Разработчик: Endless Loop Studios
Описание
Survivor Squad is a Strategy Action game where you control a Squad of up to four survivors and guide them through a highly randomized world looking for supplies to aid you on your journey.
Scavenge for supplies in every corner of every building, craft your gear, pick your skills and loadout while keeping your Squad alive by covering every corner and moving as a group.
It is a game that encourages quick thinking and fast paced play since you need to pay attention to all of your squad mates. If you leave someone behind, chances are they will be pounced on and die. Move as a Squad and cover every corner.
Four game modes: Campaign, Survival, Death Lab and Multiplayer.
Features:
- Top Down 2d Strategy Action
- Use Melee weapons to take down enemies silently or go guns blazing
- Scavenge buildings for materials to craft your gear
- Equip Gadgets to assist you in combat
- Highly randomized world providing infinite possibilities
- Capture Infected buildings and defend them from the horde
- Several types of Special Infected that must be dealt with quickly
- Rename your Survivors to have a more intense personal experience
- Four game modes: Campaign, Survival, Death Lab and Multiplayer.
Gameplay:
Control your Squad with the mouse carefully planning where each Survivor goes to and where to look. The Survivors have a limited view range so it is vital to ensure you are looking where the infected will most likely come from.Certain events require you to move around a building while fighting off a horde, you must keep a close eye on your squad or they will perish one by one.
Various types of Special Infected have abilities such as Blinding Powder or Acid Pool that encourage you to quickly move your Survivors while making sure they are never alone
In campaign mode you can capture infected buildings that generate resources but must be defended from horde invasions
Campaign:
Play through a highly randomized world following a simple storyline with unique events and a conclusion.Survival:
Score based mode, go through as many randomly generated buildings as you can never looking back.Death Lab:
Equip your Survivor Squad with a limited budget and take them through a collapsed Lab. Good micro management of your Squad is essential to your survival.Multiplayer:
The new Multiplayer mode is a 1v1 scenario (Online/LAN) where one player controls the Survivors and another player controls the Infected. The Survivors must reach the extraction zone and the Infected must stop them by spawning various types of Infected around them. Will the survivors reach their extraction zone alive and well or will they be devoured along the way? It's up to you!Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: 1.7Ghz Code 2 Duo
- Memory: 512 MB RAM
- Graphics: Radeon 3850 or equivalent
- Storage: 900 MB available space
Mac
- OS: Mac OS X 10.5
- Processor: 1.7Ghz Code 2 Duo
- Memory: 512 MB RAM
- Graphics: Radeon 3850 or equivalent
- Storage: 900 MB available space
- Additional Notes: Keyboard and Mouse with Secondary click enabled
Linux
- OS: Ubuntu Linux, version 10.10 or later
- Processor: 1.7Ghz Code 2 Duo
- Memory: 512 MB RAM
- Graphics: Radeon 3850 or equivalent
- Storage: 900 MB available space
Отзывы пользователей
Respectable game considering the price point, there's just a lot of other titles that essentially cover the same space with higher production value and polish.
Looks like it could be great little strategy game, but the game is full of bugs and problems. Hard pass, give another title a shot.
Honestly just something in my library. Can't even remember how/when I got it. But its pretty awful. Heavy micromanagement is required but controls are poor. Have to control each survivor individually all the time with what direction they're facing and what weapons they use. Due to fog of war sight lines are extremely important but everyone will turn around to shoot one zombie and never turn back around, wrecking whatever sight lines you set up. On maps with alarms or hearts Zs will infinitely respawn but due to previously stated micro management and survivor AI constantly ruining their own sight lines and creating blind spots any sort of fast paced combat is extremely tiresome and awful.
Special zombies like acid spitters or jumpers put an even heavier wrench into combat because you have to physically move each survivor off of acid patches. Its honestly like playing left for dead except you control every single player with nothing but a mouse and a drag and select box. With horrible zoom and map traversal systems no less.
Guns are loud and will attract a large number of Zs from around the map but the knives can be extremely ineffectual with the survivor just sorta grappling with the Z until their health is gone. At least in the few maps I played it didn't feel like a real option. Never got far enough for axes and the like.
