Разработчик: CrioLand
Описание
Завтра Война
Герои в цветастых плащах и остроухих масках хороши для древних земных комиксов. Победители драконов и спасители заточенных в башни красавиц пусть пылятся на страницах библиотечной макулатуры. Объединенным Нациям они не нужны. Объединенным Нациям нужен щит. Нужен меч. Нужны солдаты. Солдаты для войны, что холодной лавиной готова сойти на всю Великорасу.
«Завтра Война» – масштабный космический симулятор боевого корабля, крошечного винтика в огромной машине межзвездного флота будущего. Игровой «движок» от главного программиста «Дальнобойщиков 2» позволяет моделировать целые планетарные системы и садиться на поверхность любой планеты. Настраиваемая физика – от привычной аркадной до симуляторной – способна удовлетворить даже самых опытных космопилотов. Космический флот – это дюжина боевых флуггеров: от юрких истребителей до тяжелых транспортников. А еще обширный арсенал различного оружия. И, конечно, сюжет, целиком написанный автором оригинальной трилогии А. Зоричем – сюжет, дополняющий и развивающий описанную в книгах историю, дающий возможность взглянуть на нее с другой стороны.
- Cюжет игры основан на книгах трилогии А. Зорича "Завтра война", "Без пощады" и "Время — московское!"
- Управляйте боевым флуггером в боях с клонами Конкордии и инопланетными расами
- Уникальная особенность игры - "бесшовный" полёт с поверхности планет в открытый космос и обратно
Поддерживаемые языки: english, russian
Системные требования
Windows
- ОС *: Windows XP/7/8
- Процессор: 2.4 GHz or higher
- Оперативная память: 512 MB ОЗУ
- Видеокарта: ATi 9600/nVidia 5600 128 MB or higher
- DirectX: версии 9.0c
- Место на диске: 8 GB
- Звуковая карта: DirectXcompatible
- ОС *: Windows XP/7/8
- Процессор: 3 GHz or higher
- Оперативная память: 1 GB ОЗУ
- Видеокарта: Ati X800/nVidia 6800256 MB or higher
- DirectX: версии 9.0c
- Место на диске: 8 GB
- Звуковая карта: DirectXcompatible
Отзывы пользователей
Boring game-play with clunky dialogue and buggy missions.
I love this game. There will be a cat here, people who will scroll through the page can pet it.
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Boring... ¬¬
The Tomorrow War 2/10
Heisen
whats that tutorial? flying around saturn rings? wtf should i fly years around that and no one told something how to fly and reach the target. just : dont fly through the rings... right. i wont spent years to fly around something with 700m/s.
and no inverting y-axis. if u cant fly like that then dont fly. my opinion. so the devs cant fly it seems. bad real bad. it looks nice though.
but this game is so worst...
Awesome space sim with some unique mechanics related to atmospheric vs orbital vs interstellar flight.
Pretty mediocre game that released out too late. Now it is irretrievably outdated and is suitable only for archaeological research. The graphics are primitive, there is no immersion, the fights are just boring. In addition, there are bugs, although this is no longer important.
I don't usually like space games, but I think this is bad even for people who do.
The tomorrow war is the next war russia will lose because they are a nation of sheep, angry sheep, but nevertheless sheep, and in sheep's clothing.
Слава Україні!
GLORY TO UKRAINE!
0/10 I should give this game a negative score. Playing this game is torture. The controls are utterly broken.
Enjoyed it, unfortunately the game is broken in Mission 18. After winning the Space Rugby Game you have to land near alien fighters. If this is successful an in game cut scene shows the successful landing of your fighter. Then a text message says: Alexandra is dead
Happens all the time 5/5
It is not possible to finish this mission...
For me this was a bad purchase.
If you play games with Y inverted, you won't be able to play this.
There is no Y - invert option.
I couldn't play this.
Lame Story, Lame Voice Over, Lame action, Mediocre Graphic but Very Nice Gameplay, Planetary Landing and else, combat sometimes felt boring but its quite an Ok Space game.
Does a fairly poor job of introducing its characters, while the plot and plotpoints are thrown towards you with not much of a context.
Graphics are not good when it comes to space combat, and outright terrible when it shows character interactions. The devs could have gone with an alternative artstyle that could helped them make the game more attractive while staying within budget.
When it comes to sound I'm neutral to not very fond off. When it comes to voice overs, they are terrible. Music is uninspired too.
