Разработчик: Al Fine
Описание
ChronoArk is a party-based deck-building roguelike single player RPG game about rescuing the world from chaos.
Recruit, train, and build a team of unique investigators throughout the abandoned land and restore the Twisted World!
Features
Party-styled, card-based battles
Recruit up to 4 party members and synergize each card you have to win the battle!
All skills and perks will appear as cards during the battle.
It is up to you to customize your own characters!
RogueLite RPG
Unlike classic RPGs, everything you gain will reset when your party is eliminated. However, you will discover more options as you play through the game.
Storyline
A long time ago, the world was covered in the Black Fog and mankind evacuated to the Ark.
There is only one way to restore the world: collecting the Time Shades scattered around the Twisted Land and running the Clock Tower.
The world will return to its peaceful days if the Clock Tower starts to tick again…
‘Lucy’ ends up opening her eyes on the Twisted Land beneath the Ark.
Only thing she can remember is a mysterious message to operate the Clock Tower…
You will set up your Investigation Team with Lucy on a journey to gather the Time Shades.
Roguelike replays
20 collegues, numerous skill cards and items, relics, Lucy's unique skills, events, and bosses with patterns of their own.
Discover the Twisted Land, and complete your battle strategy!
Поддерживаемые языки: english, korean, japanese, simplified chinese, traditional chinese
Системные требования
Windows
- OS *: Windows 7 or later
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: 1gb VRAM, OpenGL 3.0 support
- Storage: 5 GB available space
Отзывы пользователей
a well-made blend of Darkest Dungeon, Quantum Protocol, and Doki Doki Literature Club. the global mechanics and individual character kits are very well-designed for everything to mesh together beautifully. also includes a lot of gameplay modifiers and mutators.
hidden gem, fun game with a better story than expected, music bangs too
I don't typically post reviews, but I feel like this game really got missed and overshadowed. It may be because of the story elements or anime style art, but this game deserves to be looked at if you love rogue-likes, dungeon crawlers, or card games like slay the spire. The game is chunky and complex, and requires forethought akin to the Binding of Isaac, where you explore the floor and plan to use your resources wisely.
It does not hold your hand after the tutorial, and expects you to read and find synergies, but once you do, oh boy is it satisfying. I say if you are on the fence, get it on sale; it is well worth your time.
The story was surprisingly good, but long winded. I skipped quite a bit of the side drama and was left with a good main story that made me want to learn more about each of the main characters.
The gameplay is complex enough to keep interest, especially considering there's a ton of characters to choose. Each character has 8+ abilities, and you start off with 2 characters and end with 4. There is a tank/dps/healing trait per character that helps as a guide but each character is different enough that it doesn't matter as much. Almost always need a healer in some form, though.. especially when experimenting.
The boss battles are a bit harsh, and towards the end, a bit LONG. It was still enjoyable the first time through beating them, though.
There are multiple modes of play to help keep interest, and some challenge modes that were unexpected like Lone Wolf - you can only use 1 char but they get bonuses. I was able to do that one first try so it is not as bad as it sounds, but it was a challenge.
I absolutely recommend this game for the price.
Interesting deckbuilder that's relatively unique.
Also, haven't completed the story, but it seems pretty good so far. It's pretty wild, at the very least.
Anyway, so as far as the deckbuilding is concerned:
At the start of each run you choose two characters. They have their own starting set of cards. Lucy (the main character) starts with one card. Every time you level a character by spending resources you get from battle, not only will their stats raise, you also get the choice of one of three cards to add to their deck.
Each character also has a passive of some kind (though some of them seem relatively negligible) that activates starting from level 2. There's a wide variety of these. One of the healers you start with can give you potions each time he levels, which isn't an active battle thing, it's just more consumables. The other healer you start with gives you the ability to pick from a small selection of cards when you draw at the start of each turn, with the selection growing as she levels. One of the tanks allows you to overheal characters to get shield, and he has cards that can consume all shield to do extra damage. etc. etc. The point is that there's a wide range of things the passives can be.
