
Разработчик: Iron Tower Studio
Описание
What Kind of Game Is It?
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
1. The Setup
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
2. Combat difficulty
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
3. Choices & Consequences
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
The Big Question: Should You Buy The Game?
Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
Поддерживаемые языки: english, russian, spanish - spain, french, polish
Системные требования
Windows
- OS *: Windows XP/Vista/Windows 7/Windows 8/Windows 10
- Processor: 2 GHz Processor or better
- Memory: 3 GB RAM
- Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
- DirectX: Version 9.0c
- Storage: 1900 MB available space
- OS *: Windows 7/Windows 8/Windows 10
- Processor: 2.5 GHz Processor or better
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
- DirectX: Version 9.0c
- Storage: 1900 MB available space
Отзывы пользователей
Super replayable CRPG made with lots of passion from the devs.
It's ok. Pretty easy to get railroaded into a 100% speech or combat based character, depending on how you distribute your skill points. If you put more points into civil skills (eg. persuasion, streetwise), it will be damn near impossible for you to ever win any fight, thus you will always have to end up "choosing" the option that avoids any conflict if you want to finish the game. Essentially, you will be making the most important choices in character creation and once you are out of it your fate is sealed and choice becomes more of an illusion.
This isn't a case of choices being 100% bull$hit like in a telltale game however, they still matter, but they only matter as far as what background and build you choose. During actual gameplay, most branches become unviable due to you having 0% chance of either winning the fight or passing the skill check during dialogue.
Really great CRPG game with dark atmosphere thx to Iron Tower studio for work!
Wonderful breadth of choice chains and actually well-written NPCs with motivations that make sense. It's a bit janky, but pretty reliable. Loved it. Definitely worth replaying for the variety.
Absolutely recommend.
NOTE: Turn your Lighting setting to LOW on modern machines to get rid of the flickering
These devs are some of the best devs in the business.
Updates, fair prices and near full transparency with their fans. Very rare these days.
If you havent played one of their games, you should. Their next game is going to be the creme de la creme so its best you learn the playstyle for these types of turn-based strategy rpgs asap. :)
Age of Decadence is a somewhat short c-rpg game developed by Iron Tower Studio. This roman themed game has an incredible number of branching quests related to the guilds and a good number of side quests. This one was made to be difficult, offering mostly unfair fights until you max out your stats. To finish this game you need to study builds and min/max your character or you may lock yourself from completion. The game offers stats plus a point skill system similar to Fallout, but here you must be very efficient. Forums advise that the character creation is the biggest choice you will make. Once made, you have to commit to that path, and no amount of effort will amend your choice since xp is limited. If you waste points, it’s over. Can be frustrating to play a game with fear of ruining your future. Your skill allocation is everything at any moment. I advise you to “bank skill points” to be used in a specific situation. That sounds ridiculous and incredible metagaming, but after tests it seems that the game was made to be played in this manner. You just don’t know when you will need to raise certain skills to be able to progress a certain path. A flawed design, you shouldn’t have to force your player to hold skill points because the game presents options that are nigh impossible to bypass unless you know them already. The story is simply amazing. Unfortunately that is the only true positive remark I see. There are many paragraphs of lore about the world, factions, and the supernatural. All very well built and coherent, but to access any of that you need to lean heavily into the correct build for the correct moment, mostly Int and Lore, facing many locked dialogs before a reload. Content-wise this is where the game shines. You can spend a long time searching and savoring texts. The combat mechanic, when not impossible, is fun but repetitive with certain variability, allowing you to change types of damage and strength of damage for each different enemy and using some positioning to improve your odds during each turn. Unfortunately, the efficiency rule limits you to a single weapon. As the game itself makes it clear, combat is not advisable. You are constantly outnumbered, the hp is limited (or not), the weapons have only simple upgrades, and death comes frequently. I believe crit plus dagger is the best combination because they ignore armor. You can also go through most of the game with dialog only, but that will reduce the game to a visual novel. The game constantly sells the image of a ruined world. Everything is in a miserable state and there is no hope for the future. You are to be inserted in this world of misery and try to make the best of it. The poverty and harsh environment goes along with the post apocalyptic scenario, following you at every moment. But, contradictory to its own theme, in your character sheet, descriptions, and many texts are littered with comedy quips and puns. A very discordant element that cracks the solidity of the gameplay. Another personal nitpick is the bothersome durability. Something always removed by modders. An obnoxious decision that shouldn’t be in a game with so many imposed limitations. When a game is known for being difficult, rarely is it because the developers knew what they were doing. Balancing difficulty with frustration is a hard task, sprinkle that with limited upgrades, limited enemies, limited money, no possibility to grind xp, and you have a herculean task in front of you. Despite its superior writing, Age of Decadence fails the genre of difficult games, not being able to avoid the traps of unreasonable mechanics that insert negative numbers just for the sake of forcing the difficult tag. It’s an unfortunate result of developers having a vision but not being able to implement it, ruining its rare setting. I wish Iron Tower would have given the player more options to solve the dilemmas, not through paths that one can only follow if you put the correct number in the correct stat during the first ten minutes of gameplay. At some point in development you remove so much of the fun for the sake of difficulty that your result is just frustration.
