One Finger Death Punch

One Finger Death Punch

4.5
Крайне положительные
99.00₽
Steam Store

Разработчик: Silver Dollar Games

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Описание

Experience cinematic kung-fu battles in the fastest, most intense brawler the indie world has ever seen! With the unique 1:1 response system of One Finger Death Punch, players will feel the immediate feedback of every bone-crunching hit.

Pay tribute to the masters using five classic kung-fu styles mixed with additional weapons. Combine face-to-face combat with throwing weapons to recreate complex fight choreographies or just send bad guys flying through glass windows. Explore a world map with over 250 stages, 13 modes, and 3 difficulty levels. Unlock 21 different skills that can be combined in thousands of ways to assist you in your journey. Put your kung-fu to the ultimate test in the survival mode.

One Finger Death Punch is a game you can “feel”. The direct connection between your mouse and your character on the screen will be a new experience for many players. When you string together a long, complex string of kills, it feels like something “you” did rather than something the game let you do. When you play it you feel like you’re actually playing a Xiao Xiao stick animation video. We took inspiration from every kung-fu film we’ve seen. Every bit of effort was poured into delivering an easy to play game that was as addictive to play as Tetris.

Every Press Matters! DO NOT BUTTON MASH!

One of the biggest challenges we had while making the game is stopping the player from button mashing. When our friends play tested our game they’d instinctively button mash, they couldn’t help themselves. It must have been the many years of playing other brawlers that engraved it in their minds the notion of rapidly pressing buttons to kill your foes. The game’s designed in such a way that if you button mash, you die. Every press matters. Although playing the game should still be simple, you see a bad guy in front of you, you attack him, he dies. If you punch even once when there’s no enemy in front of you, you’re going to miss. If you miss, chances are you’re going to get hit. It’s a simple system but it’s ruthless to button mashers. We spent much time setting up visual and audio queues as well as many warnings trying to steer players away from their natural button mashing tendencies.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 2.0 GHz+ Dual Core Processor or higher
  • Memory: 1 GB RAM
  • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Additional Notes: This game requires Microsoft XNA Framework Redistributable 4.0 and Microsoft NET Framework 4.0. If you need, you can download from and
Recommended:
  • OS *: Windows XP / Vista / 7 / 8
  • Processor: 2.0 GHz+ Dual Core Processor or higher
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM with Shader Model 3.0 support and needs a directX 10 capable video card.
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Additional Notes: Xbox 360 controller officially supported

Отзывы пользователей

Рекомендую 02.03.2025 14:48
0 0

This game make me feel like Jet Li at the end of The One

Время в игре: 3634 ч. Куплено в Steam
Рекомендую 01.03.2025 21:31
0 0

good

Время в игре: 231 ч. Куплено в Steam
Рекомендую 19.02.2025 00:12
0 0

One Finger Death Punch is a masterclass in simplicity and addictiveness. With just two buttons, the game delivers an incredibly satisfying and fast-paced combat system that makes you feel like a martial arts legend. The controls are easy to learn but tough to master, requiring precision, timing, and quick reflexes as the action speeds up.

The stick-figure visuals might seem basic at first, but they perfectly complement the fluid animations and cinematic fight sequences. Every punch, kick, and weapon strike lands with a satisfying impact, making each fight feel dynamic and exhilarating.

With a variety of modes, unlockable abilities, and escalating difficulty, One Finger Death Punch keeps you hooked for hours. It’s the perfect pick-up-and-play game, whether you want a quick session or a marathon of kung fu chaos.

If you love fast-paced action and tight, responsive gameplay, this is a must-play.

⭐️⭐️⭐️⭐️⭐️ / 5

Время в игре: 740 ч. Куплено в Steam
Рекомендую 17.02.2025 23:05
0 0

One Finger Death Punch is like playing Fruit Ninja, but instead of slicing fruit, you're beating up stick figures with the grace of a kung-fu master. It's fast, it's furious, and it's ridiculously fun.

