Разработчик: Bojan Brbora
Описание
4PM wins indie showcase people's choice at Develop!
Some good news upon the release of the game, mainly that it won the award for people's choice at the Develop Conference in Brighton! A very pleasant surprise!
About the Game
Note of caution: 4PM deals with subjects of alcoholism and suicide"You wake up, your flat is a mess, you have a terrible hangover, sounds of the city and police sirens outside. Another day in in a life of Caroline Wells and her dull, corporate job. You get up, thinking that this is going to be just another day on your downward spiral, but what lies ahead is a day of life changing, cathartic experiences"
4PM is a short, narrative driven game, made by one person as an attempt to tell a real, thriller story in the form of an interactive experience. It is, with your support, a first in a series of smaller, narrative driven experiences, that spare no expense on audio-visual style and try to tell believable, real stories through engagement, dark humor and fun.
- 4PM is a short experiential game, where you lead a character through several different scenes/locations during a day, each with its own, unique gameplay, adding to a bigger story
- 4PM is a cinematic experience aimed at people interested in interactive story-telling, but without the complexities and reflex based natures of classic games
- 4PM doesn’t have an inventory system, health bars, or any other distracting elements, it pulls you into this story and puts you in the shoes of the character. You are Caroline, you live her day, and you have to make some big decisions which will change the outcome of the game
- 4PM will try to create an interesting blend between linear, cinematic stories and interactive gameplay
Note:
This is not a typical, mechanics driven game, it is a short, interactive story with gameplay elements. If you are interested in something a bit different, experimental, then this is it, if you are looking for an open world, leveling up, puzzles and 10 hours of gameplay then this is probably not for you. I do appreciate amusing, negative comments though :D .
Поддерживаемые языки: english, french, german, spanish - spain, russian, italian, portuguese - brazil, japanese
Системные требования
Windows
- OS *: Win 7
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: DirectX 9 compatible with 512MB of Ram
- Storage: 4 GB available space
- OS *: Win 7
- Processor: 2.5 Ghz
- Memory: 8 GB RAM
- Graphics: DirectX 9 compatible with 2 GB of Ram
- DirectX: Version 11
- Storage: 4 GB available space
Mac
- OS: Mac OS X
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: AMD/Nvidia card with 512MB of Ram
- Storage: 4 GB available space
- OS: Mac OS X
- Processor: 2.5 Ghz
- Memory: 6 GB RAM
- Graphics: AMD/Nvidia card with 2 GB of Ram
- Storage: 4 GB available space
Отзывы пользователей
This game was hard to play in 3 different senses.
1; Terrible movement/feel. The camera rolls around when you move like you're on a rolercoaster.
2; The game, the story is bad and lackluster.
3; The camera is blurry, out of focus if you will, I felt nauseous after about 5 minutes of gameplay. I still feel sick, I had to go outside for 5 minutes to get some fresh air after finishing the 25 minute long game.
This game was weird, and not in a good way.
The game touches on a few issues. Alchoholism, suicide. Not that touching on a few controversial subjects makes the game good.
I can't be a motivational speaker for saying "I dislike alchoholism and something should be done about it!".
Just a generally piss-poor story, it seems like something a 10 year old would throw together, I mean the ending was just... what.
The game gave of the feel of 'The Pareto Principle'.
The ending which is 10% of the game felt like 90% of the game.
And that's not good.
The game is just poor in every way. It feels like a demo, an idea for a grander game. It feels like something someone might throw together over the period of half a month in their freetime while in school.
The game includes spelling errors, shitty graphics, nauseating camera movement, horrible controls, no story and more!
It is not easy to make a review for this game.
Just don't buy it. Terrible graphics, no story, bad voice acting. ~20 minutes of gameplay for 5$.
The short description on Steam makes the game sound like something completely different. The screenshots on Steam makes it look like a beautiful game.
It's all lies.
Curator page
If you liked this review or otherwise found it helpful in deciding whether or not to buy this game, feel free to follow my Curator page.
Despite the negative reviews, I enjoyed 4 PM. Rather than thinking of it as a game, think of it as an interactive movie. Although the story is just thrown in your face, you somewhat get to know a little of our troubled heroine. It was an interesting game, puts more of a realistic take on the consequences of alcohol addiction and the choices people make.
If you want to see a great story about an alcoholic human, watch the 'Flight' movie.
The entire game is 20-25 minutes.
The technical side of this game is horrible:
-Awful graphics but freaking high system requirements.
-Lot of bugs
-The entire game is blurred. Why?
