Eschalon: Book I

Eschalon: Book I

4.0
Очень положительные
Free
Steam Store

Разработчик: Basilisk Games

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Описание

Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.
  • A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
  • Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
  • Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
  • Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
  • A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don't...it's up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
  • An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima®, Might & Magic®, and Wizardry®

Поддерживаемые языки: english

Системные требования

Windows

  • OS *: Windows 2000, XP, Vista
  • Processor: 1.8ghz or better
  • Memory: 512MB
  • Graphics: 3D Accelerated (DirectX 7.0 or OpenGL compliant)
  • DirectX®: 7.0 or greater
  • Hard Drive: 200MB
  • Sound: Yes

Mac

Minimum:
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
  • Processor: 1.6GHz
  • Memory: 256 MB RAM
  • Graphics: 3D accelerated graphics card

Linux

Minimum:
  • OS: Ubuntu 12.04 LTS
  • Processor: 1.6GHz
  • Memory: 256 MB RAM
  • Graphics: 3D accelerated graphics card

Отзывы пользователей

Не рекомендую 24.09.2024 21:08
0 1

Eschalon: Book I presents an intriguing premise that could have captivated modern players. However, the game suffers from the passage of time in several key areas. The interface is clunky and lacks adequate scaling options, making it feel dated. Additionally, the mechanics and overall gameplay can feel archaic, and the writing often comes across as amateurish, detracting from the experience.

Graphically, while the visuals are decent, the heavy reuse of assets creates a repetitive feel throughout the game. In isolation, Eschalon might seem acceptable, but when compared to its peers or later titles it inspired, like Balrum or Exiled Kingdoms (which I strongly recommend), it becomes clear that it falls short.

There are certainly commendable ideas present, such as the cartography system and the ability to hide in the dark, which add depth to the gameplay. However, the main plot remains elusive, and the sparse number of NPCs makes the world feel empty and less engaging. Walking across the map can feel long and tiresome, leading to a sense of fatigue rather than adventure.

Ultimately, while Eschalon: Book I has its moments, I find it difficult to recommend it to contemporary players looking for a rich and immersive experience. There are simply too many areas where the game doesn’t hold up against more modern offerings, or older games like Fallout 1 & 2, Wizardry, Ultima etc...

Время в игре: 826 ч. Куплено в Steam
Рекомендую 19.08.2024 15:43
1 0

From my child hood time playing this, to the music, and multiple dynamic ways to play this in not strict way. I love coming back to play this first one over and over to remember it again after a while, glad it had such along development over all and had so much detail put in too. Honestly wish the final book 3 ending was more open to different scenarios, but was still a fun game till the end anyways

Время в игре: 407 ч. Куплено в Steam
Рекомендую 20.04.2024 15:16
2 0

Very entertaining, lots of problems to solve, a lot of sleuthing, many ways to build character, a lot of play. I play this one over and over.

Время в игре: 12871 ч. Куплено в Steam
Рекомендую 06.10.2022 20:19
6 0

After a literal decade break, I abruptly picked Eschalon: Book I back up and finished it and I have no idea what took me so long. If you are looking for retro-inspired isometric CRPGs with modern polish, this series seems like a great fit. It looks fine, has solid music, and plays basically like a turn-based (but still fast-paced as the turns go as quickly as you click) Diablo* with more complex character development and arguably a more interesting story. Definitely excited to finally get to Books II and III and see where this story (and series) goes next!

*Or, if you prefer me to flex my CRPG gaming knowledge credibility, like a faster-paced remake of Temple of Apshai Trilogy

Время в игре: 3470 ч. Куплено в Steam
Рекомендую 15.06.2022 22:53
6 0

I mainly played this in offline mode which hasn't logged my extra hours (would be around 47). It took me 27 hours to complete the game completing all side quests I could find.

Eschalon: Book 1 is one of the few Old School RPG games to hold my attention from start to finish. The game is quite simply hard at the beginning, but the difficulty eases off the more you progress your character.