Gameplay is kinda average if not clanky, and rather unremarkable, and doesn't do the rest of the package any favours.
I suggest you get it on a sale for under 3 euros.
Well this one has a persistent stuttering, but the frame rate is more than adequate. Anything 60+ is fine for a live action games. This is an old dated looking space combat game. I was curious about this, but didn't need to be. I got the WC on Origin for dated old space shooter with an actual interesting and coherent plot.
This *should* have been quite a little gem of a game. Especially if 1C Company intended to sell it for the £2 price area, even if they'd finished it. Trouble is, they did NOT finish it. They got the bare bones of the game working, but even then, it was only 80 - 90% complete. All the remaining bug and quirk fixings, fully translating everything from Russian, polishing up and improvements to presentation would have made this five times the game it has been left in. Then again, I bet this would have been £15 if it was considered 100% finished.
Quite a few 1C Company games of around this time seem to have been left in the same unfinished shoddy state. What happened 1C? Was it drop everything and put every swinging keyboard finger into Assault Squad 2?
Even if it had been finished, it would have still featured the very most profane examples of terrible, terrible, TERRIBLE 1C Company voice acting - including my favourite 1C actor with the really crass Yorkshire accent!
Edit: I did that stupid canyon run after 8 tries - sheer luck on the 8th go saw me through.
The next problem now comes at Mission 14 - don't try to talk to the bartender robot called Q-12 in "Fort Liberty" - the game will lock up solid. A full hit the plug reset job! Luckily it won't stop progress.
Mission 18 - this is your next reason to never even start a game of TTW in the first place, a moronically stupid, and impossible, game of "space rugby" (you couldn't make it up!) which I am now on attempt 25 at. 25 losses out of 25. And no, you wont see mission 19 till you do win this piece of shite.
Mission 23 - comes to a complete bug-stop at a part where you are meant to escort fighters to destroy a jump-gate..... it's like trying to sink the Missouri with pistol with the ships on hand. Another premature end to the game..... I mean, why am I even still here, why had I not thrown this turd down the shitter where it belongs weeks ago?
I nearly called it quits on the FIRST mission when it seemed impossible not to get a 300kT Saturn Ring snowball wrapped round your face. That took nearly a dozen attempts.
Very, very, VERY missed opportunity!
interesting game, but there is a bug on the rugby level, you cannot land on the asteroid you just sink through it, i have tried with quicksave 100 times, then i played and beat the rugby again and tried with more quicksaves 100s times, it sinks and explodes every time.
so the game is unbeatable due to the gamebreaking bug.
Note: The Tomorrow War ended up being a 'middle of the road' game for me. It had a lot of potential, but one has to review based on what was, rather than what could have been. I was tossing up if I'd call it a very low positive review or a very high negative review. Given I think the 'average' gamer would struggle with it, I had to go the latter option.
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Old looking graphics. The internal visuals of people interacting look on par with Half Life 1, so late 90's, despite the game being released in 2006. External visuals I didn't mind though. There's something nice about watching the fighters flying in formation. An advantage of lower level graphics, however, was that it allowed for a large number of objects to be on screen at a time. This is especially obvious when flying in asteroid fields.
Short missions with long delays. The missions you perform in the game are short, often with long auto-pilot sequences with nothing going on. These long flight sequences might be 'realistic', but come across as boring filler to bulk out the game. At times it wasn't clear what you were required to do either, leading to periods of guesswork/trial and error.
Fun dogfights. While the missions were often short and dull, the dogfights were fun. Long range missiles (requiring lock-on) and short ranged machine guns/lasers. Once your missiles are depleted, you'd often spend most of your time flying in tight circles, trying to get your target back in your sights. The AI could have been better during these fights. Additionally, some variety to the way the AI would fight, especially between different races, would have added to the enjoyment.
Rough dialogue / translations and voice acting. The game is based on a Russian book series and has assumingly been translated after game release. The dialogue comes off very dry and flat and shows an obvious sign of being directly translated. This means at times, the dialogue isn't making much sense. Voice acting is terrible and at times sounds like computer generated voices. Additionally, while the game has subtitles, they aren't strict to the dialogue and are often played well ahead of the audio.
Very confusing story. This is in part due to translation issues. The story would often jump all over the place and often quite quickly. For the first half of the game, you'll do a mission or two with one faction, and then you'll be swept off to another, not allowing for any development to occur. The second half of the game was where the 'primary' story takes place, but it too suffered from the story jumping and came across as poorly written (though possibly a translation issue too). I think there was a good story in there somewhere, but I think the developers needed to focus more time on developing and delivering upon it.
