
Разработчик: Klei Entertainment
Описание
Klei Entertainment, независимая студия, разработчик хитов Mark of the Ninja и Don't Starve, представляет игру Invisible, Inc.
Особенности игры
- Выбор персонажа: в начале дается любой из 10 разблокируемых агентов игры ( с 6 вариантами агента) и 6 начальных программ для взлома корпоративных систем безопасности.
- Полная настраиваемость сюжета: каждое прохождение уникально, ведь вы сами создаете свою стратегию, используя разных агентов, различные предметы, усиления и программы – и тем самым меняете происходящее вокруг.
- Случайно генерируемый мир: местоположения, угрозы и добыча генерируются с элементами случайности; благодаря этому игра допускает разнообразные вариации и всегда держит в напряжении.
- Разные игровые режимы: 5 игровых режимов и расширенные параметры пользовательской настройки – вы сами выбираете, как вам удобнее играть.
- Прекрасные анимированные видеовставки и полное озвучение: сотни строк, озвученных актерами, отличная графика и внутриигровая видеоанимация – мы не жалели сил на затягивающую игровую атмосферу.
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows Vista/Windows 7/Windows 8
- Процессор: 2.0+ GHz Dual Core or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
- DirectX: версии 9.0c
- Место на диске: 2 GB
- Звуковая карта: 100% DirectX9.0c compatible sound card and drivers
Mac
- ОС: 10.8.5 (Mountain Lion)
- Процессор: 2.0 GHz Intel Core 2 Duo (Dual-Core)
- Оперативная память: 4 GB ОЗУ
- Видеокарта: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
- Место на диске: 2 GB
Linux
- Процессор: 2.0+ GHz Dual Core or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: nVidia 610M or higher, or Radeon 8400 or higher, or Intel HD 4000 or higher
- Место на диске: 2 GB
Отзывы пользователей
Fantastic game!
I know this review is too old to matter.
A thumbs down purely and for no other reason except that the agents pathing does not auto-preference undetected spaces. It's the most basic QoL I can imagine and I don't understand why it doesn't exist.
Meh to slow not to much action
Simple fun, but effective. Lack of a proper story and feeling of advancement make soon the game repetitive though.
Only wish they had done a sequel
It's very elegantly designed. You can pretty much always carefully think your way through and wiggle out of a seemingly impossible situation even with the difficulty level cranked to max, no matter the heavy random factor.
Really appreciate the lucid isometric perspective and the art style in general.
Made a full 10-turn strategy to get the agents to die
I usually dont like roguelike stealth games, but this one is a hella fun turn based strategy with an equally fun story to boot. Played dozens of hours on my mobile device already, got it on steam to see if i might want to attain 100% too (=
If you love games like XCOM series, Dungeon of Naheulbeuk, Solasta, Othercide, Wildermyth, you may also enjoying Invisible Inc
One of Klei's masterpieces. If you like using your brain and strategies to solve tactical/strategical puzzles this is a must have.
This game is fantastic across the board. Gameplay, UI, music, voice acting, etc. etc. Simply great.
Gets pretty challenging in the end-game and can pigeon-hole you into certain strats in the end game, but worth it for the moments when the master plan comes together.
Really intense and exciting. I recommend going straight into the hard difficulty even if you are like me, a person not used to these kinds of games. It'll make it feel so much more rewarding when you do complete the game and likely extend the experience.
Forgot to review this back in the day, but great short but sweet classic little indie strategy game. Buy on sale, but worth a play if it winds up in your library.
It's an insanely ok game. I don't think the roguelike/x-com race against the clock format benefitted it at all, I really would have liked a set of authored/branching bespoke levels instead.
A great puzzle game and RPG. I'd recommend it!
Do you like corporate espionage? Do you like isometric games? Does the art style of those old animated Esurance commercials stick with you years later? No? Oh. Ok, well I remember those. Anyways, this game is very rewarding with each mechanic and operator you learn and the story is great as well. Lot's of replayability, highly recommend.
fantastic
10/10
Very thrilling tactical experience.
