Разработчик: Thing Trunk
Описание
HELLCARD – это карточный «рогалик», поддерживающий режим как одиночной, так и совместной игры. Действие игры разворачивается в бумажных подземельях, уже знакомых вам по Book of Demons, но здесь геймплей ориентирован на создание собственной колоды и динамичные пошаговые карточные сражения.
В отличие от других игр жанра, как, например, Slay the Spire, в HELLCARD особое внимание уделяется расстановке монстров, и грамотное их расположение на поле может обеспечить вам преимущество в бою.
В HELLCARD мы планируем внести поддержку совместных боев, где на пути орд демонов смогут встать до трех героев одновременно. Вы сможете спуститься в подземелья в одиночестве, завербовать ИИ-соратников или пригласить друзей (либо случайных игроков), чтобы вместе крушить вражеские орды.
Если вам понравилось то, что вы сейчас прочитали, не забудьте добавить игру в список желаемого в Steam. И даже если не понравилось – все равно добавляйте. Разработка еще идет, и не исключено, что мы еще придумаем, чем вас зацепить!
О серии игр Return 2 Games
Серия игр Return 2 Games объединяет оригинальные «мидкор»-проекты, вдохновленные «золотой классикой» жанра. Каждая игра в серии R2G является отсылкой к известным творениям 90-х: это переосмысление уже знакомых проектов для новой аудитории, с обновленной графикой и зачастую более простыми для освоения игровыми механиками.
HELLCARD изначально задумывалась как дополнительный режим игры в Book of Demons (первой игры в серии R2G), но вскоре мы поняли, что не умещаемся в рамки одного режима. И то, что у нас получилось, заслуживает стать самостоятельной игрой. Если вы хотите узнать больше о проекте Return 2 Games или поддержать развитие серии, посетите страницу Supporter’s Pack: Когда HELLCARD выйдет, она станет полноправной частью этой серии.
Поддерживаемые языки: english, simplified chinese, french, german, polish, russian, spanish - latin america, traditional chinese, bulgarian, portuguese - brazil, spanish - spain, japanese, korean, italian
Системные требования
Windows
- ОС *: Windows 7, 8, 8.1, 10, 11
- Процессор: 1.7 GHz Dual Core or Greater
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512 MB DirectX 9.0c compatible graphics card
- Звуковая карта: DirectX 9.0c compatible
Отзывы пользователей
I recommend it ONLY if you play coop with someone you know and you both have a high tolerance for RNG. This game has a great concept but can quickly kill your run with bad cards, bad relics, or bad gambles to get the currency that it seems to hate giving you. There is no real helpful metaprogression, and so you will bang your head over and over until you get lucky.
When you DO get a good build, it can feel great, but even in one of our best runs we had a killer build, and then round 1 of the final boss we had enemy 'intent' to deal both of us 5x our max HP in damage... round 1... so literally, if we don't draw the right card that STUNS the entire map, we lose. And we didn't. That sucked.
Wait, why am I saying "Yes" to recommend again? Changing to "no" after reading my own review.
Fantastic game. Easy to pick up and learn, lots of options. Solid coop. Would pay for more DLC for it.
This is a decent CCG with some interesting class mechanics. I'd call it worth buying on special. It's a straight, no-story dungeon-crawler, so it lacks the narrative thread of games like "Across the Obelisk," and it doesn't have a point-based character specialization; that appears to be entirely down to what cards and artifacts you discover. It also doesn't have a lot of interconnection between class abilities. There are a places where you can can get some cross-feeding going, but not a lot. Still, the classes have interestingly distinct powers, and the zoned combat system adds some unique twists that make this decently playable in the 10-20 hour range.
This game is great! If you enjoy deck builders (slay the spire), this will probably be right up your alley. You pick a class, battle through dungeons using the enjoyable card based combat, making meaningful choices that impact your deck and stats after each encounter. The game also includes a coop mode for up to 3 players. It's satisfying to synergize cards with others, combining the different class skills together to clear the field. Highly recommend this one!
The single player is well done and will give you hours of fun, but the multiplayer is really where it shines. You need to strategize as a team to survive, especially in the endless mode.