Basic Zs run just as fast as you do, several other types go much faster, so running away is never an option. Stand your ground and probably die or loop around a building until you have lots of Zs following you and have to stand your ground and definitely die.
Couldn't find a way to go back and loot areas that I had already been in for loot I didn't have space for the first time.
Didn't understand building bases or the purpose behind gathering gas/food. Couldn't find anyone's hunger level or stats,
Altogether horrible UI.
Healing mechanic exacerbates issues with combat.
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Survivor Squad is a top down zombie shooter that is not that original. A lot of special zombies are very similar to Left 4 Dead (e.g. Spitters and Grabbers). Its not terrible but the controls are frustrating. I hate the pause button to attack zombies. You can't attack move which has been around for a long time. Its either pause and attack click or stop moving for automatic fire. Maybe I'm nit picking, but I find it annoying to pause the game every 5 seconds. Is it worth getting? There is a lot of content for an indie game. You can try out different game modes after you beat the campaign so there is some replay value. There are a few achievements that are almost impossible to complete which can frustrate achievement hunters. Overall its an okay game with some issues. You should give it a try if you enjoy cheap indie games. You might enjoy it even with all its problems.
A basic tactical squad game played against zombies
What this is: It is a tactical game that has you using a squad of 4 generic characters to play through a cleaning campaign against zombies. You have a short selection of weapons, some armour and a few combat gadgets to help you find the lab where a cure might be in the works to save people.
How does it work?: You start alone and are attacked by a zombie. Somebody helps you out, and you are on for a fight to find the rumoured lab where some scientists might be cooking some cure. You end up saving generic survivors going through various small town where you go scrounging for basic resources and blueprints. These resources and blueprints help you make some basic equipment: weapons, armours, gadgets, medkits.
How does it perform?: It is somewhat basic but does the job of keeping you entertained. Tactics are basic: you try never having one of your characters be alone in a corner as this will likely doom him. You act always close to the others as you need your weapons covering each other members of the team. You will face a variety of zombies presenting various forms of potential harm to your squad. In the campaign, you will need to find mysterious "hearts" and destroy them in order to end the waves of zombies trying to kill you. This game works without serious bugs (there are a few ennoying things but not anything game breaking IMHO).
The good points: The ambience is there: immersive music, comments by your squad mates, zombie hordes warnings, etc. Graphics are basic, but you always see the mounds of zombies you killed piling up. At least it keeps things simple and easy to work out, but you have to mind your lines of sights if you don't want zombies jumping you by surprise. You get a campaign, various scenarios (such as Death Lab, The Great Escape, etc.) and achievements that can be attained through some effort, and that are all functional. It takes a moderate amount of space on the HD (less than 1 GB), and it is quite inexpensive.
The bad points: Play is basic, you will end up doing basically the same things many times. Graphics are basic as I just said, some might not like it. Some bugs, but fortunately these are not game breaking, and I was not personnaly bothered by these.
My take on this: I actually liked this game. The ambience was one part of it, but game mechanics and the campaign and scenarios were also well thought out. I ended up playing much more than I anticipated at first. It is totally worth the asking price, and you can buy it discounted in some bundles with other games if you are interested. It has a place in your game collection if you like this type of basic tactical game. Recommended!
This is a top down RTS survival zombie game in which you control a small group of people.
You control people with the mouse, you can only direct where to go and where to look at. You, however, cannot strafe, set formations to have someone cover your back, and everyone's nearly fucking blind, with a max vision of 15 meters and a FOV of 90, which for some dumb reason everyone thinks that's what the human eyes can see.
The game also keeps throwing you very early on into situations where you have infinite respawning zombies and special infected (ripped off from L4D) without much more than 1 or maybe 2 pistols if you are lucky.
The artstyle looks like its from a newgrounds flash game, the voice acting was friends of the dev with webcams on skype, there's non existing story, and the most complex thing in this game is the zombie AI which will just set up pathfinding directly to you to attack you until you die.
