Разработчик: Bethesda Game Studios
Описание
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Key features:
- Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
- Adds up to 80 hours of new gameplay and quests for current Morrowind players
- Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
- Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
- Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
- Direct the construction of a mining colony and face the threat of savage werewolves
- Become a werewolf and indulge your thirst for the hunt
- New armor and weapons including Nordic Mail and Ice blades
Поддерживаемые языки: english, french, german
Системные требования
Windows
- OS *: Windows ME/98/XP/2000
- Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
- Memory: 256 MB
- Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
- DirectX®: 8.1
- Hard Drive: 1GB free hard disk space
- Sound: DirectX 8.1 compatible sound card
Отзывы пользователей
DAM is this game old. But it's good. Honestly the core game is amazing. The level of freedom you have with spells, potions, and levels is something you don't really find now a days. Of course the game makes you work for it, but trust me the game is INVITING you to break it and see what you can get away with. All the tools are there, you just have to find out how to use them. Also I hope you like reading because that's the only way you're getting dialogue, sorry. If you have issues with the graphics there are so many mods out there you could make it look like a new game. I find the best part to be the world and lore. It's insane, in a good way. There are libertarian wizards who are clinically insane but can also cast nuke on a town so no one messes with them. That's just one part of the game. Only real issue is the movement. Good God are you slow (my suggestion is to just cheat bump up your speed). Other than that it's a classic and must play for fans of old school fantasy and RPG.
The game has better systems than Skyrim and everything, and I do prefer the setting, factions, and dungeons of Morrowind over Skyrim, but I also still see the DNA of Bethesda's poor design even here over twenty years ago.
The landscape and a lot of the creature designs are really inspired, and the whole culture of the Dunmer is way more interesting than Skyrim's Viking Land, or any kind of generic, woods-and-grasslands medieval European fantasy setting we usually see elsewhere.
I didn't have a chance to interact with the Morag Tong before I got bored and shelved the game, but House Telvanni was cool (mostly for their writing), and the interconnectivity between the Fighter's Guild and Thieves Guild was also cool.
The actual quests in the Thieves Guild weren't so great, I didn't like a lot of the Mage's Guild's actual quests, either, and the Legion and Imperial Cult I didn't even like the writing of, but it's a twenty-something year old game, right? It deserves some slack.
Then I reached a reasonable conclusion for my Thieves Guild character and I decided to do the main quest. I got as far as needing to unite the houses and ashlander tribes before deciding I don't want to hop like a frog to the four corners of Vvardenfell and grit my teeth through timeless quests like "go here and bring this item back," and "go there and kill these people," just so I can complete the story of the game. The main quest was honestly good for maybe the first two-thirds, but the pacing of the final stretch dragged to a point that I just couldn't stomach anymore.
People really understate just how much walking Morrowind has, but I sure noticed it, and it felt like padding to make simple quests seem longer.
I've also got to say, I have had enough of Bethesda's "you're da supa-special CHOSEN ONE!!!" writing. Being the Nerevarine is no different or more interesting a story element than being the Dragonborn, the Sole Survivor, or the Starborn, and chosen one plots only take player agency away in a game that's supposed to be about roleplaying and freedom of choice.
I heard talk about Morrowind like Bethesda was a great studio that lost its way. But going back to try it myself, it seems like fetch quests and gratuitous cross-map treks have always been their way.
I'd still recommend it, though. And I'd give it maybe a six or seven out of ten, because I did enjoy my time with it—the lore and world design, at least, are top-notch, and spellcrafting is pretty neato—but with everything I've read, I expected so much more.
Buy Morrowind if you like Bethesda games and want an older iteration of their formula with slightly more character-building features and personality, I guess. I wouldn't give a bad game a 7/10. But if you're goddamn sick of Bethesda and their token get-this-kill-them quest design, Morrowind isn't some forgotten, amazing gem that defies all of their favorite tropes. Temper your expectations.
Best Elder Scrolls roleplaying game experience hands down, classes and factions for days, skills that matter, and if you don't like that there's always skooma pipes, strip clubs and slavery, take that Skybabies.
Seriously though, game is so good it still has an active community and modding is still prevalent 20 years later. It has consumed me and the lore is so hot its what i huff when i'm not playing this gem. They don't make m like this anymore.