Very fun deck building game but with friends. We were able to beat a boss after about 20 hours of game play. A few nice features, you can suspend play and pickup the game later but also you can add and drop friends as needed during runs. This game has a lot of replayability, 3 main characters but the DLC allows you to have 2 more. Kinda wish it had 4 player co-op and not just 3. I haven't found something I didn't like about this game.
Good game to play with the boi's. Updates are solid and the new witch adds an enjoyable new play style.
If you like Slay The Spire, but with multiplayer... This game is for you. Good game on its own, GREAT game with friends.
Excellent co-op roguelike deckbuilder. Lots of replayability and the game receives constant updates with new content or balance fixes.
After playing co-op for hours and having a blast, I tried playing single player and I stopped before completing the run. I think single-player needs some polishing to make it as fun to play. The number of cards and classes could be improved. Overall, a fun game to play with your friends.
If you like deckbuilders and have 1 or 2 friends to play with, give this a try, it's super fun. However, the solo experience isn't as good, so I only recommend it if you'll be able to play this reliably with friends (or if you don't mind playing with random players).
This is a very fun spin on the classic deck builder rouge like that uses an area to define monster's attacks. A melee circle is the closest around the heroes and a larger range circle around that to signify range attacks. Combine that with different characters and their associated cards, and you have pretty good bones to build some combos and synergies in the party.
a great fun co-op rougelike with an awesome multiplayer take on a deckbuilder
The best co-op card game on the market. If you love Slay the Spire and you got some friends to play with, buy this. Deck-building is super fun, and each character has a bunch of cards to experiment with. Neat art style too.
The game has some interesting combos across the different classes. The game play is quite fun and the aesthetic is very unique.I especially suggest playing with friends.
One of the only deckbuilders to have me questioning if it is worth me to block 1 or hit 1.
Through to Torment 25 now (Duo only) and the game is incredibly unfair at this point. But its all still so winnable.
Incredible deckbuilder, even if there are some questionable balance choices,
very good rougelike deck builder game for solo play or online 3 players.
The balance is questionable, but it's fun with friends. Replayability is in place.
Best to play with friends and kinda use your calculation skill before apply on enemies. One shot kill XD
A Fantastic co-op multiplayer card game. Introduced it to my friends and they have been addicted to it. I've racked up over 100 hours in it myself. Simple and easy to learn and play. Each run is different with enough in-game content/achievements to keep you playing.
I am looking forward to seeing what the devs do with this game as it has the potential to grow with more classes, bosses and cards.
its a fun and challenging deck builder. i quite enjoy it and dont be discouraged when you see that you didnt win the first couple trys, the games more about playing and unlocking the stronger stuff as you gain xp.
great art, interesting cards, easy to learn hard to master. buy this game noobs
Lovely little deck-builder that you can play with up to 2 friends at the same time. A number of QoL features that makes card upgrading and deck building easier on my limited brain capacity. It's a fun hour that you can spend with friends, talking about whatever, while you play cards and slay some monsters (or each other :)
Co-op deckbuilder with 5 classes that each have unique gameplay mechanics.
Single player and 3 player coop is your best bet here. 2 player is doable, but will be slightly more challenging than 1 or 3 players.
Devs are active, with new content and balance updates/bug fixes coming out regularly.
A truly fantastic cooperative card game, in many ways better than Across the Obelisk mostly due to the synchronous interactions.
The single player experience is not as good compared to the multiplayer one, as you have very little agency over the AI helper other than which cards to play and which route to take.
Very much recommended to fans of the card battler genre
It's a super fun little deck builder/card battler game with a Diablo kind of vibe, better with friends but good on its own
good game, have a great time with friends. the game allow so many different deck builds
Insanely fun card game to play with friends or even solo....
If you don't mind tedious gameplay of switching between multiple hands with multiple cards.
Either way, a fun and challenging card game experience!
Absolutely love this game! The true essence of co-op is perfectly captured, with real communication needed between you and your partner. It's addictive, with tons of deck combinations, cards to unlock, and amazing synergies. Highly recommend!
Great game. Lots of fun. Best when playing with friends. Try endless mode for a real challenge.
If you love card RPGs and want to try a co-op experience, Hellcard is exactly what you’ve been looking for. Be warned, like all good card games, Hellcard is addictive.
