Разработчик: Smudged Cat Games Ltd
Описание
Вышло обновление
The new level pack for “Adventures of Shuggy”, “Shuggy’s Teleporting Troubles” is now available on Steam. This new set of 40 single player levels provides a fresh challenge by throwing double teleporters into the mix as well as combining the teleporter with other mechanics from the main game such as level rotation, zombie Shuggy, floaty jump, rope swinging and multi-Shuggy. The level pack is included as part of the main game so it’s free for everyone who already owns it.
Об игре
Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again! Every room in the castle is different, letting Shuggy fly, float, swing, spin, change size, time travel and more as he explores the Dungeon, Boiler Room, Clocktower, Gallery, and Graveyard.Key Features
- Co-op play - Play 36 twisted two-player levels in the offline co-op mode, with puzzles that can only be completed through cunning and teamwork.
- Non-linear map screen - Multiple routes through the castle ensure you'll be able to find another route if you get stuck.
- Boss encounters - Use your wit and cunning to defeat the dastardly bosses in each area of the castle.
- Time travel - Get caught in a time loop and co-operate with your past echoes.
- Rotation - Spin whole levels or interlocking puzzle sections to grab all the gems.
- Seeing double - Utilize multiple Shuggys under the influence of different gravities.
- Teleportation - Use Shuggy's teleporter to solve some tricky conundrums.
- Tied up in knots - Grab the magic rope and swing your way to victory.
Поддерживаемые языки: english
Системные требования
Windows
- ОС: XP
- Процессор: двухъядерный, с тактовой частотой 2 ГГц
- Оперативная память: 512 МБ
- Видеокарта: со 128 МБ видеопамяти и поддержкой шейдеров 3.0
- DirectX®: 10
- Жесткий диск: 82 МБ свободного места
Mac
- OS: 10.6.8, 32/64-bit
- Processor: Dual Core 2.0 GHz
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Hard Drive: 150 MB HD space
- Additional: SDL_GameController devices officially supported
Linux
- OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
- Processor: Dual Core 2.0 GHz
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Hard Drive: 150 MB HD space
- Additional: SDL_GameController devices officially supported
Отзывы пользователей
The Adventures of Shuggy: A Frustrating Experience Despite the Charming Art Style
TLDR: The art style and character design in *The Adventures of Shuggy* are wonderful, but the overall gameplay is marred by poor mechanics, frustrating controls, and inconsistent difficulty. Despite its potential, this game leaves you more frustrated than entertained. 🥀
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Introduction: A Visually Appealing Yet Disappointing Journey 🌟
The first thing you'll notice about *The Adventures of Shuggy* is its charming art style. The characters are endearing, and the world is filled with color and whimsy. As someone who appreciates great character design and vibrant aesthetics, I was genuinely excited to dive into the game. Sadly, this excitement quickly faded as I experienced the gameplay frustrations that this title has in store.
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The Promise of a Fun Puzzle Platformer... But It Doesn’t Deliver 😞
At its core, *The Adventures of Shuggy* seems to promise an engaging puzzle platformer experience. The levels are designed to challenge your wits, and the environments are visually appealing enough to keep you interested at first. However, despite the potential for fun, the game falters in many key areas that make playing it more of a chore than an enjoyable experience.
The platforming mechanics in particular feel unnecessarily punishing. Moving Shuggy is frustrating, and there's something off about the way he handles. The character’s acceleration feels sluggish, making it difficult to time jumps accurately. It’s not that the controls are broken—they’re just imprecise, leading to an experience where you feel like you're fighting against the game, rather than playing it.
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The Difficulty: A Test of Patience 😡
The difficulty curve is another area where the game completely loses its balance. Early on, the puzzles are relatively simple, and everything feels manageable. But as you progress, the game’s difficulty spikes in such a jarring way that it feels like a completely different game. The levels quickly become frustratingly difficult, but not in a rewarding way.
