Разработчик: Abstraction Games
Описание
- Kill evil vampire scum in 15 challenging levels across multiple unique acts, including: The Forest, The Attic and The Freaky Ballroom.
- Meet new characters along the way including a mysterious shape shifter.
- Feed on enemies and refuel your blood reserves in gruesome new ways including the Blood Fountain.
- Solve environmental puzzles including Blood Seal, Grinder Switch and Rising Blood Tower.
- Punishing combat skills deliver Rayne’s intense brutal fatalities:
Infection: Enemy vampires bloat and explode when triggered.
Heel Stomp: Instant-kill enemies after laying them out.
Drain: Bite and drain your enemy’s blood to restore your health.
- Full arsenal of lethal weapons including Rayne’s signature arm blades and super guns.
- Battle a variety of new enemies and deadly bosses including Flying Parasites, Blood Balloons, Elite Guards and more!
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows 7-32Bit or Windows 8-32Bit
- Processor: AMD Athlon 64 X2 Dual Core Processor 4600+, 2.4GHz / Intel Pentium D 805 2.66GHz or higher
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 9600 GT 512 MB / ATI Radeon HD 4650 1GB or higher | Shader Model 3+
- Storage: 3 GB available space
- OS *: Windows 7-64Bit or Windows 8-64Bit
- Processor: AMD Athlon 7850 Dual Core Processor 2.8GHz / Intel Core 2 Duo E7500 2.93 GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 9600 GT 1GB / ATI Radeon HD 4650 1GB | Shader Model 3+
- Storage: 3 GB available space
Отзывы пользователей
Recommended
Controllers can be annoying at times and levels are a bit repetitive, but fun game all in all.
Buy on sale.
Makes my thumbs hurt, just like in the 90's :D
Wayforward: Let's be a scummy company and screw over our early adopters and release a new updated version at full price with no upgrade or discount options.
go duck yourself Wayforward
Review from fresh bites version:
It's pretty hard to play a 2d side scroller with bad controls since you want precision in your movements.
It runs iffy, at least for me. The game randomly dropped to 45 FPS and slowed the physics of the game as a result. This game was a good bit of fun..... For the first half..... Then you get to the second half and I think it's safe to say an aneurysm is preferable. That is all I'd like to say about this "game".
The artwork in the game is indeed charming, but unfortunately, that is its only merit. The game is killed by extremely awkward controls. During battles with a large number of enemies, it becomes nearly impossible to understand what is happening – they all overlap with each other and the special effects. You have to "click intuitively," which turns the fight into chaotic mess.
But the most awful part of this game is the platforming elements. The background palette interferes with perceiving the foreground, making the level progression excruciating. Combined with the terrible controls, it's pure agony. Constantly missing jumps and unpredictable deaths turn the game into a true test of patience.
I do not recommend this game to anyone who values comfortable and meaningful controls. Spend your time on something more enjoyable and well-crafted instead.
The game is mediocre overall, the combat is nothing to write about. You don't get any new attacks or skills, and the game doesn't even feature a hit counter.
Most of the other enemies aside from the first 2 cannot be launched in the air and are more designed targeting the platforming sections.
The platforming sections are fine with interesting ideas here and there. But the slippery controls work against the player. Most notably when the game requires you to do precision hopping on enemies.
Overall I wouldn't recommend this to 2D platformers fans, neither fans of games focused on combat.
If you are looking for a 2D hack and slash, try ICEY or Rainblood Chronicles: Mirage
If you are looking for a gothic theme action-adventure Metroidvania, with a female stylized main character. Play Bloodstained Ritual of the Night.
If you're looking for platforming preciseness, play Shovel Knight mainly the Specter of Tournament campaign.