This is a game that needs a lot more polish. The concept is good, but everything else is subpar, at best. This feels like one of those indie games that was made by somebody who never made a game in their life. They tried really hard, but they need way more experience in the everything department; from the graphics to the controls. This game is rough. It feels like I am playing the first or second draft of a game concept.
This one hasn't been a favorite. I believe I bought this at full price, which may be the reason for my disappointment.
The player manages a team of survivors in a series of awkward top-down Diablo-style sh'm'up conflicts.
The art is underwhelming, and the gameplay doesn't really redeem it, so I bailed after one evening of play.
Very simple tactics game, pause, aim team at enemy, un-pause, repeat. Fail to respond with pause fast enough, fail.
There's some pseudo-replay value in the fact that the city and each mission location is random-generated, but unfortunately most of it feels identical no matter how theoretically random it was; there really just isn't enough variety to support it being random. The game probably would have benefited from being more hand crafted.
The biggest downfall is that the game is not balanced at all. Starting areas are super easy with almost no challenge, but the game almost immediately ramps up into super hard as it plops down random high level areas with massive zombie swarms far beyond what your little squad can handle. Other poor design issues creep up as you will fail pretty quickly if you were not lucky enough to get extra survivors early on or the fact that stores to buy things are not only rare, but vanish entirely if you try to secure the zone they are in. So to use a store more than once you have to leave a gaping hole in your secured path. There's also no guarantee you'll find enough loot to actually make progress and your carrying capacity is terribly small even if you do.
It's not a terrible game and it's cheap enough that if you want to mess around with a squad-tactics rogue-like you might find some fun with it, but trying to finish it is a lot of frustration and repetition. $3 is pushing the limits of what it's worth, but it's often on sale for cheaper or tossed into bundles.
I think I paid $1 for it on sale, and I did get some hours out of it, so it's cheap enough to still give a thumbs up despite the flaws.
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It has a steep and very sudden learning curve, which is only hampered by the fact you can't shoot and move (even with a pistol or melee) but they the zombies are perfectly capable of doing both, as well as the fact that your sqaud has permadeath and isn't able to heal unless you find medical items. No, returning back to base doesn't restore your health.
worst of all you need food everyday and have no way of repleneshing it unless you find more during scavenging, which requires fuel to both ENTER and EXIT an area, and you're restricted to only one location per day so you can't make a mad dash for the exit. How do you get gas? you guessed it, same as food. This can create a lethal catch 22
Fun game, however my main issue is that the game will toss you into a brick wall. What I mean by that is you go to your first level 3 area and get destroyed because tons of specials attack at once and all of your survivors die because they cannot fight the horde. I really do like this game but some changes need to be made so I can stop save scuming to get passed a single node, which is my only way to progress.
I liked this game all the way up to the point I was unable to use the LAN connection with My friend whom I als bought the game for. Turns out the developers haven't done anything for the past 2 years or so for this issue.
The game will tell you than it was unable to automatically open Port 50056. I've attempted to manually open the port and it didn't seem to work. So I'm refunding My money on this game and warning others that this is what will happen.
Survivor Squad is a pretty fun game. Controls are a bit wierd but once you get used to it, it's okay. (There is the option to change the key bindings) The game is pretty repetitive and it gets very difficult as you progress through the game. I haven't been able to finish the story mode yet. The game is a bit buggy but it is still playable. If you do want to try this, look up videos about it and get it when it's cheap because I don't think it's worth buying it for $8.99
Overall I would rate it 7.5/10
An RTS should have easy to use controls that allow switching of selected characters and fluid movements. This game has none of that as well as a camera that moves with delay/wobble. Not to mention that there is constant screen flashing due to lightning that gave me headaches. While the game works, it isn't worth the sale price of $0.39 or the actuall retail price.
There is so much you could do with 9 dollars that is better than this. I'd get more enjoyment out of a few rolls of charmin ultra than this game. Tried to get into this game. In short it's a very limited game and theres a lot of broken mechanics which really makes it unplayable.
Characters can get grabbed and pulled through windows (windows are unbroken and you cant walk through them) so you can have a unit maxed out with gear and he just gets yanked through an unbroken window into a house of 20 zombies and dies, nothing you can do.