The story and writing are good, it has its own unique charm that I find really appealing. There are a lot of secrets to find in this game, some hidden puzzles and other little easter eggs that encourages you to keep your eyes peeled.

Honestly I wish there were more games out there in this genre. I know Old School RPG's will always be obscure, but they're simply fantastic. I'll be playing through Eschalon: Book 2 and 3 when I get the time.

Время в игре: 1205 ч. Куплено в Steam
Не рекомендую 16.07.2021 05:28
1 0

Take any Ultima game
Remove class system
Remove characters
Remove plot
Remove basic map features
Remove character progression
Remove unique monsters
Remove music
Remove joy
There, now you have this game.

Время в игре: 802 ч. Куплено в Steam
Рекомендую 30.10.2020 23:17
2 0

A simple, yet charming game that can appeal to fans of CRPGs. It has a basic plot, combat system, and graphics which I suppose is to be expected of an Indie game. However, I managed to put 44 hours over two full playthroughs (one of which is over 10 years ago when I never wrote reviews) and I find it holds up just as well now. I believe the game is now free so there's no cost to trying it other than time.

One thing I can say about the game is that it does a good job of handling the dark/night: it's really dark and unless you have a source of light (i.e. torch or spell), you will struggle to see. This can be a boon as it impacts you and your enemies - everyone will struggle to hit in the dark unless you use magic. You also can't view a map unless you learn the Cartography skill with the higher the skill = the more detailed the map. Magic is also interesting as you have up to six levels of spells (with increasing mana cost to get a more powerful spell level). My one complaint I guess is that there's a limit to how strong the spells. Late game enemies like the Tauraxes will take several hits from even the strongest spells before they are killed. I suppose in a way it's a good thing the camping system can be abused: go far enough away to camp and if you rest for 3 hours game time (about 3 seconds or so real time) and stop, you can rest without getting attacked. Just camp for 3 hours, stop, camp for 3 hours, and repeat until healed. Cheesy? Yes, but i didn't care. Another nice thing is that enemies don't respawn (only if you camp too long) so if you don't like random encounters, this game is for you.

The maps are huge which i had mixed feelings on. Your walking speed isn't that much so after awhile it does become a little tedious (at least it did for me) to travel (especially when there weren't any enemies to break up the monotony). Fortunately, there is a quick travel system (access by clicking the map - which I didn't know until I read the tips).

Время в игре: 2640 ч. Куплено в Steam
Рекомендую 01.12.2019 08:24
4 0

Eschalon: Book 1 is an isometric turn-based RPG that was released in 2007, yet its inspirations lie with the old school RPGs of yesteryear. My 31 hour gameplay includes my entire first (and likely only) play through, in which I completed all side quests available and explored around 90% of all available maps.

In Eschalon, you are an amnesiac who wakes in a land of turmoil. The story here is a by-the-numbers quest by quest deal until you reach the Big Bad type, so there's nothing to write home about there. You roll some stats for your character and are good to go; everything is rolled here, from chances to hit opponents or chances of avoiding getting poisoned or diseased from random events or traps. You are given a general direction and idea of what to do and where to go, but the world is generally open to you. You'll likely find yourself exploring, finding a new map, finding out the enemies are too hard for you, and coming back later once you've leveled or found better gear.

Eschalon is challenging in the respect that you won't feel special. Let me explain: basically, you are as strong as most enemies, so if you're ganged up on you will die (and fairly quickly). This is not a modern RPG where you'll single-handedly take out groups of bad guys. I cannot count the number of times I rested for 48 hours on one map before loading the next to kill one bad guy, go back and rest another 48 hours, etc. I respect the developer's decision to keep it old school, but there is a point where it gets tedious. Eschalon tiptoes along this line of tedium quite often. Of my 31 hour gameplay, I'd wager at least 7 hours of that was resting and/or running from foes to rest (health potions are far too expensive and rare to rely on). Another 10 of that was probably walking from location to location, because the character walks sooo slowly. This is an often repeated criticism of the game, and thankfully, the developers listened and allegedly upped the walking speed in the sequel.

