Разработчик: Artifice Studio
Описание
LEGENDS OF THE ROUND TABLE
Dive into the world of King Arthur and the Knights of the Round Table in our upcoming game, Legends of the Round Table!
Wishlist now on Steam.
About the Game
Spaceships, lasers, and… chickens! What more could you ask for?Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.
The game universe is a futuristic alternate history of the European Renaissance that combines elements from the 16th, 17th and 18th centuries with science fiction and an oddball sense of humor into a stylized, absurdist world that never takes itself too seriously. Conflicks can be played in a single-player campaign mode where missions are linked together by a story, as well as in competitive battles (against other players or AI).
Pledge your allegiance to Greater-Britain, the Celestial Empire, the Sacred Alliance or the Sublime Gate and harvest metamatter in the name of your emperor, or join the Chk’Rathii and lead the Revolution against those poultry-hoarding galactic despots!
Main Features
- Original game mechanics based on the principle of flicking. Easy to learn, hard to master!
- Play 4 different factions with dozens of ships, each with its own unique powers!
- Play solo and immerse yourself in an epic campaign unveiling a rich and captivating story!
- Show your panache and compete against the best admirals of the galaxy in Competitive Battles (against other players or an AI) complete with leaderboards!
- Upgrade your ships’ special powers by accumulating Steam Achievements!
Stay tuned on the development of Conflicks – Revolutionary Space Battles by visiting our web site @ and our facebook page @ . You can also follow us on Twitter @ArtificeStudio!
Поддерживаемые языки: english, french
Системные требования
Windows
- OS *: Windows 7 (or later)
- Processor: 2.0 Ghz Dual Core
- Memory: 4 GB RAM
- Graphics: 512 MB video card (Shader Model 3.0 or higher)
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 4500 MB available space
- Sound Card: DirectX-compatible sound card
Mac
- OS: Snow Leopard 10.6.8, 32/64-bit
- Processor: 2.0 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
- Network: Broadband Internet connection
- Storage: 4500 MB available space
Linux
- OS: Steam OS, Ubuntu, Debian
- Processor: 2.0 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
- Network: Broadband Internet connection
- Storage: 4500 MB available space
- Additional Notes:
Отзывы пользователей
very fun, really underrated if you asked me. very interesting game, not very populated though. dont expect to get in a multiplayer game... fast at least. over all it is a very fun game. for 7$ it is a very well made game just needs more people.
made on July, 30, 2021
just in case my comment gets outdated.
This is an under-rated gem. The solo story is set in an absurd universe but is itself quite serious. I think it makes good use of it's unique mechanics, with each faction having a differing set of gimics. I'm happy to call it one of my favorite RTS games. multiplayer is pretty much not there though.
Great story lines. I love the magical realism. The laws of physics are consistent within the game and the competitve matches are fun.
Revolutionary Space Battles. Well that is a strong statement. In fact it is a new form of it.
So you get to choose betwenn 4 factions, each with different general ideas behind space battle. The german monks prefer teleportation, the ... i guess indian guys?... prefer duplication etc. It makes each fleet and each ship rather unique and some harder, some easier to play.
That is paired with pretty original and funny story regarding some intelligent chickens, which do not want to be abused anymore. Since the one ressource the modern civilizations need is eggs to create anything except mayonaise you always fight for your own benefit.
So you spend most your time flicking your ships around, hoping that it does not get completely off course or crashing into a planet etc.
All in all pretty fun, but the multiplayer is completely dead (not that surprising).
Story completed in 9 hours.
Well, to be honest, I stumbled on this title by accident. I like action RTS, so I went for it.
1. Build a defensive force
2. Prepare an invading army
3. Destroy by using your strongest attack.
It's that simple, works on every level.
Now, this being said, this is a fun title but something is missing. Action RTS like these should be easy to pick up, easy to control, fast paced. Gamepad support should be included in this kind of game.
Instead, you will be finding yourself zooming in and out with the mouse, click everywhere and play slingshot around and between natural hazards. It's ok, it's not great, but it could have been a lot better.
For sure I'm recommending this, but I'm also eager to see a more refine product from Artifice Studio.
And as a Social Studies teacher, good job with the story telling :)
seems to be a nice strategy game, but its not my thing.
still recommended if you like these types of games
Worst controls scheme ever devised by a game studio. I can't play this game, it's just too fast and dragging actions on the screen is completely moronic and too slow. You can't plan anything ahead, every single action against you always happens by surprise and you are never made aware of anything until it's been happening for more than half a minute. You can't do anything on a paused game, making the feature absolutely useless. If it's an RTS game why the heck would you bother pausing anyway???
The UI needs to be re-thought from ground up, it does the exact opposite of helping and this is precisely why I will never recommend this game.
Hilarious and fun to play. I just finished the campaign.
