Разработчик: Gone North Games
Описание
Движение в A Story About My Uncle является важнейшей частью геймплея. Акцент делается на передвижениях по миру с помощью силового крюка, который предоставляет игроку невероятное ощущение скорости и свободы. Поприветствуйте игровой мир с уникальным визуальным стилем и загадочной историей, которая развернется перед вами.
Ключевые особенности
- Силовой крюк: Расширяет возможности игровой механики и предоставляет вам ощущение скорости и головокружительного полета, которое вы еще не испытывали.
- Исследуйте мир: Посетите удивительный и захватывающий мир - от райских пещер до затерянных цивилизаций, и поглядите на суровые, мистические пейзажи.
- Акцент на сюжете: Во время поисков вашего дяди вы узнаете о мистических существах и об их судьбе. Исследуйте мир без спешки, погрузитесь глубже в это захватывающее повествование.
- Отсутствие насилия: A Story About My Uncle - игра от первого лица, но ее движущей силой является не насилие, а сосредоточение на сюжете и атмосфере.
Поддерживаемые языки: english, french, italian, german, polish
Системные требования
Windows
- ОС *: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
- Процессор: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 9.0c-compatible, SM 3.0-compatible
- DirectX: версии 9.0c
- Место на диске: 2 GB
- Звуковая карта: DirectX 9.0c-compatible, 16-bit
- ОС *: Windows 7 or 8
- Процессор: QuadCore 2.0 GHz+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: DirectX 9.0c-compatible, SM 3.0-compatible, 1024MB VRAM+
- DirectX: версии 9.0c
- Место на диске: 2 GB
- Звуковая карта: DirectX 9.0c-compatible, 16-bit
Mac
- ОС: OS X 10.7
- Процессор: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD Graphics 4000
- Место на диске: 2 GB
- Дополнительно: MacBook Pro 2011, iMac 2011, MacBook Air 2012
- ОС: OS X 10.8
- Процессор: QuadCore 2.0 GHz+
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 5000
- Место на диске: 2 GB
- Дополнительно: 2013 models or better
Linux
- ОС: Ubuntu 12.04 LTS
- Процессор: 2.0 GHz Dual Core Processor
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Shader Model 3.0, 256 MB VRAM
- Место на диске: 2 GB
- Звуковая карта: DirectX 9.0c-compatible, 16-bit
- Дополнительно: We recommend using proprietary NVIDIA/AMD drivers
- ОС: Ubuntu 12.04 LTS
- Процессор: 2.0 GHz Quad Core Processor
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Shader Model 3.0, 512 MB VRAM
- Место на диске: 2 GB
- Звуковая карта: DirectX 9.0c-compatible, 16-bit
- Дополнительно: We recommend using proprietary NVIDIA/AMD drivers
Отзывы пользователей
this should be better reviewed honestly. It delivers on what it said it was and more. Traversing the world is fun.
Its a nice game with a nice story. its has some levels look really nice. the gameplay is really simple and make you wanna speedrun it. i wish if it was longer but its worth buying it. waiting for a sale would be best
i recommend it
Pretty short game, I recommend getting it on sale if you are gonna get it. I wouldn't say it's worth $15.
The gameplay is kinda fun, but gets repetitive after a while. And the story isn't good in my opinion.
Also, for achievement hunters: There are some achievements where you have to beat the levels in a certain amount of time, and have 0 deaths. So just keep that in mind
I fucking hate this game.
Maddie the most annoying shitty character istg.
fun little platformer
Great game with interesting story, release back then when i was still a child and was watching how some people playing it on youtube. I was dreaming to play this game by myself and it happened. Game tells beatiful story and gameplay also simple and interesting. 100% worth it money
little bit janky in some areas but overall a very fun game. the mechanics are tricky to get used to but i would recommend this game to anyone looking for a family friendly story with (mostly) great visuals
cute story and pretty game, but not fun. didn't even get an achievement for finishing it.
iyi
The first 90 or so minutes of A Story About My Uncle are quite enjoyable. The world is beautiful and the core traversal gameplay is engaging. Completing platforming sections provides a sense of achievement.
The final section of the game, however, if needlessly frustrating. I kept having to look up video guides for these sections, convinced I was heading entirely in the wrong direction, or somehow missing a foothold that I should be using, only to discover that I was a pixel off with my jump or something silly. I'd return to the game, throw myself at the jump dozens and dozens of times, and then occasionally hit the right window. Not my idea of a good time.
the story is great and the movement mechanics are extremely smooth and engaging. the first completion will probably take you about 3 hours, however getting every achievement will take much longer
literally literally literally literally literally literally literally literally literally
amazing game to chill
The platforming starts out fun but gets old quickly. The story seems, at most, only half fleshed out.
I want to preface this by saying I love indies and think they are the lifeblood of modern gaming. I cut them a lot of slack due to the nature of indie development requiring a lot of trial and error and throwing stuff at the wall to see what sticks. This, in my opinion, is one of the experiments that didn't work out.
First, the gameplay. Indies live and die on gameplay and at the heart of Story is a pretty interesting grappling mechanic that, on it's own, would be kind of fun to play with. The main problem is that it's a 3D puzzle platformer, a genre which was notoriously associated with janky tech demos that slapped a cute anthropomorphic mascot on to them to sell consoles and died when I was about ten. The only relatively modern and successful one that I can immediately think of is Portal. Imagine combining the problems with that kind of movement with Quake-like air strafing and Zelda grappling hook but without the polish of either and you'll have this game.