It’s not that the puzzles require deep thinking or clever mechanics; they rely on trial-and-error. You’ll often be stuck in sections where you must perform near-perfect actions, and if you miss even the smallest step, you’re forced to restart from the beginning of the level. There’s a complete lack of balance here—what started as an enjoyable experience turns into an exercise in frustration.
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Lack of Checkpoints: The Ultimate Punishment ⛔
One of the most glaring issues in *The Adventures of Shuggy* is the lack of checkpoints in many of the later levels. This becomes especially frustrating when you’re forced to redo lengthy sections over and over again because of one small mistake. For a puzzle platformer, this feels incredibly outdated and unnecessarily punishing. The absence of checkpoints saps the enjoyment out of what could be a clever and thoughtful experience.
It feels like the developers wanted to artificially extend the game's length by making you repeat sections ad nauseam. This design choice, instead of being challenging, becomes tedious.
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Aesthetic Appeal, But It’s Not Enough 🎨
Let’s not kid ourselves—*The Adventures of Shuggy* looks fantastic. The character design is adorable, with Shuggy being a lovable, quirky protagonist that would feel at home in any charming animated series. The world is colorful and well-designed, and each new area you unlock has its own unique flair.
However, while the art style is a huge plus, it’s clear that *The Adventures of Shuggy* is trying to lean on its aesthetics to make up for its gameplay shortcomings. A beautiful world can only carry a game so far, and sadly, this one stumbles when it comes to the most important aspect—enjoyable gameplay.
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The Lack of Innovation: A Missed Opportunity 🚪
As I played through *The Adventures of Shuggy*, I couldn’t help but feel like the game was trapped in the past. The mechanics are familiar, but not in a nostalgic or endearing way. Rather, it feels like a missed opportunity to introduce fresh, innovative ideas to the genre. The game doesn’t add anything new to the puzzle platformer formula and relies too heavily on old mechanics that have been done better in other titles.
Had the game introduced something unique or groundbreaking in its design, it might have been more forgivable. Instead, you’re left with a title that feels like it could have been released 10 years ago without any significant updates or improvements.
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Pros and Cons ⚖️
Pros:
- Charming Art Style and Character Design: The vibrant, whimsical visuals are definitely the highlight of the game. Shuggy is a cute, lovable character, and the environments are filled with personality.
- Nice Soundtrack: The music is pleasant and complements the tone of the game. It’s not groundbreaking, but it’s certainly enjoyable while you’re playing.
- Clever Puzzle Elements (Sometimes): Some levels have interesting puzzle mechanics, though they are overshadowed by the frustrating difficulty.
Cons:
- Frustrating Controls: The movement feels imprecise, making platforming difficult and stressful.
- Unbalanced Difficulty: The difficulty spikes wildly and is reliant on trial-and-error, rather than genuine challenge.
- Lack of Checkpoints: The absence of checkpoints in later levels makes progression feel unnecessarily tedious.
- Missed Opportunities for Innovation: The game doesn’t bring anything new to the puzzle platformer genre, instead relying on outdated mechanics and formulaic design.
- Repetitive Gameplay: Levels can become tiresome after a while, especially with the lack of meaningful progression or variety in mechanics.
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Final Thoughts: A Beautiful, Yet Frustrating Experience 😩
*The Adventures of Shuggy* has a lot of potential. The art style, character design, and atmosphere are all fantastic, and it’s clear that the game has its heart in the right place. However, the frustrating controls, punishing difficulty, and lack of innovation hold it back from being an enjoyable experience.
If you’re a fan of visual design and are willing to slog through an often frustrating game, you might still find enjoyment in some parts. But for most players, the constant trial-and-error and the lack of meaningful progression will eventually sour the experience.
Ultimately, *The Adventures of Shuggy* feels like a game that could have been a hidden gem if it had more thoughtful design and less reliance on outdated mechanics. It’s a shame, because the potential was there, but it’s buried beneath layers of frustration.
A charming platformer with a loot of different mechanics to explore and master, although a short game with a bit of clunky movements.