The Gameplay is decent and interesting, but to me it's really about the story and worldbuilding.
I mostly played it for the story, which might not be very complex, but this world is just so ridiculous and fun to be in that I really don't mind. I recommend it if you like history. If you're really into Strategy you'll also have great fun :)
This is a great little space game, which is completely overflowing with the charm of its universe. Probably one of the most original and interesting ideas for a universe I've ever seen. Darkly hilarious and fun to play.
Tl;dr: A VERY niche game that won't appeal to many people, but is suprisingly good in it's execution and what it sets out to do.
I've only played the first level of the campaign, but had to write a review to say... that was one of the best intros I've seen in a while. Love the art style, and while this gave me the first impression of "random nonsense humor" which I generally don't go for (since, you know, I'm over 13), this felt thought out enough to go from that first impression to just plain ridiculous surrealism (and awesome) after about 15 seconds. I was not expecting to go into this game and have it transform me into a kid blown away by a badass saturday morning cartoon. I would totally watch the s**t out of that show, and it left me wanting to play it just to find out more about the different factions and characters.
Gameplay is odd, for sure. It definitely feels and plays like a flicking game (which is a thing, I guess?), and should be treated as such first and foremost. If you suck at flicking things, you're probably going to hate this game. Aiming isn't too rough though, as you have a ring around your ship when you flick it showing how far your ship will go. The main difficulty comes from the pressure of managing multiple ships in a real time environment. In my hasty flicking, one of my first moves was destroying my entire fleet by flicking it too close to a planet, sucking it into the atmosphere (I still came back and won though, they take it pretty easy on you on the first level). I can see this game getting difficult quickly as you progress.
The odd inclusion of RTS seems to work well and adds a suprising amount of depth for a mechanic that you wouldn't think you could shove depth into, but already from the start on top of the basic expected units there's stealth ships with cloaking and torpedos, and freighters that can carry other ships via tractor beams allowing you to move large fleets over long distances. I'm sure there will be more ships with different abilities as the game progresses.
All in all, it's a very weird, niche game that's a combination of two niche genres. The gameplay is all about the flicking and that's the main appeal, so if you came to this game mostly for the RTS aspect you'll probably be disappointed. The atmosphere and depth just scream RTS though, with the story and even the menus reminding me more of RTSes than a casual flicking game, so it's not really for the casual gamer either. It's a combination that is not going to appeal to very many people (myself included, honestly. Two genres [is flicking a genre?] I don't really care much about.), but it is well done in it's execution. There is enough here for there to be a good chance for me to actually play this again, though it will probably just taunt me from within my massive backlog.
Rarely does a game combine geniune innovation with such whimsy, cleverness and style. It is both bonkers and brilliant, as entertaining as it is unique. People who love to explore genre smashup are in for a treat. RTS and flicking seems counter-intuitive but Conflicks pulls it off brilliantly.
The game is polished to perfection and slickly presented. Despite the absurdity of the setting, it actually offers compelling strategy and tactics. There are lots of diverse units and terrain with truly unique powers.
Most games tread down all too familiar paths. Conflicks boldly blazes a trail into uncharted territory. The result is a smashing success, not is sales numbers, but is pure game design brilliance, excellence and innovation.
Flicking and physics feel bouncy and unpredictable - in another game setting it could be fun, here it's just frustration.
Skill unlocks and upgrades are forcibly tied to winning multiplayer matches, meaning large swathes of upper end content for factions are locked behind MP only walls. Nope. Nope nope nope.
Play almost any other RTs instead.
If your the kind of player who's willing to let some technical gripes slide for an immersive world and story this game should suck you right in, if you're reading this you've probably noticed all the negative reviews criticizing the controls. And yeah, the flick system is a little annoying and the fact you can't pause then issue commands and unpause makes the game a bit clunky, but imo it's not as bad as everyone makes it seem. Once you pick up the controls it evens out.
Now for some other opinions, as previously mentioned the story and world are interesting but the singleplayer campaings seem more like extended tutorials for the 4 nations, with a small storyline for a character for each. Not that there's anything wrong with this, but the AI feels stuck on tutorial level difficulty the whole time. Although on a related note the 4 factions I just mentioned are actually pretty well balanced. I saw another review mention this but it's true. after playing through some games with different factions, none felt too powerful or too weak and with 4 factions that's real nice
I actually would like to recommend this game, as it is an immensely creative piece of entertainment and I wish it gained more publicity. It's also quite fun. The campaign is somewhat interesting, but as any RTS game, it's really no fun playing alone.
You probably watched the steam promo video, where the guys were playing vs each other. And it seemed quite interesting, right? Well, playing vs other people online is possible, but as there's basically no one playing this game (according to the steam statistics, you can check them yourself if you don't believe me), you just can't find other players to play with.
