too impressive story (cartoony)
- Not a simulator, but the planes "feel" heavy (it simulates physics, just not terribly realistic).
[*] Plays Ok with a game pad (I guess it'll play better with a stick)
Fun flight sim thats easy to get into. Great mix of realism and arcade-style feel to it and a decent storyline. Scenery is beautiful, effects are good, some very cool looking airplanes as well. Kind of reminds me Crimson Skies. Well worth getting.
feels a lot like the original il-2 sturmovik in skirmish mode, allowing you to set ground and air targets to rapidly create combat scenarios. Loadout, physics and handling are a lot like that game also. I love DCS and il2:BOS and this is an 'acid' simplified version of that. It's not an arcade flight model or damage model and so I can see why some people feel unempowered by it. Personally I hate the sort of arcade 'sim'lites where the player destroys hundreds of arcade enemies.
AI is very good, graphics are beautiful and the planes feel heavy and (to me) engaging, looking like WW2 pod racers/wachy racers. A great game if you want a beautiful wacky/ porco rosso version of il2's skirmish mode. I'll update with my thoughts on the campaign later. Also runs well in DX9 on a GTX260 - which is impressive to me.
Such a pity people have been so negative.
I want to love this game, but can't. The initial airplane is such a lumbering dog and no fun to fly or fight in at all and the missions have too many sections with no mid-game saving that I've never made it past the third mission. I was so excited to see a Crimson Skies inspired game, but BOMB just doesn't cut it for me. Maybe later planes are good, but I've nver got that far.
As a minor note the game text is full of typos and the UI is really basic and unfriendly, but I know the team are small and are trying their best, so it pains me to not recommend this game, but I just don't enjoy it. :(
Nowhere near ready to leave early access.
Let me premise this with how I love the theme and gameplay. It really is a successor to Crimson Skies.
Has/had a lot of potential, but looking at how rarely it's updated, I don't have much faith the following issues will be resolved:
- Some aircraft do not have cockpits
-The ones that do, the sights seem to not line up with the guns. Leading targets can be sporadic. If it's not the sights, then it's the following:
- The primary machine guns do very, very little damage. You'll often waste 10+ minutes chasing a single fighter getting hit after hit, but they won't go down.
- Text in many places is full of typos; poorly translated to english.
- Some missions are very easy, then others ramp up in difficulty with no checkpoints or way to repair.
- Overall lack of polish, between the GUI and lack of optimization
Oh boy, where to begin....
If you want the short version - the game is just not fun.
If you want the long version - read on!
So to start with, here are the pros of the game:
+ Interesting premise
+ The characters seem funny enough at times
+ It's nice to see the devs attempt to emulate Crimson Skies type games.
And here are the cons:
- No tutorial what's so ever, the game is not hard to figure out, but it would have been nice if they included one.
- The mission pacing is awful, the first 3-4 missions last for about two minutes and just make you fly forward requiring minimal input from your end. They could have made them in to a single mission and it would have benefited the game.
- The flight model is arcade, but not the fun type of arcade like Ace Combat. The gravity doesn't seem to affect your plane, it flies the same no matter which direction you chose, be that up or down and the rudders rubberband like crazy. It will swing you back to the direction you came from the moment you release the turn button. I would also like to point out that it feels like you are flying though molasses instead of air.
- The environments look extremely bland and the trees flicker like crazy when you fly over them, the planes look nice, but everything else looks like an late Xbox / early360 game.
- The performance is spotty at best, I was getting frame drops from 80 to 20 while nothing was happening on the screen and it doesn't look like a game that should ever drop below 60 on a 290X even on the highest settings.
- The menus look like they are placeholder, especially the options screen and the mission failure one.
- And the main con of all that just made me quit for good? It just wasn't fun. I love flight game like the Crimson Sky, Ace Combat, Blazing Angels, Sky Crawlers, etc, and this is a disgrace compared to all of them.
