Разработчик: Wonderfling
Описание
AVAILABLE ON WinPC, MAC & LINUX!
About the Game
In Terrian Saga: KR-17 players take control of a misfit military drone as it gains sentience and grows a conscious after being activated for war. Players will use an assortment of upgradable weapons including a laser, grenades, and flame thrower along with their trusted friend and sidekick, an also sentient guided missile named J1M. Players must fight their way through hordes of varying enemy robots while exploring intricate levels to uncover their mysterious past and discover the true enemy.Within the galaxy on the Carina arm live twin solar systems riddled with conflict: the Terrius system and his brother, the Cyrinus system. These two empires travel so closely together they share multiple planets within their gravitational complex. However, the Cyrians have become embroiled in an interplanetary conflict with the Glortac People’s Resistance. Terrius has begun building military installations in order to better help combat the threat of the GPR. One of these bases, built on the planet Valiant, has been sabotaged. A terrorist has released thousands of killer robots on the Valiant base, destroying all personnel. The Terrius military has determined that this terrorist may have contacts with the GPR. Due to the risk of one of their most powerful military installations and armory falling into the hands of the GPR, Terrius has sent a strike force of 100 advanced KR drones to destroy these evil robots and restore order to the base- all before Valiant makes it’s swing into the Cyrinus system.
Features
- Adventure across 65 boards spread over 9 themed zones
- Test your mettle against 8 deadly bosses
- Fire and guide J1M to take out hard to reach enemies, blast open new passages and explore
- Receive important updates and explore the relationship between KR-17 and J1M with in-level dialogue
- Collect Gears, find hidden jetpacks, and race the clock to climb the Steam leaderboards
- Experience varied level design: play through non-linear levels that encourage exploration, along with high intensity action platforming sequences
- Earn Steam Achievements that unlock alterations to your character
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft® Windows® XP / Vista / 7 / 8
- Processor: 1.2GHz processor
- Memory: 1 GB RAM
- DirectX: Version 9.0c
- OS *: Microsoft® Windows® XP / 7
- Processor: 1.4GHz processor or faster
- Memory: 2 GB RAM
- DirectX: Version 9.0c
- Additional Notes: Microsoft Xbox 360 Controller or XInput compatible controller recommended.
Mac
- OS: 10.6.3, 10.9
- Processor: 2.5ghz processor
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible graphics card, 258 MB video memory
- Storage: 3000 MB available space
Linux
- OS: Ubuntu 12.04 and Newer
- Processor: Intel Core 2 Duo 2.1 ghz or equivalent
- Memory: 1 GB RAM
- Graphics: 2nd Generation Intel Core HD Graphics (2000/3000), 256MB
- Storage: 250 MB available space
Отзывы пользователей
Terrain Sega: KR-17 is an exciting retro platformer, very similar in mechanics and style to the games of the 90s. If you are an old-school player, then all the time you are going through, you will often catch yourself thinking that the game almost perfectly copies the impressions and experiences that you experienced during the passage of games on Sega Genesis or DOS. Music, pixel art, gameplay and much more - all this literally plunges into the atmosphere of good old bit gaming! It's amazing how with such a simple and at the same time diverse level design, the game cannot be called simple, because almost every location you will face new challenges that will “make you sweat” even experienced players in platformers!
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
Terrian Saga: KR-17
Pros:
🤖 Engaging Platforming and Action Terrian Saga: KR-17 offers captivating platforming gameplay combined with thrilling action sequences. Players control KR-17, a powerful robot, through challenging levels filled with enemies and obstacles, providing a satisfying gameplay experience. 🎮🚀🌌 Diverse Environments and Level Design The game features diverse environments and well-crafted level design, ranging from futuristic cities to hazardous wastelands. Each level presents unique challenges and visual aesthetics, keeping the gameplay fresh and exciting. 🏙️🏜️
Cons:
🔧 Technical Issues and Performance Concerns Some players may encounter technical issues or performance concerns, such as bugs, glitches, or optimization issues, which can detract from the overall enjoyment of the game. Addressing these issues would improve the gameplay experience for all players. 🐞⚙️🕹️ Limited Replayability Despite its engaging gameplay, Terrian Saga: KR-17 may have limited replay value for some players due to a lack of additional content or alternative gameplay modes. Expanding the game with more challenges or features could enhance its replayability. 🔁🎮
Other Drawbacks:
🎶 Soundtrack and Audio Quality While the game's soundtrack and audio effects contribute to the atmosphere, they may not stand out as particularly memorable or immersive. Improving the audio quality and variety could enhance the overall audio experience. 🎵🔊Good Points
- Engaging platforming and action gameplay.
