Разработчик: Eugen Systems
Описание
Check out our new real-time strategy World War III battle simulator
About the Game
The new reference in RTS at its best!The Wargame series returns to duty, larger, richer and more spectacular than ever before. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc.
1991: the two blocs confront each other in a new theater of war, Asia, joined by various other countries: Japan, China, North Korea, South Korea, Australia and New Zealand.
You command the military resources of all 17 nations involved, assembling your fighting force from a phenomenal selection of 1,450 units that have been meticulously reproduced from their source! Command tanks, planes, helicopters, new warships and amphibious units in intense battles of unequaled tactical depth. Master the relief of varied, ultra realistic battlefields, dominate the new maritime areas and rewrite history in a conflict that has been directed and designed in stunning detail by development studio Eugen Systems.
Wargame Red Dragon is thrilling in single-player mode with its new dynamic campaign system, and also offers an extensive multiplayer mode where up to 20 players can compete against each other simultaneously.
Поддерживаемые языки: english, french, italian, german, spanish - spain, polish, russian, japanese, korean, ukrainian, traditional chinese
Системные требования
Windows
- OS *: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7,8,10,11
- Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
- Memory: 2048 MB RAM
- Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: DIRECTX 9 COMPATIBLE
- Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
Mac
- OS: MAC OS X 10.7
- Processor: INTEL CORE 2 DUO 2.4 GHZ
- Memory: 2048 MB RAM
- Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Linux
- OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
- Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
- Memory: 2048 MB RAM
- Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING
Отзывы пользователей
I still play this even though its getting older. In my opinion its one of Eugen's best games. I believe a lot of the negative reviews are in angst or rage quits when things don't go your way. This isn't an easy game to master, it can be difficult and frustrating if you don't understand the dynamics of it. Take your time, build a good deck and play learning how to counter the A.I.
not that great.
AI - all it knows is how to play rock paper scissors, and to zerg rush you.
it: cheats, has predictable behaviour, needlessly suicidal, incredible micros.
Single player Campaign -
terrible and honestly annoying.
the destruction points mechanics terrible. spending so much time to
destroy the enemy.
Gameplay:
biggest gripe.
micro heavy. your soldiers needs your help when it comes to breathing.
tactics like tanks shooting and then backing away? manual.
pilots not flying directly to enemy anti air? manual.
should i fire back when i'm being shot at? manual.
everything? manual.
if you don't want micros, Regiments is for you. But if you still want more control,
their newer game Warno has alright "smart orders". still not that great though.
Multiplayer:
avoid.
idk if i am playing correctly but the experience to play and learn this game was a mess. I am legitimately angry at the experience I had with this shit game
Great game, only minus and it is kind of a big one actually is that you cant unlock anything, online the only progression is learning how to play better. It is v difficult to play 1 v 1 bc there are too many moving pieces, but you can learn to play by going on 10 v 10 matches and focusing on one type of unit at a time.
1. Unique Mid-cro level strategy - While I would consider Company of Heroes a micro-strategy and Hearts of Iron a grand strategy/macro strategy, Wargame is an in between mid-cro level strategy which I haven't seen in any other game before.
2. Single player AI - I think the Medium AI is cheating. It got way too many SuKois than what I can spawn if I play as the soviets. Tank traffic jams are so bad with friendly AIs, I have lost rounds due to delayed reinforcements.
3. Not as much cinema as Company of Heroes - This game feels buttons up. Wargame to Company of Heroes is what ARMA is to call of duty/battlefield. It might be a selling point for some, not for me.
4. Infantry balance is dismal - COH fans like to rage about this too but this game takes it to another level. Getting a light helicopter is cheaper than 5 dudes with a rifle. I swear the infantry transports are more tactically useful than the infantry it was carrying.
5. Fog of war is hard to read - In all other RTS games, the areas which are not visible are shaded darker. This allows a very clear demarcation of areas where I don't know what is there.
6. Deck building restricts freedom - A well balanced deck is necessary for yada yada. A well balanced deck is boring. Let me spawn 50 Sukois like the Medium enemy AI does. That looks FUN. That's what I want.
7. TACOM units - Crushing your enemies skulls with tank threads is not enough for victory. You also need to escort in some pencil pushers in the warzone for bureaucracy sake. FML. I heard that the sequel WARNO removed this feature. Good riddance.
This game is built for people who have friends or want to play online.
The campaign is very difficult and the gameplay strat is basically spamming everything you got.
This game is too addicting and fun IT takes up most of my time. Getting this game will make your life a living hell.