I've currently played morrowind on steam here for nine hours but I cant even begin to think of how many hours I've spent in this game over the years, be prepared to lose yourself in the magic of vvardenfel! The combat is dated and there is quite a bit of reading involved, I view the reading as a bonus though, and with all the quirks aside, the game is just fantastic. If you like rpgs then do yourself a favor and try morrowind, I have a feeling you'll enjoy it!
Okay, do I recommend Morrowind to new players in 2024? The long and short of it is yes, but you need to play it as Morroblivion or wait until the Skywind project is complete/
I have put significant amount of time into this game trying to enjoy it in its original form. I have restarted several times, interest fizzling out each time before getting to any particularly awesome part of the game. I have spent hours scouring the map looking for unmarked locations. For what? The payoff in satisfaction doesn't match the frustration of spending hours of my life looking for locations that should have logically been marked on my map. What do I mean? An NPC tells you to go to a specific location. They give you very vague indications of where it's at. The thing is - if I am an soldier in, say, the Imperial Legion, and their spies have tracked down some wanted bandit, can't my superior officer just show me exactly where to go on this convenient world map I have? Why are they instead giving me extraordinarily vague directions with no physical description of the location I'm looking for? Why can't I, say, pay someone from a nearby village to lead me to where I need to go? What kind of Army is this? Why can I ask Ashlanders who wouldn't urinate in my direction to tell me a secret, but can't grease their palm to lead me to some other Outlander scum trying to use their yurt village as a shield from the law? it' weakly conceived.
I like old video games. I really do. I've played a decent amount of Daggerfall. I'm playing through Arena slowly but surely. I grew up and was already playing video games by the time this came out. Vets of Morrowind will tell you the "game doesn't hold your hand." I say it's poorly designed in several critical aspects. Not every mission needs a map marker, sure. But when they tell me to go to a village on the west coast of the island, so I spend 2 hours swimming and hopping along mountainsides looking for some bum-fart fishing village that was a 15 minute hike from the starting location, because the quest giver couldn't specify where on the hundred-something mile coast that this game map represents my object should be, I just feel like I wasted in game and out of game time. All that for a fetch quests.
In many ways, Morrowind represents a step DOWN from its immediate predecessor, Daggerfall. The combat is somehow worse, with striking direction tied to movement instead of mouse movement, never feeling impactful. No climbing. No carts or horses or any other obvious help (I believe to compensate for the huge loss of map area from previous titles.) Even the UI is low-key worse than Daggerfall's and Arena's.
Yet, at times, it's a lot of fun. The text based interactions have a ton of potential to convey excellent (and not so excellent) stories. There are fun quests and quirky characters. Morrowind seems like a distant, interesting place quite unlike anything else in the main-line series. In other words, it's an aesthetic success. The RPG elements are quite cool. You can't join any guild you want. How you build and invest work in your character determines who you can be and what you can do, unlike its successors to a large degree. Unlike Skyrim, where by the end you the head of the mages guild, the Hero of the civil war, and general manager of the Riften Waffle House, you WILL get rejected entry to a guild or house if you don't have the skills.
There's books. There's lore. It's great seeing these locations pop in 3D. And with a few mods (MGE XE, Morrowind textures enhanced, MWSE, Morrowind Code Patch, and a mod to fix running animations) it's nearly as easy on the eyes as Oblivion. I even hear there's multiplayer with OpenMW - now that is something I would like to try!
YET. If you want to play this game in a way that is not pretty much intolerable from a modern standpoint, I highly recommend you just buy it alongside oblivion and go through the steps to port this game onto that engine, as Morroblivion. There every sword strike hits; there the fun is finding out how to get where you're going, not finding out where it is in the first place. There you can fast travel to locations you've encountered, and the game world simply looks better by default. The movement speed of your character in Morroblivion is, alone, a good reason for Players younger than 35 to start with the Oblivion port of this game.
Unfortunately, near the end of Morroblivion, I kept getting a CTD that forced me to take a break, from which I never returned. I'm really going to try to suck it up and finish the main quests of Morrowinf this time, but IDK man.