- Diverse environments and well-crafted level design.
- Satisfying challenges and visual aesthetics.
Bad Points
- Technical issues and performance concerns.
- Limited replayability due to lack of additional content.
[*]Soundtrack and audio quality could be improved.
[table]
[tr]
[th]Category[/th]
[th]Score[/th]
[/tr]
[tr]
[td]Graphics[/td]
[td]⭐⭐⭐⭐[/td]
[/tr]
[tr]
[td]Gameplay[/td]
[td]⭐⭐⭐⭐[/td]
[/tr]
[tr]
[td]Audio[/td]
[td]⭐⭐⭐[/td]
[/tr]
[tr]
[td]Replayability[/td]
[td]⭐⭐⭐[/td]
[/tr]
[tr]
[td]Average Rating[/td]
[td]⭐⭐⭐⭐[/td]
[/tr]
[/table]
Personal Comment Terrian Saga: KR-17 offers an engaging blend of platforming and action gameplay set in diverse environments. While it may encounter technical issues and lack replayability for some players, its satisfying challenges and visual design make it a worthwhile experience for fans of the genre.
Has annoying sounds and harder than life. A few glitches. You might like if have no problem with playing Mega Man.
This retro style/32 bit platformer is alright. My biggest praise I have for the game is the amount of content. It took me about 14 hours to complete. This game does get extremely difficult especially towards the end. It's important to time your jumps and avoid instant kill blocks. My biggest criticism is the dash ability. It's the same button as your movement key so it's easy to accidentally dash right off a cliff. Overall for the amount of content this game provides, it's worth it if you enjoy platformers.
Pretty great arcade platformer in the style of old games.
In the role of the only surviving robot - we must complete our mission to neutralize the "enemy agent".
On the way we will meet many different robots - ready to sacrifice their lives for the sake of killing the hero. In addition, the game has small logical tasks and "boss battles".
The game is made in the form of a retro game of the 90s - both in the graphic / musical component, and in terms of control. The only "innovation" that distinguishes the game from the background of old games can be called save points. Therefore, the player does not need to sit and go through the game from the very beginning to the final - in one go.
Pros:
- + Nice retro graphics
- + Atmospheric retro soundtrack
- + Difficulty
- + Trading cards
- + Achievements
- + Big discounts
Minuses:
- - Difficulty - not suitable for every player, which significantly reduces the reach of the audience.
- - Does not support gamepad.
[*]- Cannot remap navigation keys.
Total:
A complex, hardcore project - which will be appreciated by a rather small part of the audience. The game was promised to be the beginning of a whole series of games in this universe - but apparently the author was disappointed with sales. Since we did not hear anything more about the promised games.
I recommend this game to fans of complex projects.
p.s. To use a gamepad - I recommend using the Xpadder program.
Terrian Saga: KR-17
pros:
fast game with modern day graphics with easy controls that moves from location A to B to C and so on,
good amount of action and special effects,
cons:
alot of difficult obstacles.
Flawed control implementation for double tap dash throws you off a log while you are platforming.
good game.
Personal Suggested Purchase Price: $0.49 Or Less During Sale
It could be a decent platformer if not for the clunky controls, buggy puzzles, and ridiculous level design. Some stages require precision that the game really doesn't allow for. The retro art style is neat but unfortunately that's about all this game has going for it. Hard pass!
Fantastic classic styled side scroller. It is difficult to find a side scroller that does not get boring, but this game keeps your interest. Runs on Linux :-) thank you!
Tags: Platformer
Additional Tags: Delete Local Content & Remove from Library
TLDR: Very heavy screen tearing, walking forward makes vertical assets physically disconnect somewhere halfway through the screen.