Short but really exciting throughout
Excellent turn-based roguelite strategy game. I love the artwork and it supports modding!
Let's hope for more DLC or a sequel!
i like a stealth
i like a turn-based strategy
boom, Invisible Inc.
yes
Absolutely good. I used to play COMMANDOS. I like this one has a modern touch to it and waaay more character customization. That in itself takes it to another level. The turn-based style makes it so enjoyable.
One of my all time favorites
If you like turn based stealth games you will really enjoy Invisible Inc! It has just enough story to string the missions together and the characters are barely more than stereotypes, but the randomly generated levels provide interesting challenges every mission and I enjoyed the resource management of choosing the right targets to best improve my team. The main storyline is very short, but it took me quite a few tries to beat it on Experienced difficulty. Its probably almost laughably short on Beginner. But if you enjoy the gameplay challenging yourself to see how long you can last on Endless is pretty satisfying. Again, I highly recommend this for people who like turn based stealth games and managing limited resources. If that isn't something you like I don't think Invisible Inc will change your mind.
Underrated
This game is very original. It can be tough and challenging at times but that really adds to the excitement.
This game is great.
I like it.
XCom except way less janky and with less bullshit
Good game, but not very forgiving. I would like to have greater ability to rewind small mistakes (the rewinds are good but limited, and usually I just want to rewind a single move not two whole turns). A lot of fun if you don't mind that sort of punishment.
There are far too few games in the Turn-based Stealth Genre (+Roguelike) and Invisible Inc. does a pretty good job in fulfilling such a niche gap in the market.
Gameplay
You play as a Spy agency basically robbing resources from several super-corporations in the hopes that you'll survive long enough to reach the final mission (72h in-game time), and kitted out the crew enough with various upgrades to finish the final mission.
You start with 2 agents, and can rescue up to 2 random other agents for a full party (detention center missions). Your agents can be upgraded through 4 stats. their equipment, and augments (cybernetics Lab mission). Additionally you also buy programs which you use to hack hackables (e.g. safes), distract, deal with daemons, gain power, etc.
There are 8 mission types which differ mostly by rewards rather than gameplay differences, and you choose 1 out of 4 randomly generated missions given until the in-game 72h runs out and you have to do the final mission. You do about 6-9 missions before the final one in the base game; contingency plan extends an additional 48h and adds an additional battery collecting chore in every mission.
Balance
- One of your starting agent is probably Internationale because her starting abilities are ridiculously convenient to have and makes ever other characters' starting kits and abilities look like garbage in comparison.
- There are 4 stats to upgrade but Speed is significantly more beneficial than other stats for every agent, because alarm level increasing over time incentivizes you to finish every mission as quickly as possible, and having Internationale cover as much ground as possible is practically necessary to make the rapier program worthwhile.
- Agents rescued from detention centers are random (if I knew I was rescuing Shalem, I wouldn't have bothered). They're also rescued with no equipment to be retrieved, so they're made significantly less useful, especially for those with good starting equipment (Shock trap) but less useful passives (Decker detects Daemons, whoop-dee-F'in-doo). Rather than utilizing every agent to the full potential of their abilities, most of the time I find myself using less useful agents to sit on top of unconscious guards full time until extraction, whilst only ~2 agents are actually in play.
- Killing is a bit too disincentivized because every guard and their moms have heart-monitors which raises the alarm levels, alongside the small amount of cleanup bill you have to pay for some reason, instead of the corpo's you've robbed paying their janitors.
Bad luck
- In more than 1 instance does my run get ruined by a stationary enemy I cannot deal with (armored guard, weaponized drones) standing in front of the only door to the room the agents spawned in. Doesn't happen too often, but still annoying.