My parting words, if you don't immediately love Morrowind, like within the first 6 hours, just go through the trouble of setting up Morroblivion, or hold off a few more years until Skywind releases their absolutely gorgeous looking project that they have worked on tirelessly for more than a decade. Dam I wish steam had a "maybe" for reviews
Played a ton of Morrowind throughout my childhood, but never actually did any quests because I found it hard to follow. I picked it up again recently with the intent of completing the main quest at least, and so far I have been blown away. The combat definitely hasn't aged super well, but it is intuitive and once mastered is really unique compared to any other game. It definitely is worth while to angle your build to what playstyle you want, and working on those skills to improve your combat experience. You're rewarded really well for just exploring the landscape, reading books, and finding things on your own, which is a bit odd to me as I am use to following a quest indicator. I suggest running the game with openMW to avoid crashing, and the ability to play in a modern resolution. If you enjoy a slow paced walking adventure with unique landscapes, a diverse questline with various outcomes, and grinding skills for more rewarding actions, you will probably enjoy Morrowind despite its age.
Jogar esse jogo em pleno 2024 foi um teste de paciência, a gameplay envelheceu mal demais porém ele compensa em todo o resto, as quest e o mundo de Morrowind são incríveis, todo o plot principal me prendeu do início ao fim. Jogo muito bom e recomendo apesar da gameplay.
I know i have only 18 mins on the record, but I was playing Morrowind before I had bought it on Steam. A classic and a good game for those who are fans of TES universe. Despite its age and graphics, it is still one of the best RPGs ever made.
Half the map size of Skyrim but twice the lore. A little dated on graphics, but a more leisurely pace than Skyrim.
I love the Elder Scroll's franchise so much, I will recommend any of it's games to anyone who likes fantasy, as far as the story, I do believe Morrowind excels when compared to its successors in the way your decisions are reflected. 10/10 game, would love to see it adapted with newer engines.
Very good for an old game, but you do walk really slow and its pretty clunky. Would reccomend playing Skyrim before this game.
great game. Very different to tes5 skyrim, but way better than the arena and daggerfall
One of the best games of all time. Still holds up shockingly well, both vanilla and especially with mods
This + Tamriel Rebuilt and a few other choice mods can steal a LOT of your time.
Easily the best elderscrolls. Graphics dont matter when the world is as intricate as this, although not for those with poor literacy.
Play a mage
low health
everything kills you
get chased by a cliff racer all the way to a city until the guards kill it
become god later
10/10
Although I've never finished this game, it was not for lack of trying. Morrowind is an older and smaller Elder Scrolls game, but content-wise, it demolishes every other Bethesda RPG. You can play this game for dozens upon dozens of hours and make absolutely no progress towards the main story. Just going around doing side-quests, building your character, exploring, chatting with NPCs and messing with the factions. Some systems in Morrowind are beyond archaic, but with a few mods and some patience, Morrowind becomes one of the deepest and most immersive RPGs you've ever played.
It minimizes and then crashes on startup, so I cant play it. Fallout 76 have same issue and its new game so its not about being old. Its about being Bethesda game.
One of the absolute greatest games ever. If you aren't accustomed to older games then I'd reccommend starting with Skyrim or Oblivion first.
I just can't get into it. The leveling requiring successes to increase a skill is just stupid to me, and figuring out that stealth and speechcraft are almost useless until higher levels turned me off. Then I noticed NPCs don't really move around unless they're guards.
I like a lot about the game, but the problems make it unplayable for me.
If you are searching for a retro RPG heavily based on exploration and story, this is the way. My two cents are:
You SHOULD be isolated while playing this game. Don't dare to touch the wiki or any guide on the web unless you are stuck for hours. This is how the game is supposed to be played, you explore every inch of it.
The game took around 30 hrs to finish for me. If you are going to play the entire content and dlcs, be prepared for a 50 hours save. Do not leave the save for more than a couple days, or you'll most likely lose your interest.
Oh, the last and the most important one: Know what you are doing. Know why and where you are going for who for which quest. Otherwise you can't progress, because this game is not like Skyrim or any other game that has shiny marks on the map and compass. All you have is a terrible map and some shitty marks of the places you discovered, just to help you while navigating and it's not going to navigate instead of you. Use fast travel when you can, they are called Silt Striders in Morrowind. If you are rushing the game and hate travelling, go for console commands.