OK, look at screenshots. That's it. End of the story. BloodRayne: Betrayal is one of those rare games that look almost exactly as they feel. What can you expect from something that looks like this? Naturally, a tiny little spin-off that has pretty much nothing with the original series. Might & Magic Heroes, Assassin's Creed Chronicles, HALO: Spartan Assault, Magicka: Wizards of the Square Tablet... You know the drill. And even though this game is not really important as a part of the BloodRayne series? Gameplay here sure does deserve your attention. See, BloodRayne: Betrayal is a game from WayForward Technologies. The guys who made the very first Shantae, Contra 4 and surprisingly great Aliens Infestation. And even though BloodRayne: Betrayal is not as good as those games above... it tries. It sure does.
What we've got ourselves here is a Shank-like side-scrolling action. A little bit unpolished (for example, I have several questions about hitboxes here), but surprisingly solid and all in all... kinda awesome, really. And even though it's really hard to appreciate mobiles-like design (no, seriously, all that cheap anime-like bull, in which Rayne looks like Kaede from Elfen Lied and travels in Beyond the Grave's coffin is just ***), it's surprisingly nicely animated, looks nice even on modern (4K) resolutions, comes with a very solid soundtrack (spoilers alert - there's a hidden "8-bit" soundtrack in this game that you can activate by pressing certain buttons on your gamepad), while gameplay? It's a pure fun. You liked Shank? You'll love this one.
The biggest problem with BloodRayne: Betrayal is that... it's a bit too limited (there's no even difficulty selection here) and a bit too... well... brutal. I mean, the difficulty here? It varies from “I've finished Shank on highest difficulty, I can do it after a couple of tries!” to “What the f*ck is all this Meat Boy bull?!”. If you're a casual player and expect games to go easy on you? Avoid this one. Just... do it. I mean, even though genres are different, it's some serious Rayman s*it we have here. And I don't mean those cute modern Rayman games. No-o-o, sir! I'm talking about the original Jaguar stuff! The real deal. The one that'll rip your m******g balls off, bury you and spit on your grave, laughing. As long as you won't get yourself a year supply of energy drinks, quit your job and learn how to curse of every single language on planet, dead languages and Esperanto included. Got the idea?
It's not like I'm complaining about the difficulty, though. If you're ready to learn from your mistakes (you know, like in the good ol' times when pressing X was not enough for you to win), this game is really, really rewarding. Like the first Battletoads (which wasn't nearly as hard as people say nowadays), this game is pretty much all about patterns. You're ready to learn? This game will make it worth for you. And even though there's close to no story (blah-blah-blah, Rayne, blah-blah-blah, we have no budget to hire a proper writer, blah-blah-blah, our game isn't canon anyway), it's surprisingly satisfying. It's just I want to warn you – if you're bad at such games and aren't ready to invest some time and polish your skill? This game is not for you. Which is kinda... sad, really. Just because with a little more work, proper options and difficulty selector? It'll can be even better and satisfy more people. And with a proper story, real design and a bit more polish? It'll be a bloody masterpiece.
But even as is, for those of us who love old school and don't mind playing games for gameplay and gameplay alone, BloodRayne: Betrayal is totally worth it. Is there a real need for it to exist? Well... no. Can't argue with that. It isn't one of those games you remember for the entire life and treasure every moment of it. This game? It isn't a next big thing for those who love retro. It isn't Cuphead, it isn't Hollow Knight and it isn't Streets of Rage 4. But when you start playing it? You feel good. As long as (look above).
Предупреждаю сразу, игру не стоит покупать по причине неадекватного управления. А именно по мере прохождения тебе нужно будет преодолевать прыжками большие промежутки, но вот проблема, игра игнорирует часть нажатий, тем самым заставляя тебя проходить один кусок карты по несколько раз (13 уровень ярчайший пример). А так же в настройках звука все выкручено на максимум и в игре все настолько сливается что это превращается в хаос. Один плюс в игре это саундтрек.
I warn you right away, the game is not worth buying due to inadequate control. Namely, as you progress, you will need to overcome large gaps by jumping, but here's the problem, the game ignores part of the taps, thereby forcing you to go through one piece of the map several times (level 13 is the clearest example). And also in the sound settings everything is twisted to the maximum and in the game everything merges so much that it turns into chaos. One plus in the game is the soundtrack.