good
I love Roman Post-Apocalyptic RPG that let me to kill god or become one
Not a huge fan of the gameplay, but love the world and story. Iron Tower deserves mores support
Old school rpg with good worldbuilding taking place in a believable universe. Multiple distinct starting backgrounds for player character that provide good replayability. Combat is mediocre but it doesn't have to be a huge path of your playthrough as the game lets you play a PC who is not a murderhobo. Overall Age of Decadence is an excellent example of a quality indie RPG.
Amazing, the difficulty is very difficult, but man is it rewarding to progress.
I spend about 45 hours on the game with vivid memories, I might even reinstall and do another run through now that I am thinking about it
Feels really good to conquer a problem that you couldn't before.
For example, I go into a house with a couple thieves that stole a 100 coins from me. I initiate a fight them, but it turns out there is a third thief that traps me in the house in a 1v3 situation. The thieves surround me, and I die. I go to the blacksmith and exchange my bronze armor for iron armor. I do a couple other side quests and increase my body count. Once again, I enter the house with the three thieves. I move so that all 3 thieves are in front of me. 2 of the thieves switch to range attacks, while 1 attacks me at melee range. I easily block all the range attacks and kill the melee enemy in a few turns. 1 thief down. One of the ranged thieves runs out of arrows and pulls out a sword to attack me. He dodges most of my attacks and procs bleed damage on most of his hits. I aim for his legs. He can no longer dodge me. 2 thieves down. The last ranged thief is unarmored and misses most of her attacks. 3 thieves down. I recover my 100 coins and loot their bodies for all they are worth.
tldr 10 Maadoran slum super ganks out of 10
This is an excellent rpg if you take the time to understand the systems with which the game operates. Otherwise it is an insufferable shit show where if you try to rush through, you get your guts rearranged by some random gangsters hiding in an alleyway every other loading screen. Patience is the key to figuring this game out.
A few tips:
- Don't waste stat points in charisma, its useless most of the time.
- save often, especially before making any sort of choice.
- you don't have to spend your skill points all at once.If you fail an important check, reload and invest points into the skill to pass.
- if you plan to kill people, invest in 1 weapon skill, and either dodge or block but not both. ALWAYS LEVEL THE DEFENSIVE SKILL YOU CHOOSE MORE OFTEN THAN ATTACK, it will make gank fights less painful.
- if you're a fighter, invest in the crafting skill and learn how crafting works. Good gear makes a significant difference.
I like it. It's got it's faults but there is plenty of good things that over shadow them. Give it a go for yourself. I highly recommend looking up a Guide.
After 2 months and 100% - absolutely amazing. The setting is incredibly gripping and the faction campaigns are well worth multiple playthroughs. I was completely hooked the moment I realized the game is complex enough as to have both a way to finish the game without a single fight or kill, as well as room for a headhunting spacemarine run.
Seems like a meaty RPG.
A worthwhile gem that merits your attention. Incredible character build customisation and engrossing combat in a fascinating world. Highly recommended!
This game is a RPG in it's purest form. Nothing but character ability determines the consequences of your decisions. Learning how to build the character and exactly how & when to distribute your skill points feels very rewarding. I only regret waiting to play this game for as long as I did.
Can be unforgiving - trial and error needed but the greatest and most playable story ever told. 6 years and nearly 600 hours later I still love this world. Makes me sad that games of this kind won’t be made again in the future
One of my favourite RPG.
A feeling of playing a classic gem everytime.
A fabulous game for fully applying build optimization, hidden nooks well worth the dedicated build it takes to explore them and a lore that's brilliantly delivered. This game is merciless and challenging, but makes each success satisfying and immersive.