The controls are so simple, even your grandma could play it—just two buttons to unleash a flurry of punches and kicks. But don't let the simplicity fool you; this game will have you on the edge of your seat, frantically tapping away like a mad scientist.

The best part? Watching your stick figure hero take down waves of enemies with style points that would make Jackie Chan proud. It's like a ballet of violence, and you're the choreographer.

So, if you're looking for a quick adrenaline rush and a good laugh, give One Finger Death Punch a try. Just don't blame me if you end up with a sore finger from all the button-mashing!

Время в игре: 2393 ч. Куплено в Steam
Не рекомендую 11.02.2025 02:00
1 0

cant actually make it work on 2 screens. Why is this so diffcult

Время в игре: 3390 ч. Куплено в Steam
Рекомендую 10.02.2025 23:01
0 0

this game is very PUNCHY.

you can nun-CHUCK your enemies.

you'll get a KICK out of this game.

this game is satisfying to BEAT.

i'm sure you will find this game to be a big HIT.

i cant put my ONE FINGER on it, but this game does something right.

you gotta STICK to the FIGURES that show this game is highly reviewed.

Время в игре: 1370 ч. Куплено в Steam
Рекомендую 10.02.2025 14:56
1 0

One of the most satysfying ways to click a mouse, period. Stylish as f*ck Kung-Fu rythm combat, bangin' soundtrack and cheap as dirt. Perfect way to unwind after a stressful day.

Время в игре: 675 ч. Куплено в Steam
Рекомендую 10.02.2025 08:25
0 0

i enjoy

Время в игре: 1205 ч. Куплено в Steam
Рекомендую 09.02.2025 14:41
1 0

wacauuuu

Время в игре: 45 ч. Куплено в Steam
Рекомендую 08.02.2025 05:38
0 0

How I imagined my action figures were fighting when I was 11

Время в игре: 192 ч. Куплено в Steam
Рекомендую 06.02.2025 14:37
1 0

Easy to learn, difficult to master, a novice will feel like a badass, an expert will feel he has transcended/

Время в игре: 1141 ч. Куплено в Steam
Рекомендую 04.02.2025 05:12
0 0

Absolutely wonderful!!!

Время в игре: 183 ч. Куплено в Steam
Рекомендую 28.01.2025 07:34
0 0

I like to punch trying to beat friends high score

Время в игре: 408 ч. Куплено в Steam
Рекомендую 27.01.2025 00:02
1 0

TLDR: 6/10 Makes you feel like you're in a badass Kung Fu movie. It's got charm but doesn't even last one level mode playthrough IMO. The game also becomes an insanely tedious grind if you want to 100% it or try to get survival mode high scores.



Actual Review


This is one of those games that just boils down to having good (and eventually impossible) reaction time. The developer's description of "to be played in short bursts" is the most accurate way to describe OFDP. So already knowing that, I have no idea why they decided to add 152 achievements to this game, and over half of those being grind-based ones. Avoid OFDP if you 100% games, it completely destroys any and all fun you will have with it. The only reason I went for 100% was because I have lots of downtime at work. The most fun way to play the game is ignore the entire medal/perfect system and all achievements and just go through the level mode until you get bored. There's cool skills you unlock as you progress, and you can make some pretty cool builds for the different game types.

As soon as you try to do any extra completion past the first few dozens levels, you realize that the game suffers from "death by 1000 paper cuts". I really hate trashing this game because it was literally a two man dev team and obviously born out of passion for Hong Kong action movies. However, when you add medals, achievements, and game modes that requires understanding and perfecting absolutely everything about the gameplay, it's impossible to ignore all the little flaws that whittles away at this game over time.

Core Gameplay


The actually gameplay is simplistic yet solid. controls feel responsive and combat feels fluid. You gotta get into a flow state to be able to tackle the higher difficulties but it feels pretty good to come out on top. The very first thing you'll notice however that gets annoying is the dynamic speed gauge. The better you do at levels, the faster your speed gauge will increase. Do bad or lose and it goes down. You will eventually have to farm losing at multiple points to keep the speed down, because past like 170% speed the game just gets more and more unplayable and you're better off manually lowering it to a playable level rather than slowly have it increase or decrease naturally.

