
Разработчик: Terry Cavanagh
Описание
В этом динамичном карточном «рогалике», который создали Terry Cavanagh ((Super Hexagon), VVVVVV)), Chipzel и Marlowe Dobbe, тебе предстоит сражаться с монстрами, добывать лучшее снаряжение, повышать уровень своих персонажей и, быть может, даже одолеть саму Госпожу Удачу, богиню везения. Только продуманная стратегия позволит совладать с непредсказуемыми игральными кубиками.

Встречайте претендентов
Играй за шесть разных персонажей с уникальными способностями и стилями игры.- Вор каждый ход похищает у врага случайное оснащение!
- Робот получает кубики, играя в блэкджек на везение!
- Инженер полон творческих идей и после каждого боя уничтожает свое оснащение, чтобы собрать из деталей новое мощное устройство!
- и многие другие!
Освой каждый класс и сам решай, какой лучше подходит твоему стилю игры в этом чарующем мире, где открывается всё больше секретов и сюжетных поворотов.
Удастся ли тебе здесь выжить? Кто знает, ведь удача явно не на твоей стороне!

Об игре
- Шесть совершенно разных игровых классов: Воин, Вор, Робот, Шут, Инженер и Ведьма.
- Десятки врагов - от пылесосов, стремящихся высосать твою кровь, до существ из ирландской мифологии и учтивых зловредных снеговиков.
- Яркая, необычная и энергичная музыка Chipzel (композитор игры Super Hexagon).
- Прекрасное и потрясающее художественное оформление Marlowe Dobbe.
- Процедурная генерация для многократного прохождения.
Поддерживаемые языки: english, simplified chinese, korean, german, french, spanish - spain, russian, japanese, italian, dutch, polish, portuguese - portugal, portuguese - brazil, traditional chinese, turkish, arabic, catalan, irish, welsh
Системные требования
Windows
- ОС *: Windows 7
- Процессор: 2 GHz+ CPU with SSE4.1 support required
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 5000 or better, OpenGL Support required
- Место на диске: 1 GB
- ОС: Windows 10
- Процессор: 2 GHz+ CPU with SSE4.1 support required
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 5000 or better, OpenGL Support required
- Место на диске: 1 GB
Mac
- ОС: OS X version 10.12 Sierra or later
- Процессор: Intel Mac 2 GHz
- Оперативная память: 4 GB ОЗУ
- Место на диске: 1 GB
- Звуковая карта: Standard audio
Linux
- ОС: Ubuntu 16.04.6 LTS or later
- Процессор: 2 GHz+ CPU with SSE4.1 support required
- Оперативная память: 4 GB ОЗУ
- Видеокарта: Intel HD Graphics 5000 or better, OpenGL Support required
- Место на диске: 1 GB
- Звуковая карта: Standard audio
Отзывы пользователей
Get Jester and the game becomes very fun
Too little enemy/build variety for me to be on board and this game wants you to play so MUCH of it. The game being reliant on ONLY dice makes this game wildly more random than other roguelikes to where victory doesn't even feel good.
I will relent the game's charming and holy smokes, that soundtrack is INSANE. This game might as well be a funk jazz album in a trenchcoat.
Dicey Dungeons is charming, fun, and challenging. I love a game that requires me to actively learn and face challenging opponents to improve my strategy. I also love that the amount of content is just right, its as short or as long as you want it to be, both the main story and the "post-game" are really fun and both have good amount of content.
I forgot I had this game in my library lmao.
Great game.
I love this game so much.
Very fun game. Great music. I like that gimmicks between challenges are not minor but game-changing. Each character feels radically different to play.
Fun game. Lady Luck can mess up your runs sometimes though, which can get frustrating if it happens several times in a row. Also f*ck that damn Loud Bird, it's a really annoying enemy especially during the elimination rounds because Flight+ is just so damn annoying. Great game though.
The things I would let Lady Luck do to me
game fun
very nice 9/10
100%'d the base game and DLCs in just under 60 hours and I've got say, it was a really fun game.
The charming art style and little quips of humor made me enjoy the characters more than I thought I would (the baby squid is adorable, how could you not love it).
The gameplay is simple done right. Roguelike dungeon, RNG abilities, manipulation of dice rolls, and different rules for each contestant for each of their story rounds? Sounds like a lot, but it's laid out in a really approachable way that makes learning from your mistakes pretty easy. Whether I went for dedicated or funny builds, the game remained enjoyable for the whole ride, even while I was praying for better initial rolls on Witch Hard mode (if you know, you know).
All in all, a fantastic game to play that is well worth the $15 dollars. Heck, it even goes on sale for a generous $3 for those more hesitant. Have fun and may Lady Luck bless you.
