Разработчик: inXile Entertainment
Описание
Mutants. Again. Even more than there were last time: they seem to materialize out of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of Uzis as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race.
The year is 2087, eighty-nine years after an all out nuclear war between the United States and the Soviet Union turned vast swaths of the Earth into a hellish wasteland where survival is a daily struggle against thirst, hunger, radiation sickness, ravaging raiders, and mutants - always mutants. You are a Desert Ranger, one of a band of stalwart lawmen born from the remnants of a U.S. Army detachment who survived the nuclear holocaust by holing up in a maximum security prison. You may wear ragtag uniforms and carry make-shift weapons, but the Desert Rangers are the only law left in what was once the American southwest.
Now something more secretive and sinister than the usual roving bands of mutants and raiders is menacing humanity, and it's your job to investigate. Recruit the help you need, follow any leads you find, but beware. The wasteland is lawless desert and a lonely place, and the choices you make will shape the world around you. Better choose wisely. Your life depends on it.
Key Features
- The godfather of the modern post-apocalyptic cRPG
- One of the first reactive and immersive worlds that delivered persistent consequences to player choices
- Featuring toggle-able modern updates such as new paragraph voice over, new music tracks and updated portraits. Play in classic mode to get the original experience
- Awarded "Adventure Game of the Year" in 1988 by Computer Gaming World
- Contains backstory and tie-ins to its long-awaited direct sequel, Wasteland 2, coming soon for digital download through Steam!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: 2 GHz Processor
- Memory: 1 GB RAM
- Graphics: 3D graphics card
- DirectX: Version 7.0
- Storage: 100 MB available space
- Additional Notes: Minimum monitor output or 720p.
Mac
- OS: OSX 10.6 or higher
- Processor: 2 GHz Processor
- Memory: 1 GB RAM
- Graphics: On board Intel GFX
- Storage: 100 MB available space
- Additional Notes: Minimum monitor output or 720p.
Linux
- Processor: 2 GHz Processor
- Memory: 1 GB RAM
- Graphics: 3D graphics card
- Storage: 100 MB available space
- Additional Notes: Minimum monitor output or 720p.
Отзывы пользователей
Very Recommended
The original Wasteland 1, made by inXile Entertainment way back in the ancient years of gaming in 1988, is a rather unusual tale of early 'CRPGs' during a period where video games were quite simplistic in design and were only beginning to form genres with more depth to them as some form of inspiration was taken by various table-top board games at the time such as the iconic 'Dungeons and Dragons' that laid the foundations for many of the gaming industry's earliest RPGs back then.
Given how the earliest form of this can be found with 'Temple of Apshai', a dungeon-crawl RPG from way back in 1979, it's safe to say that the developers who made Wasteland 1 had the benefit of learning from their mistakes and implementing more clear game design choices coupled with better use of graphics that was rapidly growing as computers became more powerful at increasingly more affordable prices.
For context, given that I have something of a fondness for retro games during my childhood as well as those before my time (I first started gaming back in 1999), I decided to try out the original DOS Wasteland 1 over the newer remastered version released on Steam here back in 2020.
This is partially because I prefer the older pixelated graphics, due to the charm that often comes with simpler images as developers before the 2000's needed to be quite creative to get around limitations surrounding tech at the time via various low-detail art styles that would run smoothly on low-spec PCs back then, but also a desire to experience some of the earliest RPG gameplay that the gaming industry had to offer during this time period.
So then, seeing how this is one of the most successful CRPGs of its time and the game that paved the way for the first Fallout some 9 years later, you must be wondering why I decided to give it a thumbs down.
Obviously the first priority here is to cover the gameplay itself, given that the story isn't anything to write home about (though I appreciate that you can click on highlightable red paragraphs to get detailed descriptions of specific events) nor is there much else to say about the graphics that wasn't already mentioned earlier above alongside the audio genuinely being ear-grating due to how harsh the few poorly-processed tunes sound to such a degree that I'd advise to play this game entirely on mute!
So to begin, Wasteland 1 lets you take control of four Desert Rangers, whose stats you can either customize or leave as presets, as you are tasked with solving a series of local disturbances that gradually escalate into a much more serious threat being revealed, working your way up from simple oversized rodents and bandits to far more dangerous enemies including mutants and fully robotic foes!