This is a Xbox360 controller Commander Keen style indie platformer. In addition to the screen tearing, the double tap to dash, the presence and absence of the jetpack ability seemingly at random, the lack of a minimap and the sprawling maze-like leverpull levels all add up to make the game more tedious than it should be.
Conclusion: I found the experience to be inferior to Muri, which itself is an arguably fairly low quality platformer. The audiovisuals might be a tad better but everything related to gameplay is arguably a tad worse. Muri also has very heavy inspiration from old apogee platformers. So I believe it is the closest superior competitor in the genre.
https://store.steampowered.com/app/267360/MURI/
This game could be a rather enjoyable 16-bit action plataformer if it wasn't for the ocasional really bad and frustrating level design and gameplay balancing choices. It's a shame as some levels are okay, and some are awful, it would be easier to just not recommend it if it was all awful. Still, I don't think the good parts save the bad ones, as so far the lvl design has been "okay" at most. Still, if you really need the cards, or really want a 16 bit platformer and are liking what you see in the screenshots and trailer, go for it, it's a so-so game, there are much worse games around.
It could have been a good platformer, but the execution has too many mistakes:
- Locked at 30fps.
- Busy and confusing backgrounds. It is unclear what is background and what is a wall/platform.
- Foreground foliage obscuring collectible items.
- Very often I wished I could see more of the level at once (i.e. I wish the camera was more zoomed out).
- Sometimes you carry over the jetpack from the previous level, other times you don't (and for no reason).
- It is difficult to dash (double-tap a direction) when using the analog stick. Fortunately, it is also possible to use the digital one.
- No Steam Cloud.
I wanted to like this game, because I like platforming games and the screenshots looked very nice. However, I got bored very quickly, and got annoyed but those several issues.
This game reminds me so much of Commander Keen it's not even funny.
Cons:
-Limited control set up
-Difficulty spikes
-Ability loss cliche
-Boss Fights are okay at best
Pros:
-DOS level design (Haven't seen that in a while. It's refreshing.)
-Good platforming
-Good Puzzles
-Nice soundtrack
-J1M is the happiest missile in the world
Overall KR-17 is a good puzzle platformer. However it isn't perfect, If you can't stand difficulty spikes than I don't recommend it. But if you can over look that issue. Then I totally recommend it.
Many indie platformers display a distinctive failure mode in which partway through, the designers clearly decided that the first part of the game has allowed you to master the controls and thus there is nothing wrong with now demanding prolonged spells of absolute perfect control mastery. Terrian Saga: KR-17, sadly, is not an exception, and I am glad I only paid 59p for it so I don't feel bad about deleting it from my system.
For me, the last straw was "This long corridor has a lethal floor and ceiling, so you must use your jetpack - which only has two settings, 'off' and 'full throttle' - to keep yourself in mid air. There are barriers spanning half the height of the corridor at regular intervals, alternately protruding from the floor or ceiling. You must traverse this corridor fast enough to keep up with the NPC you are pursuing, but not so fast that you go off-camera (the camera is locked to the NPC rather than you)."
I cannot recommend it, but if you don't mind that sort of thing, I dare say it's a good example of the style.
it is a good game once you figure out the wonky controls but in any other way its a good game for the price great buy.
10/10 indie game of the year
Really cool. Seems really well designed, and I love the art style. I get strong nostalgia of playing Commodore 64 platformers, but of course this has much more refined mechanics and visuals than games of that era.
So if you enjoyed playing old 90s, 80s platformers or want to sorta feel what it was like, I think you'd probably like this game a lot.
To start: There used to be a much longer header to these reviews, but for the sake of brevity I've opted to leave it on my Backloggery page.
Gameplay: The comparison has often been made in the past between this game and Commander Keen + some Genesis/Mega Drive-y stuff. As far as the level design goes, that isn't too far off base, although fortunately for most people this game controls loads better than the Commander Keen games ever did. This game's control scheme is pretty alright, even though I do have a few complaints. Movement is handled (and this will be written with respect to the 360 controller, as playing a platformer with a keyboard just isn't a good idea) with either the analog stick or the D-pad. Double tapping left or right will make you dash, which is one of my complaints. I would've much prefered a dash button as opposed to the double tap option, as I usually tap my directions a lot whenever I try to adjust my landing. Jumping is with A, shooting is with X... pretty standard stuff.
