Разработчик: Fullbright
Описание
Вышло обновление Gone Home: достижения и официальная локализация!
С радостью сообщаем, что наконец-то выпускаем обновление Gone Home для ПК, притом с некоторыми дополнительными функциями по сравнению с версией для приставок! Прежде всего, теперь у Gone Home есть официальная локализация на несколько языков:
Французский
Итальянский
Немецкий
Испанский
Японский
Русский
Португальский (Бразилия)
Китайский (упрощенный)!
Разумеется, по-прежнему будут работать и ваши любимые неофициальные переводы: .
Кроме того, мы добавили Достижения Steam и сохранения в Steam Cloud, а также обновили движок на более свежей версии Unity, что должно улучшить работу и совместимость игры. Все эти обновления будут работать и на платформах без DRM (кроме функций, которые связаны непосредственно со Steam).
Если вы столкнетесь с какими-нибудь сложностями после установки обновления, загляните на форум технической поддержки или напишите нашим партнерам в General Arcade на адрес: [email protected]
Известные проблемы:
* Субтитры Комментариев и Достижения еще не переведены на русский и португальский языки.
Спасибо за то, что играете!
Об игре
7 июня 1995 года, 1:15 ночи.Возвращаешься домой после года жизни за границей, и, казалось бы, тебя должна встречать вся семья. Но что-то не так, в доме никого! Где все? И что тут случилось? Попробуй разгадать эту тайну в Gone Home – сюжетной приключенческой игре, созданной The Fullbright Company.
Игра Gone Home – это интерактивное расследование. Осматривая детали самого обычного на вид дома, узнавай историю живущих здесь людей. Открывай любые двери и ящики, бери вещи в руки, разглядывай их и находи подсказки. Восстанавливай ход событий в жизни этой семьи, изучая то, что они оставили после себя.
Снова дома.
- История жизни: игра Gone Home, созданная опытными разработчиками серии BioShock и сценаристами Minerva's Den, изобилует тонкими и богатыми подробностями истории о том, как одна семья отчаянно пыталась справиться с неопределенностью, душевной болью и переменами. Игра удостоена целого ряда премий – «Игра года», «Лучший сюжет» и «Лучший дебют» – по мнению GDC и BAFTA, а также отдельных публикаций в PC Gamer, IGN, Polygon и Paste.
- Удивительное место: вернись в 90-е и побывай в доме, где та эпоха воспроизведена с точностью до мелочей, а довершает атмосферу звук дождя за окном.
- Без сражений и головоломок: в Gone Home нет жестоких схваток и мучительных загадок. Ты играешь так, как тебе удобно, и без опасений, что на тебя нападут, что ты на чем-нибудь застрянешь или что-то не получится. Дом просто хочет, чтобы его изучали.
- Целиком интерактивное расследование: чтобы понять, что случилось с семьей Гринбрайар, осматривай их дом, личные вещи, записки и письма. Наблюдательность позволит постепенно сложить разрозненные обрывки в единую историю.
- Насыщенное повествование: за 3-4 часа тебе откроются тайны Сэма Гринбрайара и дома на холме Арбор. Как много удастся узнать? Это зависит от того, насколько полно ты изучишь мелкие детали этого насыщенного и богатого сюжета.
- Комментарии «из-за кулис»: свыше полутора часов комментариев от разработчиков, музыкантов и актеров озвучивания, работавших над Gone Home. Чтобы включить режим комментариев, просто нажми кнопку «Модификаторы» при начале новой игры!
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
• Windows 7 SP1 or higher
• 1.80GHz Processor
• 2GB Memory
• DX10 Video card with 512MB of VRAM
• (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
• 2GB HDD space
Mac
• OS X v10.11 El Capitan or higher
• 1.80GHz Processor
• 2GB Memory
• DX10 Video card with 512MB of VRAM
• 2GB HDD space
Linux
• 1.80GHz Processor
• 2GB Memory
• DX10 Video card with 512MB of VRAM
• 2GB HDD space
Отзывы пользователей
The house is interesting to explore, and the game has a good setup, but the story is simply not good or enjoyable. Wouldn't recommend at all.