Honestly, everything was going swell until Chapter 13 when the game suddenly decides its a fangame and precision platforming was the real final boss. Which is a terrible idea when your hitboxes are inconsistent and your jump mechanics are asinine. Most of my playtime was spent repeating the same platforming sections over and over.
Music gets repetitive fast. Story is pointless. Graphics look cool but in later levels the background and foreground start blending together. Should've just focused on combat and beefed up that aspect more because in the end that was the easiest part of the game.
I cant' recommend this game even on a discount. There's nothing this game can do that other action-platformers haven't done way better.
I enjoy this game but I do not understand how it can suffer really bad lags in some parts of it. I am forced to use the lowest settings to play it smoothly and that is ridiculous. It should work better than that. Wayforward dissociated its name from it ? That is weird.
I really tried to like this game due to the cool art design and complex combat mechanics, but the level design is very poorly executed. The difficulty spike is tremendous and most of the time you'll eat insurmountable damage without technically doing anything wrong due to half a dozen enemies swarming you at the same time and hitboxes being totally off the charts. Sometimes you will get hit by things miles away from your character model, sometimes you can literally stand in spikes or sunlight without getting any damage whatsoever.
Atmospherically it is brilliant, it is gory, animations are limited but look great, the soundtrack is good, but I can't recommend the gameplay at all due to the abysmally bad control layout and mindbogglingly unintuitive movement and jump mechanics, which makes this a non-recommendation for a game that lives entirely off its combat and platforming. Looking at the game in action is fun, playing it isn't.
I really enjoyed BloodRayne 1 and 2. They had fun over the top action, a decent storyline, and generally good graphics for their time. BloodRayne (along with Vampire: The Masquerade – Bloodlines) may very well be the best in this very small genre of vampire video games. I had seen the mixed reviews for BloodRayne: Betrayal on Steam and elsewhere, but being a fan of the franchise, I decided to check it out anyway.
Unfortunately, much of the criticism is well-founded. The two major criticisms of the game were its controls, and its unbalanced difficulty. The controls are not as responsive as you’d expect in a 2D platformer. You’ll often find yourself positioning yourself at just the right location to suck an enemy’s blood, or finding just the right timing to execute certain basic attacks. Now about the difficulty, I’m not usually one to complain if a game is too hard. Although the game has a higher than normal level of difficulty throughout, every once in a while you’ll reach a level that is just so ridiculous, that you may question whether it’s really worth your time trying to beat it considering that the game isn’t that good in the first place anyway. These two criticisms are unfortunate, because I think that had the controls been more responsive and the difficulty more balanced this may have turned out to be a great addition to the BloodRayne series.
If you were a fan of the first two games like me, you will probably pick this up anyway in which case I’d recommend waiting for a sale. If you are new to the BloodRayne franchise, I would recommend passing on BloodRayne: Betrayal and picking up BloodRayne 1 and 2 instead.
If I made a list of things I think constitute bad video game controls, almost everything about BloodRayne Betrayal's controls would be on it. Confronted with every option of doing something to make the game flowing and fun, or making it feel numb and clunky, they seem to have opted for the latter.
It doesn't matter starting out. The game is gorgeous and has a modestly budgeted feel that makes it quite easy to forgive and even like initially. More maneuvers are introduced before long, and although it wears thin eventually, you have a decent amount of combat options to mix things up and express yourself with that stuff.
But when they take what is a fairly functional 2D brawler and apply it to platforming sections, it just turns into a miserable experience. Not miserable because it's impossible - it's not - miserable because there's absolutely nothing fun or stimulating about the arbitrary gameplay segments they force on you. They are just a chore. If you simply describe those sections to somebody - that you're asked to bounce on enemies to keep afloat while fighting other enemies - it sounds challenging and fun because you imagine that the controls are suitably responsive, but boy they sure aren't.
