Разработчик: ARTE France
Описание
Play as 2 dots and travel through the ages of typographic styles and techniques.
From the rock paintings of prehistoric times to Pixel art of the 2000’s, solve all the riddles by riding the most popular fonts and characters (Garamond, Helvetica, Times New Roman, Pixel, Comic Sans...) in a very captivating musical and visual environment.
Type:Rider is an adventure puzzle game produced by AGAT – EX NIHILO and ARTE that brings gaming experience to a whole new daring level.
Key Features:
- 10 worlds echoing key periods of the typograhy’s history
- Breath-taking artworks and musical vibes
- Immersive and intriguing atmosphere
- Great historical archives and paintings
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows XP
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: 3D accelerated
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Compatible SB16
- OS *: Windows 7
- Processor: Core i5
- Memory: 4 GB RAM
- Graphics: 3D accelerated
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Compatible SB16
Mac
- OS: OSX 10.6
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: 3D accelerated
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Compatible SB16
- OS: OSX 10.8
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: 3D accelerated
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Compatible SB16
Linux
- OS: Ubuntu
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: 3D accelerated
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Compatible SB16
- OS: Ubuntu 12.04.3
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: 3D accelerated
- Storage: 500 MB available space
- Sound Card: Compatible SB16
Отзывы пользователей
Nice
Type: Rider 5/10
Heisen
It's been years since I played it. Though, I remember loving it. And I installed it again. Maybe I'll complete the achievements. Although I think the last level was hard to beat and no dying might be impossible for me.
For all who love fonts even a little bit. This game is a love letter to typography. <3
I really wanted to like this game, since I was getting interested in typography.
Unfortunately, my experience with it was frustrating.
+ Visuals.
+ Music.
- There's no 1920×1080 resolution.
- Game doesn't save any settings. With every new launch you have to start over.
- If you change the sound settings, the sounds may disappear completely and you have to restart the game.
- If you minimize the game and change sound settings in system, the sound disappears as well.
- If you minimize the game, the physics gets messed up.
- If you reset any settings, it resets all of your progress also.
- If you accidentally press "space" while being in between levels, you can't continue unless you replay the last level.
- It is unclear which one of the dots you're in control of and it gets confusing.
- Educational part is not included in gameplay, you have to stop and read the book if you're curious.
- Book parts are being unlocked too quickly and unless you wish to interrupt the game process to read, you have to read a lot at once once you finish the chapter.
- There are arrows to scroll the book, but they're not clickable. You have to use keyboard arrows or mouse wheel, but they're slow.
a very good game with things to learn about Fonts, the art is awesome
and although its short i feel i cheated someone by paying only $0.3
Very cool platformer. I love fonts and here you can learn more about them in very interesting way.
I have to say... I hate bonus level. I think I spent the most time on that one XD but it was worth it
~~Check my curator's page!~~
Think a little deeper before you type with TYPE:RIDER!
TYPE:RIDER is an art experience/puzzle platformer about the history of fonts, printed word, and text. That sounds boring, yes, but it really isn't if you enjoy learning about really obscure, weirdly specific things - and I enjoy learning about really obscure, weirdly specific things. You embody the punctuation mark : (colon), riding about the text-based levels like a tiny punctuation motorcycle doing nifty tricks and solving quite simple puzzles. Along the way, you collect letters, asterisks (*), and ampersands (&), which teach you something about the font-named levels you go through. For example, did you know that Clarendon and Slab Serif occurred because typewriters distorted earlier fonts? They weren't designed that way on purpose. Or did you know Helvetica was created in the 60's and 70's? I sure didn't until I played this game, and probably never would have thought to ask.
This game is remarkably well-polished for how small it is - I encountered little to no glitches, except one where my : got stuck on a letter in such a way it couldn't get free. The controls are simple, smooth, and easy, however the platforming can be surprisingly challenging at times. Gameplay feels like the old flash game WOne or Sonic the Hedgehog in places, but the puzzles compare to other physics-based puzzle platformers. This is a simple Unity-based game, after all. The puzzles are simple as pie, making this game a great one to relax with and go your own pace in, while also making you think in different ways about using the font-based landscapes to your advantage or use - some areas have you hooking onto thin lines with :, some have you wall-jumping, and one even has you playing classic retro games like Breakout and Tetris. I also enjoyed the bonus level, I would have never ever thought to appreciate the much maligned font Comic Sans MS if not for that (shockingly tricky) level. The cheap price tag on this game makes it affordable for anyone looking for a short and sweet game where getting most of the achievements is fairly easy if you are willing to explore and look for them. It's great for completionists but offers a fair amount of challenge for achievement hunters, so be ready to work for it.
All in all, this is a fine little gem of a game that I found on a whim one day while queue-browsing. It takes about four hours to play through completely, but sadly offers little replayability. That's fine, it doesn't need to be more than what it is. Really, buy this game, buy your friends this game, it's a short and sweet little experience that you can even learn some history from. If you're anything like me, I don't think you'll be disappointed in what you find here. :)
Type:Rider is not a bad game. The theme is fun and unique, and each level has a new feel to it. However, the controls are absolutley awful, and a lot of the time you're going to be really, really frustrated because the two little dots aren't doing what you want them to. I'd advice against buying it.
