Разработчик: Thing Trunk
Описание
HELLCARD – это карточный «рогалик», поддерживающий режим как одиночной, так и совместной игры. Действие игры разворачивается в бумажных подземельях, уже знакомых вам по Book of Demons, но здесь геймплей ориентирован на создание собственной колоды и динамичные пошаговые карточные сражения.
В отличие от других игр жанра, как, например, Slay the Spire, в HELLCARD особое внимание уделяется расстановке монстров, и грамотное их расположение на поле может обеспечить вам преимущество в бою.
В HELLCARD мы планируем внести поддержку совместных боев, где на пути орд демонов смогут встать до трех героев одновременно. Вы сможете спуститься в подземелья в одиночестве, завербовать ИИ-соратников или пригласить друзей (либо случайных игроков), чтобы вместе крушить вражеские орды.
Если вам понравилось то, что вы сейчас прочитали, не забудьте добавить игру в список желаемого в Steam. И даже если не понравилось – все равно добавляйте. Разработка еще идет, и не исключено, что мы еще придумаем, чем вас зацепить!
О серии игр Return 2 Games
Серия игр Return 2 Games объединяет оригинальные «мидкор»-проекты, вдохновленные «золотой классикой» жанра. Каждая игра в серии R2G является отсылкой к известным творениям 90-х: это переосмысление уже знакомых проектов для новой аудитории, с обновленной графикой и зачастую более простыми для освоения игровыми механиками.
HELLCARD изначально задумывалась как дополнительный режим игры в Book of Demons (первой игры в серии R2G), но вскоре мы поняли, что не умещаемся в рамки одного режима. И то, что у нас получилось, заслуживает стать самостоятельной игрой. Если вы хотите узнать больше о проекте Return 2 Games или поддержать развитие серии, посетите страницу Supporter’s Pack: Когда HELLCARD выйдет, она станет полноправной частью этой серии.
И не забудьте познакомиться с первой игрой в нашей серии – Book of Demons. Она уже доступна для пользователей, а демоверсию можно попробовать совершенно бесплатно.
А еще у нас идет работа над Book of Aliens, второй игрой серии, созданной по мотивам и подобию X-COM: UFO Defense от MicroProse:
Поддерживаемые языки: english, simplified chinese, french, german, polish, russian, spanish - latin america, traditional chinese, bulgarian, portuguese - brazil, spanish - spain, japanese, korean, italian
Системные требования
Windows
- ОС *: Windows 7, 8, 8.1, 10, 11
- Процессор: 1.7 GHz Dual Core or Greater
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512 MB DirectX 9.0c compatible graphics card
- Звуковая карта: DirectX 9.0c compatible
Отзывы пользователей
My friends and I got the game during a discount period and we really enjoyed it! We actually won our first try, but maybe got a little lucky with the obtained talismans. But still, it was very hard and needed a lot of coordination. We really liked, that it was very hard to survive each round and the push to make the best out of the decks you built. There is actually not so much RNG, as your decks don't get too big and you have plenty of possibilities to remove cards from your deck. In the end of our first run we had some good synergies and beat the final boss.
We are eager to try it at harder difficulties.
Still, I must say, that for this kinda game it is a little pricey. We wait for its first discount round, when it dropped under 20 €.
Totally recommend it anyway, if you are looking for a challenge for you and your friends to conquer.
lack of a ton of build variety for each of the (already very limited number of) classes means this game, which starts out very fun, gets repetitive very quickly.
This game is a ton of fun. It's a deckbuilder, but positioning matters. I love the multiplayer mode, too.
Blast with 1-2 friends! highly recommend. Games take roughly an hour to complete, but you can essentially save the game and come back later if you need to stop in the middle.
Really great coop deck builder. The runs are the perfect length and the foundation of the game is solid for more variety. Would love to see new locations, more enemies, more artifacts, etc.
CO OP slay the spire, would love to see this game grow. loads of potential.
