Разработчик: Unfinished Pixel
Описание
- коллекционные карточки
- таблицы рекордов
- достижения
- облачные сохранения
Не дайте мультяшному стилю обмануть вас. Чтобы быть агентом RGB, нужно постараться.
Spy Chameleon RGB Agent это бросающая Вам вызов аркадная головоломка, где игроку придется избегать обнаружения, используя способность главного героя изменять свой цвет.
В пяти безумных миссиях и 75 уровнях Вы откроете для себя различных противников и приемы, необходимых для выполнения миссий, которые по силам только агенту RGB. Например, сделать фото знаменитости с ее любовником или получение рецепта знаменитого напитка одной компании. И это только несколько примеров.
Изучайте ходы ваших противников, выберете правильный маршрут и доберитесь до безопасного места. Длина уровней делает эту игру идеальной для того, чтобы за несколько минут пройти пару уровней или же выполнить все миссии и пройти все испытания, пройти игру на скорость или же выполнить все достижения.
Особенности игры:
- меняйте цвет, чтобы слиться с окружением
- 75 сложных уровней с нарастающей сложностью
- 3 челленджа на каждом уровне: собирайте коллекции и бейте рекорды
- 5 различных противников, каждый со своими особенностями
- сочетание реакции и стратегии
- любителям спидранов уровни особенно понравятся
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- ОС *: Windows XP SP2
- Процессор: 2.6 Ghz single core
- Оперативная память: 1 GB ОЗУ
- Видеокарта: DirectX 9.0 compatibility
- DirectX: версии 9.0
- Место на диске: 400 MB
Mac
- ОС: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
- Процессор: 2.6 Ghz single core
- Оперативная память: 1 GB ОЗУ
- Видеокарта: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
- Место на диске: 400 MB
Linux
- ОС: 32 bits OS only
- Процессор: 2.6 Ghz single core
- Оперативная память: 1 GB ОЗУ
Отзывы пользователей
colour
A pretty simple color-changing game. I like the premise, and it is well-executed. I recommend it for anyone in the mood for a puzzle-oriented top-down game. It's not very complex, though, and there's no story besides hints of your mission, which only come up as brief text on cards describing the next game area. You don't even see any of the character's you're getting dirt on.
With it being so simple and not really having much to "disappear into", I suggest waiting for a sale.
A well-designed game that completionists would surely appreciate. Beating all the timer trials took quite some effort but it's been fun all the way through.
The difficulty ramp is a little uneven, and it can't seem to decide whether it wants to be a puzzle game or a test of reflexes, but at least every level except the final stage in each chapter is skippable so you never get stuck. The stealth gameplay is mostly a joy; if you like Metal Gear, Tenchu, Styx, Dynamite Jack, etc. you'll be right at home here, and the choice of normal or hard difficulty and the bonus objectives amplify the replay value (although the developer ought to let us revisit in Hard any individual level we've beaten on Normal, instead of forcing a new slog from the beginning.)
Neat little game I bought years ago but never bothered to play. On hard, it can get incredibly tough, so don't beat yourself up trying to get all the achievements, play on easy if you need to and enjoy the small accomplishments.
A nippy little time-based top-down stealth / puzzle game for a nippy little price. Utilises interesting colour-based mechanics effectively well and features well-designed levels. Another decent time-based top-down stealth game would be Rats - Time is Running Out. For more cartoon-based top-down stealth games with puzzle elements go for... Dynamite Jack, I, Zombie or Robbery Bob.
Can have fun at the beginning. After the first half of the game the levels get repetitive (no major changes) and sometimes annoying, if not "stupid".
I actually enjoyed this game somewhat. While I don't like that it's rather snobby towards those who don't want to play on hard mode, the concept is pretty interesting, and I felt awesome stealthing through the levels. Unfortunately, after 30 minutes playing the game, I don't actually want to keep playing. Not that the difficulty got too hard, I just got bored of the concept.