Everything about the movement of this game is wonky and it's a game where the primary gimmick is based on its movement mechanics. To say it's frustrating is an understatement. And it's not just failing to do the puzzle immediately that's frustrating, it's knowing exactly what you're supposed to do and then doing all the steps to execute it but then missing it by an inch that sucks. I played a loooooooot of Counter Strike: Surf back in the day and Super Meat Boy is one of my faves. I'm used to the idea of having to repeat attempts to nail the landing, but this is something else entirely. The puzzle elements and just plain figuring out where to go kind of ruin it, and I think this mechanic would have best been served by something less puzzle-y and instead should have focused more on flying through the air and hooking yourself through the sky, which is the actual fun part. I like puzzle games. I like platformers. I just don't really care for puzzle platformers.
The second part I want to talk about is the er... story... if you can call it that. The game definitely feels like it started as a puzzle platformer and then did the common indie thing of slapping a story on top of it later as an afterthought. Usually, this is fine as I'm a gameplay first kind of person anyway. I think it's correct that that should be the focus. But the story is so bad and so stuck on trying to force emotions from the player and its own characters that simply aren't there and aren't earned that I can't help but be critical of this aspect of the game that I'd normally overlook. It would almost be better off with no story than the one they randomly slapped onto it.
Story is about 10 years old and it now reminds me of a time when indies were in a weird new world and got accolades just for existing, as the market was a lot smaller back then than it is now. I don't think it would be as well received if it came out today, and I definitely don't think it holds up. But there's charm in that. It's... unique. And quirky. And different enough to appeal to a certain audience that just wants something that isn't a generic copy paste of something they've seen 100 times before. So it absolutely has that going for it, but the game's bugginess (forgot to mention minor UI and engine bugs) with the frustrating mechanics are probably going to be put off by the midpoint of this game.
Footnote - If you walked away from A Story About My Uncle feeling confused about the hype and positive reviews, I highly recommend reading the Wikipedia page about the game, especially the development process section. Once you read how it was developed (essentially college students making an Unreal 3 tech demo) a lot of stuff will start making sense.
Nice and chill parkour game. Some sections can be tough but after some attempts I got past them.
Honestly, this game could have been so fun, if the map design wasn't so bad.
The story is solid.
Most of the times I struggled with parkour because of either: Bad timing, bad placement of the rock, the game being janky.
The other times were when the map design was so bad that I was so confused where to go or what to do.
The ice cave is unenjoyable.
This is some OG shit
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☐ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☑ Old Fashioned
☐ Workable
☐ Big
☐ Will eat 10% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☑ Easy
☐ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☑ Never heard of
☐ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☑ 8
☐ 9
☐ 10
Leafy Is No Longer Here
good
nice calm game...
Beat the game in 90 minutes very fun
I'm at a point where I have no idea where to go, the game refuses to tell me, and I'm not having enough fun to bother looking up a guide
obj vseki koito prochete tva e zaduljen da q igrae
sky noon with weird aliens
Lovely little game
good game but short
Greet game.
chill game. definitely get it if its on sale
Very fun to play
its started as fun parkour adventure, and ended up as VERY frustrating one.
Decent puzzle/platform type game in the vein of Portal. Definitely a fun few hours, but the ending left me a little dissatisfied. Overall worth a play-through and you can do the time trials if you want a real challenge.
It took me years to finish, because I stopped playing 10 minutes before the end. Truly a gamer moment
A neat game about grappling and parkouring around a series of interesting and fantastical locations. The story is good and compliments the gameplay, and they always find a way to vary up the challenge and mechanics. The only issues I have are that: 1. The later section has such poorly telegraphed grapple locations that most of the challenge comes from jumping off ledges to discover what you are allowed to grapple on. And 2. the achievements all have major difficulty spikes. I consider myself a gamer of median skill, and I got literally none of the achievements on a first playthrough. They're all variations on "Don't die once in the entire level" and "speedrun this level" or "only use (x) number of grapples in one level." It's surprising to see a game with such a heavy story focus suddenly have such an insane difficulty spike. It's also surprising that there aren't more games like this with a focus on 3D platforming and exploration. Something where the focus is on movement and effortlessly looking cool, like Mirror's Edge with a grappling hook.
I LOVED THIS GAME
The game is very short but there is so much to do, there are so many ways you can challenge yourself and you have the time trial mode for after, but i love the story and the atmosphere and just the entire game is amazing!
Leafyishere game
Great game overall—decent emotional story once you realize the full picture of the narrative, very good movement controls and abilities, and accessible to anyone of any skill level. The 100% was challenging but fun, only thing the game is missing in that regard is a "restart level" option and you do have to sit through a lot of unskippable dialogue on level resets. I'd recommend if you're looking for a fun platformer as the game looks gorgeous too
Good simple game. Loved the story telling.
Amazing game and story. It's a little short, but it's wort every second of gameplay.
dont listen to oogabore, he has no idea and a horrible taste in games. he sucks at the game and is a bad person alswell
bad
amazing game
The movement mechanics were janky and frustrating, interactive items seemed to only work some of the time (looking at you crystals) and story was okay I guess...
Have not touched since I was 14
Honestly a really nice little story with fun gameplay to go along with it. While it may not be for everyone, I highly suggest you give it a try, very short too, can be beaten in around 2 hours or less depending on how good you are with the mechanics.
This could have been a walking simulator, the controls were jank and the levels were janker. This feels like 3 projects stripped to their bare bones and then slammed together.
the commentary game
leafy is here commentary video game
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Дополнительная информация
Разработчик | Gone North Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 18.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 92% положительных (7130) |