At the start I liked the game. The mechanics were interesting. But I quickly found the game of dice rolls loses strategy as you progress. New mechanics are thrown in to ruin any attempt at thoughtful use of the dice or equipment.
So an interesting game idea, nice art style and music, but lacks strategic depth.
+ The Music!
+ Art-Style
+ General gameplay
- Pretty shallow as a roguelike
- High variance
Overall: not for me but a well made game.
Great, perfect to play in the background while watching videos.
This is a great game to recommend to people who are considering getting into roguelite deckbuilder rpgs. It's very simple to get into with new depth appearing when you make more progress and new mechanics that make the seemingly simple and easy game much harder later on. It is alot more luck reliant then most other deckbuilders on the market but its got alot of charm and variety in it's gameplay that's very welcoming to newcomers and a very jazzy soundtrack to enjoy
I love being a little dice
Really fun rougelike with great replay value
Плюсы: много кубиков!
Very fun game to play on the steam deck, good game design, animation, and sound.
Those who review this game negatively are mad because of the inherent RNG mechanic. The game is less about skill and more about lucky dice rolls and lucky equipment pulls.
Rounds tend to be short to make up for this so you can easily restart a run.
Unless you get mad cause bad, its a nice chill game
I hate rouguelikes and rougelites. I hate deckbuilders. I literally couldnt even finish the Splatoon 3 dlc, despite being an OG WIIU fan, because I just hate the genre so much.
But this game. Something about this game. It is phenomenal. I have been chipping away at it for hours on end, just trying one step more to reach my goal of completing them all. I keep it open at work and do a battle or two as a break, I play it at home when I need to refocus myself, I play it all the time, and i have been since it came out. I reccomend this game to literally anyone, and I am genuinely going to be so sad once I finish all that I have set out to do and have to lay this game to rest,
Amazing roguelike with addicting gameplay and outstanding soundtrack.
The lucky factor can be a little anoying sometimes, but it's a dice game, so nothing wrong with it.
The gold lies on the challenges, and replaying levels when you fail does not feel bad, but engaging.
Love it.
fun little dicey game and i like the funny clown man
I love you gabmling
dice more like one die amiright
muy bien
DICEY DUNGEONS more like NICEY FUNGEONS
Incredibly fun dice-based rouge-lite. A lot of variation in how to build each character. Gameplay is very unique, never really played another game like it. Love the humor in the game and soundtrack slaps.
Slay The Spire if it was good
One developer - 36 ways to play the game (plus the challenges). There are so many unique and interesting game design ideas in this game it's baffling. Obviously rng can bite you in the b.. but because a run takes 10-30min it's okay. Loving it!
Very good.
Cute art, feel good vibes
Yes.
A fun game with an abundance of challenges. Despite the main premise of the game, the player is provided with a handful of tools to turn the odds into their favour. There are a variety of builds for all characters, and even weaker ones can get the job done. This of course requires the player to be able to adapt and play out their turns effectively, since despite everything mentioned above, the game is fairly challenging.
strange...
1/2 chance of seeing this review
This game is as challenging as it is goofy (in a good way). Part of that challenge is playing the game instead of head bobbing to the music the entire time
Very much a pick up and put down dungeon crawler. Six distinct characters each with six rule variants to run through, that's 32 dungeons plus a few extra. Well thought out dice manipulation mechanics means even the worst rolls can be productive with the right build. Also a quirky cartoon style and a chiptune rave of a soundtrack by Chipzel.
Back to Title resets the fight.
absolutely addicted to this game. With lovable characters and wacky combos you'll want to play over and over.
got my bf hooked on this game as well
A nice dice-rolling roguelike
+ Unique mechanics for each class
+ Fresh Final Stage
+ Although the theme is a bit light, at times the game dialogues were fun to watch
- A bit on the easy side
- AI not always finding the optimal move
- Not all enemies feel unique
Plays like Balatro with dice
Your favorite game designer's favorite game.
I just wanna be a silly thief and stab stuff. Why must the game make that difficult?
Above average.
It's really strong in concept, but it struggles with some balance and difficulty progression issues. Where it lacks in gear diversity it makes up for in all the different modes and characters, so there's a fair amount of replayability. The aesthetics are fun and unique, but the story tends to take itself too seriously sometimes.
