
Разработчик: Fullbright
Описание
Вышло обновление Gone Home: достижения и официальная локализация!
С радостью сообщаем, что наконец-то выпускаем обновление Gone Home для ПК, притом с некоторыми дополнительными функциями по сравнению с версией для приставок! Прежде всего, теперь у Gone Home есть официальная локализация на несколько языков:
Французский
Итальянский
Немецкий
Испанский
Японский
Русский
Португальский (Бразилия)
Китайский (упрощенный)!
Разумеется, по-прежнему будут работать и ваши любимые неофициальные переводы: .
Кроме того, мы добавили Достижения Steam и сохранения в Steam Cloud, а также обновили движок на более свежей версии Unity, что должно улучшить работу и совместимость игры. Все эти обновления будут работать и на платформах без DRM (кроме функций, которые связаны непосредственно со Steam).
Если вы столкнетесь с какими-нибудь сложностями после установки обновления, загляните на форум технической поддержки или напишите нашим партнерам в General Arcade на адрес: [email protected]
Известные проблемы:
* Субтитры Комментариев и Достижения еще не переведены на русский и португальский языки.
Спасибо за то, что играете!
Об игре
7 июня 1995 года, 1:15 ночи.Возвращаешься домой после года жизни за границей, и, казалось бы, тебя должна встречать вся семья. Но что-то не так, в доме никого! Где все? И что тут случилось? Попробуй разгадать эту тайну в Gone Home – сюжетной приключенческой игре, созданной The Fullbright Company.
Игра Gone Home – это интерактивное расследование. Осматривая детали самого обычного на вид дома, узнавай историю живущих здесь людей. Открывай любые двери и ящики, бери вещи в руки, разглядывай их и находи подсказки. Восстанавливай ход событий в жизни этой семьи, изучая то, что они оставили после себя.
Снова дома.
- История жизни: игра Gone Home, созданная опытными разработчиками серии BioShock и сценаристами Minerva's Den, изобилует тонкими и богатыми подробностями истории о том, как одна семья отчаянно пыталась справиться с неопределенностью, душевной болью и переменами. Игра удостоена целого ряда премий – «Игра года», «Лучший сюжет» и «Лучший дебют» – по мнению GDC и BAFTA, а также отдельных публикаций в PC Gamer, IGN, Polygon и Paste.
- Удивительное место: вернись в 90-е и побывай в доме, где та эпоха воспроизведена с точностью до мелочей, а довершает атмосферу звук дождя за окном.
- Без сражений и головоломок: в Gone Home нет жестоких схваток и мучительных загадок. Ты играешь так, как тебе удобно, и без опасений, что на тебя нападут, что ты на чем-нибудь застрянешь или что-то не получится. Дом просто хочет, чтобы его изучали.
- Целиком интерактивное расследование: чтобы понять, что случилось с семьей Гринбрайар, осматривай их дом, личные вещи, записки и письма. Наблюдательность позволит постепенно сложить разрозненные обрывки в единую историю.
- Насыщенное повествование: за 3-4 часа тебе откроются тайны Сэма Гринбрайара и дома на холме Арбор. Как много удастся узнать? Это зависит от того, насколько полно ты изучишь мелкие детали этого насыщенного и богатого сюжета.
- Комментарии «из-за кулис»: свыше полутора часов комментариев от разработчиков, музыкантов и актеров озвучивания, работавших над Gone Home. Чтобы включить режим комментариев, просто нажми кнопку «Модификаторы» при начале новой игры!
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - brazil, russian, simplified chinese
Системные требования
Windows
• Windows 7 SP1 or higher
• 1.80GHz Processor
• 2GB Memory
• DX10 Video card with 512MB of VRAM
• (NOTE: Intel HD Graphic 4000 NOT CURRENTLY SUPPORTED on Windows 8)
• 2GB HDD space
Mac
• OS X v10.11 El Capitan or higher
• 1.80GHz Processor
• 2GB Memory
• DX10 Video card with 512MB of VRAM
• 2GB HDD space
Linux
• 1.80GHz Processor
• 2GB Memory
• DX10 Video card with 512MB of VRAM
• 2GB HDD space
Отзывы пользователей
This is a well-paced narrative adventure, held back only by the suspension of disbelief required to accept that a middle-income family could afford a home as large as the one featured in this title.