How you go about completing this game is largely down to you for the first-half of the game as Wasteland 1 is fairly open-ended for a title made over 35 years ago, seeing as you can take risks with exploring later areas to get more powerful items early on if you know where to look, though I should warn that getting into combat unprepared can lead to a quick demise when searching for loot in these more dangerous area!
Speaking of Wasteland 1's combat, it is easy enough to understand as far as mechanics go, mainly where you use your weapon equipped by either equipping them on the spot via Weapon or using the Enc button at the bottom to gear up before an actual battle starts in order to deal damage where applicable.
Bearing in mind that melee weapons don't run out of ammo and actually give double the amount of XP when used to kill enemies with but require you to be right next to them to deal damage (something to bear in mind as not all enemies will be right next to you when a battle begins) and are single-hitters. Meanwhile guns can hit from a further distance and some can easily hit multiple enemies at once but are limited by ammo and don't grant double XP like melee weapons do.
Outside of other mechanics (like Evade to greatly increase chances of not getting hit or Hire to specifically recruit certain characters via using the Enc button next to them on the playable map) that rarely play a useful part in actual combat, it's generally your usual RPG set-up when training to get XP up as each new level grants you a new rank alongside two points to dedicate towards core stats.
Now onto the topic of how this game handles loot and money as this is one of several key issues I have with Wasteland 1 where inXile went about loot in a rather bizarre way in that enemies do not drop any form of currency or items whatsoever, however it should be prefaced that this applies to only 'random' enemies that spawn out of the blue as opposed to scripted ones that always appear in a set place as those drop loot bags that, interestingly enough, contain randomised loot that depends on the luck stat of the character who first opens it.
Though there do exist shops to alleviate the issue somewhat, as there you can buy items that you are in short supply of, however a bizarre choice was made by the developers in that each shop only carries so much stock for items, meaning if you bought enough ammo for a particular firearm then you have ran out of that shop's ammunition and potentially locked yourself out of using ranged weaponry for late-game combat.
This by itself may not be so bad if you are focusing on a melee-build for your team, however enemies near the end of the game start to pack serious firepower that, without ranged weapons to dish out good damage from a distance or some serious co-ordination on the player's part, can result in much frustration that is amplified with a particularly critical issue I'll touch upon later.
Another serious problem I had with Wasteland 1 was a general lack of direction towards the 'bigger goal', which was partially the reason why I dropped this game for so long as I wasn't able to work out how to progress the game in any meaningful way (even with a guide in hand for my second attempt!) as some examples include getting rid of plainly-named items without anything indicating it's importance that turn out to be crucial for progression later down the road and accidentally triggering hostile responses from key NPCs that either lock you out of sidequests with good rewards or softlock progression without making it clear to the player.
One other confusing issue unique to these types of early CRPGs is the use of skills and attributes alongside items to make progress (higher IQ skill leads to more points to spend and more sophisticated skills being learnable to use in map, such as Strength to clear doors, Medic to help severely injured rangers etc) as sometimes it is not always being clear on what should be used and where to use them on the map.
All of this I could possibly endure and still come out with an okay experience were it not for this game's auto-save feature, noting that this can not be disabled from either inside the game or via the configuration document in the Steamapps common folder.
Take it from me here, whenever you enter a new location, your game will ALWAYS save over your previous single file and, in situations where you have a dead character or are in a very precarious situation, not knowing this could potentially hinder or even outright kill a playthrough for you as it did for me on my first playthrough shortly before quitting it.
It is why I can not recommend this game to anyone in good faith, given that it requires a lot of work and patience by the player to get even some ounce of enjoyment for it and, although I do love my old and hard DOS games, Wasteland 1 certainly hasn't aged the best and I can only advise those still interested to look at the remaster to see if the reviews on there are more favourable.
https://store.steampowered.com/app/875800/Wasteland_Remastered/
If you must play through the DOS original like I did, be advised to have a guide to refer to at all times as this is one game that is unforgiving without one!
It's hard, it's grindy and it's hard to understand how the game works without a manual. But if you're into that kinda retro stuff, this game can be worth it.
Do NOT buy this if you want something that's relatively easy to get into :D. Thusfar I'm having fun, though I need to install some macro program to spam heal my crew when they're downed.
Дополнительная информация
Разработчик | inXile Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 80% положительных (217) |