If you are going to cry because how slow the game is, install some mods for movement speed etc.
Because it is REALLY slow for people who never experienced such a retro experience. Good luck, N'wah!
The fact that not everything is voice acted is a huge improvement. It lets the dialogue be much more complex and extensive.
Best to use with OpenMW. Easily the best TES game ever made. That being said, it has the second worse Boss fight in the series. Reading is going to be a fundamental thing to do when playing Morrowind. Spellmaking and the magic system is easily one of its greatest strengths. Being a warrior is actually pretty fun. But the stealth skills needed some serious work, Pickpocketing being literally busted and you'll mathematically never be able to steal anything worth of value. Vivec is a mess and annoying to navigate if you don't know where anything is. But once you figure out the game, navigation will never be an issue again. Most of the game computes your actions into dice rolls.
That being said, If you put skill points into Spear and Blunt weapons and you opt to use the dagger in the census office instead, stop fucking complaining about not being able to hit anything.
It looks real bad, but the game is so good. If there was ever a game that needed remastered, this is it. Play it anyway.
7/10
It's very good and engaging, and can easily be modded to make the graphics more modern. Morrowind is special among RPGs because its one of the few that really puts worldbuilding first and makes the world feel alive and interactable. Though the leveling system is weird (it's Elder Scrolls so that's to be expected) and takes some getting used to it is very fun because rather than focus on an over-the-top story it allows you to just explore and feel like part of the world. You can grind to become super powerful, yes, but the real experience comes from just going out and exploring the world without the need for grinding. Becoming super OP in this game from the start is tedious and ruins any real feeling of progression the game is meant to have. Most of the quests and characters feel like actual people you'd meet and actual tasks they'd need done in a functioning world instead of just everything being about clearing dungeons and slaying monsters, which helps with immersion.
Morrowind gives you unlimited ability to make a character, and customize everything about them. You can even customize every detail and effect of a spell. Do you want a spell that deals fire damage and also slows and confuses your enemy while siphoning their magic? You can make that yourself. Be prepared to break the bank but you can do it. The way everything from the combat/magic system is built makes it feel realistic to how hard it would actually be to master these skills. You start as a normal person and grow into a legendary warrior.
Morrowind is HARD. It's an old-school RPG; that means it's hard as in HARD. You're definately gonna wanna do some reading of the manual (which comes with the game and is available online) to familiarize yourself with the mechanics and world. Wanna survive? Do what the in-world NPCs tell you to do. Buy all the best armor and gear you can and still run from danger. Always carry Mark/Recall potions and Almsivi Intervention scrolls to teleport away from danger quick. Fear any enemy that wields a two-handed axe, even if you're level 15. Always carry no less than 20 healing potions and 5 repair hammers with you at all times, and be ready to pause-spam drink them. Train your skills in the begining and don't obsess about getting a perfect level up. The first character you make in this game should be a test-run. Don't expect them to survive. Use them to explore several dungeons, play around with different builds until you find what you like, and once you've got a feeling of how everything works, then dedicate yourself to something that fits,
Morrowind isn't Skyrim, so don't expect stealth archery to carry you through. How hard do you think it would be to fight a real black bear with a sword in real life and survive? Think on that level every time you see an enemy, because that's how hard it will be in this game, at least at the start. It really makes you feel special for reaching the end and becoming godlike in power, you feel like one of the few because the challenge was so great. Save often, especially before you go into a dungeon or if you're new before you buy a new spell/item, just so you can test it out before you commit to it.
This old game from my youth is an all time classic that is well worth a revisit.
When I first played this game 22 years ago, I must have played for 500 plus hours before I clocked the game, and still didn't 100 percent it. The story is amazing with no hand holding or game play restrictions. This is the best elder scrolls game ever in my opinion. The ultimate RPG Sandbox from yesteryear.
The graphics might look a bit dated now, although at the time of release were cutting edge, but the magic is in the game play!!! A unique adventure awaits you if you have never played this gem of a game.