I've had my survivors pushed into rooms through windows(once that require buttons to be pressed to get out) so your characters get stuck in rooms that no one can get to.
Your units are retarded. You have to tell them everything, and when you tell them things, they don't do. examples. They will run straight into zomibes with mellee weapon equiped, and if they can't get to the spot they are trying to get to, they won't kill the zombies, they will just run in place while they get eaten alive. You tell them to face a certain way, They turn around to shoot zombies other characters are already killing, then low and behold, they won't turn back around to face the way you told them to face.
I could go on but it's the short and sweet, Terrible mechanics, so much is broken, difficulty would be fun if you could actually control your units. Go spend your money elsewhere, you'll feel you wasted it here.
didnt much care for the game and bought it on sale a while ago, nobody is gonna see nor read this review so might as well say what i feel.
the game is what the title says, its about a squad of survivors, you are tasked with guiding 1-4 survivors though buildings, getting supplies and going elsewhere (never played the storymode, i assume survival is about the same). you have to make some choices to take some supplies and leave others, other than that, didnt play all that much, maybe enought to get the cards and a few achevements. got a bit boring and a tad repetitive after i kept dying :/. i do recommend the game, just not at full price
The recent updates (1.14 specifically) add much more to the game where originally it was lacking a little when i first played at the start of the year.
Right now it's in a good state, it's stable and also provides enough content for the price. I'm glad i picked this up again.
20141106 - 8-10 hours playtime...
The playtime isn't bad for such a low budget game, However, I just ran into a bug that completely blocked game progression - due to a "defend" mission not ending - nor allowing me to withdraw.
Elevator pitch:
Top down scavage & survive in a Left 4 Dead style zombie world...
Review:
This game could have been epic, but the bugs, near programmer level art, flat and unexiting skillsystem make for a very flat and unengaging experience in the end... It is a shame, because a few bits taken care of - this could easily have been worth €20+. Such as:
- A massive bug-hunt...
- An art overhaul...
- More skills both in number and variation...
- Some added gameplay features like sneak, move&fire, etc.
...as it stands - I guess I'm ok with donating €6 to the dev for a good try. Perhaps if he gets enough such donations he will wrap this up into the game it deserves to be.
Recommend?
This is a hard call... really hard.
While I really DO want to recommend this rough diamond - the developer has all but carried himself to the finishing-line and needs but fall over to complete the product - unfortunately I can not recommend a game which has a progression blocks.
If I see regular updates - I will reconsider this assessment.
Preface
I bought this game on sale, thinking "Eh, 4 dollars, what's the worst that could happen?" Turns out the answer is "a lot".
Before writing the review, I completed the campaign, played some Death Lab and Survival.
Controls
Lacking. There are keyboard shortcuts, which is a plus, but the amount of micromanaging is just annoying. There is no way to give your squad very basic commands like "walk over there, but hold your formation" or even "guard here, look a little bit left or right occasionally". I mean, yes, they aren't trained soldiers, but come on - that's very basic "use your brain to survive" stuff.
Variety / Difficulty / Replayability
Personally, I found it too easy. Take an easily defendable position (beware windows), shoot single zombie, run back to squad, profit. If there are hearts, use melee and sneak your way through. After the hearts are disabled, progress as usual. As this works almost every time, it also gets repetitive. New equipment isn't a necessity, it just achieves victory faster.
The different game modes. Yes. Campaign is as described above. Then there is Death Lab, which I actually liked. Kind of. It, too, got old pretty fast. Survival mode is a joke. I kind of expected it to be like the campaign, just without the story and a larger or procedurally generated map. Turns out, there are no branches, no loops, no nothing - just node after node, going in a straight line to the right.