Pretty fun game, wish it had more content and more variations
Fun and challenging game. The possibility to play in co-op is great and it brings a new aspect to the game. Worth the full price.
slay the spire, but with friends. excellent game.
I'm gamedev myself and that's what I think
Uniqueness 8/10
[hr][/hr]* Real co-op card roguelike. What I mean by saying "real"? In this roguelike you have interactions between player, so you're not just 2 or 3 players on a same map, but you have to adjust your deck according to the team needs, coordinate moves with your teammates in the fight and even decide which rooms to go together. Communication is essential to win runs and there are plenty of interactions between players
* Each class can be played as support (no damage dealing, but gives mana/cards to other players)
* Floors rewards are shared between players. After competing floor, you get rewards not only from the floor you chose, but from other player floors as well. So when you pick floor you should take in account not only what you need, but what others as well
Gameplay 6/10
[hr][/hr]Each player choose 1 floor out of 2. There are a set of enemies on each floor you must defeat, as well as rewards (depending on floor type). After clearing the floor, each player receives a card, currency and rewards based on selected floors. This procedure repeats 10 times, and afterward you fight the boss. Floor rewards are pretty similar to other games of such genre: you can delete card, get new card, get artifacts and so on. There are some problems as well:
* Lack of deck building. For each hero, you have 3 or 4 strategies and cards that synergize with each other within strategy. You cannot mix different strategies (it's very hard to mix and still make a good deck), as well as many strategies depend on some exact cards. So it's a weak roguelike, you don't play around stuff you get, but more force stuff you need, and it's usually very similar
* Artifacts. There are not many artifacts, most of them have no effect on gameplay. They are very slight bonuses, quite often they give literally nothing. The only ones that have impact are ones that give more currency (if you manage to find them early enough)
* Very little currency. It's very hard to make good deck and experiment because there is not enough money. I would rather have more money, think more about deck building and stronger enemies, than weak enemies and finishing half of the runs with completely random stuff
* Curses. To make gameplay harder, you can pick some curses. Most of them doesn't make enemies stronger, but they make you weaker. For example, reduce your currency amount. This almost completely eliminates deck building and makes the game tedious
Overall, it's average. Has some problems here and there, but amount of interactions between players is amazing and makes game playable and fun
Progression 5/10
[hr][/hr]You unlock new cards, starting artifacts (which you can pick before run by paying some currency) and curses. There are not that many unlockables, but some strategies are unplayable without certain unlocks. Overall, it's not bad, not good either
Replayability 5/10
[hr][/hr]As you play, gameplay doesn't change much. There are not that many builds and things to do and try out. You enjoy the game only as you learn it. After you tried some things, it becomes repetitive. I would estimate gameplay amount to 20 hours average
Controls/UI 4/5
[hr][/hr]In some aspects UI could be better, but overall it's fine
Didn't encounter any bugs either
Other data
[hr][/hr]❌ Challenging
✅ I played in multiplayer (with friends)
❌ High entry threshold
Overall rating 28/45 (6/10)
[hr][/hr]Has some gameplay problems, average replayability, but offers a lot of interactions between players, making this game unique
Extra
[hr][/hr]Follow my curator page Dev inspiration for more reviews
Very fun game, and very reminiscent of slay the spire. However, Hellcard has a few twist that I think give it an edge of other cards games.
-3D zone/area based arena that adds an entire level of depth and tactics
-Multiplayer, play with your friends of randoms which can be very fun to plan out attacks and combos
-Endless mode with leader boards and torment levels
Wife and I are really enjoying this game playing in the Coop mode. Wish there was a function to join a multiplayer lobby instead of having to get an invite.
The game is basically cardboard themed three-player Slay the Spire.
An excellent twist on a deck builder. Plenty of build variety and fun times to be had either solo or coop! You can feel the genuine enthusiasm from the devs in every aspect. Well done!