Play this classic for a couple of hours and once this game hooks you in, you will not put this down.
An absolute MUST for any RPG fan. I just wish they still made games like this. 10 out of 10
The reason to get this on PC is for the mods otherwise you are better off getting the XBOX version or emulating the XBOX version since this game doesn't support controllers. Without controller support I feel like the gameplay is slightly inferior with keyboard and mouse, it just feels better with a controller. But overlooking that this is one of the best Open World Games of All time and it only gets better with Mods. Even without Mods its still an very deep game. Its all the tiny details that add up to the bigger picture that does it for me. You can explore to the most obscure corners of the game and find at least something. This is unlike the later games such as Skyrim (Which is still a good game but lets ignore the Skyrim VS Morrowind Debate). Where in Skyrim they take out the smaller features to focus on the bigger picture, Morrowind is about the small things like how just walking levels up your Athletics skill or how you can pick up plates and forks and spoons and sell them at the trade house or admire NPCs to make them like you. You can pick flowers to use for Alchemy which you can buy a Morter and Pestle to use Alchemy at anytime instead of going out of your way to find an Alchemy table like in Skyrim. Its all those small things and more that make Morrowind a deep game in my opinion and its amazing how all this was in the first 3D Elder Scrolls game. 10/10
With all the mods still wonderful to play, besides the wonderful music its one of the best games still to dive into imo of that era. and maybe even this one.
Old game with mostly outdated mechanics. Hard to understand and play, but it is surely one of the most rewarding games i've ever played.
The best advice i can give is: use mods to improve its graphics, general performance and also to fix some bugs.
simply the best, slowest most boring immersive rpg of the xbox era. what it lacks in graphics or playability it more than makes up for in dialog--best in the series by the way--and vibes. oblivion and skyrim never came close to being as idiosyncratic and inventive. sometimes i think about walking around in some low res giant mushroom covered landscape to fall asleep. and it works. this is the return of the jedi of elder scrolls games, and by that I mean the one with the coolest creature designs. i mean, who thought of silt striders? i love them. i love the sound they make and i love walking up a skinny ramp to ride one. and then, like, you don't even get to see it move. and you don't care.
It's Morrowind, it's broken, old, by Todd and looks incredible ugly. But the gameplay is amazing. I run a Multiplayer Server with my friends tes3mp and messing around together in the game is just pure yank.
grab some mod packs to make game actually playable these days. still best story of them all with the most freedom of all the elder scrolls games
Morrowind is, without question, my favorite game of all time. Between the original Xbox version, the original Xbox Game of the Year Edition, Steam, Xbox One, and the original PC CD-ROM, I've played over 5,000 hours of this magnificent adventure. Sure, Skyrim is more technologically impressive, but Morrowind has such an immersive, beautiful world and is a fantastic tale of hope.
It's a bit archaic in some places - the early game can be a bit of a slog if you're used to things like Skyrim - but honestly, that actually improves it for me. You're NOT starting out as a hero or a seasoned adventurer, you're starting out as a nobody trying to find their place in the world.
I've heard that a lot of people play a few hours and drop it, because the game IS a slow burn, it DOES take a while to really become who you are meant to be, but if you can make it through, you will never find a better open world RPG.
Some people criticize the lack of map-centered fast travel. They are wrong. The lack of fast travel, of quest markers, of big glowing arrows is really in the game's favor, because exploration is such an integral part of Morrowind. Sure, you have a quest objective, but the 'point A to point B' is nowhere as immersive as that wandering, that seeking. You will discover so many fascinating places that you wouldn't even bother with in later games, little secrets and easter eggs, nods to pop cultures hidden just out of the way.
It's a fantastic game that will give you hundreds of hours of pure wonderment, and that's all before you start installing mods. One thing Bethesda has absolutely done right with the Elder Scrolls games is the mod support. The games release with the mod tools included, and that has given rise to some truly awe-inspiring fan creations. Apostates to Oblivion, The Underground, Doom Door, Better Bodies, Gothic Attire Complete, Daedric Sorcery, Moon's Dawn, and literally tens of thousands of other mods give Morrowind nigh-infinite replayability. You can be a stealthy assassin in one playthrough and a noble paladin in the next, then a crafty sorcerer, a thief, a barbarian, a monk, you can be whoever you want to be.