The second thing you'll notice which will probably become your biggest complain with the game, is the seemingly random slo-mo. Now it's not actually random, but rather triggered by power smashes and knocking enemies into the background props. Ok that makes sense - but are you really going to track bodies to see if they will trigger slo-mo? No of course not. You'll be too busy focusing on the stream of oncoming enemies. Because of that, your timing will be frequently throw off. You will miss enemies that would've been in range and then get hit for it.

Thirdly, there is this really weird bug that causes your thrown objects to teleport to you if it's midair and a color enemy gets between you and it. It's like objects have a giant hitbox connecting it to your character. Weapons, projectiles, even the ball of death has this bug. This will almost always cause you to get hit unless you are fast enough to see it coming. It's especially bad with bombs because they're slow. I cannot tell you how many attempted perfect rounds i've had to restart because of it.

Level Mode


So first off before I even say anything at all: level mode is SO LONG HOLY SHIT. There's a lot of diverging paths and probably around 150 levels. But even if you take the shortest path to the final boss (which btw is just a normal boss round) it's still like 50 levels of the same 8 game types that just get longer and longer.

So after going through level mode on student you unlock master mode and an extra skill slot. After master is grandmaster with another extra skill slot. The only difference in the modes is the number and speed of enemies per round. The higher modes hit you with INSANE numbers of enemies which only get faster as the rounds progress. So it's not only tedious but also difficult.

So if you wanna go for achievements after level mode, after unlocking the fifth skill slot you go back and start grinding each level's medals. You get a perfect for not getting hit during a round, and a platinum medal for never missing. And to make the grind extra fun, the heal skill (as well as deflect color/grey) don't save you. So even if you heal to full by the end of the round you still won't get perfect. Also thankfully there are only achievements for getting a set number of medals. Oh my god if there was an achievement for getting all medals on every level on every difficulty, it probably would be the rarest achievement on steam period. The final few lightsword rounds on grandmaster alone are probably humanly impossible to perfect.

Speaking of the lightsword/nunchaku rounds(they're the same thing), they will be your bane for medal farming. The speed ramp up is insane and the final enemy is a brawler which means after the entire round you have to either trial and error memorize the attack pattern, or hope your reflexes are fast enough. The background for these levels are also very distracting and can throw off your focus.

Survival Mode/Mastery Score


Ok so you've finished all the medal stuff, now it's time for survival mode. There are a lot of kill related achievements for each of the three modes, and i'll come out and say it right now that the high kill achievements are fucking STUPID. You will be farming these for way way WAY longer than you will care for. The basic survival mode one, while still really hard, is at least straightforward. The dumb ones are blind and no luca no modes.

Blind is just survival but without your attack range bar and color enemies don't show their hit directions. So good luck memorizing what each color's pattern is while also being fast enough to distinguish them at 3000+ kills where their speed is stupid high.

No luca no is a reference to an earlier game by the devs, where a cat appears and blocks one side of the screen so you need to swipe it off the screen. This mode will force you to seamlessly integrate a new, unintuitive layer to your muscle memory that will get you killed over and over. I also (thankfully) encountered a bug where for whatever reason, Luca kept spawning on one side of the screen, so I could just hold that direction to keep Luca away. This is how I got the high kill achievement in this mode but I'm not sure how to replicate it. Not even sure if I would be able to beat it had that not happened.

After survival you'll need to mop up the remaining mastery score for the 20mil achievement. You can go back to finish every level on every difficulty for about another 4-5 million. Also worth mentioning is the fact that getting perfect or medals don't add to your mastery score, the only thing that matters is keeping your combo up. I don't know exactly how it works, but my guess is there's some combo timer that you need to keep hitting enemies for it to not reset, so you'll want to play on the highest speed you can to keep enemies from becoming spread out. The absolute GREATEST thing about this too is this invisible combo timer doesn't seem to scale with the slo-mo. So any brawler fights, power smashes/dodges or prop smashing will just drop your combo. So yeah, one final bit of tedium before you complete it sums up the game pretty perfectly.