Lucy has her own leveling. One is that you can increase her mana cap (mana is your action points). This just lets you play more cards per turn. Another is increasing the number of cards you draw the first turn (you only draw two cards on later turns later regardless of this stat). Leveling card draw will give Lucy an option of three cards she can add to her deck, and most of these are various card-draw abilities. Some of them are straightforward "draw two cards, but if your hand is empty draw three" sorts of deals, but there's also stuff like, "Pick a card from a selection, add this card to your hand and reduce its mana cost by 2" (paraphrasing).
It'll be vital to level Lucy's mana and draw so you can take actions during fights, as well as level your combat characters to build up your actual combat abilities in your deck.
There's also loot (skill books) that allow you to get skill selections to add cards to your deck, so you don't have to level your characters to build up your deck, but you'll at least want them at level 2 for their skills, and likely level 3, since Lucy can't max her mana cap without a full party with everyone at least level 3.
It's notable that it seems difficult to remove cards, so it's hard to run a thin deck, but having copious amounts of card draw cards can help you cycle and fish for cards.
Anyway, basically you select a couple characters at the start of each run. Then at two checkpoints during your run you'll be able to select another character from small selection (you can't just pick from the entire roster). You'll adapt your strategy around the cards and passives that each of your characters bring to the table.
There's some other intricacies, like having cards that are "locked," meaning rather than being part of your deck, they're simply always available as an innate skill, but they cost 1 extra mana to use. You can only cast one of these per turn (with some exceptions), so you can try building around a skill you have every turn, or perhaps you may just want a pocket heal.
Each of your characters are truly separate in battle as well. They're not just sets of cards and passives. If one gets stunned, their cards can't be played. If they go down, their cards become completely unavailable. As they play cards per turn, their card costs raise (with the exception of "swift" cards, which ignore this). Managing each of them in battle definitely matters.
There's more to the game, like equipment, relics, consumable items, level exploration, etc., but I already feel like this review has gone too long, so I'll stop here, for now.
Anyway, there's a pretty good amount of things to consider in each of your runs. I don't know how much longevity Chrono Ark has, I haven't played nearly enough or dug into some of the challenge systems to figure that out, but it's definitely a good time. At least to the bit I've played so far, which is enough to have the first two victories under my belt.
Also, the story really is pretty compelling so far, but it's hard to really rate that bit without finishing it, because story writing can fall apart (I have noticed one minor plot hole, or at least poor reasing on the part of a couple of the characters so far). Hopefully it sticks the landing.
This game is surprisingly good. Once you get past the tutorial and try out the characters it becomes SUPER fun! I've done about 4-5 playthroughs so far getting to stage 3 at the farthest and each one has been really entertaining. The characters are well balanced, you require strategy, there is that randomness in each run to keep them unique and from growing stale, and overall I'd recommend playing it.
(Not commenting on the story cause I haven't gotten into it yet cause wanna unlock it all and read it in one go)
Great Roguelike Deckbuilder.
The mechanics are varied and there are a lot of synergies between cards of both individual and other characters you have in your party. The game focuses on its story a lot, which is presented like any other visual novel, but if you're really not interested all dialogue is skippable.
The story is pretty good and the soundtrack is great.
The difficulty in normal mode is a lot lower than in Slay the Spire or Darkest Dungeon for example, but between expert mode and the blood mist levels there is a lot of potential to make the game a whole lot harder if you want.
very fun, lots of content. translation isn't great but the story is good too if you can get around that.
gameplay looks deep but is shallow
do not go in expecting anything more than what is shown in the trailer
every character has one build there aren't enough skills in the game for you to experiment with
verdict: lackluster
Legitimately the best Rougelike Deckbuilder I've ever played. Enjoying the story so far, but that gameplay loop has got me by the groin. Game is bloody addicting.