The Adventures of Shuggy is a fun and short 2D Puzzle-Solving, Platforming game that is a fun way to kill time. I haven’t seen many people talking about it if at all, so it’s a pretty underrated game that flew under the radar. I’m not saying it’s a masterpiece or anything like that, but it is certainly fun to wrap your mind around each level and how to solve them.
Even if, at it’s core, The Adventures of Shuggy is a Puzzle game, the levels don’t require that much thinking to solve, meaning that they usually aren’t that complex. It can still take a few tries to beat the levels, but it isn’t that difficult. Most of the time the difficulty comes in the fact that levels can be a bit frustrating at times, but often the difficult part isn’t figuring out what you’re meant to do, it’s rather doing it, which also isn’t that hard but there are often minor annoyances that can get you killed, like a mosquito flying in the wrong direction, making you feel like the universe is against you (Ok, I think I’m going too far now)
The game isn’t very long either, it can be beaten 100% in under 12 hours so it won’t take long to finish. The objective of the game is simple, you go into a level and have to collect all of the gems spread therein, but it doesn’t ever get stale or repetitive as there are a number of different areas too that introduce new and different concepts, such as: manipulating gravity, teleporters, a rope to swing with, evil clones of Shuggy in a timer… All of these make it so it doesn’t ever feel boring to pass the next level.
There is a story in The Adventures of Shuggy, but it isn’t very deep as that isn’t the main focus of the game. It also has a few bosses, which are good enough for what the game is, but they are evidently limited by the fact that you can’t really attack per se as there is no attack button.
Finally, I wanted to mention that the game includes Coop levels (which are separate from the main levels) and also has a DLC, Shuggy’s Teleporting Troubles, which focuses more on solving levels using the Teleporter feature. If you are a Completionist like me, know that most of the Coop levels are doable solo (provided you have 2 controllers) with the exception of Get a Move On.
Overall, I’d say The Adventures of Shuggy is well worth your time, and I’d really like to see this game get some more public recognition. You just have to keep in mind that the game isn’t meant to be the next big 2D smash hit, rather a fun, short game to be enjoyed for a few hours.
Final Score: 7.5/10 Good (Worth playing)
Still fun, even after 10 years
Adventures of shuggy is an action puzzle-platformer. Base game contains 5 locations with about 100 levels in total. Your goal in each level is to collect all crystals. Each level tries to be unique with different solutions and it turns out pretty good, despite the fact that some levels still remain quite repeatable. Game is not hard, neither in platformer aspect nor in the puzzle one, every level is completed within 5-10 minutes maximum. Saw people complain about control, idk about that, everything seemed fine for me, at least on keyboard.
Story is not worth mentioning, it is just there, cute, funny, but not memorable.
One drawback I would point out is art style and soundtracks, they are fine, but for me both of them is somewhat overloaded. Too many redundant objects on the screen, sometimes they interfere the gameplay, didn't really like that. Same with the soundtracks, they are nice, but they does not suit the topic of the game. It seems that you are not playing puzzle-platformer with cleaning house and defeating goofy bosses, but conquering some kingdom.
There is plenty of content in the game, but for me it was too much, got tired by the time I was finishing last achievements. Devs could make less levels and game would not be worse in that case. Besides, some levels still remain a giant mess with tons of enemies without any interesting solutions.
As for additional stuff, there is a coop mode. Very fun and quite short, still contains same 5 worlds, but with much less levels in each, completed it with my gf on one keyboard, some levels may be quite hard for the person that almost never play games, but overall it is a nice addition to the game. And also there is a free DLC, that contains 40 levels with teleporters, also was pretty fun to complete, those levels are much harder in puzzle aspect, so it also took some time.
I've completed the game 100% in about 7-8 hours. For that price that is a lot of content. Definetely recommend.
a potentially fun game ruined by floaty controls and some very annoying mechanics (aka. the shmu, fuck these little creatures)
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Дополнительная информация
Разработчик | Smudged Cat Games Ltd |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 85% положительных (165) |