OFDP is Still Amazing if you Avoid Completing it


You still should grab this game on sale if you pace your time with it. It's still got charm and at the end of the day you can't really be that mad at the game because for what it is, it's not bad. Imposing completion-related stuff on it should not have happened in my opinion but if you ignore all that and just play on and off, it's a great time. 6/10

Время в игре: 3458 ч. Куплено в Steam
Рекомендую 26.01.2025 04:35
0 0

Loved it on the xbox 360 Indie Market and still love it, everyone should do it for reflex testing minimum!

Время в игре: 225 ч. Куплено в Steam
Рекомендую 21.01.2025 18:31
0 0

good way to burn time

Время в игре: 444 ч. Куплено в Steam
Рекомендую 20.01.2025 18:07
0 0

can they make the game resize-able to the point that it's 25% bigger in small screen?

it's either too small or full screen... that's like the only thing that makes the game bad.

Время в игре: 16 ч. Куплено в Steam
Рекомендую 19.01.2025 11:39
0 0

stick

Время в игре: 138 ч. Куплено в Steam
Рекомендую 19.01.2025 08:15
1 0

fun punching game

Время в игре: 12 ч. Куплено в Steam
Рекомендую 16.01.2025 11:57
0 0

If you like unlocking achievements every 4 microseconds

Время в игре: 277 ч. Куплено в Steam
Рекомендую 12.01.2025 00:53
0 0

masterpiece

Время в игре: 670 ч. Куплено в Steam
Рекомендую 05.01.2025 17:39
0 0

"I have 15 minutes, what should I do?"

Время в игре: 184 ч. Куплено в Steam
Рекомендую 04.01.2025 11:34
0 0

More addictive than actual fingering and far less awkward, this game turns minimal controls into a mesmerizing dance of martial arts mayhem that'll have you punching everything in sight with maniacal glee.

Время в игре: 24 ч. Куплено в Steam
Рекомендую 04.01.2025 09:38
0 0

Simple fun with amazing graphics (for stick figures that is).

Время в игре: 1903 ч. Куплено в Steam
Рекомендую 30.12.2024 01:12
0 0

Left, right, left, right. Perfect.

Время в игре: 299 ч. Куплено в Steam
Рекомендую 29.12.2024 12:17
0 0

good game buy if on sale!

Время в игре: 405 ч. Куплено в Steam
Рекомендую 29.12.2024 02:48
0 0

nostalgia but also just peak game

Время в игре: 74 ч. Куплено в Steam
Рекомендую 26.12.2024 22:39
1 0

Bet you haven't tried playing this while jerking off have ya? Well I haven't either but its a fun 1$ game to blank out and play

Время в игре: 1006 ч. Куплено в Steam
Рекомендую 23.12.2024 15:51
0 0

Nice

Время в игре: 1901 ч. Куплено в Steam
Рекомендую 18.12.2024 12:08
0 0

IMPLALED

Время в игре: 627 ч. Куплено в Steam
Рекомендую 16.12.2024 19:39
0 0

good

Время в игре: 37 ч. Куплено в Steam
Рекомендую 15.12.2024 21:12
0 0

Merits:
▪ Simple controls
▪ Fast-paced action
▪ Variety of moves
▪ Fluid, impactful animations
▪ Energetic soundtrack
▪ Plenty of replayability

Flaws:
▪ Limited story
▪ Simplistic visuals
▪ Repetitive gameplay
▪ Difficulty spikes

Verdict:
A highly addictive and satisfying indie beat 'em up designed to be accessible to everyone but difficult to master. Despite it's simplistic appearance the game has a surprising amount of depth, satisfying animations and a good soundtrack. The large amount of content makes the game somewhat tedious to finish.