Truth is I really wanted to like this. It looks really, really cool and it's a fun and clever use of the license. There are plenty of moments when it's easy enough to gloss over its issues and enjoy, but when you first pick it up, the game immediately feels less snappy and responsive than you want a game like this to feel, and before it's over it asks you to perform precision movement that make its shortcomings impossible to ignore.
alot of people say this game isnt worth it
let me tell you why it is.
its a fun game. granted, its not very deep. more akin to a flash game (back when flash games were good), but it does its job well at keeping you interested and wanting more. it doesnt have the deep complex fighting of say streetfighter or skullgirls, but its varied, fast paced and fun. the art is beautiful, no one has qualms about that.
the best way i can put this is, at its most its 10 bucks (on sale now for a dollar). for that 10, you get a good way to kill time. you get a game more akin to a game youd play on your snes back in the day. you get the game you play when you are waiting for the pizza, or the download to finish. 10 bucks doesnt get you alot anymore, and even the 60 buck games arent really too deep. but if you spend your 10 bucks here, youll have a game you can pick up whenever you want a light game to play "in the meantime" for everyone who understands what i mean.
Fairly good at first, repetitive and frustrating later, obnoxious and infuriating at the end. The level designer either had made really bad and stupid decisions or he's a twisted sociopath. I don't think it follows canon, so there is not even that. Buy this only as last resort. If you really want to, i would advise buying They Bleed Pixels instead.
Nice art, barely existent animation. The game plays like a budget Castlevania, which sounds great as a concept, but the unbelievably stiff controls keep me from saying the game is "good". Every movement and attack feels stilted and slippery, and as the game throws more and more death traps at you it's not something you adapt to; it's just bad. It's certainly a challenge, but it's much more a test of patience and willingness to put up with frustration than a test of skill or memorization. The soundtrack is pure generic butt rock that's just cheesy enough to be enjoyable, though it could use a few more tracks. Overall Bloodrayne Betrayal is forgettable aside from the fact that I somehow powered my way through it. Don't bother unless you've mastered the hundreds of better platformers that are available and you kind of hate yourself.
Pros: Good art style. music is ok, despite the same track playing over and over again
presentation is decent enough for a middle market game... and that's about it
Cons: Samey environments; the first five levels are in what seems to be in a castle
Gameplay is EXTREMELY repetitive even for what it is. Level design is piss poor, the scoring system doesn't make any sense (how is it that i can get a f on one level and make sure i do well and play like crap on another and get a c?)
Enemy types are too repeated new enemies are added but by the time they do you've lost interest. Bloodrayne as a character is cool and she's overdue for a new proper game. But not like this. If you like these kinds of games (which i do btw), and don't mind the awkward jumping mechanics, the lack of a duck feature (because you know how much dhampirs can't duck) the pointless bird sections of the game and the difficulty of the game and the lack of options.. then yeah get it.. for cheap because it's not worth 10 dollars. i paid 2 for it and that was fair. By and large it's not horrible or broken, but too mediocre to matter.
Great combat and level design. solid mechanics. fantastic OST. the only problem i had was on chapter 15 with the pulsing overlay making it hard to see what exactly was going on without dying to it first. making the entire chapter a nightmare. very solid otherwise.
The atmosphere, music, style etc all are A+. I could not wait to play, and enjoyed the first half of the game.
Now for the bad. The game eats inputs. For a platforming game that eats your jump inputs when holding right half the time is unacceptable and becomes completely unplayable towards the end of the game when timing multiple jumps becomes necessary to complete the level. For the first half missing a jump isnt the end of the world, but still can be frustrating.
Second major issue is hitbox detection. Getting hit by things not touching your characters image, being able to stand half into spinning saws without being hurt, falling through platforms that you jump on, or even taking spike damage from the top edge of the platform, but not the spike part you can jump off of...
Third some of the abilities/moves not intuitive. The game also does not say a controller is recommended. I would argue its STRONGLY recommended. I may purchase on psn to see if using a controller solves this. Now doing a high jump involves running, releasing ALL keys, then pushing jump, but only if Rayne is sliding, if she just comes to a stop she will only do a regular jump. This mechanic is balls.
