Разработчик: Al Fine
Описание
ChronoArk is a party-based deck-building roguelike single player RPG game about rescuing the world from chaos.
Recruit, train, and build a team of unique investigators throughout the abandoned land and restore the Twisted World!
Features
Party-styled, card-based battles
Recruit up to 4 party members and synergize each card you have to win the battle!
All skills and perks will appear as cards during the battle.
It is up to you to customize your own characters!
RogueLite RPG
Unlike classic RPGs, everything you gain will reset when your party is eliminated. However, you will discover more options as you play through the game.
Storyline
A long time ago, the world was covered in the Black Fog and mankind evacuated to the Ark.
There is only one way to restore the world: collecting the Time Shades scattered around the Twisted Land and running the Clock Tower.
The world will return to its peaceful days if the Clock Tower starts to tick again…
‘Lucy’ ends up opening her eyes on the Twisted Land beneath the Ark.
Only thing she can remember is a mysterious message to operate the Clock Tower…
You will set up your Investigation Team with Lucy on a journey to gather the Time Shades.
Roguelike replays
20 collegues, numerous skill cards and items, relics, Lucy's unique skills, events, and bosses with patterns of their own.
Discover the Twisted Land, and complete your battle strategy!
Поддерживаемые языки: english, korean, japanese, simplified chinese, traditional chinese
Системные требования
Windows
- OS *: Windows 7 or later
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: 1gb VRAM, OpenGL 3.0 support
- Storage: 5 GB available space
Отзывы пользователей
Very solid rogue-like genre with a refined combat system and a banger soundtrack, partially from Studio EIM. Along that, an interesting story as well that is neatly written. The gameplay is absolutely not for the faint of heart as it is quite intense, since due to its inspiration from Darkest Dungeon, your characters will be at the brink of death decently often. Though I do have to mention that the overheal mechanic is quite annoying to deal with as it encourages stalling to heal up and unlucky hits at the same time could really fuck you up, but other than that id say the gameplay is awesome. 8/10, worth the full price
I think the story ends in crashing after the first loop. Very thematic. artstyle/10.
Also i have three testicles.
After having completed one of the several possible endings for the game, I feel confident enough to recommend this game in earnest. A very satisfying experience for fans of roguelike deckbuilder games that doesn't forego a quality narrative, taking full advantage of the natural gameplay mechanics of the genre to enhance its storytelling in a very satisfying manner. Journeying through the Twisted Lands and slowly uncovering details of the main plot, and getting to know each of the game's many playable characters better, has been an immense joy.
While there's still a fair bit to go through to get the true ending, the experience thus far has left me very satisfied and, having experienced most of what the game has to offer, I will say that this game is definitely a bit of a hidden gem. Definitely worth checking out!
I do actually somewhat like this game. When despite learning how to do more I get assfucked by unfair boss design. Like what the actual hell. Took a break, Tired of trying. For good.
This game is hidden gem and one of my GOTY for 2024.
Its a Slay the Spire-like roguelike deckbuilder game stapled together with a visual novel. And the executions for both of those games are phenomenally executed.
For the card battler:
The game is very finely tuned balance wise. It is a 4-person party-based deck with a 20 possible characters to play with. This makes every run feel different and fresh with so many variable compositions. Combined with the exquisite balancing every run feels achievable but not easy. Overall, I found it to be more interesting with more build diversity than StS.
For the visual novel:
It plays out almost like a sci-fi mystery game, and honestly... its incredible. I was absolutely enthralled in the story after a few hours. It is a slow burn, so it does take a few hours to sink its teeth into you, but once it does it doesn't let go. By the end of story I was honestly blown away.
Considering its massive success as both a roguelike cardbattler and a visual novel, this unique game is one of my favorite games of 2024 well worth the price.