Gone Home is a nice short walking simulator game where you're come back to your parent's house after a long trip. It's empty and gradually as you search the house, you will learn more about what happened to your family. The ambiant is very good with a touch of mystery and the designs are great. I recommend it!!! 💜
Gone Home starts with your character, Katie, arriving back at her family’s house after being away in Europe for a year. But then you realize the house is completely empty and there’s this ominous note from your younger sister, Sam, stuck to the door. That’s it. That’s your setup. From there, you’re on your own to figure out what’s going on.
What I loved is how the game just throws you into this massive quiet house with no map, no objectives, nothing but your curiosity to guide you. You poke around, pick up objects, open drawers, and slowly piece together the story.
One thing to consider is that there’s not a lot of gameplay. You’re basically walking, looking at stuff, and sometimes reading notes or listening to Sam’s monologues. The lack of puzzles or challenges actually made it more immersive for me. Everything you find naturally leads you to the next clue. It’s paced so well that you’re always moving forward, but it never feels like the game is holding your hand.
The house itself it’s practically a character. Every room, every little detail tells you something about the family. It’s a bit of a scavenger hunt but without the stress. You’re not being chased, there’s no timer, just you, the house, and the story.
The real heart of the game, though, is Sam. Through these little journal entries she’s left behind you start to unravel her story, her experiences and her emotions. The way she grows throughout the game felt so real, so personal. And it’s not just about Sam. You also get these little glimpses into the lives of your parents and even your uncle. It’s like a whole family history packed into one night.
TL;DR; If you’re into games that prioritize story and atmosphere definitely try it. 6/10
It's hard to know whether I should recommend it or not, it depends on what you are looking for from this game?
If you're looking for a walking simulator game that is eerie, but not a horror walking simulator and you don't care about the conclusion of the story, then I suppose you can get this game, on a sale. I do not recommend this at its full price, unfortunately!
If you're looking for a walking simulator game that have a story, and a build up, and the execution, then this is NOT for you.
I hate horror games, so I avoid horror walking simulator games, this one have the suspense and the unsettling, making you feel like something is about to happen, but this is NOT a horror game, I liked the idea, the build up, as you discover more and more, to try to solve the plot of the story, but the execution and the conclusion, have completely fell flat, to the point it stunned me and I was like "is that it? What is the story? What happened to everyone?" Due to the build up, you had two expectations, it could go this way or another way, but it's neither way, it just completely fell flat. So I was very disappointed with the conclusion and execution of the game, I got this on 90% off sale, and refunded it. I feel like the ending could have gone MUCH better than this.
I'm sorry to the developers for this review. Great work on the house structure and modelling, and the story. If only the ending could have gone much better. Thank you for reading.
Do not buy this game at full price if you're interested. It's very boring. Basically it's a walking simulator (and you're very, very slow), you interact with stuff in a big ass empty house, protagonist sometimes starts yapping about it when interacting with stuff and very uninteresting story about idk about a girl she fell in love with. I only recommend this game because how easily you can get the achievements. I guess 2 points for voice acting and graphic.
This must be the most boring game I've ever played -- if it's even a game, since there's no mechanics, no puzzles, no skill involved. Just walking around an emtpy house and listening to a sad story about some teenagers that we're supposed to care about despite never meeting them. This is the first time in my life where I got frustrated out of sheer boredom. The developer commentary is not only boring and goes on forever, but it's also unbelievably obnoxious and self-indulgent, and very rarely has anything to do with the "game" itself.
Some achievements didn't pop up for me despite doing everything right, but I'm not gonna try again -- I seriously can't uninstall this quickly enough.
a great narrative storytelling walking game simulator.
good story, and a little bit of spice of horror but with no horror
Overall to me, it's 7.5/10 game
recommend if you like some walking story :))
Like probably everyone in the world, I thought this was a horror game. It's not. That's a bit disappointing, but it's still a good story, and it's still a nice, mysterious experience. There's a lot of attention to detail in all the notes, magazines, etc. that you find lying all over the house, which are genuinely handwritten instead of using some generic handwriting font, so that makes the experience even more immersive. Also, you can pick up virtually all objects in the house and throw them around wantonly. Excellent. House ain't gonna haunt itself.