Another criticism I have of the game is the ability to lock out certain options without realizing it. There came a point late in the game where I realized that because I didn't steal a key from a character a few hours in, I had no direct route to the end-game maps (and these maps had no towns or stores). Each time I needed to sell loot/buy arrows, I had to go through a few maps AND a dungeon just to be able to fast travel to a town. At one point while traveling through the dungeon, I realized a door had closed behind me the last time I came through, so I had to go across a couple more maps to go through ANOTHER dungeon to get to a lighthouse (because you can fast travel at the top). This was absolutely ridiculous. There's no reason players should have to do this just to play the game; there's no reason you shouldn't be able to fast travel from the late-game maps. Let me reiterate: at no point in the game or quests was I warned about this decision to steal a key. I only knew this was an option because I looked it up only to find I was about 15 hours past the decision with no option to do it again.

There are other things the game does not teach you that are crucial to gameplay. For example: you can destroy objects (like closed barrels) by holding SHIFT and clicking on it. At no point does the game tell you this, and there is no controls screen. The only way to figure it out is to guess or to get stuck and look up the answer. And yes, doing this is necessary for advancing certain quests or unlocking certain areas. Ranged weapons are necessary for passing certain puzzles (by shooting levers you otherwise cannot reach), and magic (and/or magically enhanced weapons) are required for defeating certain enemies. I played as a ranger, but the game seems biased against the class; only in the last two hours was I able to upgrade my bow, so I spent most of the game using a sword. Oh--and arrows weigh a ton, so keep that in mind. You'll be carrying hundreds because you'll be using them--most of them miss, thanks to the rolling chances.

All these criticisms may make it sound like I disliked the game. That isn't the case. Eschalon has an interesting world, with challenging gameplay that makes every success feel even better because it's harder to get there. Its dedication to the old school RPG feel must be commended, but there are some gameplay mechanics in old RPGs that were phased out for a reason: if they add nothing but tedium to the gameplay, get rid of it. I had a love/hate relationship with Eschalon; it kept annoying me, yet I kept loading it up to try to make progress. There's no reason to go back to this game once you've beaten it; there are two possible endings, but they are dictated by a choice you make at the end boss. I doubt I'll ever play Eschalon: Book 1 again, but I'm a glutton for punishment and would play the sequels.

When I think of the best Eschalon has to offer, I want to give it a score of 6.5. When I think of its tedious mechanics, I downgrade that to a 5.5. Either way, I recommend it as long as you know what you're getting into.

Время в игре: 1907 ч. Куплено в Steam
Рекомендую 24.11.2018 18:00
6 0

I bought the trilogy of this at 50% off and I'm still playing the first FREE episode after more than 14 hours. Totally engrossing, it has blown me away. Yes the graphics are dog turd but the gameplay and story progression together with the large open world put the majority of more modern RPGs to shame. Also the difficulty and balancing are spot on and I am told by reliable sources that Eschalon only gets better with each chapter. AAA developers could learn a lot from this. Highly recommended.

Время в игре: 1596 ч. Куплено в Steam
Не рекомендую 01.07.2018 22:13
5 1

I can only recommend this game to people who are extremely patient, forgiving of an uninteresting plot that has been done countless times, want to play either as a mage or fighter, and have absolutely nothing else to do with their time.

The majority of the time I played this game, my character was walking. Endlessly walking and walking and walking. There are a few fast travel points in the game world, but only a few, and you will frequently find yourself fast traveling back to town to heal or sell items only to spend ten minutes walking back to where you were. Enemies and loot don't respawn, so the trek back is just boring.