As a graphic designer, fonts are critical to my job. Everyone knows the cliche of using comic sans; being a horrible representation of almost anything other than an actual comic strip. Fonts ilicit different emotions, and if you use them correctly you will be successful in what you are trying to achieve with your audience. So it is completely fascinating to see the history behind a typeface. What emotions were behind the creation of each one, and what kind of reaction they were trying to achieve. Honestly, I haven't played this game in a long time, but it still sticks out vividly in my memory. Even if you aren't thrilled by the game's history lessons, the gameplay is still very entertaining in my opinion. If you currently, or aspiring to be a graphic designer I recommend playing this game. I did take classes on fonts in school, and did a research paper and presentation on one, but this was a much more enjoyable way to learn about multiple fonts.
This game was hella cute and relaxing. You play as a colon adventuring through text, collecting all of the letters A-Z, *'s, and 1 hidden & on each. It's not very challenging or long, but enough to be engaging and interesting. Pretty cool game.
If you are a decadent gamer like me, who sighs browsing through hundreds of their games and then celebrates the end of another day reading Wikipedia anyway... You can read the brief history of typography in an attractive form by playing this game, and as a side effect you will feel less guilty regarding the gaming backlog. Cool.
The game has very nice, intelligent art & visuals, good ambient music, covers interesting topics and has only rudimentary gameplay, maybe slightly irritating from time to time, to remind you that you are still playing a game.
Also, I noticed that kids like watching it a lot :) It's a great way to teach toddlers letter shapes.
Something of an artistic experience // Recommended for a casual night in
+ Includes unlockable, interesting history of typography entries
+ Soundtrack is immersive and surreal; one of the game's better selling points, and every track was perfectly suited for the stage
+ Ambient sound design, also, is superb
+ Level designs are unique and make for excellent platforming
+ Controlling two inseperable dots makes movement through the stages a bit more challenging, but it does so in a refreshing way that the player will surely enjoy
+ Respawns are frequent, and the game typically throws the player at the last safest place before their untimely death; robs the player of much of the frustration typical of the genre
+ In addition to the individual level design, each collection of stages is vastly different from the other; furthermore, they become more and more interesting as the player moves through the game
- Little replayability once having attained all of the achievements
- One of the achievements requres the use of a Facebook or Twitter; this may not be a problem for the majority of the players, but speaking as someone who has neither, I detest that this is a requirement
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The game could be good, it's based on a new idea and it's very nice to learn fonts.
But the controls are horrible (I played both with keyboard and with controller) and I often wondered if the game developpers ever played their own game.
Several time, your two-wheeled avatar just stay stuck on a corner, or against a corner, unable to get up to the pixel above and in front because when you jump you also wall jump and are pushed back... back in the void most of the time. And then you have to start again from a save point often very badly placed.
Also: the bonus level is not a bonus level. It's a nightmare. They tried to make something funny and "trolling". They got the trolling part right, but that's it. The difficulty is nightmarish, you get back to the beginning every time you fail (even at an inch of the finish line). That shouldn't be a bonus level, it should be a "Hardcore mode"
And the cat chasing you the whole level is too much. Waaay too much and way too fast.
I don't recommend this game. Shame because the idea was fun.
It's Limbo, but with absolutely terrible controls, and instead of a kid traversing a neverending stream of nightmares, you're a colon flailing and stumbling through the history of typography.
It's much better than it sounds, actually. I'd give it a 10/10 in presentation and originality; It's one of the best art games I've seen. All the educational passages are optional, but you'll still gain a deeper appreciation of typographical history even without reading any of them, thanks to the fascinating stage designs.
The controls are annoying and imprecise, and the last few levels are stupidly hard, and on rare occasions the physics can glitch out and get you stuck. But none of that really bothered me; there's no real pressure to perform well since there is no consequence for death, and checkpoints are numerous. Just relax and enjoy the awesome trip through history.
All the achievements are easy. Most are for 100% completeion. The hardest one has you going through a paricularly annoying level without dying, but it's still pretty easy thanks to some tricks. For achievement hunters, this game should be a no-brainer. You'll have it done with in 4 hours or less.
I loved it. I wish were there more games like this.
I got in a fistfight over whether the protagonist is an umlaut, a diaresis, or a sideways colon, and I'll fight you, too, if you pick the wrong side.
As a learning experience, Type:Rider is great: A nice, quick breeze through the history of typography and printing from cave paintings to universal desktop publishing. Each level covers an epoch in written language, and the visuals and music come together gorgeously to convey the feeling of the era.
Unfortunately, the game-ification of it all feels tacked on. Type:Rider would be better served without fatal platforming sections, traps, and 'puzzles' that are less about solving them than about making mechanics work correctly. Is it fair to expect players to weave through a deadly field of Tetris blocks when your jumping physics don't seem to have predictable, repeatable results? You can convey the excitement of the Helvetica level's ski-jump aesthetic without making players dodge icicles with a pair of dots subject to a bizarre, fickle sense of gravity.
