Разработчик: Threaks
Описание
КЛЮЧЕВЫЕ ХАРАКТЕРИСТИКИ
- Абсолютно по-новому ощути приключение в стиле экшн, включающее музыку в каждый аспект прекрасного мира. Игроки взаимодействуют с окружением и различными созданиями, чтобы открывать пути и решать головоломки во время своего путешествия.
- Шесть прекрасных рисованных от руки уровней, каждый из которых разбит на пять глав, проведут игрока по уникальным местам и ярким цветовым палитрам.
- Звуковая дорожка с оригинальными композициями, созданными специально для игры такими известными исполнителями, как Остин Уинтори, Parov Stelar, Sabrepulse и La Rochelle Band.
- Играй в роли Ритмобрата, эфирного создания, путешествующего, чтобы воссоединиться со своими сестрами, Мелодией и Гармонией, и остановить злого Принца Маэстро с помощью Ключа, который постоянно попадает в комичные ситуации.
AWARDS
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - portugal, russian, japanese, simplified chinese
Системные требования
Windows
- ОС *: Windows XP, Vista, 7, 8
- Процессор: 1.8 GHz (dual core)
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
- DirectX: версии 9.0c
- Место на диске: 1 GB
Mac
- ОС: OSX 10.6 or later
- Процессор: 1.8 GHz (dual core)
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
- Место на диске: 1 GB
Linux
- ОС: Ubuntu 12.04 LTS or later
- Процессор: 1.8 GHz (dual core)
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
- Место на диске: 1 GB
Отзывы пользователей
It's a simple indie rhythym game with puzzles and platforming but it is very charming and if you like a jazzy disco music I can recommend it for sure.
Beatbuddy: Tale of the Guardians is an enchanting and innovative adventure that beautifully blends music and gameplay. Set in a vibrant underwater world, the game's unique art style and visually stunning environments are a feast for the eyes. What truly sets Beatbuddy apart is its integration of music into every aspect of the gameplay. Each level is designed around a captivating soundtrack that not only enhances the atmosphere but also plays a key role in puzzle-solving and navigation. The rhythm-based gameplay is both intuitive and invigorating, ensuring that players are constantly engaged. Beatbuddy is not just a game; it's a harmonious journey that celebrates the power of music in a most interactive and delightful way.
Look, I bought this game years ago and I only now managed to finish it. The music and the visuals are stellar, but everything else is so janky. As mentioned, I only finished this game a couple of years later, since it was just so frustrating to play. The environment has so many corners, that it makes the character stuck on edges and killed by the timed animals in the area. So many broken textures. There are even broken textures in the credits?! Some parts of the map were straight up missing for me. Some of the plants and creatures can be 'turned off' by hitting switches, but would revert back after you finish a level, but when I would move on to the next stage the creatures would still be turned off and I couldn't get though the game. I was stuck in so many areas and re-starting from last checkpoint wouldn't change a thing, so you would need to re-start the whole stage over and over, which lost me a lot of progress.
Like I said, this game had so much going for it, but if only the developers would come back to fix the game so it is actually playable, then it would be a upvote no question.
A bit hard to describe, but kind of a 2D, puzzle platformer, rhythm game without the platforms taking place underwater. I guess the game had a story but not sure what it was other than save your sister from the bad guy. The game has two locomotion types, one where you swim and another where you pilot a submarine type of vessel. You do not choose these modes, they are dictated by the level. More of the game is swimming, and that also has more of the puzzles as you can interact with the world more. The sub hops to the beat when moving and can shoot and regenerate so those areas tend to be easier and quicker. The puzzles are pretty straightforward and mainly consist of setting up some bouncers so you can destroy obstacles and timing based sequences where you need to carry power to a new source while dodging dangerous environments and enemies. There are some other interesting things going on like perspective changing devices but these mostly felt like a novelty. The rhythm aspect, in terms of gameplay, is kind of limited and can largely be ignored and just helps you avoid damage if you time things right.
The game has it's good points, mainly in the presentation and music. Nice 2D graphics, great animation and a soundtrack that all the enemies pulse to. The gameplay itself is somewhat fun, but nothing to get excited about.