It's still the best game in its category, which is both impressive and sad at the same time.
Graphics are good for a 2014 game, steep learning curve but very fun once you understand it. And great for people who like alt-history.
dont get this game if your new all your gonna deal with is people thats played this game for years and walks all over you and ruins it, kicks you because you dont have 300+ hours or crys the entire game and then rage quits so you never get i full match not worth it wait for "BrokenArrow"
Overall yes, but the game is getting old now and that means that mostly only die-hard fans are remaining and playing it often. So if you are new, be prepared for a lot of losses until you understand how this all works. Probably try playing it against AI with deck made for you and another for AI, to get concepts better. After you feel more clear how the game works, go into multiplayer. Avoid stacked games with enemy team having 80-90% winrate, and try for more balanced teams.
This game hit the epitome of RTS and turned based strategy. They simply can't do better than Wargame: RD, nobody can. Remaster this game and add maps, campaigns, and units and you've got a cash cow.
Fantastic and runs like a dream on my old ass computer. Still has a popular dedicated multiplayer scene. See you on the frontlines!
Amazing game! Love this game! Perhaps we can fight in real world map and can built base like Command And Conquer
A fun game with lots of depth. Tactics, planning and strategy is key to this game. Really scratches that itch.
Super fun game so far, WGRD is the first RTT type game iv played and em hooked on the gameplay. The online resources to learn to play are super helpful to learn the basics and such fast. Can't wait to learn more skills and take it to multiplayer mode.
better find a mop its getting sticky in this (female dog)
Heads up multiplayer does not work on mac :(
Wargame: Red Dragon is probably the best RTS game ever created. A testament to this is how large the playerbase and how there are still updates 10 years after release.
It cuts out all the bloat from the RTS genre: the base-building and resource gathering. Honestly, who has time for all that boomer sht? This game is pure action. Combat is incredibly fluid, more so than even Wargame's spiritual successor WARNO. I don't know exactly what words to string together to describe it. The units move exactly the way you think they will, and the battle effects are just enough to tell you what is going on without obscuring what is going on (something that bothers me about WARNO).
The deck system allows for many ways to approach a game. The many strategies it's possible to build for keeps me coming back year after year. The game looks good, and it runs incredibly well. You could play this game on your grandma's Chromebook. The UI is simple and easy to use, reminiscent of the Wargames movie. All of these things have become worse in Wargame's sequels, but Wargame has absolutely nailed them.
The only improvements that can be made to the game are quality of life features that make the game simpler to play, such as the Line of Sight tool found in later Eugen titles. But when you are hundreds of hours in, you will not be surprised by awkward lines of sight.
Great game,
I don't understand why i cant join multiplayer severs.
i'm on a mac
The game is nice and very fun to play
It will suck your soul, and you will not care, as long as your deck is perfect.
Awesome strategy game that holds it's own through the years. Fun to play, fun to watch, offers endless hours of entertainment. I started playing this game in 2014, took a break, came back almost 10 years later and it still hasn't lost it's magic. 10/10 would recommend.
better thn broken arrow, dont play other stupid games like warno and broken arrow
best game ever made
As a singleplayer player in a multiplayer world, this game is still fun even if I don't understand it very well.
For example, why isn't there any keybinds for the speed controls? I like to view the battles up close which you can do in replay mode but you can't rewind a replay? And why do you have to use a drop down menu to semi-pause the game (called bullet time)?
Game is still worth it on sale for the singleplayer skirmish mode but overall was definitely built for the multiplayer gamers in mind.
Peak, last truly good Eugen game, especially after the recent fantastic balance changes. Old but gold.
hell yea !
The actual war and real war crimes are going in the chat section in the main menu but still a BIG YES !
I am not a native speaker of English forgive my usage of translation app :)
Recent update Eugen doesn't know that he doesn't know how to design the game mechanism at all. They think that a good game can be made by using the SD2 mechanism with only 400 or 500 people online every day and some red dragon designs, but in fact they don't consider the feelings of the players at all. The addition of two new dlc completely distorts the balance mechanism of different DECKs in the original game, which makes the general deck have too many helicopters and too many special units (such as similar ROKEKTS-ARTY, LGB aircraft), which leads to the simplification of the game process whether it is multiplayer game or qualifying game, breaking the high-level combination skill dominated by the combat system by designing combat logic and giving more game experience to low-level players. For example, in the version without South Africa and Italy, the blue army's motorized and airborne troops' assault capability is limited, and there is a lack of a comprehensive infantry with good attack vehicles, which to some extent requires the motorized deck to carry assault guns and plan limited direct fire, but with the addition of South Africa deck, the motorized deck can use cheap and high-grade 23AP ordinary motorized infantry. With the entry of Italy, motorization can even be deployed in a mechanized way to reduce costs, and Italian infantry is even a mountain infantry unit, which once again greatly reduces the threshold for players to get started and reduces the richness of high-level players' choices. The original diverse system construction methods were broken by efficient and low-cost DLC units, resulting in the loss of a large number of high-level players in both qualifying and multiplayer games.