Game is full of bugs, got stuck at bed after second run, WASD and arrow keys are not working at all, had to start over by using another data slot. Also experienced setting menu turned grey and not responding once and Esc menu cause game frozen once in just 4 hours of playtime. And another downside is not supporting UWQHD and 4k resolutions, you can only run on like 2k max.
*************************
Wanted to give the game another chance, but after a couple of hours in and 2 clear runs, that tank boss fired one shot and closed the game on me, just EPIC.
It’s a good story with dark narratives, paired with beautiful art and music, especially in boss fights during the true ending
The game can be quite time consuming and maybe even a little frustrating at first. Plus, there’s no voice acting (although you can find a Japanese voice mod in the workshop), and the maps and enemies don’t offer much variety
Still, the storytelling flows well and the pacing really helps make the repetitive runs feel less tiring. While the game feels complete and nicely concluded, I still wish there is a longer afterstory for each character
・・・Recommend?・・・
☑ Yes
☐ No
☐ Reserved for now
I can't believe this game isn't more popular. One of the best roguelike deckbuilders out there, with a good story and soundtrack to boot. I put over a 100h in it to complete everything.
legit the greatest Roguelike Deckbuilder. Fun gameplay, goated story, great music. While other Roguelike deckbuilders may be more popular for their mechanics, Chrono Ark's story really takes it to a league of its own.
Time Traveling Troubles: A Chrono Ark Review
Chrono Ark is a roguelike deck builder that combines engaging and enjoyable gameplay with a fascinating story that is pieced together as you find fragments of what happened before the start of the game. Multiple characters and builds allow for a lot of creativity when it comes to determining how each of your party members will play and what kind of synergies they can take advantage of to destroy powerful foes before things get complicated.
On the other hand, as a roguelike that can be missing variation in the runs that take place in it, that is to say, the areas and some challenges, it suffers from slow burnout as things can become repetitive over time. Certain characters have either complex methods for being unlocked or greedy ones, and sometimes having a bit of bad luck can send you back to the starting area in the blink of an eye.
What Works: A Roguelike Where Time Is Of The Essence
In Chrono Ark, battles need to be done quickly and efficiently. Characters can get hurt from storms if they spend too much time in a battle, bosses have powerful mechanics that are dangerous in a battle of attrition and even a relaxed situation can become critical due to new foes appearing or party members becoming exhausted. In this balancing act, we can see that Chrono Ark as a roguelike game can be quite challenging but also extremely fun to play as each turn you take risks and maneuver your options to try to execute the most optimal play.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375127834
The diverse cast of characters keeps things fresh, as each of them presents their particular playstyle, synergies, and roles. For example. Azar is a damage dealer who when using his skills, can generate blades that are free to play with no cost. While that's great, generating blades takes up actions and he requires a lot of them, which means other party members will have a harder time acting in battle as Azar requires a lot of mana. With one character we can see that the game philosophy shines in having pros and cons to every strategy.
The story is very well written, with a lot of plot twists and surprising dark tones which is reinforced by the blue-ish palette of the game and the beautiful art design of the characters. I was quite shocked by some of the developments and even though I found the final section to be a bit dull, for the majority of the game I had a great time going through its narrative.
What Doesn't Work, A Slow Burn That Is Exhausting
On the other hand, Chrono Ark does suffer from not having enough variety when it comes to enemies and environments. After losing a few runs you can find yourself doing the same paths and gameplay loop that you have previously gone through with minimal differences, which can be tedious at times. While fans of Roguelikes will probably be able to keep going without an issue, newcomers or RPG fans could feel a dull loop that can burn them out of the game, once bosses' mechanics are learned they are no longer challenging and it can feel like a waste of time trying to reach the area you were in before.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375126423
"That's how roguelikes are supposed to be" I agree, but the main issue is that a good roguelike needs variety, both for the player in terms of options and for enemies to keep things fresh in the long run. Chrono Ark succeeds in the former but fails in the latter, creating a weird imbalance that feels half-baked.