The story needed more time. This Game is too short to build its atmosphere. Unfortunately :(
The maker should work with movies, he is a talented director and photographer. Fortunately :)
I don't know why everyone is bagging this game. Yeah it's short but I had no problems running it. Maybe it's not for everyone but for $3 I really enjoyed it and am glad I own it!
For an experimental game it's really great and, in my opinion, worth getting. It's too short for my liking, but at the same time it offers a really painful peek into the girl's life, her inner problems, her confusion.
Playing this game feels like reading a modern novel. I really hope there would be more.
It’s almost impossible to defend this newly-fledged “interactive fiction” genre that the likes of Dear Esther have bestowed upon us when the case material you have to work with is as shallow and vapid as 4PM. Almost everything it advocates feels like a vain copysheet that works off the assumption that wrapping your game up in art-house pretentiousness is a sly shortcut to critical acclaim.
Full Review // http://www.honestgamers.com/12461/pc/4pm/review.html
For its full Steam price i would not recommend it but if on sale it is potentially worth a play if you looking for something a bit different.
There are a few certain things gamers should know. Firstly it is short as people have said; it took 31 minutes and I replayed the final section to try the additional dialogue options. The game is a narrative piece that mostly consists of the player walking in small locations while the story unfolds. I picked this game up when it was in an indie bundle to both try it and some other games out. This perhaps makes me happier to have paid for it. Only additional point I'd like to make is that an art style similar to that of the Walking Dead game would have suited it better just as the graphics look dated.
This game is in my hones opinion not even a dollar worth.
It tries to be a clone of cinematic games like Beyond two souls and heavy rain.
But it aint at all. It has no game mechanics at all, and the "story" is poor written so clishe that it hurts.
The good thing though was, that this boredom package onl lasted 15 minutes.
This game is mediocre at best. The plot is awkward and many times we feel as though there could have been more time and money invested in this game than to have it come out half-assed.
I *love* so-called "walking simulators". I like story-driven, artsy, pretentious games because I think they're interesting. Dear Esther, Gone Home, and Kentucky Route Zero are among my favorite games, so when I heard about 4PM I had high hopes. Unfortunately, 4PM just doesn't deliver. I play story-driven games to be told a good *story*, and 4PM's is just... bad. It stars an incredibly unlikeable, unrelatable (at least for me) protagonist. The whole 20-minute experience exists to deliver the twist at the end, which ends up not being particularly exciting. There are a few parts where you can make choices, but they end up not mattering at all. If you choose wrong you essentially get a game over and can start again at the decision. The whole story is cliche.
I wasn't sure whether the negativity around this game was just people hating on walking simulators (user reviews for Gone Home are bad too, but I loved that game) - but no, even if you like artsy story-driven games, this game really is just that bad. Don't buy it.
That was horrible. I can't stress enough how boring this game was. Even though I was told it was only a half-hour long, I couldn't make it all the way through.
On top of being boring, the graphics are poor.
The worst part was the movement scheme. The camera wobbles around so much that playing for fifteen minutes made both myself and my girlfreind nauseous.
Beware
What could have be a truly interesting game, turned out to be a waste of 30 minutes and a waste of $5. I usually don't consider how much money I paid for a game after I've bought it, but this is the first time I've wanted my money back.
The narrative started out interesting enough, but platonic and frustrating mechanics lead me to despise this game within a few minutes. But I still gave it a chance and continued playing it. And I was continued to be disappointed by this game.
The story feels like it was written in 5 minutes, and the graphics are terrible and creepy. I understand low production values, however everything I saw in this game was worse than what any 12th grader could produce for their IT final.
Do not buy this game. It is a waste of money, an extremely shallow, and very disappointing experience. I want my $5 and 30 minutes of my time back.
Extremely disappointed, I swear I finished this game in 10-15 minutes or so. I feel there was so much more to the story, but it seems there wasn't, it kind of just skipped to the credits.
Graphics were oddly power hungery for not a lot of details, as well as many visual elements flicking or see-through hair.
Overall, disappointed, thought it would be good, but it wasn't.
Don't buy this game unless it's under $2. That's all it's worth. This is basically like watching a short film, except that you have to click a few times to advance the story. I don't know why they bothered to make this game interactive, the choices you have to make are rudimentary, and have no bearing on the outcome except at the very end when there are two endings. The one challenge (sneaking past somebody) is more awkward to complete than it should be, and is made more frustrating by the fact that there is no "skip dialogue" button. The interface is really quite annoying, with its "blurry drunk" simulation, it also was quite jerky on my machine even with settings cranked down. It's not in the same league as Dear Esther or The Stanley Parable and feels very amateurish. Worth a brief look but I would rate it only 5/10.