LOVE this game (genuine romantic love)
A great, chill little-game. There is room for strategies and working as a team to synergize those strategies. The multiplayer is nice as the game has canned responses for you that are generally positive or informative, so it keeps toxicity out of the MP. The only downside is not enough players for a consistent quick play multiplayer experience. Overall, very fun, low stress, but with lots of room for strategy and teamwork.
Slay the Spire with Friends.
Turn based co-op and interesting paper style graphics.
Adjustable challenge. Many fun classes.
Worth the skeleton bones.
if you like monster train or slay the spire this game is a no brainer, everything you like about rogue-lite but with friends / coop.
great game for those getting into card games. Great to play with friends and entertaining enough to play again and again.
It's a less polished, less fun Slay the Spire, but the sole fact that it has multiplayer makes this game worth buying (when it is on sale) if you have friends.
Im going to be honest this is a $10-$15 game. Is good but the price makes it where there arent many players
good
It's a fun co-op turn-based game with friends. Chill enough so you can have conversations, but interesting enough that the gameplay is not boring. The single-player game feels like when I was a kid and was really bored and played a game by myself by taking all the turns.
want to get your head beaten in by the antipope this is the game for you!
It's fun to play with friends. To some extent. Endless mode gets annoyingly repetitive quite fast even if you change your build multiple times throughout the run. Just got to level 100 today.
On the other hand there's basic 12lvl mode with the system of torment that might get challenging after getting to about 15 torment points.
Single player is fine but it's no contest compared to playing with friends. Handling 3 hands takes much more time, but at least gets you to learn more about the cards.
Buy it only if you have someone to play it with. I can recommend buying it with a discount.
Oh by the way. There's still some bugs, like when I and my friend used our attack cards I suppose at the exact same time, the cards have vanished without hitting the mob. One of tinkerer's cards says it gives 6 cores on use, but gives only one. There are some minor translation typos etc.
A lot of fun and lots of replayability.
Hellcard is best enjoyed with friends IMO.
It doesn't get boring even after 50 hours.
Random upgrades that can be slightly affected, multiple classes that define different playstyles ensure that you will never have the same run twice, while still enjoying.
It can be challenging but you can also up your challenge with torments or infinite runs. Though, the latter often require cookie cutter setups, it still makes for a fun experience overall.
I believe that even the players that never had played this type of game before will easily find it enjoyable.
yes
Fun game. The coop is great with friends.
Took a while to click for me, but once Hellcard landed I really enjoyed it.
Great with friends too, I personally didn't care much for the solo play, but I don't think that negates the great experience this game provides as a co-op experience at all.
Recommend doubly so if you're dabbling with Slay the Spire multiplayer mods and such, it'll hit that spot for you and your party.
Pretty Fun deck-building rogue-like, can get a bit repetitive at times so make sure you switch it up with different goals, strategies or play with friends to keep it fresh. Some characters seem way more overpowered than others, but they're the most fun to play so its easy to let slide. Overall I'd give this game a 7/10
Really fun little deck building game. Easy 9/10 for me
HELLCARD in its core is Slay The Spire with friends, and shares a lot of mechanics. However, it does have it's own twists, the combat being top-down, for instance, opens up some new opportunities for area of effect cards, where you will find yourself searching for the perfect spot for maximum coverage. The co-op aspect also opens up the possibility for support builds, where you are providing cards, mana, block, etc. for your team and leaving the damage dealing to them. Thus, the game is best played with 2-3 players, but you could also give it a shot in solo-mode.
There are 4 characters included with the game and a fifth in form of a DLC. All of the characters feature a plethora of unique cards, allowing for a lot of viable builds. For example,
Warrior, could run support build, providing the team with cards and block, or maybe using that block as a damage scaling source for themselves. Or just going ham with swords and hitting things.
As you play the game, you will unlock Starter artifacts, which open up new possibilities for character creation, allowing you to start with some effect, but at the cost of lowered starting gemstones (shop currency). There are also new cards, skins, voice lines, etc. to be unlocked by playing the game. You also unlock Torment modifiers, which can be used for increasing the difficulty of the game.
