Lichdom: Battlemage

Lichdom: Battlemage

2.5
Смешанные
259.00₽
Steam Store

Разработчик: Xaviant

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Описание



Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat.

You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be.


About Xaviant
Lichdom: Battlemage was developed by a team of industry veterans at Atlanta-based studio Xaviant. The team embraced community involvement through the Early Access program to ensure that Lichdom: Battlemage reached its full potential as a truly unique and exciting experience for players.



Check out great crafting guides here!

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 32-bit/64-bit, Windows 8, Windows 8.1
  • Processor: 3.0 GHz dual core or better (AMD FX 4100 or Intel Core 2 Duo)
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible with 512 RAM or better (Radeon HD4870 or NVIDIA 8800 GT)
  • DirectX: Version 10
  • Storage: 12 GB available space
  • Additional Notes: Minimum spec assumes user runs the game at 1280x720 resolution with "Low" graphics settings.
Recommended:
  • OS *: Windows 7 64-bit, Windows 8, Windows 8.1
  • Processor: 2.8 GHz quad core or better (AMD FX 8350 or Intel i7 860)
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible with 2048MB RAM or better (Radeon HD 7950 or NVIDIA GTX 670)
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: Recommended spec assumes user runs game at 1920x1080 resolution with "Very High" graphics settings.

Отзывы пользователей

Рекомендую 05.01.2025 01:13
0 0

Pretty good! Kinda of wish there was a second game in the works.

Время в игре: 942 ч. Куплено в Steam
Не рекомендую 17.12.2024 20:55
0 0

This game sucks. I had never heard of it before 2024. I was confused because on paper it sounds awesome. it just sucks in its execution. its just bad.

Время в игре: 137 ч. Куплено в Steam
Не рекомендую 14.12.2024 23:35
0 0

Not worth playing.

Время в игре: 411 ч. Куплено в Steam
Рекомендую 12.12.2024 18:42
0 0

no mana mage combat game fun enough

Время в игре: 496 ч. Куплено в Steam
Не рекомендую 30.11.2024 13:36
0 0

Really boring. Rhe only good thing of this game, the graphics, are nowadays no longer enough

Время в игре: 417 ч. Куплено в Steam
Не рекомендую 05.11.2024 18:29
0 0

Let me start by bringing up the game's strong points.

Yes, you can put together almost any type of combat-based spell you can imagine. There are eight different sigils, which you can look at as the "elements" or "classes" of your spells. You have fire for good damage and high crit potential, kinesis for force-based movement control, corruption is a fun one that lets you create swarms of parasitic minions when landing a kill, it's all pretty cool. And you don't have to stick to what you get with these either, you craft your own spells on the go.

For this, you choose one of your three currently equipped sigils, one out of seven unique spell shapes (three for targeted spells, three for area-of-effect spells, and one so-called "nova" spell that is triggered if you parry enemy attacks), and an augment which determines whether the spell will deal direct damage, cause the sigil's signature debuff, or decrease the enemy's resistance to your critical hit effects.

If you upgrade spell components all the way to the unique rarity level, you can also use them to craft a synergy spell, which uses two simultaneously equipped sigils and has to be filled up by using both together, but can absolutely decimate your enemies. For example, if you upgrade one of your AoE shapes to unique, you could activate a meteor shower synergy on it, slot it into a kinesis spell, use both fire and kinesis to slay some enemies, and some time later, you just get to pull a meteor from space to smite the demonic molerat that dared strike at you. You don't lose these spells either, you need to recharge the synergy spells by using its two elements in tandem with each other enough times again, but other than that, all your spells are infinitely usable.

The magic system is amazingly complex, if you run the numbers for three augment focuses per seven shapes per eight sigils, you end up with a ton of possible spells to craft, and I love that.


Now for the points in which the game falls short.

The story is...there, I guess. Depending on whether you play male or female, you have watched either your wife get killed or your sister be sold off into slavery, but in both cases, it boils down to you having a vendetta with a corrupted lord and the demon cult he belongs to. The cult threatens to take over the kingdom, so this archmage gifts you with magical power and asks you to rid the land of their grasp, and because that fits with your unfinished business with them, you agree to go out there and throw some kitchen sinks fireballs. Not awful, but rather generic and not exactly rich or deep.

The combat is repetitive and occasionally becomes downright annoying. The enemies are mostly just reskins of one another. Every basic enemy type has between two and four variations of itself with the exact same moveset, where the only difference comes down to the regionally appropriate reskin. The sword and shield zombie becomes a sword and shield mummy with the exact same moveset in the desert region, oh boy! And you better hope the elite archer that's coming up doesn't come with knock down, they'll keep you stun-locked more than a bad hangover on a Thursday morning.

The acquisition of more spell shapes and augments is grindy as hell too, which wouldn't be a problem if the combat had more variety. But it being as repetitive as it is, all the grinding does is make you resentful of the fact you don't have access to the stuff you want already.

The endgame is atrociously monotonous. You just go into a variety of arena fights that give you high-rarity spell components to craft more spells with, so you can continue to do more of the same arena fights to repeat the process. And yes, you can fast travel back to the beginning of the game, the non-boss enemies respawn. But what's the point in that either?