Also, I really don't see the point of having your ships' ingame abilities improved by grinding steam achievements. That's just plain idiotic.
I hope the devs drop this game into some -90% discount so that there would be more players. That way this game could be insanely fun.
If things change, I'll be glad to change this review.
What the other people said =D
In all seriousness, it is quiet unique and i love it, it's a very original RTS with focus mainly on units (there isn't really "base building" instead you capture resource giving planets) so if you're all about unit management, placege and usage this is definetely for you.
The factions also has big differences between them in terms of style and abilities so you have a very diverse choice of available tactics and playstyles.
Refreshing and fun experience.
Good art, a clever story line and fun game play.
Racked up 20 hours of play time over 2 days >.<
Recommend to anyone looking for an RTS type game with a unique spin.
The artwork is quite impressive, a surprisingly good amount of polish on details and story elements. However where this game breaks down is in the gameplay. With units spread across a map and the requirement of micromanging single unit abilities through a crude interface in realtime, I found it more frustrating than anything.
It becomes obvious that this was originally designed as a turn based game but then somewhere in the design process they decided to make it realtime. There is just too much to do in the small window of time you have, it seems too overwhelming.
I actually liked the flicking mechanic and the physics elements, it's the rest of the game that takes away from the fun.
A funny and yet compelling game base on the simple concept of flinking your ships to position rather just point and clicking your way towards the destination.
The art style and humor of this game keeps is separated from the competition while the flicking mechanic makes it intriquing and compelling enough.
Even though the campain can be challenging [God damn it Antonio!!!!] it dose a good job at introducing the players to the faction mechanics before dropping litterraly all that you have just learned towards the end.
The gameplay by design is more focused on the micro management since you simply can not flick more then one ship at the time unless you use a Frigate, and even that is not exacly macro gameplay, you just attach your ships to one and shoot them into space in hope a vessel dosen't bump into a rando asteroid and blocks your entire ball.
Even though the ships by them self have the same base stats, it's the skills that each one posses that can change the flow of the battle. For exemple I found that if the AI leaves the mothership alone for a good amount of time, taking a Greater Britan corvette with the shield on can cause as much damage as a well dispached torped, just distract them long enough for the bigger guns to move in.
The physics are just the ice on the cake and good players will be able to make the best of it while also efficently using all the skills in your arsenal and constantly pouring out new ships to send to the frontline.
Moving each ship can be, however, frustating or stressing simply because you have to aim each and every one of them in order to not screw your self by bumping your own troops into their doom.
Not much to say on the options since it's a 2D game with a cartoon art style the only effective change to the quality is the screen resolution.
Overall it's a fun game that I'd wish I could try in a deathmatch PvP game but right now the community seems too small as the game has passed under the Steam radar. Here one hopes it's actual relase date brings some much needed attention. Sad to say some skills or factions might end up not fully balanced because of the lack of PvP players to test it.
Wanted to like this but the -creative- control mechanic isn't a -good- control mechanic. Flicking the ships around is slow, which would be tactical except they damage each other in real time and the computer is less slow so can sneak several ships up on you while you're trying to maneurve a harvester (sorry "henship") all the way across the map to the tiberium (sorry "planet"). It's like trying to play subbuteo in boxing gloves. Every ship has a special ability - but I found it was pointless using any of them because they are as fiddly as the movement and the time taken to do it would be better spent manually pulling another ship out of the construction yard (sorry "flagship"), or manually moving another ship another few inches toward whatever it was supposed to be doing. The special abilities are also the only distinguishing difference between the 4 factions, so the movement mechanic ends up limiting even that.
If it had been turn-based a lot of the frustration wouldn't have arisen, but I guess they must have discarded that idea for some good reason or other. The humour deserves a mention - but the joke (alternative history with chicken powered space travel) wears thin quickly, and they fill several screens of text with it at the start and finish of each mission.
I played about 6 missions and quit after spending an hour on a map only to then flick my mothership through a wormhole that just dumped it onto the side of a planet where it crashed. (Wormholes are random to make everything even more laborious.) I couldn't take any more after that.
I'm not angry with it as a purchase or sorry I bought it, it was worth experimenting with. It's clearly been developed in a polished, professional way and they might well tweak and improve it somehow. Maybe it should be touchscreens-only. Maybe it should have a 4x grand strategy layer also controlled by ludicrous flicking. Maybe it would be more fun if you couldn't really tell where the ships were going to land. I don't know. It just isn't for me.
You can chickafy a planet! And bump other people into said planet with no penalties! What's not to love about that and the weird witty humor that is constant throughout the game... For gameplay, check this out : https://youtu.be/Gkv3HkyEodE
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Дополнительная информация
Разработчик | Artifice Studio |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 63 |
Отзывы пользователей | 78% положительных (51) |