I had a great time playing through all the alternate modes for the first ten hours, but enjoyment does fall off a little bit around episode 4 of each character. I'd recommend picking this up given it's low store price, but I'd caution anyone aiming for full completion.
this game feels like if isaac went gambling
In all honesty, I grabbed this because I'm a sucker for dice-based, math-y games, where you gotta figure out what the best play is with the hand (of dice) you're dealt, and the other games I had my eyes on were more expensive or not out yet. It totally took me by surprise that this game is THIS good, it's immensely fun and surprisingly well-balanced. My main complaints are few and not major ones, but they're definitely dampening my fun as I approach the endgame:
- the "character select" music is a bit annoying, i usually leave the music off until i reach a boss because that's a hype moment and the bosses have great tracks, however i always rush to turn it back off after a win because the character select music just gets at me, dunno precisely why. you're only on that screen for like a few seconds though so no big deal.
- Inventor's Limit Break feels ill-fitting. She has to cycle through a lot of Equipment due to her gimmick, and that often means dealing with Equipment that favors low dice, but her Limit Break is only good for when you really need a lot of high dice. That just feels way too limiting for a character whose whole identity is tearing her gear apart and constantly reshaping her build. I'd prefer it be almost anything else, but in particular "Use your current Gadget" could be great, as a way to bypass its use limits. Could be OP with some Gadgets though.
- maybe it's just me being bad, but Witch feels VERY underpowered compared to other characters. she definitely deserves her spot as the highest-complexity character, but idk that she really provides enough payoff for that complexity - at her absolute best, she feels like she barely manages to reach the strength of any other character having a solid run. I don't have a huge problem with one character being the "challenge-mode character", but it doesn't feel clearly telegraphed that she's at such a disadvantage.
- some of the bosses feel way easier than others, or have a huge advantage over some builds that others don't, which can make the endgame feel like a bit of a coin-toss with some strategies. Madison is terrifying for a build that wants to ramp up power over time, Drake can hurt if you're using a lot of low dice (and thus can't use Stake as readily), Beatrice can be nasty if you rely on a few powerful attacks, etc.
besides those bits, i wanna add a particularly big bit of praise for this game:
WOW the Episodes are a fun way to do difficulty increases!!! almost none of them are generic Ascension-style difficulty modifiers, and instead challenge you with alternative versions of the characters (e.g. "what if Rogue's dice always landed on a specific value, which increased each round? what if Inventor scrapped her gear mid-fight? what if Witch got random spells each round?"). then when the universal difficulty bumps finally arrive, they bring with em new mechanics and Equipment to learn. the game just has a shocking amount of new content with each new challenge unlocked, and I seriously love that - I wish more games' difficulty increases were this dynamic and exciting!
Great deckbuilder-lite. I hadn't played any deckbuilders before, but I liked the artstyle and VVVVVV (previous game by the developer) so I gave it a shot and liked it.
The humor is on-point and the mechanics strike a really great balance between being simple to pick up and forcing you to strategize.
Great game, the music slaps and the details are neat. The rounds don't take too long, so it's not too frustrating if you lose some times.
That being said.
FUCK episode 4, I don't know what type of psychosis the developers are on but I want to see those idiots take on episode 4 with either the thief or the inventor. If you're playing thief, just restart until you fight the alchemist and pray that you can get the bear mutation. In general, you have ZERO room for errors, and it's solely based on RNG whether or not you make it past floor 5. If you're a thief and you see the snowman, just restart. Even if you make not a single mistake and choose all the right items, it's impossible to beat him, and if you do, you're left with no health at all. I don't enjoy games that mathematically don't even give you a chance. It's way too unforgiving and random. If you're playing jester, restart the first floor until you get freeze equipment. Fun fact: it's impossible to beat episode 4 as jester if you choose anything other than freeze or poison. If you choose poison, you still have to luck into spawning the right enemies. I would understand the developers baiting you into taking something else if it was GUARANTEED you can take one of the winning equipments. But it's random. Yes, the game is based on chance, but this is just insane and not fun at all. Again, I would love to hear the developers rationale (aka psychotic rant) on why they chose to implement episode 4 in this way. Insert R word here.
All of the other episodes are really fun and doable! Don't be deterred by my rant. But I almost chose not to recommend this game because of episode 4.
This is one of those kind of games that are based on the luck but you decide on what to do depending the the result of that luck, chaining combos feels good, but I fell that the 5th character is a big step in difficulty compared with the previous 4.
Starts out simple but surprisingly deep as you get into it, each of the characters plays totally differently (and I mean *totally* there are characters that don't even roll dice, or use equipment). The gameplay to price ratio is frankly off the charts considering this cost me less than a price of a cup of coffee in the winter sale. Oh, and it's perfect on Steam Deck. Recommended!
This game was so much fun. Each character's unique enough so that even playing through it as many times as I did, it never got boring.
I like the autmosphere of this game, reminds an Undertale some sort of
Игры похожие на Dicey Dungeons
Дополнительная информация
Разработчик | Terry Cavanagh |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 07.03.2025 |
Metacritic | 80 |
Отзывы пользователей | 90% положительных (5845) |