
Разработчик: Big Robot Ltd
Описание
Sir is a stealth and survival game unlike any other.
Key Features
- First-person stealth and survival.
- Procedurally-generated British landscape.
- Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
- Infinite replayability in a sandbox world.
- Powerful, brutal AI that becomes tougher as you play.
- Tea and biscuits.
- Foliage-based stealth system.
- Scavenge to survive.
- Play as Sir or Madam.
- Relentless Britishness.
Every Game Unique!
Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.
You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.Ultimate AI Threat
Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!The Most British Of Games
Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7, Windows 8
- Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c-compatible, 16-bit
- Requires a 64-bit processor and operating system
- OS *: Windows 7, Windows 8
- Processor: QuadCore 2.0 GHz +
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 8800 GTS or better, 512MB+ VRAM
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c-compatible, 16-bit
Mac
- OS: 10.7.5 (Lion)
- Processor: 2.2 GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: Integrated
- Storage: 1 GB available space
- OS: 10.8.2 (Mountain Lion)
- Processor: 2.4 GHz Intel Quad Core
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
- Storage: 1 GB available space
Linux
- OS: Ubuntu 12.04
- Processor: 2.2 GHz Intel Core 2 Duo
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c-compatible, SM 3.0-compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04
- Processor: QuadCore 2.0 GHz +
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
- Storage: 1 GB available space
Отзывы пользователей
fucking stone
You like dallying with gents don't you
This game can be a lot of fun and is pretty unique, but on a playthrough I just had a fragment end up being stuck inside a rock with no way of getting it, so a game breaking bug, man, if you were almost done the game and your last fragment was like that? Could drive a man to insanity, thankfully in my case it was only my 2nd one. So that's why I'm giving it a negative review just as a warning for some people, if you can forgive that and would start over after an "Aww shucks" then go for it.
Despite the reinvented edition having seeminly been canned, the original game Sir you are being hunted is still a really fun & quaint little indie game. While it can be beaten relatively fast and is thus a tad expensive for what it is, especially with the rough visuals, i'd say gameplay more than makes up for that. Replayability aside the game is a blast to play because of a great core gameplay loop. You run around a very nicely procedurally generated English countryside looking for a handfull of mcguffins to escape an experiment gone awry. While doing so you have to avoid getting shot by the cast of dastardly robots with guns. You can do this by fighting them or preferably sneaking past them. Sneaking in this game works very well in my opinion, with foliage giving a realistic stealth bonus based on the density and height of whatever shrubbery you are sneaking in. Using distractions is highly effective and the AI is pretty well made for its time. Should you choose for violence though you'll be met with some solid gunplay but beware, ammo is scarce. Thus you'll have to loot for both bullets and means to stay alive in the form of food, as well as a large array of distractables & tools. The core gameplay of looting, sneaking & shooting is really fun like i said and the eerie visuals paired with good sound design make this a suprisingly immersive experience. Even one playthrough is worth it in my opinion but especially replay can prove fun, especially if you play with all the modifiers.
Hidden gem of a game. I remember being terrified while running from enemies. recently had a craving to revisit it
It feels as if this game was never truly finished. Regardless, I enjoyed it thoroughly. It's terrifying and gratifying.
take me back
A LOT of fun even now in 2025. For a 12 year old game (if i remember the dates correctly?) I had fun, gameplay was smooth enough, and challenging enough for me to come back for round 2. Some of the random generation can be annoying ... with making some seeds physically impossible to win, but if your desperate I've heard of people going into saved files in order to loot the pieces you need. Still, even with this issue I recommend. [4/5]
It was interesting to go through it with friends, run and kill robots.
You would think British robots would be more polite....
Absolutely not! They really, really, REALLY want you dead! XD
I like it!
Very funny - the most Bri'ish game I've seen.
Quite spooky - combat can be brutal so you have to pick your battles, limited ammo, on hardest start you begin without any weapon or a map. You truly are being hunted.
Immersive.
Great inventory system - you can fit only a limited amount of things in there.
Every playthrough is around 2 hours, you might play it 2-3 times, then you might pick it up after a year for 1 run. So take that into account when deciding whether to buy.
An original, very fun, stealth game
This is a garbage game even for 2013 standards.