Spy Chameleon is a puzzle game where you are a chameleon who has five missions to conduct "spy-like" actions: take some pictures of a famous person, steal secrets, hack a computer system. Each mission has 14 levels leading up to that end of mission level. In each level you must stealthily make your way to the end collecting flies along the way. Once you reach the end, another play through will show some ladybugs, usually in hard to reach locations, that you can grab as a snack.
As a chameleon, you have the ability to change color to blend into your surroundings. Early on this isn't required, but later in the game, you will need to move from colored location to colored location avoiding the light cones of the guards.
While the game is technically a puzzle game, if I had to classify it I would call it a top down platformer - if there is such a thing. In order to do more than burn through the level, i.e. speed run or grab the ladybugs, timing and color switching (by pressing buttons like you would jump with a platformer) with precision. I only played through the normal levels. The developers had to add a normal setting because too many people were complaining about the difficulty of the original (now called hard) default setting.
Don't let the cartoony graphics fool you - this isn't a child's game. It may appeal to puzzle players (there is no penalty for getting caught other than the timer keeps going) and to platform players.
After a while, it starts to feel repetitive.
I'd give the negative point because I feel "very positive" is a bit too overrated.
Not bad for a 5 dollar game, though.
I bought this purely from the image when scrolling through games to buy, who doesn't like chameleons and thieving?
Overall an enjoyable game if a little easy, with nice animation and simple controls I'd recommend it.
Here's hoping for another with more options in play & story (the last level really got me!!)
It's a pearl. Challenging, sometimes frustrating, but always doable. Especially speedrunners can have their fun with the 75 levels. Each one is beatable within 6-30 seconds and there is even an achievement for playing through the entire game in less than 18 Minutes. But don't get fooled by this short time. You will have HOURS of fun with this game, figuring out how to beat some levels, finding the perfect solutions and collecting all the items.
A really interesting twist on your average top down stealth game. An intricate color changing feature adds tons of possibilities to puzzles and speed runs. At some moments incredibly difficult, you will most certainly get plenty of game play out of it. No real story but quirky missions that did make me laugh. The color boxes are a bit unforgiving but possible.
First steps review
Spy Chameleon is a stealth / puzzle game where you play the animal, being able to change his color to hide in the background.
Firsts impressions:
- The game is polished, the UI is clear
- The graphics are nice, on it own semi realistic touch
- The sound is appealing
[*] Had no problem with the controls, even if I suppose keyboard is not ideal compared to a pad
I think I can easily recommend (so far) this crazy little game called Spy Chameleon
Spy Chameleon - RGB Agent is stealthy in much the same way taking a sack full of hammers to the face is stealthy; while the perpetrator announces his assault beforehand with a vuvuzela blast. That is to say, it's not stealthy at all.
Wow, that's a pretty rough opener for a supposed stealth game, eh? But you'll notice I still gave this one a thumbs up.
To continue my metaphor, the stitching on the bag was just exquisite, the sound of the hammers crashing together was a tour de force, and the bits of my skull moved in ways that frankly astounded medical experts. Fortunately, I am the kind of guy who can appreciate these things. Though I'd have appreciated them more if they'd happened to somebody else.
You see, as the living, breathing reason banks feel compelled to keep their pens attached to chains, I think of myself as something of an expert on stealth games. There's nothing I love more than stealth done right in video games. But what is a stealth game and why doesn't Spy Chameleon qualify?
Well, a stealth game has you move through an area, usually attempting to accomplish some objective (say, take everything not nailed down) and leave without being seen. There's a danger of being caught and that requires some intelligence on the part of the challenges standing between you and your objectives. For a game to be a stealth game, it needs reactive enemies, otherwise it's just an obstacle course. And that's what Spy Chameleon is: a time trial, obstacle course, collect-a-thon game.
Yes, it has the trappings of stealth. You play as the titular chameleon spy, you are told briefly that your goal is to steal a thing and shown a picture of the thing at the end of several levels, and the obstacles take the form of "enemies" with vision cones. But everything moves in perfect clockwork without reaction to your presence. Changing your color to "hide" is just another form of dodging a static obstacle.
You'll notice stealth is even a Steam user tag. The devs themselves describe Spy Chameleon as: "a challenging arcade-puzzle game where the player needs to avoid being spotted thanks to the color-changing mechanisms of the main character."