Excellent multiplayer; awesome difficulty choices; please play!!
now u can blame ur fren when u lose the game, instead of ur shitty deck
It is decent if you like progression games. You will lose and gain some ground, lose again and gain again, etc. until you get enough buffs to finally beat the game.
Personally I don't like beating my head against a wall until I break it down. Losing isn't fun. But this game does have a lot of charm and character.
How to improve? One of my favorite games is The Last Spell. They did a great job for a progression game. To follow their formula, here are some suggestions. Start us out with a smaller dungeon. Maybe only 4 levels. Maybe just enough to lose once, but beat on the second or third try. Yay! I won a game. Then move onto a dungeon with 6 levels. Make me start over with brand new characters. Again, make me lose once or twice, but then win. Yay! Now move on to an 8 or 9 level, then a 10 level, then a 12 level... you get the idea.
It is still progression. I'm still losing some, but now I'm also winning. Even if I "win" I have to start over... which is similar to losing in a progression game.
Let the players get the taste of victory and they might come back for more. Plus this adds a lot of variety. It can look like a bunch of different dungeons, but really you are just scaling up the same thing.
Best of luck Devs!
Recommended for groups
Not recommended for solo and public coop
Dropping an extra class as DLC almost turned me sour, I'll leave a positive for now and we'll see how future content is handled and I'll adjust my review accordingly if needed. In case you're wondering why, the game is already starving for content as it is, it does not bode well for the future of this game and it's dwindling playerbase if we're going to be dripfed paid additional content in a game that has not felt finished since release and continues to struggle to attract an active playerbase.
As for the actual gameplay, singleplayer is so insanely slow I don't enjoy it all that much. Runs tend to last up to 3 hours solo, and I'm not even at endgame yet... way too long for my taste. Enemy variety also feels very minimal and fights start to feel really repetitive. However, this game shines in multiplayer but finding a group to play with has been hit or miss. There's also some very, very impatient people online who will start spamming waypoints onscreen whenever you take a second to think about your approach. Lastly, the fact that there's only 3 main classes in the base game has more than once lead to me either being kicked from the lobby, or to other people leaving after the game started because of duplicate classes etc.
A big problem I see with Hellcard as a public lobby coop game is that the playerbase is scattered across all the different Torment levels (difficulty modifiers unlocked by clearing the previous difficulty tier), one thing I have tried is creating one class character for every Torment level I have unlocked, but even that was not a success.
All in all this makes for a very easy conclusion to draw:
If you have friends who want to play this together, then go for it! If you're planning on playing solo, ehhh, I don't know about that. You could take a gamble and hope to reliably find public sessions, but even then, this game is not really designed with that in mind I feel. What this game wants to do is have 3 people play together, each maining their class, and through metaprogression making that class the strongest it can be, for good synergy with the other two players. As a solo player relying on other randoms, this just does not work very well. If you and two other players finish runs together and manage to scale up Torment alongside eachother, I imagine Hellcard is an absolute blast. As a solo experience, it gets repetitive and overstays it's welcome, the experience feels incomplete, but that's not something I can hold against the devs, it's a coop game first and foremost and it's very clear that the game shines in that aspect.
Great game, sad it hasn't seen a lot of players, great job on the development!
My friends and I got the game during a discount period and we really enjoyed it! We actually won our first try, but maybe got a little lucky with the obtained talismans. But still, it was very hard and needed a lot of coordination. We really liked, that it was very hard to survive each round and the push to make the best out of the decks you built. There is actually not so much RNG, as your decks don't get too big and you have plenty of possibilities to remove cards from your deck. In the end of our first run we had some good synergies and beat the final boss.
We are eager to try it at harder difficulties.
Still, I must say, that for this kinda game it is a little pricey. We wait for its first discount round, when it dropped under 20 €.
Totally recommend it anyway, if you are looking for a challenge for you and your friends to conquer.
lack of a ton of build variety for each of the (already very limited number of) classes means this game, which starts out very fun, gets repetitive very quickly.
This game is a ton of fun. It's a deckbuilder, but positioning matters. I love the multiplayer mode, too.
Blast with 1-2 friends! highly recommend. Games take roughly an hour to complete, but you can essentially save the game and come back later if you need to stop in the middle.