As far as the level design goes, the first three levels are pretty much exactly the same: go destroy the thing, get keycards, shoot enemies, exit level, rinse, lather, repeat. The fourht level inexplicably changes things up, playing more like a traditional Megaman-inspired game. Beyond that... well, I didn't get further than stage four. Why? There was a puzzle room in which you have to maneuver two blocks around a small room to hold down a switch. These blocks are insanely glitchy. I broke that room eight different ways, all while still having not found the "proper" solution to the room. The blocks would sometimes fuse together, rendering them unpushable; sometimes fuse with the ceiling, land on top of you... sometimes they'll just not even bother with colission detection whatsoever.
That's not really a good reason to not recommend the game, though. Why do I not recommend this game, then? It's not so much one huge terrible thing; it's more of a death by 1,000 papercuts, to where I was just looking for an excuse to not play it. For example, moving platforms do not have friction with your sprite, meaning that you've gotta tap a lot in order to stay on that platform (which can also lead to you dashing off said platform and into an arbitrary one-hit kill zone). One section of a level completely obscures the platform, leaving you to just guess whether or not you're still on the platform. Another section with these platforms has you inexplicably changing direction every time you drop to another waterway, leading to some cheap deaths. There's also another section in which platforms are sent out to you entirely on RNG, which can lead to you just kinda dying sometimes. Then there's the boss of area one that runs, launches bombs and knocks things down on you, only to stand still and just kinda die at the end of the level for no reason.
I could probably go on for at least another few paragraphs, but suffice to say I don't think I'll be coming back to this one. Even barring those problems, this game didn't really have enough there in the first place to interest me. It's not a bad game to give to a kid who doesn't really care what they play, and they'll almost certainly get their $5 out of it. As for someone who thinks in terms of game design, this game probably won't be for you. 4/10.
Story: The store page says that this game is story driven. Well, I suppose it kinda is, but it's not really too big of a deal. Of course, since I never finished the game, assigning a point value to the story would be silly, so I'm just not gonna do that.
Graphics: Well, the graphics aren't bad. In fact, this is where I dare say a lot of the effort in the game went to. For the first three levels the pixel art is pretty rad, although it does drop off a bit in terms of quality around level four. Again, beyond that I can't really say much more. One thing I can say, however, is that this game seems to like adding motion blur every now and then (or as I call it, Cataract Vision). There's no way to turn it off, and if you've got motion sickness, I could see this being a bit of an issue for you. Regarding the technical side of the graphics, it of course runs at a perfect 60FPS, and it launches at a resolution which is around 1280x720, to then fullscreen to your native resolution. There didn't seem to be any resolution options other than fullscreen or not-fullscreen, so take that as you will. Given that I try to play games fullscreen at my resolution as often as possible, it wasn't too big of a deal for me. The game performs well enough (as one would expect) and the pixel art is quite good; I just wish there was a way to turn off Cataract Vision. 3/5.
Sound: This is where the Genesis/Mega Drive comparison really comes into play. While it isn't exclusively using the Genesis/MD sound chip, it does borrow some samples such as the bass. Either way, if you're familiar with the Genesis/MD soundchip and enjoy it, you'll enjoy it. I'm impartial to the sound chip, so I didn't really feel that strongly about it. As for the compositions themselves, they're alright in the context of the stages, but it's not something I'd listen to particularly often outside of the game. Also, I do wish they had more than one song for stage four, as the stage doesn't have any level transitions, meaning that you get to hear the same song looping for about 30-40 minutes. As for the sound effects... it's a retro inspired game; what do you expect? I will say that the sound effects do have a tendency to stack and get a bit loud, which can be a bit annoying at times, although it happens pretty rarely, so it's not the biggest deal. Overall on the sound front, it's about average for an indie retro inspired platformer. People who go coocoo for chiptunes may find a lot to love here, but as for me, it's just kinda okay. 2/5.
Overall scores are: 4/0/3/2; cumulative score of 4.5/10. It's biggest problems for me are its smaller problems and that even without said problems, there's not much else going on here. Again, if you want to get it for a kid or something, they'll probably be alright with it for a bit, but if you know some things about game design, this game isn't really gonna interest you.