A well-told story with decent puzzles and easy navigation, but a disappointing ending.
You know what this game needs? A zombie. And you need to be a private detective searching for that zombie. And you need a gun. Actually, forget everything I told you. I'm going to make a private investigator in Call of Cthulhu searching for a zombie in a big ass empty house and you can't have him.
I actually thought this game is going to be about suicide or something, but the conclusion surprised me, even though I thought it's going to be better.
At the end it's a good story driven game with some short comings, like getting the audios deleted for some reason so when the audios played there was nothing to listen to just to read.
The conclusion of the story was pretty obvious half way through the game, which leaves the conclusion kinda lacking.
Short and sweet game with a predictable but still good story that unfolds in the form of recorded diary entries read aloud to you based on what you interact with
The beginning has some atmosphere and interest, but the story turns very predictable and the "game" is tedious and boring as a result. It isn't bad, exactly, but it isn't good.
I expected some cool mystery-adventure spooky game, but it all turned out to be a boring LGTVHD+ propaganda story without any substance. Can't recommend it and I'm really glad I bought it at this huge discount. If you're looking for a quality game that rubs this mystery itch then perhaps something like What Remains Of Edith Finch is gonna do it. But not this.
Nice atmospheric story experience.
Played in one sitting on steam deck - was an interesting story and although nothing scary happened the feeling throughout was pretty eerie as you’re exploring this huge empty house during a thunderstorm. Overall I liked it!
Gone home is a quick, atmospheric little game.2 hours tops, and that's because the camera moves at a particular speed. It's in essence a self-discovery story about a young woman discovering who she is and then... making a controversial decision
The atmosphere is that of a ghost story, or something terrible happening. And something did happen. The home that the protagonist knew is irreparably broken in many levels. It's emotional, not supernatural. The house is full of nostalgia. Those are the only ghosts in it.
It's superbly well written.
SUPER SPOILERS
1. Teenage girl loves another girl.
2. Overbearing parents on both sides.
3. Girls elope.
4. Big sisters arrives in the middle of A. Parents away on their anniversary (Despite the mommy having flirted with the idea of adultery, except she didn't have the chance to fulfill that little scratch) B. Younger sister running away from home with her paramour.
5. Elder sister is home alone, after being away for a year. No one ... not one person in her family is there to greet her. All of them have more important people to spend their time with.
In essence.... the protagonist is a stranger in a strange home where the people in that home became strangers to each other and chose to not even see her, since they have their own thing going on.
Jeezus. What great writing. What a shit show of a family.
The title is perfect. This is a Home that is Gone. Katie might as well get back on a plane to Barcelona.
This was a fun little cozy mystery game. There isn't much too it storyline, and I pretty much figured out exactly what was going on about halfway through the game. But I paid less than $3 for it and it was an entertaining way to spend 1.5 hours. I definitely wouldn't recommend spending full price, but for a few bucks, its a reasonably fun cozy game.
Meh it was going ok at the start i though it was a hunted house type deal, but it turns out your just following a gay couple love story on how they met and then the end, dont find anyone other then a diary about how much they love each other.
1. Game storyline sucks
2. the only thing good about the game is the picking up items opition
Walking simulator with story told through voiced letter fragments. Very well done
leans surprisingly into horror for a walking simulator, really touching story, #iheartwomen
Played this game over 10 years ago with a glass of wine on a stormy night. Did it all in one sitting. It is an impossible experience to replicate, because at the time, the walking simulator genre was relatively new and I just did not know what to expect from it. The expectations that I brought to my first playthrough had me on edge, expecting something terrible to happen at any given moment.
When it was over, I realized that I'd just had a gaming experience that was unique from any other that I had ever played before, and I absolutely fell in love with this genre of narrative/story/exploration adventure games. I'm genuinely grateful to this game for that, even now, all these years later.
I liked this one a lot. What a cute game with a compelling story and a great method for discovery.
There's nothing earth shattering here, it's 1995 and Katie comes home from a year abroad to an empty house - your mom, dad, and sister are all gone and you're trying to figure out where they went and why.
