Разработчик: Seaven Studio
Описание
Рецензии
Список возможностей
- Игра полностью переведена на русский
- Более 50 уровней в 3 разных мирах
- Телекинетический геймплей: игроки могут перемещать элементы окружающей среды для создания пути и расчистки прохода.
- Физические головоломки: используя физику в реальном времени и большой набор объектов с различными свойствами, каждый игрок может найти свой собственный способ решения головоломки.
- Многочисленные испытания: задачи по прохождению на скорость, собиранию фрагментов или на минимальное количество пауз в каждом уровне. При этом скоростное прохождение оптимизировано!
Поддерживаемые языки: english, french, italian, german, spanish - spain, czech, danish, dutch, finnish, greek, hungarian, norwegian, polish, portuguese - portugal, portuguese - brazil, russian, swedish, turkish
Системные требования
Windows
- ОС *: Windows XP SP3, Vista, 7, 8
- Процессор: Dual Core 2 GHZ
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
- DirectX: версии 9.0c
- Место на диске: 900 MB
- Звуковая карта: DirectX 9.0c- compatible sound card
Отзывы пользователей
Very good arcade game with old-school nostalgic feelings plus some enjoyable new elements.
On metacritic this game only gets a middling score. It doesn't blow your socks off, but I'd give it a solid 7 or 8 out of 10 for a puzzle platformer.
Tags: Platformer
Additional Tags: Delete Local Content & Remove from Library
TLDR: Keyboard only. Dead end level design that relies on load checkpoint. Odd story. Cheap cutscenes. Jump arc too elliptic.
This is a low budget unity engine mobile-like platformer. You are hit by a meteor in a house, go insane, jedi power your family dead and start running towards the impact crater...
Yeah...
Of course the game has a splash screen advertising that real gamers use a gamepad but even after trying to select for it in options no luck.
One of the first hints I saw in the game was that of the rat falling into a pit and somehwere pushing a reboot button to get back at checkpoint. Think insta-death spikes but without the death spikes and a clunky reload instead.
The camera seemed pretty robust, and adjusted out to give better visibility. Felt a bit like playing sonic without any of the speed.
Conclusion: Just subpar overall. Removed permanently for declutter. Even if it worked perfectly it still lacks nicely crafted levels, an enjoyable main character and decent audiovisuals.
Difficulty spikes quite a bit and the pogo levels have no checkpoints, which for me turns the game into a frustration machine.
Another one of those puzzle platformers where you can alter time to help you solve puzzles as you navigate a side scrolling level. I'm a big fan of these as I like platformers and puzzle games and this one was quite good although really frustrating at points. Some levels make you start from the beginning of complex sections each time you die, which can be often as you have to precisely jump between blades or dodge obstacles. The jumping levels are especially annoying as you always restart the whole level, while bosses force you to complete them in one go and you have to rewatch the cut scene over and over. When in pause mode you move blocks around and often need to place them precisely which can also be frustrating with a controller.
However this is still a great game with excellent level design, some cool levels in a ship and excellent puzzles that really make you think. Well worth a purchase.
This is a phone game, and its a bad phone game. The worst part is dealing with the player momentum. There are a billion levels and nothing very distinctive about any of them. There are no fun mechanics.
Damn those annying boring levels with jumping on that stupid pogo device! One mistake - welcome to the beginning of the level. No, i don't want to do that all day. This is just ruined all for me in that good in whole game. Uninstall.
Adictive! Loverble! Well worth £2.19
Old style 2D platformer with Good in game Actwork, Challanging Puzzles which if you get the timing wrong Splat! and back to the checkpoint.
Your basically a mouse with powers.
It's like Little Big Planet, except take out all the cute personality and interesting puzzle and put in a mechanic where you can freeze time. The time freeze thing as a mechanic is good, but I'm not sure if it really saves Ethan Meteor Hunter. The vidoes are idemonstraive of the gameplay, so if you like what you see there then get the game. If you like puzzles and platformers, then get the game.
If you're on the fence, then this is basically just another puzzle platformer. Get ready to basically do the tutorial over and over.
The producers of this game like to compare their game to super meat boy and braid...the reality is that the only resemblance this game has to braid is the ability to pause time if you have a token and solve a puzzle. the only resemblance the game has to super meat boy is the speedrun thing. This game is a platformer with puzzle elements. The graphics are great and the sound is OK but the execution is a disaster and that together with bad level design make this one game to avoid.
5/10
Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.
Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.
Nuff said.
When I first started playing this game, I found it to be just kind of mediocre, not that bad but not anything special and not worth recommending. But the cracks really started to show after extensive play... not 100% done with the game yet but I'm annoyed enough to write a negative review right now so woo~
Hmm what problem should I address first.
How about the slippery edges and dropped jumps? Yeah, any edge of a platform seems to not count as part of the platform for jumping's sake, so often you'll end up not jumping when you wanted to and, presumably, dying. This doesn't feel like my fault. It feels like an error in the game engine. Dropped jumps are even more noticeable on downhill slopes, where there always seems to be a high chance of jumping not working if you aren't sliding (which you don't always want to be doing).