In addition to these issues, the game also suffers from a poorly done tutorial and an overwhelming complexity for newcomers. A more gradual introduction would have worked better, and the layout is placated with issues where it can be hard to know who has which buffs and debuffs as well as boss mechanics, especially if playing with a SteamDeck or a controller. Why must I press 4-6 buttons to see a simple debuff? A better layout that presents information would have been appreciated.
Price Point Analysis and Replayability
At 25$ 25, Chrono Ark offers a lot of content for a decent price. The story will last for a while and while the gameplay can be dull at times, it also remains fresh in other instances thanks to its huge roster of characters and team combinations. That being said, the DLC comes in two packages that will cost you 20$ extra, and these can be hard to skip as they feature new animations, visuals, costumes, skills, and equipment. The whole complete bundle cost around 40$, which while I consider a bit expensive, can be worth it for fans of the genre.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375127267
In terms of replayability I think that by the time one beats the story, they usually move on, but during the whole journey, it can offer between 15-40 hours of gameplay. For newcomers, think carefully if running loops is fun to you before buying, especially at full price.
Conclusion
Chrono Ark is a game that kept me awake for a couple of nights after seeing the whole story and I kept reminding myself of its characters and narrative. The gameplay is a lot of fun with all the options it presents to the player, and while it was a slow burn, it can be a thrilling experience for anime fans looking for a deep roguelike deckbuilder. Newcomers be warned that if you are not into repetition in terms of pathing you will suffer from an exhausting run as you play the game. While complex and confusing at times, mastering its combat system is extremely rewarding and is well worth the effort.
[TABLE]
[TR]
[TH]
The Good
[/TH][TH]
The Bad
[/TH][/TR]
[TR]
[TD]
- ✔️ Beautiful art for characters and story visuals.
- ✔️ Bosses with mechanics that require attention, are a challenge at all times.
- ✔️ A huge roster of characters makes for a fun time building the ultimate teams.
- ✔️ Story with dark narratives that are deeply captivating.
- ✔️ While pricey, the DLC adds good content that makes the game better.
[/TD]
[TD]
- ❌Slowly builds up a slow burn due to a lack of foes and environments.
[*] ❌Despite looking simple, it demands the most optimal plays to succeed.
[/TD]
[/tr]
[/table]
7/10 GREAT
:) If you enjoy and find the review helpful, please follow my curator! StarsDeck
This is the best roguelike I've ever played. I've played a LOT of them, but no matter how compelling the gameplay is, how fun I find it, they all end the same for me; never finishing it. Sometimes I don't even mean just like beating the ultimate hardest challenge but just simply clearing the normal game once.
Chrono Ark though? I played nothing but it for weeks until I saw the end of the story. And I'm going to go back and get all the achievements, too. That is unheard of for me.
As far as I can figure it the two things that kept me so invested in this game is that the gameplay is incredibly compelling and it has a story (and a quite good one at that). The card mechanics are the best I've ever seen. I know Slay the Spire is still everyone's top tier of the genre, but Chrono Ark's mechanics just clicked with me way more. But it's possible the story just kept me infested to reach a point where I did understand how everything works. (I'll probably return to StS with the experience I've gained from this game).
There are tons of characters and they all play wildly different and each one has at least three's different ways you can focus them. And you have to have a party of them so going through the run, slowly assembling your strategy and tweaking things as you pick up more party members (you can choose some to start with but the others you have to choose through random pools of four choices) and on top of that, Lucy, who is basically the player, she has her own skills that give bonus ways of drawing cards. It's a lot but it doesn't give you access to all the options right away and the story kept me going between runs to keep trying and I slowly got the hang of it all and it became completely addicting.