So, yeah, Spy Chameleon fails as a stealth game. But, now that that bone has been picked, if we judge it as an "arcade-puzzle game" or by my own moniker, "run-aroundy, collecty, obstacle torture time," then Spy Chameleon is an excellent example of its kind. Personally, I couldn't stand playing it, since I don't much care for time trial obstacle courses that play to my OCD desires to collect all the bits. But I have to admit, there's a Rube-Goldberg machine-like complexity to the levels and the timing required to solve them that makes them satisfying to complete.
Like the sack of hammers, it's fundamentally solid in its design and its presentation is surprisingly nice. Spy Chameleon's soundtrack makes up for the game's lack of true infiltration by seeping it's bassy post-modern jazz into that part of your brain designed for looping catchy tunes. And thanks to the artists, my favorite part of the game was failing the levels (which is good because I failed a lot).
Each failure shows you an image of the hazard that caught you: giant staring gold fish, trash-can robots spewing bold japanese writing, and the spy chameleon with a look of soul-wrenching embarassment for being caught about his naughty voyeuristic business. The art assets manage to convey a ton of character, and - as you'd expect for a game called RGB Agent - it's all in bright eye-catching primaries. Even the rather thematically dull environments: lab, office, storage rooms; are bright and good looking.
It's just a shame the art designer's theory seems to stop at the visuals. The game looks like it has a ton of character. Even the very premise that we're specifically playing a chameleon who is a spy is appealing. But it never really goes anywhere with it. There's no narrative to speak of.
Oh, you're told that you're trying to get a photo of some celebrity with their paramour or steal a work of art, but you just run 15 levels of obstacles and then see a picture of the thing you got. I'm not necessarily asking for War and Peace, or even any dialogue or text, but it feels like an opportunity was missed to tie all the whimsical characters together into some sort of cohesive story. That might have gotten me to love the game despite not enjoying the gameplay.
And to better explain the gameplay: You control the chameleon from a top down view and you navigate a room full of hazards: field-of-view cones attached to enemies that move in a set pattern. If you touch a cone, you lose. In addition to just dodging the cones as they move, you can stand against colored objects in the background and not be "seen." Naturally, you've got the primary colors and the chameleon's natural green (i.e. 360 controller colors). Along the way you collect flies and ladybugs strewn about the level for points and to unlock more levels. You are, of course, challenged to beat a certain time. There are a few variations to these basic mechanics: switches to open doors, movable obstacles to block vision cones, etc. It is best to think about the levels as a puzzle, where the solution is where you move and finding the proper timing.
The game has a sort of phone-game sensibility to it. You play a series of very short levels and get ranked at the end of them. It's clearly not a mobile port. It just has that arrangement.
It's mostly flawless in its implementation. The only mechanical problem is that the chameleon's model obscures the parts of his body that are vulnerable to being seen. Only the trunk of his body seems to trigger a failure and his bulbous head and tail make it hard to see the exact point you can safely stand.
That might seem a fussy complaint, but Spy Chameleon is a harsh time-trial collection hell. The difference between you getting your lovely leaderboard/completionist cheese and a big fat shock for losers in this particular rat maze is literally measured in thousandths of a second. Well, okay, it is measured in that, but just getting through will probably require you to operate on the scale of hundredths of a second.
No big deal for you speed-run, obstacle course aficionados, I'm sure.
That does lead to my other complaint. I found there's not really a good balance for the difficulty. It's a minor complaint since the game includes an easier mode and you can even skip levels that are giving you trouble, but it still stands. On the "normal" difficutly I found the game to be a really boring exercise in just going from point A to point B. Like connect-the-dots in full, glorious 3D.
On hard, though, (which is the only difficulty that counts according to the game and its lusty achievements) I found the timing to be just outside of human reaction speed at points and my success was basically a matter of luck and treating my controller in a manner that would no doubt have it taken away from me by the authorities if they only knew.
And that's Spy Chameleon: terrible stealth game. Good speed-run, puzzle, collection thing.