Pros:
- Tons of cards for each class, with a lot of different build options.
- Co-op aspect of the game is done well, and it truly feels like playing as a team.
- Both gameplay related, and purely cosmetic unlocks are earned through playing the game.
- Dynamic difficulty by allowing the player to choose their own modifiers.
Cons:
- You might finish the run, before finishing your build. This can however be countered by playing the Endless mode, if really wanting to push your builds for perfection.
[*]Number of final bosses is a bit low at 3, and you might face the same one often.
Overall rating [8.5 / 10]
Definitely a unique combination of a cooperative roguelike deck builder, but oh, it does it so well. Definitely one of my favorites when it comes to purely strategic co-op fun. I only wish there was a bit larger variety in enemy types, but I am just nitpicking.
Slay the Spire meets For the King. Win win...
Fun game to play with your friends causally
More fun with friends
the game is not even half year out and releasing dlc instead of improving the out of balance game. it had a potential but i guess its just another gold miners instead of game developers. even before the dlc the game is much more expensive than its worth dont repeat my mistake
This game has endless co-op fun, its quickly become a go-to for me and my partner. When I saw that they changed my bae the tinkerer, I was horrified. I was so sure they were nerfed. But all their broken cards were kept intact, in fact pretty much all the changes opened up yet more strategies !
The art style with origami monsters is charming, And the voice acting while a little corny has been really fun, we love spamming the emotes.
If you aren't sure, and you have people to play it with, I highly recommend. After 30 hours im still feeling like ive barely scratched the surface of strategies and ESPECIALLY combos with other players !
Great game, especially with friends ! A great rogue like and not to easy after a certain number of death. I would absolutely recommend it.
Really fun to play with a friend or two. Playing solo requires a lot more thinking, but if you like complicated card game then you might like this one.
Great game. Each run is different. You progress even in failure. Somehow one round the enemies feel overpowered and the next round you feel like you broke the game. While some of that is rolling the dice, some of it is also planning. As you seek out the perfect combo of artifacts and cards. Carefully picking between rewards each round as you never really have enough for everything you might want. Play the same class in many different ways. I miss when games allowed for things to be unbalanced in the name of fun. Find the combos and have fun. Bask in the nostalgia of a game that feels old in a good way.
fun game to play but its best suited for 3 player not solo. very similar to slay the spire
Fantastically satisfying game in co-op.
If you have like-minded friends who enjoy games like Slay the Spire (or even MtG to a lesser degree), this game is so much fun to play in co-op. It does have a single player option but in my opinion it is not the intended experience. Synergising plays and tactics combined with getting some nice interplay between you and your buddies' decks is where a lot of the fun comes into it. The first few runs you'll hit an insane difficulty wall at the final boss, but you'll unlock enough to beat it and then move on to Torment (Ascension) runs. On average, me and my friend's runs take between 2-3 hours from start to finish (we are getting faster with each run - our fastest one was 1 hr 50 mins). However, you can save a run halfway through, if you are short on time. The card upgrade mechanics remind me of how Monster Train handle their upgrades, where you can replace a low-rarity card for one of 3 options of the next highest rarity that modify the formula of the base card. As of writing this review, we have played roughly 8 runs and are now up to Torment 3. I enjoy this game a lot and feel that it is well worth my time and money (yes, including the DLC characters).
Get this game if you are a card lover and have a friend or two to rope in!!
I will recommend the game but with the following caveat: you need friends to play it with.
Single player experience is a bit meh. It does not exceed other Indie card games.
Co-OP is where the game is good at. It resembles "Slay the Spire" but in Multiplayer. But it's very hard to find people to play with. Even on Discord dedicated channel you spam for 1 hour to find 1 player. Let alone 2 for a complete party.
TLDR: Buy it together with some friends or skip the game.