10/10
Just getting into it but so far good tactical system that is fun figuring out...and a decent story so far
the best strategy rogue-like card game i've ever played. with over 50 hours of gameplay, I just reached the first ending, and the story is frecking insanely good. the boss mechanics are incredibly well-designed, and I'm definitely aiming to 100% complete this game. both DLCs are totally worth it as well. I would even recommend buying it at full price (it's that good). this game has easily become one of my all-time favorites no cap. also huz please step on me.
Chrono Arcs engine is the future of Card gaming! This game reminds me of Final Fantasy 6 through X2. As good as the story is, the game play is even better! You will die while paying attention, HOWEVER, you are not losing progress like harder adventure card games.
Get this game!!!!
10/10
I hope Chrono Arc almost doubles with playthrough length, skipping small skins patches, or a part 2. Maybe Double the play length and make everyone play through from scratch again to unlock everything, in a few years.
There is lots of room to add more individual skill animations, even when healing. 2x speed, .5 speed, and multiple angles, where you can choose angle 1, 2, none/both for each animation would be a awesome addition. Allies/enemies getting knocked side to side, knocked down, changing posture and poses more. 10/10
An absolute hidden gem. The story is interesting and well woven into the flow of the game (which is novel among rogue-light games), the characters are all fun to play with well designed abilities, and the gameplay is top-notch.
I wrote this game off as gooner bait at first, which is usually the case for games with anime-like art styles, but I've been genuinely surprised. I have very few negative things to say about the game, but there are a couple of things that could use some polish:
UI is a little hard to parse at first glance, definitely took some time for me to fully understand what some cards actually did because of this.
The overworld travel kinda felt tacked on, like it was just something the devs threw in to kill time in a run.
The home base / starting area felt really empty, even with all of the cast standing around. There was next to no reason to interact with any of the other characters past the first time, aside from the upgrade vendor and vending machine.
Overall rating for this game would be a 8.5/10. Worth the price and the time spent gitting gud.
What a great time I've had with this game! It's very unique in the way you manage a party of 2-4 leading to many combinations. The characters are all fun and very usable, with some combinations really standing out. Each run is fun and different, and the workshop has lots of fun extra stuff. My favorite hidden gem last year.
Hidden Gem! This is an excellent card game with a huge mind f#$% through the entire story. Absolutley phenomenal.
The characters and card sets are fun, but the plot-twist is somewhat mediocre. The end story reminds me of Soma whereas the REAL big bad boss is just so annoying, I just want to finish the fight and shut him up, no sympathy for him at all (and I have to endure the lengthy final fight cut-scenes geez...)
But the deck-building and rogue-like elements are nice, great-value for replayability.
Very addictive rogue deck builder with lots of replayability.
Masterpiece. It has a great story, and also one of the best deck building rogue likes. Highly recommend.
Insanely good story, very fun gameplay, great art, banger soundtrack.
Play this videogame.
an absolute monolith in its genre. I'm 80 hours in and am still experimenting with new strategies all of which seem to be equally viable. the characters have incredible synergy with eachother and the modding scene is top notch. BUY THIS FUCKING GAME. its probably the best in its genre
This game is amazing if you like visual-novel style RPG's and even though some aspects of the game could use a little work overall it was a great experience I got emotional over. Would recommend
+Such a good story, a lot of care was put into it and it's incredible. There's twists, character backstories have effort put into them, and you can really empathize with pretty much all of the characters.
+A lot of characters, some I liked ability-wise more than other but overall certainly can't complain there. Learning some really strong ability combos for each one feels good too.
+Plenty of items to use like consumable potions/herbs/pills, relics you can use for party-wide buffs among other things, and some very strong equipment that can make or break your run.
+Tons and tons of unlockable content, very important for deck-building roguelikes and this one definitely has it.
+/-Character friend system allows you to access more lore and backstory about each character and their motivations, though learning what particular items each character likes can take some guessing. Having to gold friendship each character to get the true ending makes sense lore-wise but can be quite grindy so I view it as a bit of a negative.
+/-This should be obvious as part of the rogulike deckbuilding genre but I wanted to make a point to potential buyers that you will get frustrated on runs getting relatively useless skills and or relics/equipment and dying sometimes. It's up to you if you are willing to put up with it, but all genre veterans here know the deal by now.
