Разработчик: ASTRO PORT
Описание
GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
It is the 21st century and Earth is at war with the Ramulons – an alien race determined to stop humanity’s advance into space.
Mankind’s war against the Ramulons has reached the planet Ramulon itself and it is now down to YOU to pilot the ‘GMR-34 SALADIN’ - a Manned Combat Robot - and take on the Ramulon army. Customize your arsenal of explosive, projectile and plasma weapons, and combine them with melee attacks, thrusters and shield to take the fight to the enemy and end the conflict!
GIGANTIC ARMY boasts awesome retro arcade stylings, slick animation, superbly detailed character and stage design, and addictively frenetic game play.
Features:
• Six stages of intense mech-shooting action!
• Twelve mid and end level bosses of gargantuan proportions to take down!
• Four difficulty modes from ‘Easy’ to ‘Insane’ to cater for all skill levels!
• Customizable weapons load-out to suit your play style!
• Dash, thrusters and shield give your mech satisfying maneuverability and defensive options!
• Rebalanced gameplay from the original Japanese version!
• 42 achievements!
• Steam Trading Cards!
• Linux Version!
• Bonus retro packaging PDF assets to create your own physical version!
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows 2000, XP, 7, or 8
- Processor: Pentium 4 1.4GHz or better
- Memory: 512 MB RAM
- Graphics: DirectX9-compatible GeForce or Radeon recommended
- DirectX: Version 9.0
- Storage: 512 MB available space
- Sound Card: DirectSound-compatible Sound Card
Linux
- OS: Ubuntu 12.04
- Processor: Pentium 4 1.4GHz or better
- Memory: 512 MB RAM
- Graphics: OpenGL-compatible GeForce or Radeon recommended
- Storage: 512 MB available space
- Sound Card: DirectSound-compatible Sound Card
Отзывы пользователей
(Prefix: This was purchased for 2.39 on sale, so your value and enjoyment derived from that point, may vary.)
This game shouldn't be divisive.
First and foremost, the major observations and complaints in most of the reviews are real things within the game. There is slow movement, a time limit, no checkpoints, a credit system, and a low weapon variety. However, from my perspective, these read WAY worse than they actually play out within the game.
I'm sure you've noticed, but I do think this game deserves a little defense. Maybe it's partially the awesome art and concept winning me over, but in general, this game is genuinely fun.
I want to primarily touch on two of the complaints that stuck out to me the most, being the movement and the time constraints. Both are very over-stated in many of the negative reviews. Yes you do move slow, however even in tandem with the time limit, neither of these were a problem at all. Same can be said for the jet pack. The game is generous with the time it gives back, which you will inevitably get by destroying crates. You have room for error. I have not timed out once in my few times of play, throughout 5 of the levels i've played, multiple times.
Honestly, I'll kill all the birds with one stone. I argue in favor of the time, the exclusion of checkpoints, and credit system because:
𝗧𝗵𝗶𝘀 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗱𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁.
Not to say it isn't fun; you feel powerful and cool plowing through everything in your path. Now if it were simply that, with no time, no credits, with mid level checkpoints, this game would be baby easy and 𝝗𝝤𝗥𝗜𝗡𝗚.
Even if you could get more credits, or just mid level checkpoints, those would still make the game too easy.
All of these things in tandem work with you, making you get better at the game; they force you to memorize levels, enemies, boss patterns, and make you learn not to make mistakes. The time investment for all this is very little, too.
Now the most legitimate criticisms to me, are weapon variety, and the dash. You can't switch weapons throughout or after levels, and you only get 3 normal weapons, and 3 special weapons (or so i've seen).
Regarding the dash input, it has a clear pause between attempted constant dashes, for whatever reason (I assume so you can't spam). It's minorly annoying.
My personal critique would have to be the shield. The shield you get in this game is a one way shield- you block whatever comes in front of your direction. Sounds good? Well there'll be a few moments where objects fly behind you, and you can't rotate your shield fast enough. Enemy attacks also wont block, if you block seconds before they hit you. You cannot block in air either. The shield also has a "damage" limit; I never found it to be an issue.
Frankly, jumping over objects is usually more successful than blocking. It would've been way better if the shield you got, was simply a full body energy shield.
To close, I think a lot of the reviews of this game are unfair. They have a few valid criticisms, but (I reiterate) all of the ones regarding the mechanics would make the game boring. I personally found it a fun, well done, straight to the bone, game. The spritework is awesome, the animation is great, you feel like a powerful tank, the guns are fun, and the music isn't half bad. If you like 2D action games, or even platformers, I would suggest you try this out.
guys how to unlock hard and insane mode?
As with all of the sidescrolling mech games that I can find on steam, the keybinding does not work. So it is unplayable.
Дополнительная информация
Разработчик | ASTRO PORT |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Отзывы пользователей | 75% положительных (132) |