Another major problem is the homing cannons, since, well, that's already a bad idea to begin with. Bad game. Bad, bad game. Often they're shoehorned into sections that don't need them, though, and the homing power is waaaaay way way too strong, leading to it often coming down to luck whether or not you can survive a section.
There's also a lot of slooow autoscrolling sections that go on way too long, yet require a few tight, easy-to-mess-up jumps such that you can get all the way to the end of the section, screw up, and have to restart it. And some sections go on waaay too long. A lot of the levels are good about keeping decent checkpoint placement and level length but there are also plenty of exceptions.
The physics also seem somewhat inconsistent, to the point where there are more than a few cases where a puzzle solution working correctly comes down mostly to luck. Not horribly inconsistent, and there aren't a lot of puzzles that have this issue; mostly any puzzles involving rolling objects.
The overall pacing of the game is a bit wonky too. The higher-speed platforming doesn't mix with the puzzles well so the end result is a platformer that occasionally slows gameplay to a halt with a sliding block puzzle or a tedious autoscroll puzzle. The puzzle and platformer elements often exist in entirely separate universes, mostly. It's not a blend of the two genres, it just does them both at diferent times. There are instances of high-speed puzzle platforming that tends to be the more enjoyable parts of the game, but they're infrequent compared to the slower puzzles.
The bosses (that I've seen so far) are also mostly trial and error, which is... not fun. When you know what to do, they're utterly simple and nonthreatening but when you don't they're frustrating to try and figure out; the second boss is simplified once you know his full pattern but a bit tricky until you do... and notably this boss is one of those instances of SUDDENLY PUZZLE in the middle of a platforming section.
I probably shoulddn't comment that the music is bland and the character designs/general visual style is ugly, but I will, because why not.
I can't find a lot to like about this game. I can be clever or interesting at times, but it does nothing to really stand out from the many better platformers available for the same price or less. Pass on this one unless you're really desperate, I'd say.
Since the recommendation compares Ethan: Meteor Hunter to Braid, I bought it hoping for challenging and well-designed puzzles, but the challange and the difficulty of this game comes solely from jumping on and over things at the right time. As far as puzzles go, you can freeze time and rearrange some parts of the area you are in, but it is not too hard to figure out what you need to do and when you need to do it. The platformer part, on the other hand, is frustratingly hard, and you can't make it easier by being smart with the puzzles. After the first couple of levels, I can't even get from checkpoint to checkpoint without dying a million times, which simply prevents me from enjoying this game at all.
On the whole, I don't recommend the game for it's original price, especially if you'd buy it for the puzzles. If you like difficult platformers, you might like it though.
rubbish game horrible graphics and looks really ugly shame its got a meh for gameplay
One of the best puzzle platformer games out right now. It is CHALLENGING! Don't let the cartoonish looks fool you, this requires you to use your brains at times!
A lot better than I expected! 4/5
Pros:
- Very challenging puzzles and platforming.
- Good variety of challenges.
- About 3 leaderboards per stage. Clear time, fragments collected, and pauses used.
- 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it, but it doesn't feel very unfair. (I spent an hour on a late stage once...)
- Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards.
- Physics are well done. Momentum needs to be manipulated as well. Many possibilities.
- Multiple ways to complete stages.
- In-game art/graphics are decent, animations are smooth.
- Quick restarts, instant respawns.
- Controller support (though I prefer KB/M on this game)
- Sound effects and music are decent 3/5. I never felt like I had to turn off the music.
- Steam Card drops.
- Has achievements (better than none, and they give you something to go for)
- No RNG. This is good news for speedrunners. (This would be an entertaining game to see speedruns of, though it'd be insanely difficult)
- No significant bugs from what I've seen so far. (Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)
- Some stages have cheese hidden in hard to reach places if you want to go for some optional additional challenges.
Cons:
- Story is lacking, but is not absent.
- The opening cutscene to a new game is not very good.
- The game can't be minimized in windowed mode.
- Configuration settings are limited to resolution, VSync, fullscreen/windowed, and FXAA on/off. But you would likely not benefit from many more options than these on this game anyway.
Give it a shot. *Overall reviews are rated lower than it deserves, honestly. I mostly see a lot of casuals complaining about the game being difficult, which should not warrant a negative review, especially when the difficulty does not feel very unfair.
I love it! Really fun and not easy. Good combination of jump and run skill with riddles.
Didn´t crash even once and couldn´t spot any bugs so far. Only thing that would be cool is an exit to windows button ingame.
If you quit a game you return to the main screen, have to press enter and then you can exit to windows.
No biggie, just wanted to point it out. :)
Dont let the trailer or the demo fool you, after a few levels you will find yourself playing that classic arcade game when you just have to restart levels only to get some luck on a moving platform. If you want to buy this game remember only like 30% of the time will be about solving puzzles.
If you are looking for something that will challenge your intelligence and let you think about a brilliant solution (like I was expecting buying this game) this is not worth your time and money.
I made a video review, showing off some gameplay and letting you know the basics here:
https://www.youtube.com/watch?v=OmbFbg6vR4U
Please check it out!
Игры похожие на Ethan: Meteor Hunter
Дополнительная информация
Разработчик | Seaven Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 45% положительных (31) |