-Not a lot of enemy variety in the base game, they need to put a bit more work in there imo so while you're grinding out a lot of runs you have some more interesting encounters.
-The DLC bosses are not balanced well and honestly you don't really get much for beating them past the first time or so. If you're going to make bosses brutally difficult you need to offer a proportional reward or there's no point doing them.
-I got a mod for this purpose, but with how many items there are in the game they should do like some roguelikes do and offer bans to particular skills/relics/equipment you don't want to see in your runs. Because some are perfect for particular characters and others are just absolute garbage and reforging them into other items is not readily done in most cases.
If you can put up with the gameplay negatives at times, the story is far beyond what I expected from a roguelike deck-builder and I can feel every bit of the time and effort the developers put into it. Incredible work by to the whole team that made this game
One of the best storytelling games and an all around fun combat game ive played
This is a solid turn-based deck-building rogue-light rpg with a story that is bonkers fun sci-fi. Replayability is the name of the game and as you continue through you'll unravel more and more of the story on each run.
Mechanically there is never a timer on screen, quick-time events, etc. You have all the time to check your cards, think, and play. It can be a fun game to play while you do other things as well. Most of the time is spent on each 'run' where you progress through a variety of levels with themed enemies, unlocking additional items/cards to build yourself up for the final confrontation for that particular run. The game is easy to pick up, but moderately challenging to master.
The card options, unlocks, characters, storyline are all great fun. And it all makes sense in the end.
A very cool game with nice story line, beautiful artwork and challenging gameplay.
The story kinda reminds me of Steins:Gate partially, so if you liked anime/novel you'll like this game too.
With main characters struggles, discovering whole puzzle of the story all the while trying to beat final boss with the build you've gathered just to get back again.
Quite fun :)
Great Music
Good Story
Every character feels unique
AMAZING fan-service
My undisputed indie goty of 2024.
Game's pretty good. There's a bit of a learning curve and it's a bit clunky at first but it's extremely friendly once you get the hang of it. Just make sure you're not accidentally on Expert mode like I was right out of the gate. Also, this game is missing a Horror tag but there are definitely, 10000% unsettling/creepy horror cutscenes and themes in the game. No jumpscares, pretty great writing. If you're easily spooked or a big scaredy-cat, be aware.
Great card roguelike with moderate complexity with a suprisingly good storyline and a great climax fight
First ever game that ive played with visual novel story telling, but the story was a lot of fun to unravel on top of addicting deckbuilding with unique characters. Good Game
Chrono Ark is a surprisingly fun roguelike deckbuilder. I finished the true ending on normal difficulty.
What did I like about the game:
- Class system/character and build variety.
- Enjoyable story, with its own cool moments.
- The overall visual design, especially for the character art. (both in and out of combat)
- Creative, "meta" uses for the cardplay on bosses.
- There is a lot to do and unlock.
- Lot of different optional challenges.
What I didn't like:
- Can be very luckbased, especially on some bosses.(boss skill usage, and which boss spawns included)
- It can be very frustrating to lose because of two things: Runs are very long (around 1,5 hrs), and the story is locked behind them.
- Can be a bit repetitive with how the story and unlocks progress.
- Visual novel type story cutscenes can go on a bit too long.
[*]Low zone and enemy variety.
Overall its a high quality game, although it can be very frustrating and hard at points.
I can definitely recommend this to anyone who likes the genre.
This game is really fun. But the story is kind of annoying. I HATE visual novels and that's how the story plays out. I would care about the story if it wasn't so forced into my game play.
a well-made blend of Darkest Dungeon, Quantum Protocol, and Doki Doki Literature Club. the global mechanics and individual character kits are very well-designed for everything to mesh together beautifully. also includes a lot of gameplay modifiers and mutators.
hidden gem, fun game with a better story than expected, music bangs too
I don't typically post reviews, but I feel like this game really got missed and overshadowed. It may be because of the story elements or anime style art, but this game deserves to be looked at if you love rogue-likes, dungeon crawlers, or card games like slay the spire. The game is chunky and complex, and requires forethought akin to the Binding of Isaac, where you explore the floor and plan to use your resources wisely.