Awesome RPG
Игра в своём роде уникальная. Сюжет - гениальный. Главная задача игры - воспользоваться моментом политической нестабильности, чтобы урвать себе как можно больше денег и власти, при этом не умерев. Действия игры происходят в стране, всё ешё находящейся в упадке после великой войны, произошедшей несколько сотен лет назад, в которой большая часть населения умерла, технический прогресс откатился, и большая часть местности стала еле пригодной для обитания. В игре есть большая вариативность, на каждый квест есть по нескольку вариантов решения, возможность выбрать которые зависит от характеристик игрока. Есть 7 фракций, что каждая пытается у остальных вырвать власть и деньги тем или иным способом. Внутри сюжета каждой фракции есть множество разветвлений сюжета и можно в разные моменты предать свою фракцию и примкнуть к другой, получив в замен ненависть своей изначальной фракции, что может быть фатальной, если ты не воин-убийца, так что надо с этим быть осторожным. Основных два способа решения всех происшествий в игре два: бой или разговор. Если ты будешь играть за боевого персонажа, то можно заработать много денег, грабя и убивая людей, но только ты скорее всего будешь как просто исполнитель чужих приказов и планов, не способный повлиять на важные политичесские решения. Если же играть за разговорного персонажа, то можно ловко манипулировать людьми, без боя разводя их на деньги и информацию, влиять на важных политических фигур, но при этом нужно следить за своими словами, потому что если тебе не получится кого-то убедить, то он с тобой начнёт драться, а ты не воин, тебя в армию по проблемам здоровья не взяли, тебе драться нельзя, и по этому тебя убьют. Самые умные могут попробывать совмещать умение разговаривать с умением драться, но тебе очков прокачки не хватит всё подряд нормально прокачать, из-за чего нужно точно распланировать как каждое очко когда и во что вставлять, что можно сделать только если ты уже все проверки наперёд сдаешь, так что это вариант для бывалых (ну либо можно по гайду игру проходить).
Боёвка в игре прикольная. Есть множество видов оружия и вариантов ударов, а так же различные зелья, бомбы и сетки, что в разные моменты полезны. То правда в том, что тактика для почти каждого боя одна и та же, так что ты в начале игры себе выбираешь из массы вариантов какой-то один, прокачиваешься в него и играешь только через него.
Для разговоров есть множество различных навыков и они все в разные моменты полезны. Знать, какой и когда нужен будет - наперёд нельзя, так что, если решил играть через разговоры, то стоит выбрать 3-4 навыка как основные и прокачивать их поровну, а остальные не трогать, ибо тогда можешь не успеть основной поднять до того пока понадобиться. Либо можно пытаться как можно больше проверок пройти, путём того чтобы копить очки и прокачиваться только тогда, когда ты проверку провалишь. А ещё можно сразу по гайду качаться, там вот прям максимум тогда всего достигнешь.
Есть множество концовок, что зависят от выбранной фракции и действий по ходу игры. Мир интересный. первосажы интересные. Узнавать историю событий минувших дней, результат которых отражается в текушее время - очень увлекательно.
Если вы не боитесь графики, чтения букв и прохождения методом проб, ошибок и перезагрузок, то вы сможите погрузится в невероятную историю этой игры.
И в конце можно либо убить либо не убить либо стать рабом пришельца из другого мира, что жажадет всех поработить, но их вообще двое и можно убить одного для другого, но лушее вообще обоих ибо они людей едят ну это вообще что такое.
Хорошая игра, в общем.
Really liked this one. Most people who gave it a bad review should've read the "Read before buying" section they put up.
is good game posting a review to help the devs
amazing
Still unbeaten to this day for replay ability. You can play the story for 5-10 different angles and discover some minor or major piece of the story every time. A masterpiece.
One of my favorites
A modern classic for players who enjoy serious RPGs and aren't afraid of brutal, challenging combat.
Definitely shows its age, but if you like old school rpgs this is for you.
Had a blast, loved the story and combat, even through the seemingly BS fights. Game changes a lot and one character can't do it all (well.. i couldn't at least) but i enjoyed playing different characters and tackling challenges differently.
I don't like how mutually exclusive everything in this game is, which, to be fair, they disclosed quite well- so that's on me.
You'd have to do multiple play throughs just to see less than half of the content in this game.
But, all that aside, I do like the game- and I do like the developer.
Really really enjoy this game!
The various narrative endings are very fun. And the lore is great.
Brutal, unforgiving, and absolutely brilliant. The world-building is top-tier, and the amount of choice you have is great. Every decision actually matters. It can kick your teeth in, but if you push through, it’s an incredibly rewarding experience.
Beautiful.
Peak RPG.