You will meet ancient sorcerers, duel gods, foil crime lords, help countless people, and save the world. You will be guided by prophecy, but will forge your own path.
Morrowind is one of those games that no matter how much I play, I always come back to it. I cannot sing this game's praises highly enough.
great game, but note that openmw is REQUIRED on modern computers. super quick and easy to set up though
7/10.
I'm on my third attempt to play this game.
Each time I try to play it, it get's slightly more fun than the last, and I get a tad further on. On my last attempt, and with the help of mods, I began to see an amazing rpg, perhaps even better than a fully-modded skyrim. But then, like a dream, it vanished before my eyes when a wizard whacked me to 1 carry weight with his enchanted staff and I couldn't move.
Perhaps I will experience this amazing rpg for what it truly is on my fourth attempt.
Morrowind is a look into the past of what modern games would become. It started here. Many improvements can be found through mods, but at the core of it all is right here. This game had to walk before others could run, and if you are into that kind of thing, this is the nexus for your new adventure.
The right clique, men, you know you need in your life. Now, I wouldn't say there's a direct and finite way I could quantify the lack of right angles within Morrowind's combat.
I would, however, say that the leaping (much like a frog would) from task to task is accompanied by the many different ways any singular task can be squashed.
There's 1999+1 tons of force that can be created without a terminal velocity.
The ascension to Scroll-hood has no ceiling to pancake yourself upon, so progress with every synapse of sensation that vertigo has to offer.
Jump with E-z; Learn your A, B, C, and D's again; Just don't talk to the filthy, stinkin' venture capitalist in the Southern Azura Archipelago/Coastal Region.
You remember words representing locations with less than 10 syllables in the name? WHY?!
I remember when all it took was an arrow to the knee to stop my insatiable desire to progress toward the next day of "Sound", Silence, and *Demoralization*
They're still my fingers and I'd appreciate my free will not being cut off at the wrists.
Oh yeah, and I filled in the map.
yay
best game ever, ever. this is my 6th time playing through, beat it first time on pc today. the dlc is so great. some of the glitches are still there, but to be expected. theres great fixes you can type in code by hitting enter the code etc to fix a glitch in your gamestate. loooove that for this game, as its 20 yrs old and glitches are apparent, but not impossible to get rid of.
I remember buying this game when i first came out. Actually had to walk into a store to buy it. One of the few games I played for 5 months at once. Silent Hunter 3 was another, played for 4 months straight. So much to do, it's mind
blowing. A lot to read and hours of travel to be done. Haunting sound track too. Just a lot of fun. Found memories of playing all day long.
Some light modding and it's still a great RPG to play. Does so many cool things that make it a fun time.
One of the best action RPG's out there and definitely the best Elder Scrolls game. The immersion and depth in this game is amazing, like a true tabletop rpg your character is living in a breathing, ever changing world. Your actions matter, your skills matter, and who you align with matter. The main story is great for lore-nerds or whoever likes a rich story with interesting characters, factions and a solid backstory.
This game is getting old, so if you are a fan of classic games or dont mind the chonky graphics then this will be perfect for you! If you are younger or like a higher fidelity maybe try some graphic enhancing mods. Either way i would say a mod to increase the wiew distance is a must for any player so you can acutally see this beautiful, bizarre world Bethesda created.
It is always a challange when you try to get into very old games when you haven't played them back then. However, I would like to rate it just on its merits and the impact that it had on the genre and the future of Elder Scrolls. So if you can overlook the dated gameplay then go for it. In the end there is no question about it: Morrowind is a classic and deserves a remake.
Surprisingly good. Combat might be rough. Great atmosphere and lore.
I wanna start by saying this game was awesome in its day, but as a modern player it is really tough to enjoy so I cant recommend playing it. its an old game so its gonna feel really clunky, and it doesn't have any of those quality of life upgrades that the new games have. I would recommend trying oblivion if you want an older elder scrolls game, its much more approachable. But hey if you can enjoy this game more power to ya.