Lastly, I love the concept, music and its fun once you get used to the controls even on keyboard. It pains me to not recommend the game, but with the game eating your jump command, and it being necessary to do many timed jumps in succession to complete some levels, I just cant in good faith tell people to pay money for this. If they patch the game I could see this being a thumbs up, 9/10 or 10/10 Please buy now review.
This is a 2D sidescrolling game that can be compared to Castlevania 1/3 on the NES. A controller is highly suggested for this.
This seems to be a perfect port from consoles as I own it on PS3 and have beaten it several times. I was very glad they brought it to Steam. It's nice to see the game up close and that's always enjoyable. The controls for this game may not seem responsive, but they are. It's not like Strider where you can press attack repeatedly and get results. Think of it more like the response of controlling a character from a fighting game. You'll have to learn the difference on how to execute a toe-tap vs a down-stomp after jumping. Once you launch an enemy in to the air, you can either jump up and pound on them, or you can send them flying. You have all the basic moves from the beginning, so you won't have to worry about learning them as you progress. There are, however, a couple of powers you do acquire later on in the game.
I've seen a couple reviews for this game on major gaming sites and they are overly harsh. This stems mostly from complaining about the difficulty. I can tell you right now that this isn't anywhere near as difficult as a lot of other games out there. At the same time, I can say that it'll only be easier while being enjoyable if you learn how to properly control BloodRayne.
The graphic style goes perfect with this game. The music is superb. The brain behind the music is Jake Kaufman. I highly recommend you google for him. The options screen has just about enough video options due to this being a 2D game. You only have resolution size, windowed/borderless/full screen, and vsync.
I highly recommend this game to anyone that's a fan of 2D side scrolling games.
As a long time Bloodrayne fan I have been wanting and waiting to play this game since I first saw it announced for Xbox 360 and PS3 years ago. Not owning any consoles and being a PC gamer I thought I would never get the chance to play the next installment in the Bloodrayne series. So when I logged into Steam today and saw Bloodrayne: Betrayal had finally made it's way to PC at last, it was an instant purchase and I could not be more satisfied. This game is simply fantastic.
The art style is phenomenal and the soundtrack is perfect for the relentless action going down on screen as you mutiliate everything in sight. The game looks beautiful and runs flawlessly without a hiccup. I highly recommend the Xbox 360 controller which also works and performs flawlessly as expected. I think it would be a very difficult game to play with keyboard and mouse and have not even attempted such myself.
The controls themselves are pretty simplistic but seem to have a fair amount of depth to the different special moves and combos that you can perform. The game heavily encourages you to be stylistic and flawless in your execution with a grade scale for each level. It does not pull any punches and will force you to perfect your vampire slaying art, especially in the later stages. Nailing a fluid combination while dodging enemy attacks and dismembering and feeding on every enemy in sight is a thrill to see play out in perfect, gory animated detail.
Rayne looks as sexy and deadly as ever and with Steam Achievements, Trading Cards and solid performance, this appears to be a fantastic PC port of the console version. If you're a fan of 2D side scrolling hack 'n slash-beat 'em ups, Bloodrayne or both, you definitely do not want to miss this game. It's quite possibly the best Bloodrayne game yet and that's coming from a huge fan of the original two Bloodrayne games.
Simply put, this game kicks ass! Then cuts off it's limbs and sucks the blood out of the remaining torso before carelessly tossing it aside to move onto the next victim. Rayne herself would be proud. Highly Recommended!
I never played this on console but I just bought it today and so far I am really LOVING IT! I love a good 2-D hack & slash game and BloodRayne Betrayal really does rock when it comes to this genre.
I'm only an hour or two into the game so I can't write a full-fledged review on it yet but I imagine that I am going to be wanting more once I finish the game, it's just damn good (the music is awesome, there's lot of GORE! and who doesn't like plenty of gore? a wide variety of moves to deal damage to your enemies, bloodsucking vampire goodness (and not that baby vampire crap either!).
Игры похожие на BloodRayne Betrayal (Legacy)
Дополнительная информация
Разработчик | Abstraction Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 54% положительных (278) |