It does not hold your hand after the tutorial, and expects you to read and find synergies, but once you do, oh boy is it satisfying. I say if you are on the fence, get it on sale; it is well worth your time.
The story was surprisingly good, but long winded. I skipped quite a bit of the side drama and was left with a good main story that made me want to learn more about each of the main characters.
The gameplay is complex enough to keep interest, especially considering there's a ton of characters to choose. Each character has 8+ abilities, and you start off with 2 characters and end with 4. There is a tank/dps/healing trait per character that helps as a guide but each character is different enough that it doesn't matter as much. Almost always need a healer in some form, though.. especially when experimenting.
The boss battles are a bit harsh, and towards the end, a bit LONG. It was still enjoyable the first time through beating them, though.
There are multiple modes of play to help keep interest, and some challenge modes that were unexpected like Lone Wolf - you can only use 1 char but they get bonuses. I was able to do that one first try so it is not as bad as it sounds, but it was a challenge.
I absolutely recommend this game for the price.
Interesting deckbuilder that's relatively unique.
Also, haven't completed the story, but it seems pretty good so far. It's pretty wild, at the very least.
Anyway, so as far as the deckbuilding is concerned:
At the start of each run you choose two characters. They have their own starting set of cards. Lucy (the main character) starts with one card. Every time you level a character by spending resources you get from battle, not only will their stats raise, you also get the choice of one of three cards to add to their deck.
Each character also has a passive of some kind (though some of them seem relatively negligible) that activates starting from level 2. There's a wide variety of these. One of the healers you start with can give you potions each time he levels, which isn't an active battle thing, it's just more consumables. The other healer you start with gives you the ability to pick from a small selection of cards when you draw at the start of each turn, with the selection growing as she levels. One of the tanks allows you to overheal characters to get shield, and he has cards that can consume all shield to do extra damage. etc. etc. The point is that there's a wide range of things the passives can be.
Lucy has her own leveling. One is that you can increase her mana cap (mana is your action points). This just lets you play more cards per turn. Another is increasing the number of cards you draw the first turn (you only draw two cards on later turns later regardless of this stat). Leveling card draw will give Lucy an option of three cards she can add to her deck, and most of these are various card-draw abilities. Some of them are straightforward "draw two cards, but if your hand is empty draw three" sorts of deals, but there's also stuff like, "Pick a card from a selection, add this card to your hand and reduce its mana cost by 2" (paraphrasing).
It'll be vital to level Lucy's mana and draw so you can take actions during fights, as well as level your combat characters to build up your actual combat abilities in your deck.
There's also loot (skill books) that allow you to get skill selections to add cards to your deck, so you don't have to level your characters to build up your deck, but you'll at least want them at level 2 for their skills, and likely level 3, since Lucy can't max her mana cap without a full party with everyone at least level 3.
It's notable that it seems difficult to remove cards, so it's hard to run a thin deck, but having copious amounts of card draw cards can help you cycle and fish for cards.
Anyway, basically you select a couple characters at the start of each run. Then at two checkpoints during your run you'll be able to select another character from small selection (you can't just pick from the entire roster). You'll adapt your strategy around the cards and passives that each of your characters bring to the table.
There's some other intricacies, like having cards that are "locked," meaning rather than being part of your deck, they're simply always available as an innate skill, but they cost 1 extra mana to use. You can only cast one of these per turn (with some exceptions), so you can try building around a skill you have every turn, or perhaps you may just want a pocket heal.
Each of your characters are truly separate in battle as well. They're not just sets of cards and passives. If one gets stunned, their cards can't be played. If they go down, their cards become completely unavailable. As they play cards per turn, their card costs raise (with the exception of "swift" cards, which ignore this). Managing each of them in battle definitely matters.