I won't go too far into story details but it is extremely awesome, very anime in a good way. The characters are fantastic there are a lot of mysteries to slowly uncover and the way it's presented and drip fed to you between runs is so cool. There is a moment at the climax of the game that is the hypest most interactive anime moment I have ever experienced in any game ever. And this is a turn based card game. The price of admission was worth it for that boss battle alone.
Truly fantastic game, if you like deck builders, roguelike, and anime—this is maybe the best mix of those things I've come across.
A great indie rougelite with turn based combat and lots of character synergies to explore. Definitely a game I suck at.
Don't believe my playtime, i've 100%'d this game before.
Best roguelike deckbuilder on the market rn, deserved both a GOTY nomination and winning said GOTY. Love everything about it, the vertical progression system, the fact you're playing with a 2-4 man party, the amount of build variety, the challenge, the great music, the bosses
Honestly, i have a hard time thinking on negatives, maybe i'd have liked a certain white-haired character to retain the personality he had in the beta of the game, and would've loved to see more of an epilogue, and i think that's it. If i was left stranded on an island with only one game to play, this'd keep me entertained until i died of dehydration. Go play it.
Fun game with unique combat mechanic, high replay value with mods.
Extremely fun and mechanically fairly simple (though I'm sure there's a higher skill ceiling that I'm not aware of), but the story hooked me from early access. I actually found myself trying new party compositions trying to find snippets for each character storyline in an attempt to piece everything together.
Great characters, story, soundtrack and gameplay.
It's a decent roguelike deck builder with an actual deep story going unlike every other games of its genre. It's both a blessing and a curse since you're forced to engage the story even though it may not be your type.
One of the most interesting deckbuilders I've played. Combat is unique and explored in quite a variety of ways. The game shines the most in the many options that are available to you, which unfortunately means the start is somewhat slow since your options are limited. Story is quite good as well, but similarly starts slow.
Intense, rich story and very good gameplay !
This game kicks your ass a lot but it offers so much depth and a very intriguing story that it always had me coming back.
I did not expect to enjoy this game as much as I did, but it's definitely one of the best roguelike deckbuilders I've played.
It's a fun Game, highly recommend it if you like rougelike deckbuilders :)
Originally pirated this game but it was so fun that I just bought the whole thing + DLC so I can support the devs. Game is very fun and is something you can sink hours into.
I would HIGHLY recommend this game to anyone who enjoys roguelikes and/or deck-building games. The story is exceptional and had my jaw agape at multiple points, the graphic design is up there, if not my favorite direction the artists could have taken, out of any others, and the rewarding aspect of the gameplay is ridiculously fun.
Without spoiling anything, the story of Chrono Ark was an emotional roller coaster. There were times where I had to take a minute to even comprehend what I just witnessed/learned. One of the best storytelling I've had the pleasure to experience in any games I've ever played (And I'm not even finished with the game yet). The extra lore bits, I would also recommend reading through as they add highly to the forced story of the game and any points of confusion while playing are likely explained within the lore entries.
I'm no artist myself, nor do I have any expertise to rate graphic design, but coming from the average person, the art in this game is immaculate. Character design, card design, the animations, and the environment/world design are all incredible, especially the environment as it perfectly captures that vibe of a gritty, uncaring, sometimes ethereal/surreal wilderness that the player is forced to face. The animations of the cards and their attacks also help to give a sense of accomplishment with each play as you get to watch your party defeat the enemy with flashy animation, as opposed to numbers going up and down all stale-like.
The gameplay is challenging, tough, and even feels outright unfair at times, but that's all apart of the charm. Whenever you lose or a party member faints, it's likely, if not always, your own fault. The game is made perfectly to where if you're struggling, all it takes is to take a step back and reconsider/reconfigure your game plan. This may require you to restart from the beginning to start anew and fresh, but that's just as any other roguelike (This can be toggled on or off before starting a run, however, for those who don't wish to simply restart after one unlucky encounter). The investigators all come with their respective skill curve, some harder to master than others, but this is what makes them all great, in my opinion. Learning how to master a character (Or a pair of twins in my case) is incredibly rewarding, downright exhilarating at times. The joy from struggling to do much of anything with a certain investigator to beating the game with them, is unparalleled.