Negatives would mainly be the movement (playing with the mouse). Your character is swimming and has a certain momentum, which makes stopping where you want pretty tough sometimes. Unfortunately the game will often require you to stop to avoid bullets or whatnot, which is awkward. Also it is controlled by where your mouse cursor is currently positioned. That's fine but sometimes you just lose track of where it is and have trouble going where you want. Normally it's not a big deal but you will often be required to do some precise movements, especially late in the game, and this can be frustrating. Some of the late game puzzles/challenges also were not so fun like a big maze you need to move walls around for with little direction. Fun at first, but became tedious and wasn't helped by having to it twice as I was supposed to kill all the enemies in there but was never told that. Also there are places in the game where you can get stuck or triggers fail to happen and have to restart the level (luckily you can). Happened to me once and saw others mention it for other areas. Beyond that, the puzzles are all pretty simple. The only tough aspects are sometimes figuring out what you are supposed to do, where you are supposed to go or just getting there fast enough.
Overall, the game is fine but not my cup of tea. If you are looking for something to occupy a handful of hours, it fits the bill but likely won't be anything you remember for very long unless you really love the music.
This is a really fun and engaging game. The environmental elements make their own sounds that supplies the parts of the music. The puzzles are fun and the groove throughout keeps me going. The story is engaging and I found myself really enjoying this game all the time. It's definitely one of the best music focused games of its type. A true original.
An interesting experience in a rather OK game.
Visual and graphic quality : 9/10. The graphic quality is good enough and I really love the artistic choices.
Music & Sound vibe : 10/10. The idea of each level starting with very few beats and slowly ramping up to the full tune while you progress into it is a trully cool idea. It really gives a special thing to the sound ambiance of this game and that's what's make it really enjoyable.
Gameplay : 8/10. Overall simple and efficient. You very quickly get the grasp of it and that's all what matters. I found the "skill" which makes you find hidden sounds (don't have the name in english sorry) a bit underused tho.
Game Design : 6/10. I found the game design to be the weak point of this game. Nothing ruining it but sometimes it makes BeatBuddy a bit less enjoyable :
- There is plenty of time when the game design makes it that you have a split second to react, or miss some pink crystals because a vacuum plant or an event will forbid you from erh, swimming back? This result in a certain amount missed and at some point I was like, yeah, fuck the 100%.
- The rhythm of the game is a big slow overall due to its puzzle nature. It tends to desync you with its core : beats, as you slow down and focus more on solving it rather than playing in rhythm.
Fast paced, clever gameplay!
I'm only nearing the end of the second chapter, but I'm already hooked on the simple but clever puzzle game.
I cant describe it.
Its a great experience that does everything well.
Get it and see for yourself! :P
I can absolutely recommend this game. I agree in a way with the sluggish controls many reviewers describe but they rarely keep me from really enjoying this game. They just become part of the challenge and I feel you can master them without being too irritated about it. The pure fun and enjoyment of simple but groovy gameplay is all worth it though and the puzzles do progress the further you go. I've been playing this game with my projector on a 100 inch scale and the visuals and detail in the art are mind-blowing. At times it's like an lsd-trip.
This game was completely worth it for me.
If you're not sure, just get it in a sale, you won't regret it.
I would really like to recommend Beatbuddy, but I just can't... at least, not fully. While it's got a lot going for it, I just can't get past how buggy it is. Although I did manage to complete it, it wasn't without some serious issues. Several times I got stuck in various ways that prevented further progress - sometimes it was a matter of a game event not triggering properly, and sometimes it was due to going some way the game wasn't expecting me to (apparently). I also encountered issues where the controls would just stop working for no reason. Restoring to the last checkpoint sometimes fixes the issue, but this is rarely the case. Most times, there is no choice but to start the level (or entire chapter) from scratch. Do you know how annoying it is to have 30-40 minutes of progress wiped out, have to start over again, and hope you don’t make the same game-breaking mistake again (whatever it was)? Let me tell you - it's really f%@*&g annoying. I ended up having to do that multiple times. And would you believe, as a final bug-ridden cherry on top, the very end of the game also glitched out on me as well? Well, believe it. So on top of all the other frustration I experienced just getting through the game, I didn’t even get to see the full conclusion of the story.