It's a game of the genre "Walking Simulator", which ofen is used as a derogatory term. So you need to have an interest in an interactive experience, where the only interaction is looking at things, opening doors and chosing, which rooms you want to visit in which order. But it is a well crafted experience, with a heartfelt, mature and engaging story, which you can only unravel by being obsevant.
What really affected me a lot is that this game is set in the 90s, where I was at the exact same age as the person, this game is about and the setting is filled with so many genuine references to that era, it was almost like time-travel. It won't probably affect you the same, if you don't have the specific age to have had your formative years during the mid-ninetys but DAMN did nostalgia hit hard for me.
While technically not really spectacular, a lot of love and care went into this game.
Is it worth 15€? For 3-5 hours? Probably not. But if on sale, absolutely get it if you like interactive art like that.
Short and sweet. Love the story and the general vibe. One of my favourite games.
There's much depth in this slice of life game. Makes you feel for the characters like few other games do, so I can't rate it any lower than 10/10. It's one of those games you wish you could forget to play again.
very good narrative based game, though it gave me the heebie jeebies at times with the sound effects. i loved playing this and would recommend anyone try this game out.
This game was 4 hours of fun and I remember every bit of it even though its been 11 years.
IMO they should have made a AA sequel or something. At least that is what I expected.
10/10
This was a lovely adventure. It was immersive and interesting without being overwhelming (which was quite a feat, considering the size of the house). I only wish that there had been more of an exploration of some of the other plot points, like the uncle or "ranger rick", but I understand that they were not the point of the story. I feel like I missed some parts, like a trunk or a safe I never figured out the combination for, but to be honest I don't really feel inclined to go back in to finish everything. Would recommend
I can't remember the last time I was so immersed in a game. Every detail had a way of telling more of the story, clues everywhere, and the narrative, the voice acting, is exquisite. If you haven't already tried this, I have to recommend doing so emphatically. I've played a few walking simulators, but never really got into them, yet with every new part of the house I explored, with every room, with every piece of writing and everything that shows through in even the minute details, the game sucked me in. What a wonderful game, what a bittersweet story.
This must be one of the most beautiful and bittersweet videogames I've ever played. It brought me to the verge of tears, and I mean it.
You return from a trip only to find your family's house empty. Why is it like that? Where's everybody? And by reading through all the notes your little sister left you in different corners of the house, you not only uncover that but also learn about everything that's being going on while you were away. And it's all heartbreaking, because it feels real - too much real.
Yes, this game is "just" a walking simulator with a tad of exploration, but the storytelling is so good it makes you forget that. Never felt so immersed on a videogame with such simple mechanics. The atmosphere is really well-constructed, and although a bit spooky - you find yourself alone in an empty mansion at night after all - there're no ghosts or anything similar. Actually, there're ghosts, yes, but not the kind you're thinking - just everyday unresolved issues we have with those close to us. And those are a lot scarier, if I should say so.
If you're a fan of walking simulator games with a fantastic narrative, then this is a must for you. Buy it on a sale if you're short on budget, but don't skip it. This is a 10/10 for me.
9/10. would be a 10 if it didnt ruin my eyeliner.
in all seriousness, its a beautiful short story that made me forget the entire premise of having returned home and finding no one there, keeping me completely focused on it for the duration of the game.
I loved the atmosphere, the slow pace and how you can discover things in whatever order you choose. There's so much hidden information and lore here you could probably play it a couple times and not get everything, especially about the history of the house. I also really liked the queer focused storyline, it felt realistic to how a gay teen in the 90s would experience the world (I think, I wasn't alive then lol).