When night falls, everything is pitch black, and unless you have a light source, you end up blindly clicking around hoping that your character is moving somewhere. You can't just wait for night to end, because time only progresses when your character moves or performs an action. You could try resting to skip through the night, but if you're in a confined area when night falls, you might not have enough room to pitch your tent. There's also a chance that you'll get ambushed by bandits while you're resting, which is really a problem when you rest in order to replenish your health and mana.

You can't use maps unless you put points into the Cartography skill. One point in Cartography lets you draw crude outlines of trees and buildings. Five points in and you can finally draw roads and water. Unfortunately, your maps don't retroactively update when you put more points in Cartography. You have to walk over the same area again to redraw the map. If you use a potion or spell to temporarily boost your Cartography skill, once the effect wears off, the fine quality map you had becomes overwritten by the crude map representing your actual skill. In other words, in this game, Cartography isn't the skill of drawing maps on paper. It's the skill of memorizing maps in your head.

It's not viable to make a character who uses a bow and arrows as their primary weapon. Enemies take a large number of arrows to defeat, causing you to constantly go back to town to buy more arrows. This means that you're constantly broke, as well as annoyed that you keep having to fast travel to town and then walk back to where you were.

I completed the game using a mage type character. In the beginning of the game, mana recharges very slowly, and fights with minor NPCs take at least ten minutes to finish. Fighting in this game involves kiting around an enemy waiting for your mana to recharge before you can cast another firebolt, hopefully killing the enemy so you can get on with your life. Kiting is necessary because you only get so many health potions in this game, resting might cause you to get ambushed, and fast traveling to town to rest is annoying on account of how long it takes you to get back.

When your stats are high enough to support a reasonable mana recharge rate, combat is still boring. I ended up doing the same thing every time - apply buffs, close in on enemy, swing axe until it's dead, repeat. Cast a healing spell if I lose health.

I'm only speculating that it's plausible to use a fighter type character to complete the game. When magic isn't involved, fights are basically statistical matches. If you have better stats and equipment than your opponent, you'll probably hit harder and more often than they will and win the fight. So a fighter is probably destined to either win or lose every time they enter combat.

A fog of war covers each section of the world map, and you have to walk through every square inch of it to see what's hidden beneath. You never know where anything worth investigating is until you've wasted lots of time slogging through empty space.

Locked chests and doors can be broken into with your weapons. I actually like this feature, but there are a couple of problems with it. The first problem is that in many situations, your weapon will only inflict 1% of damage to a locked chest or door per hit, and your weapon loses durability as you use it. In other words, you could spend two minutes trying to break through a chest and lose your weapon only to find an inferior item within. Magic can also be used to break through chests and doors, but since mana recharges over time, you're always guaranteed to be able to break through a locked chest or door if you spend enough time pacing back and forth waiting for your mana to recharge so you can keep casting destructive spells. There should really be an option to tell your character to keep doing that until they've broken through, and skip that amount of time. As it is, it's just an enormous waste of time.

Another mechanic of the game I liked is how light affects hit chances. If you or an enemy is illuminated, they're easier to hit, and if you or an enemy is in darkness, they're harder to hit. It's possible to position yourself so that an enemy has to stand partially in light, while you're concealed in darkness, thus giving yourself an accuracy advantage.

The time progression mechanic (time moves when you move) is also pretty cool, and lends itself to better strategic planning during fights (even if it's just figuring out the best way to kite around an enemy). It also lets you take more time to think about what your next move is, or even take a break.

But these few positive notes aren't enough for me to consider recommending this to anyone. I personally wish I had those 49 hours of my life back. I could have been doing something better. Like reading. Or knitting. Or wrestling an alligator.

Время в игре: 2993 ч. Куплено в Steam
Рекомендую 04.02.2018 02:37
5 0

My play time (16 hours) is what you will spend on one playthrough without much grinding and if you know what to do and were to go. As long as I know this game by heart (played it long time ago), it was just a refresher before playing Book 2-3 and Balrum. If you expect to try different builds in Book games please consider to go with warrior in this Book as next Books will add useful additional content and mechanics to test your healer and mage.

