Разработчик: The Working Parts
Описание
- Real-world setting: The vanished Aral Sea in Central Asia, peppered with artifacts of an all too real history.
- A world imagined: Eerily detailed, vibrant HD art, closely based on photos from the Aral Sea and filled with secrets.
- Something to say: Experience a non-violent, thought-provoking, fully voiced story concerning the cost of saving worlds, without giving up control.
- Exploration: Explore an interconnected game world using three characters with very different abilities.
- Variety, variety, variety: From climbing to exploring to diving to navigating pitch-black corridors, integrating new gameplay elements at every turn.
- Captivating Soundtrack: With many vocal tracks and an ethnic vibe, composed and produced by Joel Bille
From every disaster, new heroes emerge. This is the story of a suicide mission, an impossible attempt at restoring the Aral Sea. In the late 90's, a disgraced Russian oil tycoon found an underground secret that could save the dry basin. The sea would not be changed. But for the team assembled to work the miracle, life would never be the same again. Ten years later, the survivors' paths begin to converge. Something is pulling them back to the Aral Sea.
See every side of the story
Residue has a story itching to be told. We have done it in the way that only video games can – by putting you in the middle of the action at all times. Resisting the temptation of a clear-cut protagonist, Residue carefully juggles you to let you see every side of the story, alternating between three characters with very different abilities - each one able to reach places the others can't - and very different ambitions. At times they help each other, at times they are in opposition. Sometimes both. Nobody said things weren't complicated.
Did we mention Residue is crazy about the little details? While the main story may take you between two to three hours to complete, you can search for hours for all the little hints and references to real world events, as well as dozens of hidden collectibles and all-round secret content.
Always in control
As seen in our previous, much smaller game They Breathe, The Working Parts are devoted to telling stories in new ways while keeping interactivity at the forefront. That's why Residue isn't a point-and-click, but rather a visceral platform adventure where you're always in control, whether you're monkeying around the ship graveyard or diving through underground tunnels, navigating old Jumagul through dark corridors with a flickering flashlight, or ascending the side of the gigantic stranded drillship with Nikolai's makeshift grappling hook. Around every corner, Residue will show you something new.
Поддерживаемые языки: english, french, german, japanese, polish, russian, swedish
Системные требования
Windows
- OS *: Windows XP
- Processor: 2 GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GT 240M or better
- DirectX: Version 9.0c
- Storage: 700 MB available space
Отзывы пользователей
It's a gorgeous, bizarre and uniquely human tale of death and redemption
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
this game is garbage do not waste your money on it like what do you even do in this piece of shit.
I like the pace of this game. It creates the mood and an atmosphere.
Loved exploring abandoned ship' rooms.
The story is ok, but to me it was a bit complicated with all flashbacks and etc.. Some twists were meh..
A bit sad i failed to complete all achievements by myself because some were too uneven. :x
Still, surely recommended. :)
5/10
This game is crude and boring.
The gameplay mechanics are the run-off-the-mill platformer, with some clunky design elements like a grappling hook and an extremely slow old dude, the only decent part being the underwater diving sequences where you actually have to use a minimum amount of the grey matter to plan the cliff jumps ahead to reach the deeper seabed areas.
The graphics are pleasant and executed in a unique art style; however, the pick-ups and interactive areas do often blend into background, resulting in some tedious pixel-hunting.
The music is surprisingly good and fitting to the situations unfolding on screen.
Last, but not the least, - the most important in fact: the story. It's a poor long-lost Central Asian cousin of Nathan Drake and Indiana Johns, spiced with some ecological messages and sprinkled with the duty-before-humanity-or-yourself-first themes. It falls flat, and with a boom. The characters are completely unrealistic (especially the love relationship component - it could not possibly happen that a romance between a Russian-American scientist and an Uzbek sailor would end up like this on the turn of the millennium) and behave oddly - like an American boy calling his mother exclusively by her last name.
The voice acting is trully horrendous - the characters speak with obscure Northern European accents and not-quite-there-yet intonations. If the developers were going for the more realistic atmosphere, the characters should have spoken with the Russian accents, save for the American chap. Otherwise, a suitable choice would be a generic American or British accent.
The state of the dialogues direction as they are breaks the immersion significantly (also, why would Nikolai and Jumagul bicker in English? They both are fluent in Russianl!).
Verdict: a boring timewaster with no engaging concepts.
Tags: Adventure - P&C - Point&Click
Additional Tags: Delete Local Content & Remove from Library
TLDR: No mouse support. Basic spritejob and animations. Poorly voice acted. Early plot hooks did not draw me in. Confusing. Indie game quality.