[*]Mission generation are pretty random and a bit frustrating, if you're lucky you'll get vault-card missions prior to bank vault missions in particular (and also cybernetic lab missions); sometimes you'd get shop access missions as all options while perpetually poor (game gives very limited currency even if you rob all safes and guards w/ anarchy skill)
It's not exactly a bad game, but progress is very slow. I've completed multiple missions, and I feel like I'm still in the tutorial stage despite playing for multiple hours. Furthermore, there isn't a lot of plot so far, and the missions feel repetitive.
On the good side, there are different abilities to unlock and level up for each character, and they can literally change how you play. However, you only get two characters, and that was another disappointment for me. I was expecting a team of 4, like X-com and similar games. I understand a team of 2 makes it a little more challenging, but having only two people just isn't as interesting.
Again, it's not exactly a bad game, but it's not quite what I expected and a bit too slow with the progression for me.
Great little stealth game! Very fun to play.
Must to have stealth tactic game - 9/10
Excellent game. Tons of fun. Way too short!
Okay, at the very beginning I was thinking: "They thrown away all RPG elements, the plot was cut to the bare minimum, and we have the essence only - actual tactical turn-based gameplay, but how much of that I could get without being bored?.." Just after spending 10 hours in Invisible Inc. I think I have an answer.
Unfortunately, replay potential is low. After a short campaign, player could start from scratch again but at higher difficulty level. Yes, it's somewhat harder but I noticed I play the very same tactics, there's no much space for creativity, to be honest. Then, with the very same plot added on top, I started to feel that groundhog day vibe. No, thanks.
A great stealth game with infinite replayability. I suggest getting the Contingency Plan DLC because it makes the game a lot more fun and challenging
Johny mnemonic but its xcom.
10/10 would recommend
(Door closing simulator intensifies)
Stealth strategy is a niche genre, this game does it pretty well.
crummy xcom like
After all that time this is still really good. Actually more than that, excellent.
Really unique and difficult
Love it! Great game.
This is one of Klei's older pieces, but still one of the best strategy games of all time. If you're going for 100% completion, this is gonna be a really hard game, and getting used to your strategies can be quite the learning curve. Difficulty can definitely make this a hard game to get into, but it's a very fun singleplayer experience, and the DLC doesn't add too much in terms of power, but Draco and Derek are insane gaming potentials. Love it, 8/10.
I'm generally not a huge fan of turn-based games, but the tactical elements managed to keep me going for about 20 hours. Then tediousness set in.
Bought it on sale. Got my money's worth.
7/10
Criminally short & so much potential left unused - my 3,5h playtime represents a full playthroughs of the 'standard' non-DLC campaign.
Yet all the missions are basically full RNG - there's no reason they couldn't have given you more stuff to chew on with that, considering they didn't have to actually design and script the full levels - just the tilesets and procedural generator.
And the (tropey as hell) story never changes. This setting & art could've given life to dozens, even hundres of mini-campaigns or multi-stage missions, but there's just one. A very short one.
The production value is good, mind you, but it's a short story with a cheap "mystery" style setup - where's the replay value in that mystery once it's revealed?
So there's extremely little reason to replay the very short RNG campaign, unless you really can't get enough of the mechanics. It fails to go give me any XCOM / Darkest Dungeon "long term" campaign progression & resource management, nor does it give me the Hades / Synthetik roguelite immediate "mechanical" gratification (it's turn based tactics after all).
Maybe the endless mode is where the meat is supposed to be, but then why all the focus and marketing about the campaign & cutscenes?
On top, the RNG is badly weighted (or not weighted at all?). As others have pointed out, the campaign missions are effectively a dice roll as to whether they're ridiculously hard or basically auto-complete...
For what the game seems to promise & the pricetag attached, I was very disappointed.
This game seems to have flown under the radar for a lot of people but I remember liking it a lot.
Good!
Дополнительная информация
Разработчик | Klei Entertainment |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 82 |
Отзывы пользователей | 91% положительных (3413) |