Разработчик: Double Fine Productions
Описание
Key Features
- Bloodline Genetics - MASSIVE CHALICE features an innovative Bloodline system that allows the player to marry heroes together to produce children. The Bloodline system uses a randomized genetic code for every hero. Their children can end up with the best (or worst!) gameplay-impacting traits of their parents.
- Permadeath - The heroes in MASSIVE CHALICE age over the course of the timeline and eventually pass away. This forces the player to engage in the beauty of permadeath and always juggle an imperfect party of heroes with which to do battle!
- Bloodline Relics - If a hero has fought valiantly enough when they inevitably pass away, their weapon has a chance to become a Bloodline Relic. This powerful Relic can be passed down to any character of the same house in order to carry on the legacy of the fallen hero!
- Long View Strategy - Because the war lasts 300 years, players need to take a long view of their strategy. Decisions have to be made dozens of years in advance and long-term planning is incredibly important. That 3-year-old toddler is going to grow up to be your most reliable melee fighter sooner than you think!
Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- OS *: Windows Vista
- Processor: 1.8 GHz dual core CPU
- Memory: 4 GB RAM
- Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000 Graphics
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
- OS *: Windows 7
- Processor: Intel Core 2 Duo at 2.2 GHz, or AMD Athlon 64 at 2.2 GHz
- Memory: 4 GB RAM
- Graphics: 512 MB GeForce 220, Radeon 4550, Intel HD 4000 Graphics
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
Mac
- OS: Snow Leopard 10.6.8, or later
- Processor: Intel Core Duo
- Memory: 4 GB RAM
- Graphics: ATI HD 2600 / NVIDIA 8800GT / Intel HD3000 or better card with at least 256 MB VRAM
- Storage: 2 GB available space
- OS: Snow Leopard 10.6.8, or later
- Processor: Intel Core i series processor
- Memory: 4 GB RAM
- Graphics: ATI HD 4670 / Nvidia 285 or better with at least 512 MB VRAM
- Storage: 2 GB available space
Linux
- OS: Ubuntu 13.04 LTS, fully updated
- Processor: 1.8 GHz dual core CPU
- Memory: 4 GB RAM
- Graphics: 256 MB GeForce 8800, Radeon HD 2000, or Intel HD 4000 Graphics
- Storage: 2 GB available space
Отзывы пользователей
I definitely like this game and I go back to it periodically if I haven't played it in a while, but for some reason I never finish a game. I like most of the mechanics, I like the kingdom building aspects, and I like the idea of playing over the course of years with heroes who grow old and die. But something always feels somehow rushed, or perhaps not deep enough in the areas I want to be deep. Making new heroes is fun, combining archetypes to unlock new types is even more fun. I like the narrators for the chalice, I like the artwork. It's basically a game that I like and have always liked but always want to like a bit more. Still, definitely a thumbs-up.
Absolutely fabulous game! Play fighting clans down through the generations fighting a common enemy force, Genetics plays a big part in the game. make sure you get off to a good start. This is a one of a kind game. Nothing else quite like it has ever come out.
I started off really liking Massive Chalice but slowly lost the appeal.
It's turnbased combat with continuing a lineage of different kingdoms, which sounds cool as hell! But the truth is the combat is fine but there are only three classes with each having 3 or 4 sub classes. Which is fine, but it's not enough to keep it interesting. And building a lineage is interesting at first. But after the first third of the game all you'll be doing is getting pop ups after pop ups about someone died. So you pick a new character. Someone died! pick a new person for the Sagewright (the research speed boost.) Ohhhhh someone died again!! Pick a new character for the Crucible (Training Boost. OHHHHHHHHHHHHH SOMEONE DIED AGAIN!!!!!!!!!!!!!!!!!!
Massive Chalice could be great if there was more content or a modding community. But there's not.
I don't recommend playing Massive Chalice. IF you want a good indie turnbased game I suggest Battle Brothers or Wildermyth.
Fun game
Very X-Com-esque
Backed it a long long time ago and only recently got around to playing it, think it turned out well
One thing is the classes feel a bit unbalanced
Overall it was an enjoyable time though
Overall I had fun with it, and would recommend if you like games with tactical combat and inheritance mechanics. Things that stopped it being a great game were that the sense of humour never quite fit for me, the combat maps can feel a bit slow to get through, and I never got attached to any of my heroes.
i played massive chalice back in 2015 and now in 2024 its aged well combat feels good and the when it ramps up in difficulty its deserved keeps you on your toes id recommend this title on a sale.
As I played this game my thoughts towards it kept changing, so allow me to break down my experience into quarters.
The first quarter of this game is average. Nothing amazing, but still fun enough. It's confusing how exactly I should assign everything and what the smaller details have to do in the bigger picture.
The second quarter I decided that the smaller details don't really matter. I'm ignoring stats and choosing the first option in each list of heroes to assign to different roles. The only choice that does matter is having a good variety of roles on your team.
The third quarter is the peak of the game. Everything feels balanced, I'm strategizing which units will do the most damage, Levels are a good length.
The fourth quarter is where it all goes to hell. I feel overwhelmed in over half the battles, There are even more enemies around the corner when I'm on the brink of death and hoping I'm close to the end, and I have to sit there while my near full health troops get targeted into oblivion.
The final battle is where I lost it. Imagine waiting for the enemy to progress through 30+ turns just to miss three of your 77%+ shots and repeat. All the while the Chalice is berating you with the same voice lines about how are you not paying attention to what's going on. Did I mention enemies keep spawning in on top of that with no indication of when the fight will end
There's also a mechanic to refill flasks, because I guess it was decided that you needed more flasks to stand a chance in this fight. Too bad there's half a dozen enemies in range that can reset the refill cooldown by shooting you. The cooldown is seven turns. Another final fight mechanic is the ability to bring back old fighters, but this isn't mentioned until your first troop dies. So I spent 2 turns desperately trying to move an injured person with no health items to in range of another that could heal them. 2 turns I used 2 out of my 5 available actions on healing one guy. The final fight made this a miserable experience and I have no intention of returning to this game.
this game is great. I had it on xbox gold long ago, I respect this one almost as much as xcom two. Its got a good meta side to it, with the family bloodlines, and the combat and weapons are interesting and don't feel like copies of every other game like this. the character design visually is unique and the combat isn't tedious. Love the sarcasm and lippiness sometimes of the background narrators.
A great little thing of a game. It has X-COM's turn-based grid-combat but simplified. The combat works fine and is a lot of fun.
For me, the core of the game is the century-spanning "Realm-Management". You build keeps that house your bloodlines which produce new heroes. In contrast to X-COM your Heroes will not be present for the whole game, since humans only live so long. That means you might be fighting a battle with one of your heroes but in the next he will be dead and you might have recruited his daughter that carries her father's relic-weapon into the next battle.
You can mess up a bit without knowing. I did not think too hard about the early years and lost the ability to train new caberjacks, one of the hero classes that is mostly a tanky melee fighter. So I fought the game mostly with alchemists and hunters and their expanded classes since I was unable to get these caberjacks back into the bloodlines.
Nonetheless, the 12 hrs on normal difficulty were a blast. In the end quite literally.
Дополнительная информация
Разработчик | Double Fine Productions |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.01.2025 |
Metacritic | 73 |
Отзывы пользователей | 72% положительных (969) |