I do not recommend this game unless you find it on sale.
Now that it's out of early access... It looked like a great game, it has a lot of potential, but the control support is awful. This is, without any doubt, the worst controlling game of any type or genre, that I've ever played since 1995. Really really really reeeeaaaallly awful. With a 360 controller, the handling ranges from pretty bad to terrible. With a flight stick... well, it just doesn't map functionally onto a stick, so forget about it. With the keyboard it's.... Jesus, it's real bad.
Controls are a crucial part of any flight sim/arcade game and the control support isn't anywhere near being good enough to recommend.
Oh my... This game is excellent. It's not easy at all, even though it doesn't model planes realistically. Any comparisons made to Crimson Skies are pretty accurate. I'd say the flight model is similar to War Thunder on "arcade" but the planes are considerably less maneuverable. Considering you're flying a twin engine cargo plane, that's expected.
The dialogue that strings the missions together is funny, brief, and to the point. "Go blow up the thing." There are bombs, rockets, torpedoes, and a variety of cannons that get strapped on the planes. Thankfully the missions do have checkpoints, and restarting a mission after failing is ZERO load time. I'm playing with a Logitech 3D Pro stick and it works perfectly after button mapping. The game is set up for a 360 gamepad by default. It also supports mouse control BUT that isn't quite working just yet. Views are cockpit, 3rd person, and no-cockpit gunsight views. Hold a key/button to momentarily padlock the current enemy, so you don't get lost in all the chaos.
There's multiplayer, and even a dedicated server you can download. I played some skirmish with the AI, and had them turned up a difficulty notch plus had too many of them fighting me, and I can attest the my end was brutal and swift. :-) The only thing I really feel absent is a nice hammy voiceover of the character dialogue. The voice work in Crimson Skies was superb and really brought the game to life. Reading the text balloons just isn't the same. A pretty small complaint considering how much goodness is going on here for $12.
DO IT.
This review is based on about 1 hour of playing through 5-6 missions, and I was blown away. I forced myself to stop playing just to post this.
If you liked Crimson Skies or Wings of War, this game is right up your alley. I'm a life-long flight sim player who enjoys both simulations and arcade flight games, and this game has the special sauce.
- Fun, varied missions.
- Pretty, retro graphics in a beautiful tropical environment
- Accessible yet realistic-ish flight model (as far as arcade flying goes)
- Fantastic controls, especially with an XBox 360 controller (haven't gotten it to work with my joystick yet)
- Laugh-out-loud funny dialogue and story.
- Great artwork and aircraft design
A very imaginative and streamlined take on a flight action game that doesn't overcomplicate itself so much that it's inaccessible, yet doesn't feel too mechanical and arcadey.
Pros:
-beautiful stylized environments
-unique and fun to fly aircraft
-decent flight model
-amusing writing
-decently varied campaign missions
-AI is clever enough to use the aircraft's advantages, but not exploitative of the mechanics, which means fights are always winnable if not always easy
-the boost mechanic is a neat idea that prevents fights from descending into two planes just flying in circles
Cons:
-tends to be on the buggy side, with the occasional invisible plane popping up
-only a few aircraft have cockpits modeled, and flying from external view makes the game way too easy, in my opinion
-frame rate tends to chug a lot, especially close to the ground
-missions tend to be combat-oriented in the campaign, which means the player doesn't really get to explore and admire the scenery
-loading times are rather long for such a light game (only about a 1 GB install)
Have you, or anyone you know
A) Played Crimson Skies?
B) Wanted to live vicariously through an alcoholic frenchman?
C) Experienced terrible customer service that left you foaming at the mouth and require someone to restore your faith in humanity?
If you answered yes to any of those question this game might be right for you!
BOMB allows you to live out your Porco Rosso fantasies such as verbally abusing your companions and engaging in nail biting aerial combat. This game is FUN.