This is one of the greatest games of all time. Morrowind is genuinely the perfect rpg game. I found it somewhat confusing in my first playthrough because there is no quest marker. Especially since oblivion was my first elder scrolls game.
Wonderful game, plagued with constant crashing and other bugs
Arguably my favorite Elder Scrolls title, Morrowind is a very detailed game that rewards player creativity and drive. The mechanics can be a bit daunting at first, and the early game can feel like a survival horror, but when you start getting the hang of it, the game feels great.
I wish I could give this game a review which is somewhere between "recommended" and "not recommended". I respect this game and I wish I could ride it's hype train, but I just can't. I'm sure it was impressive for it's time but the game falls flat on it's face in ways that I don't think can purely be chalked down to technical limitations of the time. Recommended feels too positive, while if I put "not recommended" I'll probably be dunked on by boomers for having the wrong opinion about a game which is apparently objectively good.
I love the scale and sheer strangeness of Morrowind's world, although it can be a little bit repetitive at time, and although I do have major gripes with the balance, I feel like it's mechanics laid what could have been a very interesting foundation. I think one of my favourite things about Morrowind is how it's travel works - sure there's no fast-travel on the minimap, but once you get a few levels in, the game provides you with a vast range of different interesting ways of traversing the world using potions, enchantments and spells that allow you to increase your movement speed, you can even get spells and scrolls which allow you to mark your location in a dungeon and return to town to offload loot onto a vendor, and then to return back to the exact place in that dungeon where you left off.
The aforementioned positives are why Morrowind is so disappointing to me. Every now and then I try to get into Morrowind but eventually find the allure wearing off as I bash my head against the game's limitations. The first time I tried playing Morrowind, I ran into a wall where my character was either too OP against lower-levelled enemies or useless against higher levelled enemies. Exploration felt pointless when there wasn't really anything of value to be found by exploring Morrowind's dungeons.
I'd heard that a lot of people find enjoyment in Morrowind from roleplaying a character, but this experience left me sorely disappointed honestly. I don't mind the text-based dialogue system of Morrowind. What I do mind is the fact that the dialogue rarely adapts to your character, making your character feel like a meaningless imaginary friend. I know I am comparing Morrowind to a much more recent game, but surely Morrowind's simple text-based dialogue system should have made it perfect to provide a range of different dialogue choices depending on your character in the same way that Fallout New Vegas does, right???
Overall, if you enjoy Morrowind, more power to you I guess. But I just can't get over it's flaws. At least it could have laid a solid foundation. Too bad TES 6 is probably going to be Skyrim 2. Maybe they'll polish the gameplay and levelling mechanics by giving you a choice between two attributes: magic and combat, or something like that.
Playing this game for the first time ever in 2024 and it is an absolute masterpiece of role-play gaming.
Old graphics but timeless artstyle and aesthetics.
No facial animations but well-rounded characters.
No voice overs but deep and interesting lore.
No quest markers but demands paying attention and rewards with complete immersion.
No skill trees but countless interesting builds to create.
This game shows me the true essence of what a good RPG game is - nowadays the game industry keeps chasing the cherry but it fails to make the actual cake to put it on top of.
If you love pure RPG and finding your own way, then Morrowind is for you. I can say that this game is not for anyone born during the brain rot era who cant stand reading the journal, talking to npcs and looking around to complete quests. This is the most rewarding Elder Scrolls game. Stopping to explore caves or dungeons always pays out, you will skill/level up and find gear that makes you more powerful. Oblivion is charming and Skyrim was epic but Morrowind is harrowing, unforgiving and really requires you to think about your decisions. I hope Elder Scrolls 6 is taking a lot of notes from Morrowind because we need a true revival of this series.
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Phenomenal
Summary
Morrowind is a masterclass of RPGs. The gameplay still holds up today and it stands as one of the best RPGs ever made. It has evocative exploration, storytelling and quests, with indepth spellcrafting and combat mechanics. I do not speak out of nostalgia, as I didn't play the game until late 2020, but nevertheless, it holds a special place in my heart.
Игры похожие на The Elder Scrolls III: Morrowind® Game of the Year Edition
Дополнительная информация
Разработчик | Bethesda Game Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 89 |
Отзывы пользователей | 96% положительных (15512) |