I suppose it's been mislabeled since there aren't a lot of games that marry stealth and speed well and somebody's gonna want that. The only one I can think of is The Marvelous Miss Take (which looks a bit like Spy Chameleon, actually). If you want stealth and speed, play that. But don't overlook Spy Chameleon because it doesn't do stealth. Just be sure you're the kind of person that enjoys a sack of hammers to the face.
Er, "challenging arcade-puzzle" game.
There's fun to be had but it doesn't feel polished enough. It's perfectly stable but gameplay is overly strict for the player and a little lax on enemy vision cones. It quickly turns the game from being casual fun to being quite tedious. It's quite close to what I feel it should be, it's just not quite there as is.
It may be worth having a go if you like the look of it, it's pretty cheap and gets a decent discount on sales. I picked it up in the 2015 summer sale for £2.67. It also looks nice and has a few nice ideas in there. This only gets a thumbs down because there's no neutral option. I wouldn't tell people to stay away but I'd also only recommend it to people who don't mind things that get a little tedious. A friend of mine loves it so it very much depends on the person.
Spy Chameleon is a cheap and fun puzzle-stealth to play. The look is vibrant and fun, the difficulty scales fairly, and the controls are straight-forward. Although you have to be careful to not be a loosey goosey with moving, because you can easily waltz right into being spotted. For example: there are paint buckets you can knock over to have on-the-spot blending in, but the "hitbox" of the paint spatters are relatively small and you can easily mess up (no pun intended) because of it. And while I don't play with a game controller, I imagine having color-coordinated buttons to change color would be better than the horizontal key changes.
Overall, if you're on any kind of extended break from university or work and have time to spare, it's great fun.
Brilliant game!
Clever level design and a super cool main mechanic - like another reviewer I can't believe somebody hasnt come up with the idea before :)
Stealth with arcade precision timing and positioning gameplay.
I really wanted to like this game and it starts well enough, but about 1.5 hours in it devolves into asshole level design requiring pixel perfect movement (which is insane in a game with analog movement). At first this is mitigated by the quick restarts and frequent checkpoints so when you die you rarely lose more than 10 seconds.
But the design only gets more dickish, in the end I spent 20 minutes on a single checkpoint that required pixel perfect, perfectly timed movement to simultaneously dodge 3 camera bots while pushing a block that was your only source of cover. You have to run around this crate pushing it an inch at a time before you run back to cover about 10 times in a row to complete the checkpoint and get caught on one corner for a fraction of a second and you're dead. That is not my idea of fun, I think it is tradgic that such a solid premiss with such a polished and inventive implementation can end up being so painful to play because the level designer didn't know when to quit.
Only buy this if you are okay only playing the game for 1.5 hours and then never seeing the ending (or if you are a masochist, that's when the fun begins.)
Awesome game! I hardly ever go for indie titles or casual games, but this one is a total anomaly! With damn near infinite replay value thanks to the fly/time/ladybug challenges plus a global leaderboard, this game has had me hooked since I picked it up 24 hours ago.
Spy Chameleon has one of the best learning curves I've ever experienced in a game - many levels are made in a way that is easy enough to complete, but difficult to master, especially in the later stages. The difficulty very gradually goes up, to the point where you don't even really realize that it's getting more difficult until you're trying to break the world record and you fail 50 times.
The main mechanic of the game isn't introduced all in the first 5 or 10 stages, which I believe is an extremely strong point. It gradually introduces new mechanics over each mission of 15 levels, so you aren't bombarded with new gimmicks but learn exactly how each new obstacle works and how it can be overcome.
Spy Chameleon is one of the best games I've played in quite a while. It stand out in my mind for being so different, while pretty much nailing the difficulty curve and keeping the player interested. I very much recommend this game to everybody, easily worth the price!
This game is really interesting. The idea of being able to blend in with certain colored carpets is very cool. This game is really good. I think this game will be a huge hit if people actually get the game. Plus with the price of the game, you have to buy it!
Игры похожие на Spy Chameleon - RGB Agent
Дополнительная информация
Разработчик | Unfinished Pixel |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 79% положительных (72) |