Really great coop deck builder. The runs are the perfect length and the foundation of the game is solid for more variety. Would love to see new locations, more enemies, more artifacts, etc.
CO OP slay the spire, would love to see this game grow. loads of potential.
Pretty fun game, wish it had more content and more variations
Fun and challenging game. The possibility to play in co-op is great and it brings a new aspect to the game. Worth the full price.
slay the spire, but with friends. excellent game.
I'm gamedev myself and that's what I think
Uniqueness 8/10
[hr][/hr]* Real co-op card roguelike. What I mean by saying "real"? In this roguelike you have interactions between player, so you're not just 2 or 3 players on a same map, but you have to adjust your deck according to the team needs, coordinate moves with your teammates in the fight and even decide which rooms to go together. Communication is essential to win runs and there are plenty of interactions between players
* Each class can be played as support (no damage dealing, but gives mana/cards to other players)
* Floors rewards are shared between players. After competing floor, you get rewards not only from the floor you chose, but from other player floors as well. So when you pick floor you should take in account not only what you need, but what others as well
Gameplay 6/10
[hr][/hr]Each player choose 1 floor out of 2. There are a set of enemies on each floor you must defeat, as well as rewards (depending on floor type). After clearing the floor, each player receives a card, currency and rewards based on selected floors. This procedure repeats 10 times, and afterward you fight the boss. Floor rewards are pretty similar to other games of such genre: you can delete card, get new card, get artifacts and so on. There are some problems as well:
* Lack of deck building. For each hero, you have 3 or 4 strategies and cards that synergize with each other within strategy. You cannot mix different strategies (it's very hard to mix and still make a good deck), as well as many strategies depend on some exact cards. So it's a weak roguelike, you don't play around stuff you get, but more force stuff you need, and it's usually very similar
* Artifacts. There are not many artifacts, most of them have no effect on gameplay. They are very slight bonuses, quite often they give literally nothing. The only ones that have impact are ones that give more currency (if you manage to find them early enough)
* Very little currency. It's very hard to make good deck and experiment because there is not enough money. I would rather have more money, think more about deck building and stronger enemies, than weak enemies and finishing half of the runs with completely random stuff
* Curses. To make gameplay harder, you can pick some curses. Most of them doesn't make enemies stronger, but they make you weaker. For example, reduce your currency amount. This almost completely eliminates deck building and makes the game tedious
Overall, it's average. Has some problems here and there, but amount of interactions between players is amazing and makes game playable and fun
Progression 5/10
[hr][/hr]You unlock new cards, starting artifacts (which you can pick before run by paying some currency) and curses. There are not that many unlockables, but some strategies are unplayable without certain unlocks. Overall, it's not bad, not good either
Replayability 5/10
[hr][/hr]As you play, gameplay doesn't change much. There are not that many builds and things to do and try out. You enjoy the game only as you learn it. After you tried some things, it becomes repetitive. I would estimate gameplay amount to 20 hours average
Controls/UI 4/5
[hr][/hr]In some aspects UI could be better, but overall it's fine
Didn't encounter any bugs either
Other data
[hr][/hr]❌ Challenging
✅ I played in multiplayer (with friends)
❌ High entry threshold
Overall rating 28/45 (6/10)
[hr][/hr]Has some gameplay problems, average replayability, but offers a lot of interactions between players, making this game unique
Extra
[hr][/hr]Follow my curator page Dev inspiration for more reviews
Very fun game, and very reminiscent of slay the spire. However, Hellcard has a few twist that I think give it an edge of other cards games.
-3D zone/area based arena that adds an entire level of depth and tactics
-Multiplayer, play with your friends of randoms which can be very fun to plan out attacks and combos
-Endless mode with leader boards and torment levels
Wife and I are really enjoying this game playing in the Coop mode. Wish there was a function to join a multiplayer lobby instead of having to get an invite.
The game is basically cardboard themed three-player Slay the Spire.
An excellent twist on a deck builder. Plenty of build variety and fun times to be had either solo or coop! You can feel the genuine enthusiasm from the devs in every aspect. Well done!
Дополнительная информация
Разработчик | Thing Trunk |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.12.2024 |
Отзывы пользователей | 89% положительных (1243) |