Performance.
Flawless as usual :) My OS is Linux - Debian 9 x64. This game is what we can call a true Linux port. works as expected, no issues found. It uses somehow limited screen resolution 800x600 (blends well with game old style look and feel) so make sure to select fullscreen and use 4:3/5:4 screen if you have one instead of widescreen to keep original picture.

10/10 highly recommended! it's a real gem, and it's your lucky day to find this game FREE

Время в игре: 955 ч. Куплено в Steam
Рекомендую 24.11.2017 05:35
19 0

So, I don't have a lot of logged hours on this game on Steam, but I bought it on DRM-free CD a decade or so ago and beat the crap out of it at the time, and have since replayed most of it as one of the few offline games my garbage laptop can support. If you like turn-based, story-heavy RPG's that also support indie game development by small companies, this one's worth the price. The game does have some limitations, but it's D&D/Diablo-esque (if Diablo were turn based), where you can pick your stat upgrades, talents, etc. There really are a lot of ways that the game can be "broken," and borderline cheat your way through once you learn how the mechanics work, and it's easy to make mistakes during character development that make the game harder. You can also save-scum your way through, both to get drops, and to basically loot every thing ever. It's easy to miss out on great loot by making wrong conversation choices. In any case, it's generally fun, it's expansive, and there are a lot of ways to play it, so I do recommend. It does hold up to the test of time.

Время в игре: 1014 ч. Куплено в Steam
Рекомендую 01.02.2017 02:06
5 0

Love this game! You can jump in and out of it quickly as you have time. It logs quests and auto- maps once you have the skill. It rewards reading the NPC text by giving you new quests or not... If you just click through NPC stuff you will miss out. You can game the game. You can optimise every actions or just roleplay it. I played it and then replayed it to exploite my knowledge of the game engine. There are tons of tricks and stratagy. Love it!!!

Время в игре: 3274 ч. Куплено в Steam
Рекомендую 26.01.2015 20:33
38 7

Finishing this game took me 34 hours. Was that good time? Definitely yes, I spent a great time with that. But that doesn't mean that every player will like it as I do. First of all, you must be real RPG fan, and what is most important, you must be old-school gamer. Because this game is true old-school RPG with very poor animations and weak graphics (as for today). But if you're ok with that, you will like it. It has good story, turn based combat and high difficulty level.

VERDICT:
If you're old-school RPG fan, this is what you need.
If you're modern RPG fan but you want to try something classic, this is good choice.
If you're not a fan either of RPG and old-school, you shouldn't even read this, that might harm you.

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Время в игре: 2086 ч. Куплено в Steam
Рекомендую 04.11.2014 17:18
90 3

In a nutshell, Eschalon is a standard 2D single-character fantasy western RPG. ("western RPG" here means "opposite of JRPG")

Eschalon is solid. It's not exemplary, it's not bad. It's the kind of game that would metascore in the 70-75 bracket, filled with games that are worth your time if you're a fan of the genre.

The story is cliche; save the world by finding the macguffins and slaying the big bad. That doesn't necessarily make it bad. It's not memorable, but it works.

For the most part, combat in Eschalon is a game of numbers and dice. I played a magick user, and for the first half of the game, all I had was a basic single-target spell. The outcome of a battle essentially boiled down to how many times I could cast it with what mana I had, how many turns it took the enemy to close to attack range (which is melee for most enemies), and how many hits both of us could survive. Later on, I got a few area-effect spells, which added a small layer of strategy, though numbers and dice were still the dominant factor.

The first half of the game was extremely tedious as a magick user. Mana regen is very slow to start, though you can build for quick regen after a few level ups if you eschew everything else. There is a rest function that causes time to pass more quickly, but it can still take as long as a minute to fill back up. Health regen works the same way, and I have to imagine it's just as tedious for melee-centered characters.