It's also a shame that a game that is necessarily as much about publishing as it is about typography does so poorly in laying out its encyclopedia entries, missing the odd punctuation or word here and there and lacking any fine tuning in the letter kerning, leading to ugly spread-out lines to meet the full-justify layout.
So it's not perfect. But you'll learn something and be really impressed by the design work. Art and publishing nerds should definitely give it a go.
Fun game for those who like platformers. Soundtrack is relaxing, puzzles are fun and the difficulty is good. This game is not about shooting and killing, but to collect. I recommend this game!
Short, informative and interesting are some of the terms I’d use to describe Type:Rider. If you actually read some of the chapters, (only a few paragraphs long) you can learn interesting facts about the different fonts we see and use every day. It’s also fairly easy to 100% if you are into that sort of thing.
As a graphic designer, I am an admirer of great typography. This game, with its subject matter and beautiful style, was easy to take a chance on. In the end: Is it informative? Very. Is it beautiful both in terms of audio and visuals? Extremely. Is it fun? Not really.
For me, the control (especially jumping mechanics) just never felt quite "right". That is easily the biggest source of frustration in the game. While some sequences are downright inspired, others are grit-your-teeth annoying.
The informative nature of the game and the actual gameplay seem at times to be at odds with each other. For example, unlocking an informative page gives you a prompt to view it immediately - while I recommend doing this since the visuals and audio in the portion of the level you are in will be tuned towards this piece of info, it halts the gameplay and can break the pacing. In addition, occasionally the game will destroy you as soon as you return to the gameplay and cause you to have to replay the small sequence again. It feels like a punishment for doing what the game is designed to have you discover.
In the end, I just can't recommend the game.
Before you start playing this game watch the Super Mario Frustrating. http://www.youtube.com/watch?v=in6RZzdGki8 Type:Rider is that kind of frustrating game. Don't be mislead - it's quite easy at the beginning. But it very quickly goes harder and you gonna swear like the guy in the mentioned movie.
So, you have been warned. Now, brace yourself and have a nice time playing very hard, but very beautiful and stylish game. In between the frustration you can see the connotations to different times and doings in the history of the culture. Esthetically this game is absolutely awesome. Graphics and sounds works together to create an amazing experience. And frustration.
Be prepared for challenges requiring a lot of dexterity. And some intelligence. And have fun.
PS. Did I say about frustration?
Beautiful but really short and easy game.
Definitely NOT worth getting at full price, so keep an eye on sales as it's still a well-executed game. If you have little interest in typography or design, I doubt you will enjoy it, as it's merely a blend of platformers and "trials"-style games, with pretty short and simple levels. The completion time is just a few hours.
First off: This is meant to be an educational experience, if you don't like 'games' like this move on and don't read further.
The levels are composed of letters of whichever font you're playing, and they look gorgeous.
Everything is simple, yet aesthetic. The music fits, spot on. I was surprised on how everything works so well together. Each world has their own theme that reflects the font (and the era it's from). For someone like me, who didn't really know anything about font history, Type:Rider was truly informative. It never seemed boring and always kept my interest.
The only downside I can think of, is that sometimes the physics seem a bit off. Otherwise well worth a buy, defenitely while it's on sale.
When I first laid my eyes on Type:Rider, it was for my job: I was reading an article about a new serious game on the typography history made for Arte, who is a cultural TV channel. It was first sold for Android and iOS but you had the possibility to try the first five levels online, which I did.
I fell in love with the game. I was considering buying it for my Android device when it was released on Steam. My reaction was "Take my money". I bought it. And I managed to get through the rest of the game.
Let me explain you the mechanics of the game: you're two dots travelling through levels concerning a font and its history. You have to gather all letters and & without forgetting the * representing a page of history. Indeed, as it's labeled first as a serious game, Type:Rider's aim is to "educate" you in that field. For example, you'll learn stuff about the monks who were copying documents during the Middle Age in the world Gothic.
Type:Rider is more a platformer/puzzle game than anything else. You jump, you make sure that the white dot appearing every two levels goes in its hole to open gates or finish the book (representing the world you're currently in).
First of all, the graphics are beautiful and adapted to the world you're currently exploring: the world Gothic contains gothic letters as "ground". Or the Ancient Greek part of the world Origins has a ancient plate background (the archaeologist in me is very happy to see Red Figure pottery used) from which water is coming.
Secondly, the soundtrack is very enjoyable to listen and very relaxing. It's also matching the world you're exploring. Even the two dots have their own sound when they're jumping.
I didn't really find some defaults in the mechanics. While it's true that sometimes, commands take more time than it should to answer, it's very rare. My major grief about the game is some letters or & difficult to reach and making my fingers ache as I'm trying to reach them by jumping and jumping and jumping.
For the texts, they're very well written and very understandable, at least, in my native language - I don't know how it was translated in English.
My conclusion is that the game is worthy of your time if you like that kind. You can try it before on the official website of Arte. But if you can, the mobile versions are cheaper than Steam (and I suppose that there is a valid reason behind that difference - Monster Loves You, another game, is showing the same pattern).
Дополнительная информация
Разработчик | ARTE France |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 05.12.2024 |
Отзывы пользователей | 80% положительных (298) |