There's more to the game, like equipment, relics, consumable items, level exploration, etc., but I already feel like this review has gone too long, so I'll stop here, for now.
Anyway, there's a pretty good amount of things to consider in each of your runs. I don't know how much longevity Chrono Ark has, I haven't played nearly enough or dug into some of the challenge systems to figure that out, but it's definitely a good time. At least to the bit I've played so far, which is enough to have the first two victories under my belt.
Also, the story really is pretty compelling so far, but it's hard to really rate that bit without finishing it, because story writing can fall apart (I have noticed one minor plot hole, or at least poor reasing on the part of a couple of the characters so far). Hopefully it sticks the landing.
This game is surprisingly good. Once you get past the tutorial and try out the characters it becomes SUPER fun! I've done about 4-5 playthroughs so far getting to stage 3 at the farthest and each one has been really entertaining. The characters are well balanced, you require strategy, there is that randomness in each run to keep them unique and from growing stale, and overall I'd recommend playing it.
(Not commenting on the story cause I haven't gotten into it yet cause wanna unlock it all and read it in one go)
Great Roguelike Deckbuilder.
The mechanics are varied and there are a lot of synergies between cards of both individual and other characters you have in your party. The game focuses on its story a lot, which is presented like any other visual novel, but if you're really not interested all dialogue is skippable.
The story is pretty good and the soundtrack is great.
The difficulty in normal mode is a lot lower than in Slay the Spire or Darkest Dungeon for example, but between expert mode and the blood mist levels there is a lot of potential to make the game a whole lot harder if you want.
its a great game, very balanced and lots of interesting mechanics to play around. These mechanics can be overwhelming though and hard to pick up. The story is also worthwhile to pay attention to but requires a few runs to get going. If none of this interests you theres gooner dlc.
very fun, lots of content. translation isn't great but the story is good too if you can get around that.
gameplay looks deep but is shallow
do not go in expecting anything more than what is shown in the trailer
every character has one build there aren't enough skills in the game for you to experiment with
verdict: lackluster
Legitimately the best Rougelike Deckbuilder I've ever played. Enjoying the story so far, but that gameplay loop has got me by the groin. Game is bloody addicting.
Game is full of bugs, got stuck at bed after second run, WASD and arrow keys are not working at all, had to start over by using another data slot. Also experienced setting menu turned grey and not responding once and Esc menu cause game frozen once in just 4 hours of playtime. And another downside is not supporting UWQHD and 4k resolutions, you can only run on like 2k max.
*************************
Wanted to give the game another chance, but after a couple of hours in and 2 clear runs, that tank boss fired one shot and closed the game on me, just EPIC.
It’s a good story with dark narratives, paired with beautiful art and music, especially in boss fights during the true ending
The game can be quite time consuming and maybe even a little frustrating at first. Plus, there’s no voice acting (although you can find a Japanese voice mod in the workshop), and the maps and enemies don’t offer much variety
Still, the storytelling flows well and the pacing really helps make the repetitive runs feel less tiring. While the game feels complete and nicely concluded, I still wish there is a longer afterstory for each character
・・・Recommend?・・・
☑ Yes
☐ No
☐ Reserved for now
I can't believe this game isn't more popular. One of the best roguelike deckbuilders out there, with a good story and soundtrack to boot. I put over a 100h in it to complete everything.
legit the greatest Roguelike Deckbuilder. Fun gameplay, goated story, great music. While other Roguelike deckbuilders may be more popular for their mechanics, Chrono Ark's story really takes it to a league of its own.
Time Traveling Troubles: A Chrono Ark Review
Chrono Ark is a roguelike deck builder that combines engaging and enjoyable gameplay with a fascinating story that is pieced together as you find fragments of what happened before the start of the game. Multiple characters and builds allow for a lot of creativity when it comes to determining how each of your party members will play and what kind of synergies they can take advantage of to destroy powerful foes before things get complicated.