This is not a game. It's just a story where you move characters instead of turning pages. Maybe the story gets good, but I had no patience for it. Please use games to tell me a story, but it has to be interactive. It still needs to be a game. It certainly needs to get me invested in it.
I hated this studio's first game, They Breathe. Really was unsatisfying to play and had nothing going for it.
But their second effort makes up for it very well. A concise, reasonably well told story, EXCELLENT soundtrack and actually for me quite unique 'gameplay' of basic platform work and aiming. Not quite sure about the unbelievable breath holds each character is able to make... nor exactly what the meaning is of a man in a suit with a hookshot... but I loved it all the same.
Atmosphere, brevity, story telling. That'll do.
It would be difficult to condense Residue into one solitary genre. It has aspects of adventure, platform, and puzzle, with a very strong story-driven narrative threaded throughout.
You play as three different characters with a common goal as they explore a ship graveyard in the Aral Sea. Each character has their own unique ability that helps themselves, and the other characters as they progress. The obstacles they encounter can be clever, especially in regard to one character in particular, as their ability is what allows you to find the wickedly awesome developer's room after you've finished the game.
Sometimes it can be difficult to get characters in the right position, or gauge exactly where you need to launch off in certain situations, but other than that, the mechanics are pretty solid.
As far as dying or otherwise screwing up goes, I never really found myself getting frustrated when I had to do a section over, because the checkpoint system is absolutely friggin' AMAZING. Miss your jump and get annoyed because you think you're going to have to climb five ladders again to get back to your jump point? NOPE. The game has that covered. It will instantly warp you back to the gap you need to bridge. Same with deep sea swimming areas. If you drown, no worries. The game will plop you back to a recent air pocket.
The story is fantastic. It is extremely well-written and full of emotion that builds as you go along, and is expertly assisted, in my opinion, by the atmospheric sound and music. By the end, I found myself wrestling with a difficult decision that wasn't quite as cut and dry as a lot of final calls tend to be.
If you enjoy games that are story rich, but also enjoy mechanics that keep things interesting along the way, then I definitely recommend this title. In fact, I recommend anything this developer makes. They have a very unique, creative way of presenting their stories. X3
I'm struggling with how to rate this one. This game has a lot of bad things within, but untapped potential is definitely there.
The art direction is fine. In fact, the backgrounds are much more detailed than they initially let on. Rust, age, damage, the wear of passing time and weather -- the backgrounds show all of these factors and are quite impressive. The story and location are very intriguing. In fact, the story was the only thing that really kept me going.
The gameplay has potential, but its execution is not good at all. Each character has a special ability - flashlight, grapling hook, or acrobatics - but the ways they're used are odd and feel forced. Physics for the grapling hook are horrible. And some areas give you no clue as to where you need to go. One area in particular forced me to look up a YouTube playthrough.
The story, as intriguing as it was, has a very confusing ending. I can't say why without spoiling it; but the inconsistency between the ending, how the ending happens, and how the characters behave all come together to result in a jumbled, confused mess. The voice acting ranges from well done for some characters to abysmal for others. I was thrilled when one doomed character had nothing else to say because the voice acting was so wooden and monotone. Some of the dialog was horrible as well.
Even with those negatives, I don't reget buying this game; so I'm giving this a thumbs up but with a lot of caveats. "Residue" has a ton of potential but it never follows through. I didn't find myself wishing for the game to end as soon as possible like I did with "They Breathe", (I know, I'm in the minority on that one.) The story, minus the incredibly confusing ending, had me hooked throughout the game. If The Working Parts can make another game with a similarly intriguing story and location while cleaning up the gameplay and finding better voice actors, I think that game could do very well. "Residue" let enough potential sneak through that I want to see what The Working Parts gives us next.
See our full coverage at: https://www.youtube.com/watch?v=L8HbMEiZxWk&list=PLlMb7q39MWKp0LBPo5c_I4uWr7GFoXc92
The incredible power of Residue is reached not with a single standout element, but with a harmony of dense atmosphere, thoughtful attention to details, unforgettable music, vivid characters and ofcourse its interactive story, that shows what it really takes to be a human being.
The game is really beautiful and I would recommend trying it yourself , because it will amaze you for sure ! I am making series on YouTube on this game so if you want to see the prologue or any other part of this game , check it out here -https://www.youtube.com/watch?v=udHv_YozX_k There are 13 parts , including the prologue and the epilogue ! :)
Игры похожие на Residue: Final Cut
Дополнительная информация
Разработчик | The Working Parts |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 64% положительных (14) |