Now, putting all of that aside, what’s actually good about Beatbuddy? Quite a bit, actually. The hand-drawn layered 2D graphics look great, the controls are responsive, the puzzles are generally well-designed, and the music is decent. And that’s a good thing, because the music plays a large part in the gameplay - the environment works in time with the beat of the music, requiring specific timing to pass obstacles or solve puzzles. The first couple of hours are great, as the basic mechanics are introduced. Unfortunately, it starts to lose its luster a little bit after that, as most of the subsequent puzzles are pretty much variations on things you’ve already done several times. So you might start to get tired of it after a while (or maybe I was just burned out from having to replay several areas). I would estimate the overall playtime to be somewhere around 4-6 hours.
Overall, the game is not bad, and I enjoyed it while it was working properly. The frustration from all of the technical issues I had just ended up being too much for me to give it a full recommendation. If you enjoy action/puzzle sidescrollers, music-themed games, and/or games with pretty 2D artwork, it’s definitely worth a look. Just be aware of the potential issues. I suppose it could very well be possible that you'd encounter no glitches at all… but I doubt it (several posts in the Steam forums seem to corroborate my experience). At the very least, don’t buy it at full price unless the developers hire more QA people and/or release a patch that fixes the game-breaking issues.
I can't recommend this game at full price. Fun for the first couple levels, then gets tedious and repetitive. Several level breaking bugs on the last couple levels of the game that require complete restarts, buggy controls (using xobx 360), final game breaking bug that doesn't fix even with restart on last level keeping me from being able to complete the story. The soundtrack is good, along with the level backgrounds, and overall aesthetic but I found myself just trying to finish for the sake of finishing rather than because I was having fun. Couple this with the numerous bugs I ran into and I can't justify $10. Pick it up for $2-$3 or less to have a little fun. Other than that save your money. Mediocre at best. 3/5
Although lots of people think this puzzle game isn't hard at all and the music sometimes just become annoying while players stay in a scene for a long time, I would still recommend this game.
First of all, with the beat music here, I say the developer team has a good intention to make the undersea lively and they succeed. The scenes of undersea here aren't dark and quiet but lively and bright. The design of the stages with the concept of the beat sound from objects which are interative and those which aren't have their own styles.
Second, the puzzles here are simple. However, the standard about difficulty of puzzles is different based on players' different gaming experience and the experience they're seeking from thie game. To me, puzzle games don't have to be hard to challenge but simple to relax myself.So, in my opinion, if you don't want to beat it one day after playing several hours but just relax yourself by playing games, it's good for you, too.
Last but not least, the game will be around 2 bucks on sale, which is pretty cheap to get. If you're pretty sure that this game is your type or at least you won't hate this game, I would say it's worth the price with the hours you spend enjoying youself.
The concept behind Beatbuddy is smart - it's a platformer (taking place underwater so you have free-form of movement) where there is a constant beat of music where by doing certain actions on the beat makes your progress through the game much easier. You don't need to have the precision of a musican, fortunately, as the game is very generous with beat-matching mechanic as well as frequent checkpoints and health drops. Add in that mst of the music is from the emerging Electro Swing genre, and the game works in concept. Puzzles are generally of the right amount of effort and complexity, with a decent learning curve to all the various moves, enemies, and obstacles in the game.
The major problem I had with the game is that the levels are on the long side - 30-40 minutes, and while the backing song does change with the various sections of each level, you're listening to the same basic music over and over again. And as this is a bass-heavy track to keep that beat going, it does wear on you over long periods. The graphics for the levels also get a bit weary. But as noted, the game wisely has lots of self-saving checkpoints so playing brief segments is possible. The game is definitely worth your time to play through, though the type that you should keep your eye out for a sale to get.
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8/10.
Music loving gamers--both hardcore and casual--will likely be happier with games like Audiosurf, Beat Hazard, and Symphony. It is an excellent addition to your library if you like a very casual slow paced puzzler or if you have kids. I got this game thinking it was more music driven "crazy arcade adventure" than it really is. The music is more of an ambiance thing than the driving force it is presented as. Don't purchase this for the music or the platforming (of which there is none). I would consider this more of a puzzle game than anything else.