The game mechanics are simple - you walk around, you pick things up, you can crouch. But that's all you really need for this one. The game opens up the house in interesting and engaging ways. It uses mechanics like crouching and opening up boxes to help you discover family secrets. And periodically you hear voiceovers after interacting with certain objects. Through such simple mechanics, the game takes you on a journey of discovery that never felt boring or uninteresting.
Thinking about when this game came out (2013) and when it is set (1995) and being someone who was alive for both of those times, the themes feel so real. The character's fears and reactions make sense from those worlds, unfortunately. And the place where everyone ends up, the reason no one is home, all comes together into a concise, well told story that feels both heart breaking and beautiful.
I definitely recommend this one. it's short, but fun. If you are a reader, who loves a good book. If you are a movie lover, who enjoys weird indie flicks. If you simply like good stories. Then you are going to enjoy this game.
I put off playing this for years because I thought it was a horror game. It's not, for which I am so grateful. Beautiful environmental storytelling.
I feel sorry for Katy that no one welcome her home.
Reminder that this is NOT a horror game!! Do not expect any big jumpscares/crazy actions or sequences. It's a game about going home and exploring all the rooms, secret places, etc. So don't play this expecting it to be super action packed, instead it's a pretty calm and mysterious game and throughout exploring you will definitely be putting the hints and stories together in order to come up with your own guesses as to why the house is empty. It's a great story, definitely lots of things to discover.
1
i love snooping so this game was made for me, lol!
a beautiful game. i cried - i related to so much of the story in some ways, and i was so happy about the ending.
i can't wait to go back and 100% it. <3
Lets just say I'm relieved i didn't pay full price for this game...
8/10.
The description of walking simulator is inaccurate, There was a great deal of reading and listening simulation too..
It took me a long time to finally get around to playing this game but I'm glad I did. The voice acting was great and the design of the house was very well done. I found myself drawn into the story, my only gripe was that the story could have had a better ending, something with a bit more punch.
For the majority of people I would recommend getting this game on sale, But if you are geared towards this type of game then I do think it justifies its full price.
I recommend this game. It feels nostalgic and to go through the house is beautiful and great voice acting too.
Gone Home delivers an intriguing, emotional, and immersive narrative, unraveling piece by piece through journal entries you collect. I absolutely loved my time with this game and regret not playing it sooner.
One of the highlights is the freedom to explore, as nearly everything in the environment can be interacted with, making the house feel alive and immersive. The atmosphere is fantastic, with a subtle, unnerving tension that keeps you engaged. The game also looks great for what it is, and replaying it with developer commentary is a must—it offers a deeper understanding of the game’s design and story.
For achievement hunters, the speedrun challenges add a fun layer of replayability. Overall, this is a short but powerful experience that any fan of story-driven games should check out. Solid 8/10.
What a lovely little game. I enjoyed the story, I particularly liked digging around in the father's things. It really was a touching walk through the house. I felt things. I don't want to say what I felt because I don't want to spoil it, but I certainly felt. After completing it blind, the run to collect the achievements was also charming.
Gone Home tells an intriguing, interesting and sad story given to you bit by bit from journal entries you collect throughout the game. I absolutely enjoyed my time with this game and wish I played it sooner, the 100% is also fun to do especially the speedrun achievements. I loved how you can interact with basically everything you think you can interact with so you are free to explore as much as you want. The game looks great for what it is and replaying with the dev commentaries is a must imo you will understand the whole concept better and their commentaries are just wholesome. I had this unnerving feeling through my first playthrough which I liked, the atmosphere is great. Solid 8/10 this was a short, fun and captivating game, must play for anyone who likes story-driven games.
Great game
dumb
The first time I saw Gone Home was in a Let's Play sometime in 2016. At the time, I was too young to fully understand the story and its deeper themes. Now, about 10 years later, I finally bought and played it for myself.
The story is absolutely beautiful—no matter how many times I replay it, it always hits just as hard. I’ve played other story-driven games before, but this one remains my favorite. The game’s atmosphere is also incredible; the combination of an eerie yet oddly comforting empty house keeps me on edge. I constantly find myself glancing at corners, convinced I saw something in the shadows.
The audio design is another great aspect. The random creaks of the house, the sound of a drawer opening in another room (or did it?), all contribute to an immersive experience that enhances the mystery.