I get it that it's supposed to be a stealth avoid enemy at all costs kind of game, but you can't fucking make a stealth game where your enemy, the robot, somehow has a 6th sense, won't go where you throw bottles for noise or other diversions, immediately loses interest in the diversion but chases you across the map, has perfect insta aim. That's not fun, it's frustrating and stupid.
The game is just not worth it, especially for 20 dollars, nothing about is memorable, nothing about it is remotely interesting. The gameplay consists of finding some pieces of what-the-f-ever to activate something to escape, it's all procedurally generated, so there's no point in even exploring.
This is just a pretentious "stealth" game which I wouldn't pay more than 5 bucks for. Skip unless you're just insanely bored and like to get frustrated.
Is quite fun, heard about this game from a streamer I commonly watch - don't regret buying it
I love the soundtrack.
I don't know about the quality of the graphics or the technical stuff, but I liked it a lot. Very original, lot of details, very chalenging.
I've been playing this for a few hours and I might even finish it but I've already made up my mind about it I'd say.
Honestly this just fails as a stealth game. The AI is made to be punishing if you try to approach it the classic stealth way as in sneaking around close to the patrols. The visibility indicator you have might as well not be there at all because sometimes when the bots look for you even if the game says you're completely invisible they still just run straight at you. I've found it extremely hard to just lose enemies in hiding places. You basically have to just run for it as if playing Rust and wait until they stop chasing you. Unfortunately this encourages you to just avoid most enemies by a wide range and just approach those you really need that are protecting objectives you need to loot.
The whole survival/loot system is mid at best. I've literally played for 3 hours without finding a map or a weapon. This really made me feel like a hobo and progress was painfully slow especially without a map. Also the sheer amount of "junk" category items that you can't use at all is annoying.
The combat, when you manage to find weapons and not just dead rats and rotting boots, is pretty underwhelming. My main issue is with the bots having near perfect aim when they start chasing you as well as infinite ammo. I get that they wanted to discourage confrontation and have you run and hide but with how ill equipped you actually are for stealth, it's just underwhelming.
This game is definitely being carried by its aesthetic of Victorian style robot gentlemen.
A game where the stealth actually works and the stealth route is the one worth taking. There is the usual route but its nice to see the flipside.
The idea is good, the mechanics sound great even.
Yet it lacks everything that makes a game enjoyable.
Landscapes are boring and somehow empty
Go loot houses, the main purpose
Die.
Start all over from the Savegame, Inventory empty
Go and loot again and again
Die again.
Boring looting again and again just to make a single small mistake.
Death again.
Appreciated that the difficulty level is quite high, but being forced to do boring and repetitive things just to get a retry of a single mistake is not the way to go.
This is probably not everyone's cup of tea. In essence it is more stealth than most stealth games, as in: you want to avoid interacting with the enemies. The stealth is less about flashy "sneak behind the guard's cone of vision in a tight window frame" and more "spot your enemies from far away and stay out of sight untill you need to loot a city for food or grab a fragment".
I can see how it can be jarring for someone expecting the former. But I entered knowing full well it was about the latter and was not disappointed. Pretty relaxing and fun, for me.
As much as I want to love it, I just can't. It's fundamentally broken. Seven times I started a game and seven times the world was generated with objects I need to collect underneath the map or underneath static objects like boulders, houses, etc; making the game impossible to complete without manually editing map files to move the hidden objects yourself - which defeats the whole purpose.
If they had kept working on this, it could have been so much better. They really had a cool concept and built an interesting way to play, but sadly it can't follow through and execute a playable experience.
Needs Multiplayer, I want to play with my friends.
Tried twice... the first one I quite didn't get what the game was about, neither was in the mood to play it(which can be a very bad thing for a first impressions), let it sit for years, came back because I played something similar... ok seems better than I remember, first map got a fragment which you're supposed to collect stuck inside a rock, search about it, the only way to fix it is by save edditing, yeah I'm out.
Half finished, light on content abandonware that should no longer be on sale. A pity really as it was a good idea.
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Дополнительная информация
Разработчик | Big Robot Ltd |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 02.04.2025 |
Metacritic | 63 |
Отзывы пользователей | 80% положительных (2231) |