Rating: ★★★★☆ - Great

Время в игре: 120 ч. Куплено в Steam
Рекомендую 15.12.2024 20:06
0 0

Just plain, simple fun. Reminiscent of those old school fight animations on newgrounds.

Время в игре: 196 ч. Куплено в Steam
Рекомендую 11.12.2024 08:42
0 0

one of the first games I ever got on steam and for good reason

this shit is still really fun

Время в игре: 437 ч. Куплено в Steam
Рекомендую 10.12.2024 10:21
0 0

This game is fun and really challenging. I reccomend you get this game

Время в игре: 301 ч. Куплено в Steam
Рекомендую 10.12.2024 04:54
0 0

Simple (Star Wars) martial arts two button mashing game. A real demonstration of what can be done with little controls but a whole lotta style and vision.

Время в игре: 1319 ч. Куплено в Steam
Рекомендую 07.12.2024 18:46
1 0

one of the greatest games of all time

Время в игре: 1714 ч. Куплено в Steam
Рекомендую 05.12.2024 20:21
0 0

Great game. Simple and fun. Well worth the cheap entry price.

Время в игре: 779 ч. Куплено в Steam
Рекомендую 28.11.2024 11:16
0 0

"damn this game aint that good i may refund it"

a few games later


DIE DIE DIE DIE DIE POW POW POW MUAHAHAHAHAHAH


also did someone else develop the mobile game? it looks much newer but i find this version more fun to play.

i also prefer this to the sequel, something about the sequel is just more boring in comparison, it doesn't have the heart of this game or something idk.

Время в игре: 90 ч. Куплено в Steam
Рекомендую 27.11.2024 09:08
0 0

It's pretty fun although an annoying thing is this game punishes you for playing well by automatically increasing the difficulty whenever you win. That has to be the stupidest game feature I have ever seen. After winning you basically have to intentionally lose a bunch of times to reset the difficulty to a playable level. If you play a bunch of easy levels your speed will increase to where the harder levels become basically impossible until you lower the speed by losing.

Время в игре: 624 ч. Куплено в Steam
Рекомендую 25.11.2024 14:37
0 0

Small. Fun. Simple.

Время в игре: 699 ч. Куплено в Steam
Рекомендую 19.11.2024 22:23
0 0

Yes, left and right mouse button

Время в игре: 702 ч. Куплено в Steam
Рекомендую 17.11.2024 11:29
0 0

simple and fun

Время в игре: 720 ч. Куплено в Steam
Рекомендую 17.11.2024 08:24
0 0

C

Время в игре: 207 ч. Куплено в Steam
Рекомендую 10.11.2024 02:35
0 0

❤️

Время в игре: 616 ч. Куплено в Steam
Рекомендую 10.11.2024 01:26
0 0

Время в игре: 471 ч. Куплено в Steam
Рекомендую 07.11.2024 07:33
0 0

its a rhythm game for straight people

Время в игре: 1024 ч. Куплено в Steam
Рекомендую 04.11.2024 01:05
0 0

Clickj

Время в игре: 780 ч. Куплено в Steam
Рекомендую 27.10.2024 22:01
0 0

fun game

Время в игре: 2726 ч. Куплено в Steam
Рекомендую 24.10.2024 08:02
0 0

Best $1.24 I've spent in my life.

If you don't normally play fighting games, this changes everything.

Buy it now.

Время в игре: 111 ч. Куплено в Steam

Дополнительная информация

Разработчик Silver Dollar Games
Платформы Windows
Ограничение возраста Нет
Дата релиза 09.03.2025
Отзывы пользователей 98% положительных (9073)

Отзывы пользователей

98%
8,901 положительных и 172 отрицательных отзывов
Обновлено: 05.03.2025 07:54

Жанры

Action Casual Indie

Особенности

Single-player Steam Achievements Partial Controller Support Steam Leaderboards Family Sharing