All in all, Chrono Ark is an amazing game and I sincerely recommend it.
While I don't usually write a review for games.. I had to make an exception for this.
The story and gameplay pacing was great overall. The Music was top notch as well. Animations and SFX visuals are outstanding. The characters are varied and unique. They offer several styles of playstyles you would like. Now to avoid spoilers.. for the people who actually finished the game, I strongly advise that you either watch a youtube video for the max golden friendship ending so you can have the actual AFTER STORY of the game.
It has been quite the ride and honestly? I would do it all over again. See you guys in the next loop!
One of the best roguelike deckbuilders out there. You end up with 4 characters, and every character has a couple different mechanics they can be built around, so you can generally find a way to make almost any 2 characters work together. The graphics are solid, the soundtrack is amazing, and unlike many roguelikes it has an interesting meta-plot that develops over multiple runs.
Let me start off by saying...I gave up on the game at least a couple times, this can be a very unforgiving game & due to its card-based nature can be a real turn off for most folks. I caved since mentally I couldn't do it.
But I reinstalled, I kept trying. Cause what this game gives you is a excellent story that rewards your tenacity and persistence. It expects you to fail but once you manage to get over the hump, you'll find the challenge rewarding and the story satisfying (warning, it will jerk some tears).
I highly recommend to anyone who may be interested in this genre, maybe wait for a sale but honestly its asking price is totally fair, you'll get your monies worth.
NOTICE: Mixed review is due to drama between a single developer and the Chinese mod community. It does not bear any relation to the game itself.
With that out of the way this might be the game that gets me into deckbuilders and roguelite’s, two genres I have never enjoyed and the fact this game hooked me says something.
Art is nice along with character designs, music is awesome some tracks I listen to casually. But the real enjoyment were the gameplay and story for me.
Story elements actually tie into the roguelite loop explaining why the loops are happening and with so many characters to choose from each run can feel and play very differently.
Highly recommended to anyone on the fence and if it’s on sale then it’s a must have!
I loved it, great CG art and simple but moving story.
Great deck-building game. Also has a story you get to piece together over the course of your playthroughs.
DLC kinda sussy tho.
Its a fun deckbuilder with nice graphics, my only complaint is the controller support sucks and I bought it mainly to have something light weight to play offline in my steam deck ...
incredible game i loved the story & the i liked the gameplay a lot it's a deckbuilding roguelike and something about that just scratches my brain it's very fun
Definitely my current favorite deckbuilder game. Unique characters and party compositions make each run different.
Art good.
Story good.
Ost good.
Battle systems good.
An absolutely amazing roguelike. Story is Amazing, gameplay is super fun and rewarding, character designs are great, the mechanics work very well with eachother and The potential for different builds are insane. One thing i love a lot is that nearly every boss has some big mechanic or gimmick you have to play around (Like my personal favorite boss which was added in the recent dlc, forces you to basically play blackjack against them each turn through the mana costs of your cards). my only gripes are that some of the dlc outfits can feel a little too "fanservicy" and some boss mechanics can be a little confusing at first because they are usually detailed only through card descriptions, but once you understand them, they're super fun. This is a hidden gem that is absolutely worth your time!
A really fun deckbuilder game that really gets what makes deckbuilders work and letting you experiment a lot but still making sure you put yourself in a spot to either seize every advantage you can or shore up your weaknesses.
After playing this game. I can say this is a Great game, but has a lot of problems.
Story: (10/10) Loved the Story. All the characters and deep lore in this game is quite good.
Music: (10/10) Music is quite peak
Gameplay: (7/10) It's good, a card game.