I usually would dodge games like this, but the musical side of it seemed to make for an interesting twist, so I tried it out. In a nutshell, it does have a funky take on mechanics and the music - and the sound bumps - are really pretty cool (though it grated on me after a while of playing it - it's relatively constant). When I started playing, the first thing I noticed is that the bumpity music part of the game really isn't as ongoing as you might think. You bounce off "bass drum" bumpers, you have to time yourself to move through tom-tom-like globes, you have to hit high-hat-crabs. To an extent, it does work, but it just doesn't really get executed quite perfectly enough.
If you do pick this one up, force yourself to watch through the introduction story, at least half way. It's more evidence of a pretty cool idea.
Absolutely unique idea of controls acting to the music, mindblowing beautiful handdrawn levels, cool music (ofcourse you have to like the style) and the story is funny and shows some nice ideas too! Well done!
Bought this during a Winter Sale and was pleasantly surprised by this little gem of a game!
Beatbuddy is a rhythmn platformer in which you play as a little dude swimming through a world where music is (literally) life. Nearly every moving object on screen has a set sound, which all combines into a really cool beat that plays throughout your adventure. You must dodge, remove, and blast through many of these objects in order to solve puzzles and clear your way through each level. Think the swimming sections of the old Ninja Turtles game, but without the electricution every two seconds.
The world created here is absolutely gorgeous, with smooth animation and vibrant colors. The puzzles themselves aren't typically too difficult, but it will take a little over half an hour to clear each zone with numerous auto-saving checkpoints along the way. You'll run into various other characters, and there's quite a bit of humor and charm with this.
The main draw, of course, is the music. The way the various "creatures" and objects in the game combine to make a solid rhytmn is marvelous. It's not like a lot of music games that claim objects fit the beat; here, you can see everything bobbing and moving in time with the song. Crabs become hi-hats, jump platforms pulse with bass, snare bubbles open chambers, and lasers are, well, laser beats. What results is an incredibly chill experience that will leave your own head bouncing in tune while you play.
I really can't recommend this enough as a hidden diamond among Steam games. During Steam Sales, it tends to dip below $4 and is worth every penny. It was an absolute steal at $1.75.
Pretty cool game. Plays like a puzzle platformer but without the platforming, since you swim about freely. Kind of like a simpler Aquaria without the Metroid structure.
While a lot of the gameplay is governed by the rhythm of the music, I don't find that this sets the game terribly much apart from platformers with timing-heavy challenges, such as Donkey Kong Country. Rather, the main draw here is Beatbuddy's personality and soundtrack: every time a character speaks, the text box is backgrounded by a different beatboxing track, and, as you move through the stages, the music changes in complexity depending upon what's happening around you.
This sense that features of the level design are actually creating the music doesn't seem as potent or as 1:1 as in some other games that have done similar, most notably 140, but the music itself is good. Beatbuddy isn't going to blow your mind, but it's an enjoyable experience overall and well worth picking up at a sale price.
If you like electronic music, this is the game for you.
The soundtrack is amazing, and the way it ties up with objects and creatures on and off screen is quite impressive.
The levels are masterfully designed and puzzles are not that complicated, so progression flows really well. I'd say the pacing is perfect.
On the flip side, the game is a little short and the story is a bit silly. However, the entertaining gameplay more than makes up for this.
Great Soundtrack, nice gameplay - gets you busy for about 3-6h in one playthrough. Not much but really nice considering the feeling you get while playing it.
A funky casual game with some quality music.
You play as a small blue charactor swimming around to the beat of the music whilst following a small stroyline, you have obsticles to get by and a few puzzling situations which are not difficult to figure out, the path in which you take is also pretty obvious, but the music makes the game which is enough to keep you entertained for a couple hours or more.
Graphics are great, controls are simple enough to use aswel, overall i like it and is a good casual game to add to your collection.
Игры похожие на Beatbuddy: Tale of the Guardians
Дополнительная информация
Разработчик | Threaks |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 30.01.2025 |
Metacritic | 75 |
Отзывы пользователей | 80% положительных (216) |