The only thing that I didn't really get was the ending. It's almost set up to be happy, with the music and everything, but surely a teenager running away with someone who is, in the kindest way possible, a bad influence, isn't something you'd want? Learning my own underage sister had run away with someone with no money, no plan, just dreams of "beating the patriarchy" and being ghost hunters.. I would be extremely concerned. For a lot of the game I thought Sam might've killed herself, so it's better than that, but still, how is this a good ending?
Either way, I would say it's completely worth playing if you enjoy unraveling stories and mysteries at your own pace. I also enjoyed Fullbright's other game, Tacoma, so if you liked this you should definitely check that out as well.
This is an unforgettable game that I think about at least once per month. It is a game that stays with you in the best way. The atmosphere, the story....take your time with this game. Enjoy the small details. It's a very short game, I spent 3 hours on it, but it's SO GOOD.
Hard to explain. It came off quite like a horror game which I do not like horror at all. It was mystery like and in no way did I think it would be mainly focused on just narrations of a girl liking another girl. It seemed like it should've been more focused on why there wasn't a family in the home and the mystery behind the uncle that passed. It was okay. Maybe a 4/10,
There are two key things to know about this game:
- The puzzles are almost non-existent. You really are just walking through the house and clicking on random things to uncover the story. It is a story that fits in perfectly with modern day tropes, so there wasn't really anything surprising about it. It plays out exactly as you'd expect it to.
- The walking speed is fairly slow. Even when you know where you want to go, it takes longer than it should.
Overall, this was disappointing.
On the plus side, the audio quality was excellent and there were some nice musical touches.
such a great story and such an elegant way of giving the player control over how they want to take it in. soo inspiring too, eternally grateful i decided to play it for myself instead of watching a playthrough
Clever, wistful, and well plotted as it lets you discover the story.
Moving and atmospheric experience.
A tale about finding your own path in life.
Ended up playing from start to finish in a single afternoon!
An eerie and engrossing mystery with heart. Clues are breadcrumbed in all kinds of clever ways, feeding curiosity that tugs you through the game spaces and story. It's short but compelling - I'd recommend playing in one go, in the dark, with as little context as possible.
The physical environment of the game is engaging and it is well put together from a technical perspective, but the overly meladramtic "whinging" of the missing character Sam, spoils the game.
I don't want to spoil it for others who may play it so I won't go in to specific storyline details but the excessive feminist naval contemplating with regard to dealing with issues that young men HAVE to face every day without choice, and representing them as something we should all have sympathy for because a girl has CHOSEN to do it, is grating to say the least....
- Mothers are wonderful (despite the married mother in the story getting "cosy" with a co-worker, whilst still married)
- Everyone "nice" in the story is female.
- The few males referred to are a mix of insignificant and unpleasant, and in one case are even physically objectified in descriptions (imagine that the other way around!).
Way too much woke, feminist, female biased tripe.
A good game ruined. Well done coders. Sack the script writer.
Still beautiful, still holds up a decade later.
I finally played through this game after so long of having it and never getting around to it. All I have to say is, wow. If you still haven't played this, set aside 3 hours for yourself to just immerse yourself in its story and play through. I loved it. Seriously, treat yourself!
It's a nice story and has a nice atmosphere. No crashing issues and visually pleasing
I really liked this game - very immersive as you explore the house and unfold the story. Would recommend!
Fails to go anywhere interesting despite build up. Exploring was immersive and detailed, but things failed to going anywhere of interest.
it was barely even a game
I originally played this game on PlayStation several years ago. Playing through on PC, the story is even better than I remember it being.
❤️
a beautiful story worth walking through. There were many times I was afraid I had missed something but they guide you along the path really well. I really appreciated the entire narrative. Thank you for this experience!
Boo
The way one is first hooked by curiosity and then by empathy is something else. I loved it.
This is a fantastic exploration as a house as a repository of the past. I will remember having played this for a long time.
The progression of Sam's relationship was tender and well written, but I felt that it didn't hold enough substance to sustain the story.