Basically, playing Eschalon Book 1 felt like playing a much, MUCH smaller Elder Scrolls game. That's just me though; your mileage may (and probably will) vary.

THE VERDICT: Eschalon is a solid RPG that will entertain an RPG fan for about 20 hours. It's not the best game out there, but it's not the worst either.

Время в игре: 1367 ч. Куплено в Steam
Не рекомендую 21.06.2014 07:11
36 3

(Before I get going, I'll say that Book 2 is much improved and although I'm only a few hours in, I can probably recommend Book 2. Writing is more polished, graphics feel fresher, and controls feel more responsive. Book 1 isn't necessary to play or understand the story of Book 2.)

Slow paced and feels more like a shallow copy of old school CRPGs (hey, that *looks old-fashioned*, or, nobody does *that* in RPGs anymore, let's put that into Eschalon) rather than capturing the deep magic that made old school CRPGs worth reviving (as in "why did they do that, and does it still make sense? If so, let's put it in and modernize it just a bit"). Don't get me wrong, I like turn-based (Western) CRPGs, love Spiderweb Games (Exile through Avadon even), and I even fire up one of the top roguelikes now and then (Nethack, ADOM, dwarf fortress, Cataclysm DDA, etc.), and Eschalon Book 1 falls flat by comparison. I've played Ultima 4-8, Wasteland, Fallout 1-2, Baldur's Gate, Arcanum, and I've probably played other awesome turn-based overhead CRPGs that I can't remember. I'm sure I've played some clunkers too, but I felt I had to put up this negative review if only b/c I cannot figure out why so many people seem to like this game enough to recommend others play it--the hype for this game, from "pro" reviews and players, makes me wonder how many of those even played a quarter of the games I listed up top.

Eschalon Book 1 is a passable timesink, but do yourself a favor and fire up an actual classic or one of the better old-school-style titles this side of 1999. Even if it's cheap, there's still your time to consider--a playthrough takes about 20-40 hours depending on how OCD you get on doing quests and leveling up, and much of that will be spent slowly walking your single toon around obstacles since there's no click-move.

As for the plot, it's pretty straightforward w/o any real interesting twists, the writing is passable, but there's no real drama, tension, or even humor. There's *some* sure, but most of it is rather flat and just something to check the box.

Now, nobody ever came out and said this was a "love letter" to old-school CRPGs, but much of the marketing kept hyping up it's old-school-ness. To that I respond: 1) actual old CRPGs did it better, 2) some of those old CRPGs are still playable now, 3) newer CRPGs in old-school-style have also done it better.

If you read this and still played the game, no problem, even if you found you liked it enough to at least *want* to play it *a second time* (how many Yes-recommenders honestly think they'd *want* to play a second time? That's not even *actually* playing it twice, but just *thinking* about it?). I'm not saying I know all for everybody. If you played it and didn't like it, then at least know you've not gone crazy considering how many reviews recommend it. If you have yet to play it, seriously, track down and play the other names I've dropped first, then maybe you can at least be so busy putting in the hours into those that you won't even have to think about Eschalon.

Время в игре: 5432 ч. Куплено в Steam
Не рекомендую 20.06.2014 00:10
9 2

Be warned! If you're a fan of casual RPGs, this one is not for you. It's an epic quest of XP grinding, min-maxing and filling your inventory with alchemical ingerients. Therefore I'm going to give this one a thumbs down.

There's some pen-and-paper retro charm to Eschalon that makes it worthwhile to people who really love turn based and number-driven adventures with no dedicated run buttons. You have to rest for eight hours to regain mana in order to kill a single bumble bee. If that's your thing, who am I to judge?

Время в игре: 682 ч. Куплено в Steam
Рекомендую 17.06.2014 00:58
14 4

I will never know what lies in the goblin citadel because THERE ARE TOO MANY DAMN MINOTAURS. This game is very hard, i only reccomend if youre ace pro at these sorts of RPGs and have little to zero anger issues.