Although it might not be a 100% accurate sim experience it is a nice break from the stress of DCS World/IL2 mechanics, and does not require an expensive Track IR and joystick setup (although joystick is recommended because mouse controls are a bit wonky right now).
There are 3 views, pretty classic, 3rd person, cockpit (my personal favorite) and 1stperson no cockpit (why people fly like this i have no idea) Cockpit features lots of gauges and doohickys, all of which seem to function. Cockpits are also unique for each flyable plane, which seems obvious but is lacking in some other flight games.
It features believable planes that are a cool mix of prop and jet/rocket fighters. You can usually guess which realworld aircraft inspired them by how they handle. Weapons usually consist of your stock machine guns and your choice of cannons/flak guns and other options.
The game features multiplayer but i have not yet tried it, I think ill stick with the story for now.
One last note, the support is awesome. Email with an issue and you can expect a quick reply and fix within days. They're helpful and courteous, and even though my specific issue has yet to be solved they told be to expect a fix in the next patch. Worth a buy for this alone.
My only negatives are that mouse control and optimization could use some work (both are being worked on by the development team)
And that I would like to see more planes added (but to be honest, my ideal flight game features hundreds of unique planes, so take that with a grain of salt)
Happy Flying!
I can't figure out how this one slipped by my radar, but I was pleasantly surprised when I tried it out. The flying places itself nicely between arcady flyers such as Ace Combat and more advanced games such as the IL2 series. Although not required, a decent joystick setup makes this game a joy to fly, and it even supports TrackIR for those who are serious about their flight simulators (Oculus Rift support was added recently as well).
The aerial combat is reasonably plausible, and a working knowledge of advanced combat maneuvers will come in handy as the AI seems to be subject to the same rules of physics as the player. The storyline gives a bit of background to the fuss and although not perfect, it does the job reasonably well.
The missions are varied and there are actually some flying challenges in there (tricky landings) that is fun to pull off. The views are almost on par with what one would expect from a flightsim, and I primarly fly from the cockpit view with TrackIR. BOMB reminds a lot of the old Microsoft title Crimson Skies, and although this is a much smaller developer, the visuals are very pleasing and very functional.
If you are not into flying games or flight simulators this game is probably not for you, but I can highly recommend this to any flightsimmer that enjoys "seat-of-pants" flying. I really hope the game does well and that the developer has a passion for this type of game. With the current graphics engine and development skills, if applied correctly, this is perhaps an outfit that can bring us the next iteration of Origin's Strike Commander (one can dream, right?). Good luck to La Moustace Studio!
Still early access, but it does show some promise if you are looking for a casual plane shooter in the lane of warthunder, but with a much smaller, more casual aproach and in less serious setting and more fun-oriented gameplay features
on the plus side
great setting
nice comic looks
lovely detailed, but rather small maps
nicely diverse planes
Cockpits with working dials
basic flight modeling
ok ai
on the minus side (as from my perspective)
a bit too simple flight modeling (no snap rolls, no stalls, no spins)
cluncy campaign story representation (at least in english)
open:
multiplayer plane balancing
multiplayer weapon balancing
mission design (campaign so far is slightly repetitive and not very compellingly presented)
Just picked up a copy.. and loving it. It's very reminiscent of Crimson Skies in its inspiration (my first thought was Crimson Skies meets Porco Rosso) and the flight model feels similar to CS in that it's jump in and fly rather than a sit your PPL first simulation.
As has been noted.. the dialogue (English version) could do with some loving, but other than that, it's rather fun. Interested to see just how it develops.. :)
The game is exelent , cool planes, nice graphics, nice hit-box (if you hit an enemy plane he will be damaged no just sparks flying) . but one thing, the controls are shitty, you need an joystick or you will suck.
8/10 : want mouse aim control, and more planes.
Игры похожие на BOMB: Who let the dogfight?
Дополнительная информация
Разработчик | La Moustache Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 69% положительных (54) |