I truly love this game and know I’ll replay it many more times. And if the unimaginable happens—a sequel—I’ll definitely be there to play it. <3
🌟 "A Beautifully Told Story That Feels Personal" 🌟
Gone Home is an unforgettable experience that proves video games can be powerful storytelling tools. Instead of combat or puzzles, this game invites you to explore an empty house filled with memories, unraveling a deeply emotional and heartfelt story.
The atmosphere is immersive, with every detail in the environment contributing to the story. The 90s nostalgia, the handwritten notes, and the incredible voice acting make the characters feel real—even though you never see them. The pacing is perfect, encouraging exploration without ever feeling frustrating.
If you love narrative-driven games with strong emotional depth, Gone Home is a must-play. It's a short, intimate journey, but one that will stay with you long after you finish. Recommended! 💜
Beautiful experience.
Great storytelling mechanism... one of few instances, in which the title makes sense & feels deserved as you reach the ending.
Pretty good narration, that's about all it is. Wouldn't recommend picking it up if you're not into that kind of thing.
Pretty cozy way to spend three hours. I think it's far too short to justify its full price but I got it on a good sale and I'd say if you like snooping through people's stuff and unlocking a story bit by bit it's enjoyable, just maybe wait to get it at a discount. Had a rough start when my Xbox controller wasn't working with the interface (the "look around" function wasn't working and I couldn't even enter the house), had to switch to a PS4 controller to get it to work right despite it saying it would be compatible with the Xbox one. So keep in mind your controller of choice may not work.
The frame rate and clamping problems are ruining the gameplay experience. Having a mouse control between either too smooth that my focus could barely stay in the middle, or too quickly that makes me feel dizzy. I could barely finish the game with that problem.
This game is not one you want to rush through. Instead it rewards you for digging diligently into every corner and detail, in order to piece together the events of the main story. All the specific details, from the writing and voice acting to the soundtrack and the physical objects, help ground the story in a specific time and place and make it easy to get immersed in the emotional weight of the lives of these characters.
An absolutely phenomenal experience. I'll probably be thinking about this one for a while.
10/10
I have play this game some times now and made my friend play it. It is an amazing story that if you understand or have lived something similar you will fall in love with.
dumb game just walk around a house nothing happens...
15 pounds for this game seems a lot. I finished the game in one hour . You just walk around a house , looking for things to interact with and before you know it the story is finished. Not recommended!
that ending made me bawl like a baby. this game is absolutely amazing
It's so special and beautiful 🫠
LETS GO LESBIANS!!!!!!!!!!!!
What a beautiful and touching game. Makes me nostalgic for my childhood and coming home from the mall to watch cartoons or seeing my cousins room and her fun 90's/2000s decor. Beautiful story, slow pace
Good story and something about the storm in the background made it super calming
It was ok, I wasn't blown away, but I also wasn't bored while playing it. It's a walking simulator, no jumpscares, no puzzles, just walking, reading and listening. There's quite a few things scattered throughout the house with clues to explain what happened and where everybody is. If you don't like exploring, picking up stuff, reading notes, and looking around a lot, I wouldn't recommend it. If you're looking for a chill house exploration with a story to uncover it might be a game for you.
I found this very immersive. I loved the creepy atmosphere (which thankfully never became scary) and exploring to uncover the story - there was a good sense of onward momentum and new discoveries that changed my perspective on the story up until the end. There were lots of enjoyable details and the 90s nostalgia was a big bonus for me.
I love a story-rich, walking sim and this game has it in spades! The story is so touching and timely, the voice acting is amazing, the graphics are beautiful, and the music is fantastic. Chris Remo knocks it out of the park as usual with his scoring, and the added riot grrrl songs are such a nice touch. There is so much to see and explore, so many little notes and things that are easily concealed, so be sure to look EVERYWHERE. You know what, just get this game. You won't regret it! One of my fave walking sims of all time!
Find this when is on sale cause its worth whatever a movie ticket would be. Story is excellent. Audio excellent. Play it in the dark.
Дополнительная информация
Разработчик | Fullbright |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 26.04.2025 |
Metacritic | 86 |
Отзывы пользователей | 77% положительных (10542) |