9/10. Retro, smart and simple. This game has a great difficutly, so if u want to take some hours doing something, playing this game will be a great idea.
This is a pretty straightforward platformer with nothing really innovative going on. Controls are tight and responsive, but the dash is too easy to trigger when trying to make precise corrections, and the game sort of forces you into that kind of situation from time to time. In some places distinguishing between background and foreground tiles is impossible and you end up face-planting into a wall, which is frustrating.
Overall the game isn't really shaky, but it's still far from solid. I feel like someone decided to make a platformer, then at the 80% mark they said, "Ah, that's good enough."
It's not bad or anything, there's just nothing to recommend it when there's plenty of more polished platformers competing against it. If you're really hard up for a platformer then you may like it, otherwise you're probably better off looking for something else.
When it works, the game is just okay. Music is catchy, although it gets repetitive. Some of the puzzles challenge you to explore the levels, which is nice. However, some the levels have weird design that make it difficult to figure out how to reach items or goals. Some levels demand precise control that frustrates without an good/accurate controller.
I would have been on the fence about recommending this, but then the bugs happened. A bug corrupted my save and after the bug was fixed (?) my save file was wiped out. Gear collection was resetting every time you closed the game. Developers sometimes did answer questions about these issues on the forum, but didn't end up responding to support emails.
Data loss is an instant turn off, and it just didn't seem worth it to start the game over again.
Don't be fooled by the screenshots: This game is a nice 16-bit attempt but, unfortunately, it's incredibly amateur.
The game has way too much going on in the graphics front. Colors are mishmashed and thrown together (why are background objects as bright as foreground ones), the environments have WAY too much clutter, sometimes it's hard to tell what is a platform or ground from the background, and at too many times there is foreground foliage that blocks too much of your view (If this is unintentional it's an amateur mistake, if it's intentional it is neither fun nor challenging). The cutscenes look awful as well.
The controls are sometimes awkward and ANY area involving pushing moveable crates onto water is a headache. Why doesn't the robot simply move along with the crate? Why do I need to manually move him along with it? Again, this isn't fun and it's a terribly cheap challenge. There is a level in stage two where you need to do this for an extended amount of time without any checkpoints and it is unbelieveably frustrating (I have actually quit the game since this area and do not intend to come back).
Apparently no one tested the levels for collision either as far too many levels with the jetpack allow to move behind walls or enviromental objects you're not supposed to, some of which trap you or kill you or all around mislead you.
It doesn't help that certain enemies come in different sizes and are not easily destroyed by your guns. This is most noticeable in the spider boss level where you simply cannot shoot the green enemies blocking your path because they're at an awkward height. This would have been easily fixed simply by not having the grenade attack hurt you ala Metroid. And while you have multiple weapons at your disposal almost none of them are very useful outside of the grenade.
And speaking of the spider boss, why is the boss level in the MIDDLE of the world? Why did the world just end a couple levels later when I went down a random sewer pipe? The pacing is just bizarre.
I wanted to like the game, and I realize it's probably a first attempt at making a game, but this is just too unfinished and poorly thought out for me to enjoy. This could have easily used more time in the kitchen, first attempt or not.
Hah! This is a fun retro style platform game. I started having SEGA Genesis and Super Nintendo flashbacks! :O
This game rocks! It's fun! You scoot and dash around as a little robot, shoot and blast your way through enemies (you even get a user guided homing missile) and even fly around with a jetback.
One level I found the jetpack and just start flying non-stop up in the air... going and going... and I found coins! (or whatever they are) xD. Now I'm exploring everything. :D And the controls are awesome with the 360 controller.
The 16 Bit style characters, backgrounds and details look great and the 16-Bit chiptune music is awesome. It's not repetitive and mixes up really well.
If you like playing old school retro style shoot-em up platform games like back in the days of Super Nintendo, Sega Genesis and TurboGrafx-16, then you should get this game.
For the price it costs, it is more than worth it. :D
Игры похожие на Terrian Saga: KR-17
Дополнительная информация
Разработчик | Wonderfling |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 83 |
Отзывы пользователей | 70% положительных (94) |