A "game" without gameplay. I completed it in 30 minutes, and I took my time, trying my hardest to do anything but follow the narrow path. You are offered some choices here, but if it's not the "right" choice, it resets and forces you to start over.
Ultimately this leads to little more than a barely interactive slideshow.
And the story, if you can call it one, has too little to offer to be anything new. Spoiler alert: having a drinking problem is not good.
I don't mind that the game is different and really not much of a game at all. While I love traditional gaming, I'm always interested in trying something unique, and it was the apparent uniqueness of 4pm that made me want to try it out right away.
But even with those caveats, the game is slight. It takes maybe 20 minutes to complete, though I bet someone could do it in 5 minutes a second time through. Your interactivity with the game world is limited to walking forward and clicking on a small handful of items, like answering machines and doors. The story is entirely linear until the finale when you're presented with a series of choices, which I assume changes the ultimate outcome.
So since it's not much of a game in the traditional sense what we have left is the story, and it is an interesting one, albeit clumsy and brief. Without wanting to give too much away your character appears to be a 20-something party girl, and the story is a parable on alcoholism and memory, which is a refreshing change from the constant barrage of orcs and guns and blue haired lolitas that constitute much of gaming.
Since Steam only offers a thumbs up or a thumbs down I'm not recommending it because it's just a little too sloppy in both story and gameplay for 5 bucks, but on a 5-star scale I'd put it more at a 2 or 2.5, worth a go if you find any of the aforementioned elements interesting.
I have been following this game since I first saw it on Greenlight, I loved the concept and voted yes.
Now that the game has come out I feel like it was worth the wait, I liked it a lot.
It was a short and sweet game that was well done in my opinion. The graphics could have been better but I do like the blur and wobbling as if it was an actual hangover. I only complain about finalizing, I mean the characters being transparant when on the rooftop was strange but not anything serious for me.
I would like to see another game like this in the future!
This game is a little difficult to judge.
On the one hand, the cinematography and overall artistic conception are impressively done and rendered with loving care indicative of a development team that poured their heart and soul into a sincere effort, designed around a unique concept.
On the other side of the spectrum, the overall length and substance of the story leaves much to be desired. The beginning of the game seems to imply a pivotal moment for the game's protagonist, with the remainder encompassing the player living out the events that potentially contributed to this conclusion. Instead however, one potential decision veers the entire story onto a different track, whereby the life of another individual begins to occupy the forefront of the story. Decisions for potential courses in conversation ultimately become elusive as a few options (i.e. "agree" or "disagree") result in statements that elicit specifics that could not have been predicted given the ostensible implications of the options themselves. And while one of the endings may be designed to terminate the story on a lingering cliffnote, the conclusion in question is not only abrupt but lacks a true sense of finality, not merely leaving the player to speculate about a potential ending, but innumerable different scenarios in which the conversation in progress might ultimately proceed, not to mention a wide variety of potential events to follow.
Furthermore, although I acknowledge that this particular mechanic is designed to emphasize the pathetic nature of a rather tragic individual, there's something inherently frustrating about being ellicited mission objectives that the player knows are detrimental to the character's well-being. In essence, these involve being tasked with actions triggered by the protagonist's alcoholism and thus self-destructive nature and it feels more than a little ackward when the goal of the game is to make the character's life even more miserable in both the short- and long-term spectrum.
While the game is built around a unique mechanic that takes the player through more down-to-earth events, reminiscent of real world problems, and boasts attractive lighting and set designs(not to mention a very low price-tag), I ultimately can't reccommend it for purchase.
4PM is a 'very' short, narrative driven game, and personally it's not a good one but it could have been. Clunky controls, ok voice acting, not that good looking, and overal the game feels kind of cheap (yea i know it's 5 dollars but still feels cheap). Don't expect Dear Esther, Stanely Parable, Dream, or Gone Home, those games in terms of their genre are way more higher quality in every aspect than what we got here. I'd tell you to get it when it's 1 dollar or less.
Unfortunately this game was a strong let down. The concepts and feelings in the game accelerated far too quickly, and even if the game is supposed to be extended it shouldn't have been released until it had those scenes. There were no clear transitions, the zoom feature only worked once in the entire game, and there is only twoways to affect the outcome. The charecters are difficult to enjoy and frankly are incredibly one sided. perhaps scenery could have extended this but it was so blurry objects were often indistinguishable from their enviornment.
Also the whole First person to third person, to cinematic view points just made it seem like a gimmick. I feel that it's a start, but definitely not something i would recommend until its gone through intense polishing.
Дополнительная информация
Разработчик | Bojan Brbora |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 41 |
Отзывы пользователей | 32% положительных (68) |