Balancing: (6/10) Some Bosses are quite weak and some are really unbalanced. Some characters are just OP being able to one turn some bosses or do more than 80% of their HP. Other characters doing little damage.
Great deckbuilder with interesting mechanics and a decent story
This wonderful game offers interesting, meaningful choices and rewarding gameplay, with the promise of good replay value. It's worth the full price.
I should note though that control mapping options for the keyboard are somewhat limited. The numpad and the block of Page Up, Page Down, Home, End, and Insert keys, as well as Backspace, cannot be used for remapping. This won't be a problem for most players, but it could adversely affect handicapped players who'd prefer to use the right-hand side of the keyboard.
Chrono Ark is the best deck-builder out there and deserves a thousand times more praise than it receives. The modder community drama is blown out of proportion. Devs already apologized and reversed the mistake, don't ignore the game because of some petty whining.
This is an amazing roguelike deckbuilder. It has almost everything; good combat, variety of characters and build, really interesting story and world building, cute/cool character and enemie designs. Only thing it doesn't have is character's voices but that is just a luxury thing XD
Almost 20hrs in and I still want to keep on playing! Highly Recommended!
Really fun and surprisingly deep deckbuilder with an intriguing story and an incredible soundtrack, not much more you could ask for if you are a fan of the genre.
For those who wonder what is the recent drama of this game:
The recent game updates have broken a large amount of mods. One of the devs argued with mod creators in Chinese community, continued ignoring their opinions, and finally muted the mod creators (one of them is also the founder of the Workshop support of this game, as acknowledged in the contribution list of the game). As a result, a few mod creators left the community and deleted their mods. You can see the devs' apology message in the most recent news in the steam page.
If you are a player who just wants to play the game and doesn't care about dramas, this game is truly one of the best deckbuilding rougelite games. If you only play the vanilla game, nothing will be affected and you can just enjoy the game. If you would like to add a few mods, there are still hundreds of mods and some of the deleted mods are brought back by others, so you can still enjoy the QOL additions, new characters, and new enemies from the mods. Although the development of some new mods may be delayed because of the incident.
Chrono Ark is definitely one of my new favorite games. Personally really enjoyed the combat mechanics, deck building and roguelike elements. Really enjoyed the story (there's a lot of dialogue, so be prepared), it gets dark and some of the morality of the topics that get discussed leave you thinking, even after you see the credits roll.
The difficulty can get challenging but doesn't feel unfair in my opinion, you can always play around your enemies. Boss mechanics are interesting, you just need to be careful and read cards/buffs/debuffs to understand how the fight is going to play out.
A lot of characters to play, with synergies to discover and overall a lot of replayability
Most fun I had exploring a game's story and mechanics. A visual novel story with constant twists combined with deep party-based deckbuilding with roguelite mechanics - it's such a loaded juxtaposition of words but they mean something to the right audience, and if you're in that audience, you'll like this game. You will go through a series of procedurally generated maps fighting enemy encounters and trying different combinations of Investigators you recruit over the course of the mission, who each can be built to accommodate different playstyles. As you win or lose, you unlock character-specific relationship scenes, uncover more about the world, and advance the story. Great art and fun gameplay.
Recent reviews are bashing it for an update that broke existing mods, but this is common for big updates and unintentional: the developers love and showcase their modders.
Genuinely one of the best roguelike deckbuilders. If you can embrace the anime theme, the story is good, the characters amazing, the cards unique and fantastic. The min-maxing strong, the bosses crazy. The final boss fights will make you take several days to recover from.
Recent negative reviews are because of a controversy regarding the way a developer interacted with a modder. It has nothing to do with the game itself. The dev was in the wrong and has been punished, so the correct steps were taken. The game itself still stands as an incredible example of a roguelike deckbuilder.
Дополнительная информация
Разработчик | Al Fine |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.12.2024 |
Отзывы пользователей | 94% положительных (2040) |