Время в игре: 2037 ч. Куплено в Steam
Рекомендую 22.02.2014 13:11
48 3

“Aha! A back entrance to the infamous dark tower! And better yet, the door appears to be slightly ajar as if it were not properly closed the last time someone used it. It seems this is my lucky day. Riches here I come!”



Eschalon: Book 1 represents a classic RPG experience with a turn-based combat system and great love for detail. In addition it provides a decent character development system and well-done soundtrack for the depicted locations.

The only shortcoming of this game is the relatively slow-paced gameplay.

Trivia:

The developers of the Eschalon series kept this project a secret for a long time, believing most game developers release too much information about their products, spoiling the game when you eventually play it.

Achievements:

The game has no Steam achievements.

Время в игре: 2390 ч. Куплено в Steam
Рекомендую 17.02.2014 03:23
16 0

Playing this trilogy for the second time through. While not graphically superior to any RPG of late, this game franchise has one of the most involved story lines you could ever ask for. Seriously deep character development are coupled with a world that you will completely get lost in. The story will take you through a lifetime of betrayal, friendships and evil that will leave you speechless. Any fan of RPG's will be right at home here with a D&D style interface, Ultima style spell books and some of the most memorable adventures I have personally ever been a part of. Every second of this game drips with pure love from the developer whom I can only assume is an even bigger nerd than I am :)

Время в игре: 34 ч. Куплено в Steam
Рекомендую 12.12.2013 15:35
30 0

Great old-school rpg, stat-heavy with turn based action, which you really wont notice that much since they have implemented it very well in the game.

If you like games of this genre, this series is a fantastic addition to the collection! =)

Время в игре: 503 ч. Куплено в Steam
Не рекомендую 29.11.2013 19:36
60 0

Eschalon is being marketed as an old-school role-playing game inspired by the classics. This is an adequate description of the game, but unfortunately the game does not succeed in adequately copying all the good qualities of the classics that it is inspired by.

The game does have it's strengths for sure. Character creation is very detailed and let's you create the character you want to play by choosing such things as race, class, skills, the region where the character grew up and the character's religion (or lack thereof) and all of these choices make a difference.

Another strength is in how the turn-based system works. When you move or perform any action time flows. When you don't time stands still. This means that the game can have as high or low a pace as you want it to have at any given moment and that it moves seamlessly from a high to a low pace and vice versa. There is no waiting, e.g. for enemies to complete their turn, and you can also take as much time as you need to think before acting.

The game has a reasonable amount of optional side-quests, different items to find and different regions to explore. The graphics are nothing special, but entirely adequate. The music is quite good. So far, it all sounds pretty good.

Where does the game fail, then? Unfortunately it fails at the most important thing for this kind of game. Combat! What is wrong with it? It doesn't require any skill. You control a single character with a rather limited repertoire of combat actions, mainly slashing/bashing, shooting, or burning the enemies, The same is true for the enemies. This would be okay in a Diablo-like action RPG where the fun and the challenge comes from the high pace. But for a turn-based RPG this is not adequate, combats should require some strategic thinking and since here they don't fighting enemies becomes a dull routine matter. Since much of the game, like with most RPG's, consists of fighting this is clearly no good.

All in all, Eschalon is an old-school turn-based RPG with a couple of good qualities which is unfortunately dragged down by dull combat. I wouldn't really want to call it a bad game, but there are plenty of better games in the genre (although Eschalon beats many of these games in some respects, only not where it really matters) that I would recommend over this one.

Время в игре: 1819 ч. Куплено в Steam

Дополнительная информация

Разработчик Basilisk Games
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 02.04.2025
Metacritic 75
Отзывы пользователей 85% положительных (101)

Отзывы пользователей

85%
86 положительных и 15 отрицательных отзывов
Обновлено: 26.03.2025 22:32

Жанры

RPG Indie

Особенности

Single-player