So, is the campaign worth replaying? After all, the store page promises random elements. And again, no. While it does, in fact, randomize the campaign map, the actual nodes seem to draw from a pool of predesigned maps and/or houses. While this in itself isn't bad, there are just too few of those to keep things interesting. Even halfway through my first (and only) campaign playthrough, I never encountered any new layouts (excluding the "story nodes")
Bugs
Just look at the forums. Also, I played this game some months ago, and the bugs are still there. Chances are they will never be fixed, with the developer disregarding bug reports and calling the game "finished". Again, read the forums for details on this. I can just list the bugs I personally encountered. They range anywhere from "minor" over "annoying" up to "gamebreaking".
-) Gamebreaking: Rescuing more survivors than you have space for locks you on the "send survivor to city" screen.
-) Grabbers and Jumpers don't care about walls. And by that, I really mean WALLS, not windows. I encountered this many times while defending, but I is especially glaring with the survivors hiding behind the "hidden button" doors, suddenly being surrounded by Jumpers halfway. And yes, that also happens before the button is pressed. One time, I actually watched them glitch through the door (Apparently, they cared more about the locked-in survivor than about my squadmates standing directly behing them).
-) Once hunger and bug-related deaths start to fill up your graveyard, it is virtually rendered useless, as there is no scrolling.
-) Many more minor stuff (like the game randomly unpausing when giving commands), but really, I won't list them all, considering the much more major bugs.
Survivors / City Map / Resources
Good idea, but IMHO, poorly executed. The resources themselves are sparse at first (not a bad thing!), but around the early late-game, they are completely useless. Except for food, of which you will not have enough. By far. Ever. You will have way too much of everything else, mainly because the blueprints drop much faster. By the time you first have enough resources for the first firearm blueprint, you will have found much better ones. Even with reasonable mid-gear upgrades, your squad will have the best equipment far before the campaign is over.
The survivors... Apart from attracting more zombies on heart maps (IMHO the only difficulty spike over the course of the campaign) they are useless as well. When they don't break your game (see "Bugs" above), they idle around in your cities. "Idle", because it is very easy to avoid the zombies attacking back. In fact, the only time that happened to me was when I explicitly wanted it to happen (Achievement! Yay!). And even if they WOULD need to actually defend your cities - chances are they couldn't. Remember what I said about food a little bit earlier? When you run out of food, survivors die. Seems logical. BUT: The dying survivors are NOT selected randomly. It always hits the most recently rescued ones. Chances are pretty good that those are the survivors manning your cities on the front, leaving them empty.
Graphics / Sound
Very good. The graphics fit the gameplay, the music fits the situations, and... yes. Short review, but that's all there is to say about it. I especially liked the Death Lab BGM.
Summary
So, the summarizing question: Knowing everything I do now, would I buy the game again?
No. Plain and simple. For reasons, see everything above.
Gameplay is a little clunky, there are several minor bugs, but they don't impact gameplay too much. Would be nice if the developers would patch this as it seems a bit unfinished.
The trailer sums up why this game is awesome. 4 person squad that you take with you to clear buildings from zombies, total awesomeness!
But... The game isn't complete yet. It's not even close. And they don't reply to any questions, bug reports or anything. Looks like they got their money and ran off like so many indie dev's nowadays.
Update:
I made a huge bug report topic where I posted every bug I could find over a month ago. I also sent them an official bug report using the form they made for it. Then after not hearing anything from them I sent them an e-mail asking wether or not they were ever going to finish the game. They responded that it's done in their eyes. After stating that many attacks go through walls they replied that attacks are suppósed to go through windows. Are you guys even reading my e-mails?
Pretty much everybody who has ever played this game disagrees with the statement that this game is completed. I guess they just confirmed that they took our money and then ran off.
Do not support these developers!
Update:
After a long time I started playing again two or three times for an hour this week and it was remarkably bugless. (I didn't reinstall windows, steam or the game and I'm pretty sure there wasn't an update, so there was no reason for the gameplay to improve.)
I stand by what I said before, but if you are in luck and everything works as it was planned it sure is a lot of fun. Also using cheats can help. I always get pissed when a zombie does a special attack through a wall, but I just give all my guys Kevlar to compensate for the damage they shouldn't take. Makes it all a lot less frustrating.
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Дополнительная информация
Разработчик | Endless Loop Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Отзывы пользователей | 61% положительных (286) |