This is a niche game that scratches the itches of fans of old Isometric Fallout and Baldur's Gate/Icewind Dale. If you like grimdark post-apocalyptic settings AND fantasy worlds, this game does both engagingly. In some games, you skip the dialogue and flavor text as fast as humanly possible, in others, you look for and read every tidbit; this game does the latter often. If you were already curious about this game, it doesn't disappoint.
yes
Amazing game, wish we had more old-school hidden gems like is
Really fun game with a lot of depth in worldbuilding. The graphics are nothing to write home about, but at some points this game can be outright beautiful! I completed my first run with the loremaster and I'd say that I had fun uncovering all of the knowledge that's hidden within the old worlds. If you plan to go for a "Peacemaker" loremaster prioritize Lore, Streetwise and Persuasion skills. Keep in mind that you won't be able to build a perfect character that is always going to be able to do everything, and that's what makes it more realistic, you are not the chosen one, you are just a man getting involved in some matters that are out of your realm of understanding.
The game seems like a great storytelling tool as well, describing a characters path. This is achieved by implementing non linearity in a way that makes sense (you can go wherever, whenever pretty much). However, on occasion it can have weird consequences (being locked out of certain locations just because of visiting some others, although this happened only once to me). I praise it for the reactivity as well - when something was done that seemed significant to the plot most of the time it had consequences in one way or another. Some of the characters are memorable and funny.
The entire game I only had to do one combat encounter which wasn't even necessary, so it can actually be finished as a pacifist.
Overall, a very fun game that seems like it holds a ton of replayability.
What I like about age of decadence is that it really makes you think before doing something, it isn't forgiving, you can't just destroy everything on left and right, when you play this game, you'll truly understand meaning of words “best fight is the fight which never happened” and of course, the most important is variety, everything you do has it's impact, so you really have to think twice, before doing something, also the setting itself, unlike many other rpgs it's not traditional medieval fantasy European setting but rather more ancient Roman-Egyptian, all of these makes this game really unique 10/10
Unfortunately I don't feel like I can recommend this game.
I mean, the game has some very interesting and fun ideas, but the execution, not so much.
It is a very, very punishing game in lots of ways, like some dialogue choices where multiple skills are tested: even if you nail a test, but the other goes bad, then you're dead. We also never have enough skill points to be good in many skills, so the game forces us to specialize in either combat skills or social skill, despite the existing mixed "classes", like the assassin, who should be able to be relatively competent both in combat and civil skills, but we always lack the skill points to do so.
Many of the skill checks just outright kill your character if you fail them, as there are no different degrees of succes (as far as I know), you either succeed or fail.
What I mean is a game should be enjoyable without the player having to know all events and story beforehand so they can make a specific build to pass specific skill checks and succeed.
There is also the problem of loading screens: they are quite slow, despite me having an SSD. And as I died a lot, I had to see many loading screens.
Maybe I just didn't enjoy the game much because I started with the assassin class, a mixed class.
I know the game is supposed to be punishing and gritty, but there is a mugger at every corner, and they can just rob and/or kill you and we can do nothing about it. And sometimes when we can, and do, something about it, we are just f***ed in another different way, anyways.
If you wanna have a taste of learned helplessness, then this game for you. There are just too many fatal and otherwise harmful and unavoidable events and you can do almost nothing about it. So count yourself lucky if someone robs all your money but doesn't also kill you.
It has quite a few good ideas, though, so if a sequel is polished a bit more and made a bit less punishing for mixed classes that would be a great improvement
This game is quite fun in it's own unique way. It's difficult, but that enables it to be enjoyable.
What do I mean by that? Well, the game can be beaten in around 10-12 hours, but what's different about AOD is that there's dozens of different choices you can make and characters you can build that take you into different branches throughout it's run time.
In a way, the game almost plays like a hardcore choose your own adventure. It lends itself to experimentation and multiple playthroughs. You might die a lot, but the more you play and mess around with different story paths and builds, the more you'll discover how to beat fights that you aren't meant to win, and the more you'll learn how to ultimately survive this bleak and desolate adventure Iron Tower has created.
The graphics may be dated, but truthfully they didn't bother me. The type of person most likely to play this game, I believe, likely grew up with much older RPGs and won't be bothered by the mediocre 3d visuals.
By default I truly despise games where you move by clicking where you want to go. But this game has too much text lol, sorry, I'd rather read a book.
I absolutely adore this game. I love the setting. I love the old school 'you fucked around and found out' of this game. What a great game. I wish there was more or a sequel in this universe.
:)
I started off as a humble grifter, after blowing up multiple ancient wonders and starting a few civil wars I found myself the chosen of an old god. And everyone lived happily ever after!
Hard game would like to see a second one in the making
But would also like some quality of life to the game .
Awesome game, can be pretty hard. Ever replay can be really different. The setting is amazing. Do wish there was more to this game, it is a world that could have been more developed. If it had twice as much content I feel like it would a lot more well known.
W
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Дополнительная информация
Разработчик | Iron Tower Studio |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.04.2025 |
Metacritic | 81 |
Отзывы пользователей | 80% положительных (2240) |