Definitely recommend. A great game that strikes the proper balance of talking across the table, and playing cards because they're green and I can. There is no more satisfying feeling than this game pitting you in a nigh impossible situation that your hand has no response to, and then your buddies somehow bailing you out with some crazy combination of cards.
Aesthetics/UI:
Unique art, but maybe some more diversity in enemy design. I cannot tell you how many times I have mistaken one enemy for another, and played the wrong card. Music is eerie and in-flavor but nothing to write home about, but sound design on cards and enemy deaths is super chunky and satisfying. Skins were an awesome addition to the game and make me excited to play classes I don't care about gameplay-wise.
The game does an excellent job of communicating exactly what is happening on your turn. In a battlefield as complex as this one, it really helps to see where attacks are coming from and what I have to worry about quickly. Once you understand what icons over enemies heads mean you can assess your situation in about 10 seconds versus 40 enemies. Truly thoughtful UI design.
You can hover cards and ping for teammates. I don't think I would dare brave this game without comms, but man this game makes communication effortless.
There are voice line and emote unlocks that are also pretty silly, nothing like trolling your friends when they're taking forever to end their turn.
Balance:
I've noticed it's different for some friends, but I think that the seasoned roguelike player will probably beat this on their first run (which isn't a bad thing!). That being said, this game has some RNG swings that will make you cry. There is a location that has a 50/50 chance of giving you a net 2 battles worth of income, versus taking the income of 1 battle away from you. Considering there are 12 floors and the best rewards cost 3 (battles), it can make or break a run. That being said, I've grumbled about the RNG before but it has never ruined my enjoyment of the game. With 3 people, you will frequently have enough good and bad RNG to balance it out.
There are LOTS of options to make the game more difficult, and the unlocks are still coming steady for me 20 hours in. You will get stronger as you play more, but in a metered way that feels super satisfying as you unlock more difficult runs.
The recent addition of endless mode has put the cherry on top, I didn't feel super challenged/interested by the torment modifiers on 12 round runs but now you can just keep the difficulty escalating in a way that's right for you.
My only note:
When I first purchased this game, the big sell was that the positioning of cards really mattered, which got your team talking more. The most recent 2 additions really turned the dial down on positional cards, which I was disappointed to see. Not that you won't strategize, but maybe not as much as you once did. This game feels its best when everyone is working together to overcome an impossible scenario, which I find I don't do as much anymore. Please add more positional cards devs, it's what made this game unique and cool to me.
(Also some QoL improvements would go a long way, give auto-end turn back!)
TLDR:
This game has definitely earned the 20 dollar price tag. Give it a shot!
A well done game. The character variety is nice and they all play differently. There are many builds and strategies for each character as well. Each game plays very differently. The game is quite fun and the game is short enough to keep you engaged. When you finish a run, it fun to start again.
I only have 2 issues. Fights at times feel like they are too drawn out. Early in the fights you are under pressure and later in the fight it's much less intense. Secondly, in multiplayer the rotation boss when you play with 2 people is a total pain. You strategize and you win but that fight takes almost as much time as the rest of the run which is super annoying.
Overall this is one of the best deckbuilders for variety, ease of play, and entertainement.
Fun as heck! I do love a good multiplayer game, and I really like Slay the Spire, which this is similar-ish to.
Really fun game.
Once you get into it you kinda lose the notion of time.
Bosses can change the way you have to play around them.
Different builds for all characters.
Con:
Game visual might not be appealing to everyone at first and that might lead players to drop.
TLDR:
Fun Game, gets better with friends.
Fantastic game. Definitely better if you have a friend or two to play with you. But this really is Slay the Spire like but still really fun and the builds are distinct enough to be engaging. I'm 51 hours in and still coming back to the game.
Fantastic rogue-like deck-builder. Great to play with a couple of friends or your SO. The rewards you get for each character after a run truely makes the game a constant re-play game trying to build your favorite deck style.
Дополнительная информация
Разработчик | Thing Trunk |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.11.2024 |
Отзывы пользователей | 89% положительных (1166) |