And lastly, the entire spell crafting system is never explained in detail. You can learn about it yourself, yes, but despite my enjoying the complexity of it, I doubt many people will share the motivation to really sink their teeth into it all. It took me SO long to realize why I would want a high destruction value on some of my control focused spells despite control spells not directly dealing damage, and yet that is one key part in maximizing the worth of chaining your spells together.

Let me explain: Some control spells deal damage over time, while others can be forcefully ended prematurely for huge burst damage. The control value on a control focused spell determines how long the status lasts in most cases. The destruction value then determines the amount of damage over time, or the amount of burst damage dealt when breaking the control effect on the enemy. So, if your destruction value on that shiny new freezing ray of yours is too low, sure, the enemy won't be moving at all for like ten seconds, great, but you following it up with your ball of non-consentual euthanasia will instantly end the effect for a tradeoff of squat all in the way of bonus shatter damage.

Where do you get the explanation of that? Nowhere until you read the journal entries on the different sigils, look into what their specific effects do, and put two and two together to find how to best mix and match these effects.



To potential consumers of this product: I personally do enjoy playing this game somewhat, I like finding ways in which I can combine my spells that I hadn't thought of before, and that is the core of the game really. But it requires a lot of looking into, much of the resources of which the developers do not make easily apparent. And the rest of the gameplay is not nearly palatable enough to motivate people who don't already have that curiosity of "what if I put X together with Y to make Z happen" to keep them wanting to figure out how to make spells synergize. So, unless you are just looking to experiment with cool spell combos and interactions and don't have high expectations outside of that for this particular game, you might want to sit this one out.

And to the developers: This game would have come across a whole lot better if you just made the combat more diverse and engaging and explained your magic system better. It would have only required unique enemies with different strengths and weaknesses, instead of copy-pasted reskins with maybe some elite descriptors here and there, maybe make more endgame modes, perhaps a roguelike dungeon crawler mode for increasing rewards the further you get in there including some spell shapes that you might only be able to get from the advanced levels of that, and then you'd just need to give more hints at how to make use of the augment values, and there you go, you have a solid game.

Время в игре: 7952 ч. Куплено в Steam
Рекомендую 19.10.2024 13:10
0 0

this game purports to be a mage fighting through a campaign of bad guys and delivers. I enjoyed figuring out the magic system and the way the various spell shapes and modifiers worked, but not everyone will enjoy that process.

There are lots of ways to kill the bad guys, and the game offers easy mode spell creation for those who don't want to figure it all out. I think the game is begging to be ported to VR.

Время в игре: 37079 ч. Куплено в Steam
Рекомендую 05.10.2024 00:34
0 0

Buy on sell, gets boring fast. This my second go at this game, stop playing a long time ago. Just getting 100%

Время в игре: 1872 ч. Куплено в Steam
Рекомендую 28.09.2024 14:52
0 0

.

Время в игре: 4679 ч. Куплено в Steam
Не рекомендую 16.09.2024 12:40
1 0

Game barely functions correctly with mouse/keyboard or controller. known working devices. DO NOT BUY

Время в игре: 23 ч. Куплено в Steam
Рекомендую 23.08.2024 04:34
2 0

I remember when this when it was new. I bought it at pre-order and now repurchased it for my Steam Deck. Like Immortals Of Aveum, a rough launch flopped it despite positive hype for what it is. Steam Deckers can enjoy this by using a normal Desktop Mode tool to add a dll thing (wininet). So...

Lichdom: Battlemage, LB, is RPG-lite. LB is linear. LB is traditional. LB is first, and foremost a First Person Shooter. LB is for mature audiences. LB is about magic. LB is a lot like IOA (Immortal Of Aveum) in this way. Like IOA, LB does something no other shooter does, and many will simply miss that. However, LB is AWESOME. It is a pre-"stunts and esports" make the game. It's a single player stride through a target filled theme that cares about making that the big deal. Any sport or stunt is invented by you, the player, in total control of any fun to be had in this experience. It's also simple, like IOA. All the complex stuff of crafting is addendum. I like it: the crafting.

The magic FPS DNA of this game is gold. Have fun! If only the marketplace was warmer to these kind of games. It seems to want it's Testament of Solomon "use iron to ward demons" thing a lot more.

Anyway, this is a good game.

Время в игре: 1325 ч. Куплено в Steam
Рекомендую 19.08.2024 09:16
2 1

This game is repetitive. The spell combinations are all over the place. The enemies glitch. The writing is cheesy and the characters are rather flat. Story itself is middling at best.

I love it so much. 10/10 recommend if you just want to make magic spells go boom with very little thought behind it.

Время в игре: 270 ч. Куплено в Steam

Дополнительная информация

Разработчик Xaviant
Платформы Windows
Ограничение возраста Нет
Дата релиза 17.01.2025
Metacritic 69
Отзывы пользователей 56% положительных (1466)

Отзывы пользователей

56%
818 положительных и 648 отрицательных отзывов
Обновлено: 15.01.2025 19:55

Жанры

Action RPG Indie

Особенности

Single-player Steam Achievements Full controller support Steam Trading Cards Steam Cloud Remote Play on TV Family Sharing