While the general character development for Sam was good enough- fairly direct due to her being a teenager with rudimentary experiences - her story was hard to miss and there were no further clues or personal items to piece together that weren't spelt out in her diary entries. I found the other snippets of information on Terrence and Janice more fascinating due to their subtlety and complexity. I appreciate that this was Sam's story, but more evidence/clues/personal items of the rest of the characters would have made this a much more engaging game and enhanced the motivations of each character and their 'interactions' with each other.
Not a waste of time, but not a game to remember.
i love walking sim games this one wasnt my favorite however i did enjoy the looking for clues and enjoying the story telling. wasnt a fan at all about the ending but thats just me
When i was little i remember my dad showed me this game. I may be biased because of nostalgia but i really love the theme of it and its entertaining to look around and find items around the house. 10/10 would play again.
Very fun exploring and getting to know the characters' stories. Spooky but not scary, love the creaky old house in the rainstorm. Really enjoyed just poking around in people's cabinets and files. Also I loaded the dishwasher, just to be considerate.
God I just can't imagine being the person who made this. Like imagine being this smart and intelligent and handsome and pretty and beautiful and witty and clever. If I made this game I'd be looking down on every other human like some kind of god because I know that I made one of the best narrative experiences in the history of media.
Nice game, literal walking simulator, not much happening, but cute story.
the kind of immersive and beautiful and deeply human story that only a game can tell in this very specific way. if you value good storytelling, ignore the culture war bs "mixed" reviews and play this game
I loved the way this story unfolded and we pieced together what was going on in this empty home. Very interesting and enjoyable game.
I first played this game back in 2013, and loved it. A perfectly evocative slice of the nineties. I loved the realness and the music. I'm pretty sure that at the end of the game, I cried.
It felt like a really sad slice of what it was like to be queer (and a teenage girl) in the nineties. I wondered at the time if it was still like that now (then). I guess it is for many.
It's now 2024, and I replayed the game.
Sam's story is still there, and still very 1995. It's now almost thirty years later, and I would like to think that the Sams and the Lonnies of today would have an easier time of it. That in 15 years time, if someone wrote this same story but set RIGHT NOW, it won't hold that same familiar feeling this does to all the kids growing up right now.
BUT - the point of me writing a review today wasn't really to comment on Sam's story. It was about the other stories around the house. Did I miss them last time? Did I just not care as much?
Possible spoilers here maybe? I don't know.
The father's struggles as an author. The rejection from the publisher. The notes about his job as a hi-fi reviewer. The note from his father! The will. The evidence of his time as a child spent in this house, and its apparent abrupt end. The uncle's successful pharmacy, and his abrupt exit. The mother's job history. The small sneaks we see of her colleague. The book about marriage problems in their bathroom.
I don't know how I missed these last time? Or maybe I didn't, but they hadn't left such an emotional impact on me at the time. I'm coming back 11 years later, and now I guess I'm the crumbly old parent whose mundane life I overlooked before.
All these small hints building up pictures of these lives and relationships. Their conflicts and troubles.
And then the resolutions which start to tie it all up at the end.
A hopeful game. I'm going back in to find the last journal entry I missed...
I've left the house such a mess. Teenage me is actually feeling a bit anxious about the parents coming home & seeing all the opened cupboards, lights left on, items misplaced, evidence strewn on the bed.... maybe I'll go tidy up as well.
Though I suspect the parents will have larger concerns than where their concert stubs and notes on bookmarks ended up while I was rifling through all their possessions...
Absolutely brilliant. It starts off with a horror vibe - stormy dark night, empty mansion, noises around the house, a breaking lightbulb - and keeps us on our toes as we're waiting for a ghost, or a monster, or something terrible. In the end, you realize you don't need ghosts to feel angst and sadness. Something terrible does happen, but at a much smaller scale that you expected, and with a much more hopeful ending that you imagined. So no, this is not a horror game, although the tension and creepiness were fun, and that illusion was amazing.
an experience
pretty bad game, i don't recommend.
Дополнительная информация
Разработчик | Fullbright |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Metacritic | 86 |
Отзывы пользователей | 77% положительных (10472) |