Eugen seems to "encourage players to use" cluster "and" HR "tactics to increase FOB health and lower the operating threshold. From the time I played the war game Red Dragon, I knew that it was a law of the jungle game. No matter what inferior means your opponent used, whether using the game mechanism or any tactics, I could accept it. So I practiced my technical level until I beat the best player. I always think that it is an important factor to distinguish the level gap between high-level players by doing a good job in full-scale field reconnaissance and deploying Timing control to describe opponent tactics. As for preventing FOB or CV from being discovered, it is a problem that any WRD player should pay attention to from the beginning. This is not a balance factor. If you can't even guarantee that your own headquarters will not be exposed, then you are not qualified to participate in higher-level battles, and you will not have the ability to design complex combat logic.
In addition, in WARNO, although the function and complexity of the unit have increased, it has not made the battle more stereoscopic and interesting. Linear macro battlefield and overly complicated details Even with FOV tools, the front line is full of unpredictable visual loopholes. Finally, the game became HR and TR to win, and the whole battle was long and boring. Compared with Broken Arrow and WARNO, which are still under test, the music and art are more exquisite and smooth, and the operating mechanism of BA is not perfect or even annoying. However, BA surpassed WRD and Warno on the opening day, knowing that even WRD only reached 4.7k in 2015. Eugen can make good games, but I also hope you will respect your original design and the players who stick to your server (especially those who have bought many accounts like me). I don't want the red dragon to really become a DEADGAME. I love the WRD very much. Don't let us down.
After 10 years, they've come back and started banning people for talking shit in the chat.
I wasn't banned but they've literally abandoned the game for years, then started banning the small (But dedicated) community they have.
If you're thinking about buying this game, don't.
Just wait for Broken Arrow to come out, it's a better game all around.
Even tho the game is from 2014 it still awesome
MMMMM CLOSE AIR SUPPORT MAKES ME FEEL GOOD
Ok so, playing multiplayer late and night at staring at those MLRS launchers splattering the screen. so much fun. wonderful.
Great successor of Wargame Airland Battle. Improvement of many mechanics and improvement of overall gameplay. As of now, multiplayer is more active than I would expect of a 10 year old niche game. Steep learning curve but it can still be enjoyable.
10/10 would get yelled at in general global chat again
One of the best RTS games
The Counter Strike 1.6 of RTS games
I like the strategic aspects of the campaign, wish there were more like it. Ordnance go boom
great game, i wanna go home.
Fun game, although I prefer warno nowadays
"Artillery is adding dignity to what would otherwise be an ugly brawl", as I flatten an innocent town with napalm rockets
great RTS
goyim eviscerator 2000
One of the best RTS games of all time
Even nowadays you have plenty of multiplayer servers and hosts to choose from at any time of the day.
Still received an update over 10 years after its initial release.
Absolutely amazing masterpiece
Everybody wants to Rule the World, but in the Far East.
even tho im actually cheeks this game is pretty fun, finland fun.
add more maps
I would be fine with the game if the AI didn't cheat so horribly. I kill at least double the artillery units they get in the deck on vs AI matches.
I bought this game looking for aspiritual successor to RUSE and I found a an amazing tactical RTS with buttloads of complexities and a punishingly hard learning curve.
This game requires time and effort until it becomes enjoyable, its not a casual experience. Figuring out all the different types of weapons, the quirks and details of different units and why the hell your Anti-Air just exploded takes time and can be frustrating. However when you master it you're rewarded with a fun and engaging RTS experience.
There are genuine issues though:
-The AI is more A than I and can only rush all of their units into your lines in a straight line, making singleplayer a bit repetetive and shallow.
-The Multiplayer is still alive, but its not very populated, so unless you're a PvE enthusiast you might not get your moneys worth.
!עם ישראל חי
Игры похожие на Wargame: Red Dragon
Дополнительная информация
Разработчик | Eugen Systems |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Metacritic | 78 |
Отзывы пользователей | 88% положительных (7775) |