Difficult mechanics and lack of tutorial. While a lot of the piloting mechanics are pretty common for this kind of game, a number of them are hidden away. A good read over the key configurations prior to getting started is certainly recommended (Especially engaging/disengaging planetary engines!). A brief tutorial at the start of the game and/or tooltips could certainly have helped.
Bugs. The game had a number of bugs and was very rough around the edges. One repeatedly annoying bug was the game's difficulty with collision detection. A number of times you would be required to land on a surface, only to fall through that surface and ultimately die. Another issue (poor design rather than a bug) is that the mission screen would pop up when your mission changed/updated. The problem with this is that you're unable to control your ship until you close it, but the game doesn't pause, resulting in my ship crashing a number of times. A lesser issues were dialogue being played twice, skipped or played in the wrong order.
Lack of polish. A few little lack of polish items that I'd lastly like to raise: There seems to be a personal inventory system in place that doesn't seem to serve any purpose. It seems like a feature that was discontinued but never removed; At one point you're offered the option to buy information for some side missions that you never really get the opportunity to do anything with; There's a currency system in the game, where for maybe 1/4 of the game, you're required to purchase your own weaponry / ammo with money you're earning on the missions (never enough, mind you). Now this might simply be because during that period, you're a mercenary whereas the rest of the game you're a military pilot, but the concept of the currency persist through the rest of the game.
Conclusion. The Tomorrow War certain had potential, but I feel it was never probably finished. If you're patient and like space shooters, you might enjoy this game, otherwise it might be best to look for another title.
The game is confusing in its mechanics and hard to control and maneuver. The spaceship section is actually good looking and plays well, but it is way more confusing in its intentions to what to do and things like that. The game looks good overall, but the section that you speak with your fellow members of the space station does not make that much sense.
But nothing really makes the game bad and unplayable.
The game is pretty cheap too, so you can have a try at it and even wait for a price even more cheap than it.
With some trys and persistence you can appreciate the game.
Played a half hour of this game, it felt janky, the voice acting was god awful and it has not aged well. Would not advise unless you really liked it when it came out!
https://www.youtube.com/watch?v=Xu-rgQWhuPA&index=15
The Russians spend not so much money on combat space games, where you should fly and shoot. That looks a bit deplorably, because i like this theme of space very much. The Russians have a lot of ideas about space action, but the realisation is lagging behind. The first man in space (by Yuri Gagarin), the first woman in space (by Valentina Tereshkova), the first man outside a spacecraft (by Alexei Leonov), and they can't make a dignified space game. Its graphics isn't so bad, but all the rest seems to be like a rough copy of a rough copy. May be the plot with a stretch can be described as giving promise, but as they say: "tak delo ne poidet" ("this is no deal"). I think that 1C shouldn't fall to making action space games. The only their success is a step-by-step Space Rangers (1 and 2), but this is just a manufacturing. They (i mean the developers) should create something like EVE Online or Mass Effect, just because of that wealth space past. But why "like"? Something much better. Anon there is no ground to speak about a good space game from Russia.
Get past the graphics people! Very few space sims actually allow you to seamlessly fly from planets to space. See those rings of saturn? Those aren't pixels, those are individual rocks!!
As for the control system being clunky, this could be easily fixed by setting the physics to arcade mode. Simulation mode, which is the default, is really hard to control without some sort of degree in physics.
If you're a space sim fan, I highly guarantee it but if you're looking for a quick and clean space shooter then this might not be your cup of team.
All the reviews of this game are bad, So I felt the need to correct this. Now, the negative reviews have valid points, this is fact. But I have found this game fast paced, and fun, if a little confusing at times. the objectives sometimes come in text at the top of the screen, and you may miss it if you aren't super attentive. The game play is fast, and heavy on action. Over all, 6.5/10 - 7/10.
Epic fail. Loaded intro screen and then blackness - machine frozen. Had to use task manager to kill it.
Reported only that program ZV.EXE had failed.
I am on Windows 7 Ultimate 64bit Core 2 Quad. Ample performance for this.
Looks like it has a lot of promise, but how can I test it or give a better review when it won't run???
Tried compatibility modes - mainly XP SP1,2,3 and also running the ZV.exe as admin.
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Дополнительная информация
Разработчик | CrioLand |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 25% положительных (36) |