On the other hand, as a roguelike that can be missing variation in the runs that take place in it, that is to say, the areas and some challenges, it suffers from slow burnout as things can become repetitive over time. Certain characters have either complex methods for being unlocked or greedy ones, and sometimes having a bit of bad luck can send you back to the starting area in the blink of an eye.
What Works: A Roguelike Where Time Is Of The Essence
In Chrono Ark, battles need to be done quickly and efficiently. Characters can get hurt from storms if they spend too much time in a battle, bosses have powerful mechanics that are dangerous in a battle of attrition and even a relaxed situation can become critical due to new foes appearing or party members becoming exhausted. In this balancing act, we can see that Chrono Ark as a roguelike game can be quite challenging but also extremely fun to play as each turn you take risks and maneuver your options to try to execute the most optimal play.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375127834
The diverse cast of characters keeps things fresh, as each of them presents their particular playstyle, synergies, and roles. For example. Azar is a damage dealer who when using his skills, can generate blades that are free to play with no cost. While that's great, generating blades takes up actions and he requires a lot of them, which means other party members will have a harder time acting in battle as Azar requires a lot of mana. With one character we can see that the game philosophy shines in having pros and cons to every strategy.
The story is very well written, with a lot of plot twists and surprising dark tones which is reinforced by the blue-ish palette of the game and the beautiful art design of the characters. I was quite shocked by some of the developments and even though I found the final section to be a bit dull, for the majority of the game I had a great time going through its narrative.
What Doesn't Work, A Slow Burn That Is Exhausting
On the other hand, Chrono Ark does suffer from not having enough variety when it comes to enemies and environments. After losing a few runs you can find yourself doing the same paths and gameplay loop that you have previously gone through with minimal differences, which can be tedious at times. While fans of Roguelikes will probably be able to keep going without an issue, newcomers or RPG fans could feel a dull loop that can burn them out of the game, once bosses' mechanics are learned they are no longer challenging and it can feel like a waste of time trying to reach the area you were in before.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375126423
"That's how roguelikes are supposed to be" I agree, but the main issue is that a good roguelike needs variety, both for the player in terms of options and for enemies to keep things fresh in the long run. Chrono Ark succeeds in the former but fails in the latter, creating a weird imbalance that feels half-baked.
In addition to these issues, the game also suffers from a poorly done tutorial and an overwhelming complexity for newcomers. A more gradual introduction would have worked better, and the layout is placated with issues where it can be hard to know who has which buffs and debuffs as well as boss mechanics, especially if playing with a SteamDeck or a controller. Why must I press 4-6 buttons to see a simple debuff? A better layout that presents information would have been appreciated.
Price Point Analysis and Replayability
At 25$ 25, Chrono Ark offers a lot of content for a decent price. The story will last for a while and while the gameplay can be dull at times, it also remains fresh in other instances thanks to its huge roster of characters and team combinations. That being said, the DLC comes in two packages that will cost you 20$ extra, and these can be hard to skip as they feature new animations, visuals, costumes, skills, and equipment. The whole complete bundle cost around 40$, which while I consider a bit expensive, can be worth it for fans of the genre.
https://steamcommunity.com/sharedfiles/filedetails/?id=3375127267
In terms of replayability I think that by the time one beats the story, they usually move on, but during the whole journey, it can offer between 15-40 hours of gameplay. For newcomers, think carefully if running loops is fun to you before buying, especially at full price.
Conclusion
Chrono Ark is a game that kept me awake for a couple of nights after seeing the whole story and I kept reminding myself of its characters and narrative. The gameplay is a lot of fun with all the options it presents to the player, and while it was a slow burn, it can be a thrilling experience for anime fans looking for a deep roguelike deckbuilder. Newcomers be warned that if you are not into repetition in terms of pathing you will suffer from an exhausting run as you play the game. While complex and confusing at times, mastering its combat system is extremely rewarding and is well worth the effort.
[TABLE]
[TR]
[TH]
The Good
[/TH][TH]
The Bad
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[TR]
[TD]
- ✔️ Beautiful art for characters and story visuals.
- ✔️ Bosses with mechanics that require attention, are a challenge at all times.
- ✔️ A huge roster of characters makes for a fun time building the ultimate teams.
- ✔️ Story with dark narratives that are deeply captivating.
- ✔️ While pricey, the DLC adds good content that makes the game better.
[/TD]
[TD]
- ❌Slowly builds up a slow burn due to a lack of foes and environments.
[*] ❌Despite looking simple, it demands the most optimal plays to succeed.
[/TD]
[/tr]
[/table]
7/10 GREAT
:) If you enjoy and find the review helpful, please follow my curator! StarsDeck
This is the best roguelike I've ever played. I've played a LOT of them, but no matter how compelling the gameplay is, how fun I find it, they all end the same for me; never finishing it. Sometimes I don't even mean just like beating the ultimate hardest challenge but just simply clearing the normal game once.
Chrono Ark though? I played nothing but it for weeks until I saw the end of the story. And I'm going to go back and get all the achievements, too. That is unheard of for me.
As far as I can figure it the two things that kept me so invested in this game is that the gameplay is incredibly compelling and it has a story (and a quite good one at that). The card mechanics are the best I've ever seen. I know Slay the Spire is still everyone's top tier of the genre, but Chrono Ark's mechanics just clicked with me way more. But it's possible the story just kept me infested to reach a point where I did understand how everything works. (I'll probably return to StS with the experience I've gained from this game).
There are tons of characters and they all play wildly different and each one has at least three's different ways you can focus them. And you have to have a party of them so going through the run, slowly assembling your strategy and tweaking things as you pick up more party members (you can choose some to start with but the others you have to choose through random pools of four choices) and on top of that, Lucy, who is basically the player, she has her own skills that give bonus ways of drawing cards. It's a lot but it doesn't give you access to all the options right away and the story kept me going between runs to keep trying and I slowly got the hang of it all and it became completely addicting.
I won't go too far into story details but it is extremely awesome, very anime in a good way. The characters are fantastic there are a lot of mysteries to slowly uncover and the way it's presented and drip fed to you between runs is so cool. There is a moment at the climax of the game that is the hypest most interactive anime moment I have ever experienced in any game ever. And this is a turn based card game. The price of admission was worth it for that boss battle alone.
Truly fantastic game, if you like deck builders, roguelike, and anime—this is maybe the best mix of those things I've come across.
A great indie rougelite with turn based combat and lots of character synergies to explore. Definitely a game I suck at.
Don't believe my playtime, i've 100%'d this game before.
Best roguelike deckbuilder on the market rn, deserved both a GOTY nomination and winning said GOTY. Love everything about it, the vertical progression system, the fact you're playing with a 2-4 man party, the amount of build variety, the challenge, the great music, the bosses
Honestly, i have a hard time thinking on negatives, maybe i'd have liked a certain white-haired character to retain the personality he had in the beta of the game, and would've loved to see more of an epilogue, and i think that's it. If i was left stranded on an island with only one game to play, this'd keep me entertained until i died of dehydration. Go play it.
Fun game with unique combat mechanic, high replay value with mods.
Extremely fun and mechanically fairly simple (though I'm sure there's a higher skill ceiling that I'm not aware of), but the story hooked me from early access. I actually found myself trying new party compositions trying to find snippets for each character storyline in an attempt to piece everything together.
Great characters, story, soundtrack and gameplay.
It's a decent roguelike deck builder with an actual deep story going unlike every other games of its genre. It's both a blessing and a curse since you're forced to engage the story even though it may not be your type.
One of the most interesting deckbuilders I've played. Combat is unique and explored in quite a variety of ways. The game shines the most in the many options that are available to you, which unfortunately means the start is somewhat slow since your options are limited. Story is quite good as well, but similarly starts slow.
Дополнительная информация
Разработчик | Al Fine |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 94% положительных (2099) |